Fast and Reliable Inpainting for Real-Time Immersive Video Rendering

Jakub Stankowski, Adrian Dziembowski

2024

Abstract

In this paper, the authors describe a fast view inpainting algorithm dedicated to practical, real-time immersive video systems. Inpainting is an inherent step of the entire virtual view rendering process, allowing for achieving high Quality of Experience (QoE) for a user of the immersive video system. The authors propose a novel approach for inpainting, based on dividing the inpainting process into two independent, highly parallelizable stages: view analysis and hole filling. In total, four methods of view analysis and two methods of hole filling were developed, implemented, and evaluated, both in terms of computational time and quality of the virtual view. The proposed technique was compared against an efficient state-of-the-art iterative inpainting technique. The results show that the proposal allows for achieving good objective and subjective quality, requiring less than 2 ms for inpainting of a frame of the typical FullHD multiview sequence.

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Paper Citation


in Harvard Style

Stankowski J. and Dziembowski A. (2024). Fast and Reliable Inpainting for Real-Time Immersive Video Rendering. In Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 3: VISAPP; ISBN 978-989-758-679-8, SciTePress, pages 694-702. DOI: 10.5220/0012452000003660


in Bibtex Style

@conference{visapp24,
author={Jakub Stankowski and Adrian Dziembowski},
title={Fast and Reliable Inpainting for Real-Time Immersive Video Rendering},
booktitle={Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 3: VISAPP},
year={2024},
pages={694-702},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0012452000003660},
isbn={978-989-758-679-8},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 3: VISAPP
TI - Fast and Reliable Inpainting for Real-Time Immersive Video Rendering
SN - 978-989-758-679-8
AU - Stankowski J.
AU - Dziembowski A.
PY - 2024
SP - 694
EP - 702
DO - 10.5220/0012452000003660
PB - SciTePress