Implementation of Serious Games as an Interactive Media to Improve Fullball Recognition
Nicholas Martin, Raffel Nathanael, Thomas Aquinas Rai Tambas, Galih Dea Pratama
2025
Abstract
Fullball is a new sport from Indonesia combining elements of basketball and football, and it is currently facing a problem where it remains largely unknown to the public throughout the world, even in Indonesia where the sport is created, though there are communities dedicated to this sport in several cities in Indonesia. Serious game is a game that educate and train people for the sake of fixing real-world problems. This study proposes a serious game as an interactive medium to introduce Fullball and improve public understanding of its rules and benefits. Developed using the Game Development Life Cycle (GDLC) method with Unity and Blender, the game’s effectiveness is evaluated through a Game Experience Questionnaire (GEQ). The results are expected to prove the effectiveness of serious game as a media to promote and spread word about Fullball to the public. The pre-test and post-test questionnaire showed a significant improvement of the respondents understanding of Fullball’s rules after playing Fullball Madness, with the pre-test questionnaire having a mean of 42.90% correct answer regarding Fullball’s knowledge questions which increases to 87.41% from post-test questionnaire data after playing Fullball Madness, this is the first sign that shows that the Fullball serious game is effective.
DownloadPaper Citation
in Harvard Style
Martin N., Nathanael R., Rai Tambas T. and Pratama G. (2025). Implementation of Serious Games as an Interactive Media to Improve Fullball Recognition. In Proceedings of the 1st International Conference on Research and Innovations in Information and Engineering Technology - Volume 1: RITECH; ISBN 978-989-758-784-9, SciTePress, pages 175-183. DOI: 10.5220/0014363900004928
in Bibtex Style
@conference{ritech25,
author={Nicholas Martin and Raffel Nathanael and Thomas Aquinas Rai Tambas and Galih Dea Pratama},
title={Implementation of Serious Games as an Interactive Media to Improve Fullball Recognition},
booktitle={Proceedings of the 1st International Conference on Research and Innovations in Information and Engineering Technology - Volume 1: RITECH},
year={2025},
pages={175-183},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0014363900004928},
isbn={978-989-758-784-9},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 1st International Conference on Research and Innovations in Information and Engineering Technology - Volume 1: RITECH
TI - Implementation of Serious Games as an Interactive Media to Improve Fullball Recognition
SN - 978-989-758-784-9
AU - Martin N.
AU - Nathanael R.
AU - Rai Tambas T.
AU - Pratama G.
PY - 2025
SP - 175
EP - 183
DO - 10.5220/0014363900004928
PB - SciTePress