The Influence of Otome Game on Women’s Thought in China
Xun Zhang
2025
Abstract
Otome Game have become increasingly popular among Chinese female players, not only because of its aesthetic appeal and famous voice actors, but also because its plot and character design are in line with contemporary women's pursuit of independence. Through multi-modal narration and immersive experience, such the game provides a virtual world for female players perfect partner image, strengthen female independence consciousness, and provide a space to female players for self-identification and social relationship development, reflecting contemporary women's pursuit of equality and respect. As the number of female gamers increases and the gaming market expands, Otome Game is becoming a cultural phenomenon that promotes social progress and focuses on women's rights. In the meantime, the female characters show the phenomenon of "staring" in the game, including the mutual staring between women and women become the main body of staring, which is the outstanding feature of the current Otome Game under the growing development of feminism. Through its unique narrative and interaction, Otome Game giving a space for female players to develop self-identity and social relationships, while entertaining players. The game reflects contemporary women's pursuit of equality and respect, and promotes social progress and concerns the realistic rights and interests of women.
DownloadPaper Citation
in Harvard Style
Zhang X. (2025). The Influence of Otome Game on Women’s Thought in China. In Proceedings of the 2nd International Conference on Applied Psychology and Marketing Management - Volume 1: APMM; ISBN 978-989-758-791-7, SciTePress, pages 391-395. DOI: 10.5220/0014116000004942
in Bibtex Style
@conference{apmm25,
author={Xun Zhang},
title={The Influence of Otome Game on Women’s Thought in China},
booktitle={Proceedings of the 2nd International Conference on Applied Psychology and Marketing Management - Volume 1: APMM},
year={2025},
pages={391-395},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0014116000004942},
isbn={978-989-758-791-7},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 2nd International Conference on Applied Psychology and Marketing Management - Volume 1: APMM
TI - The Influence of Otome Game on Women’s Thought in China
SN - 978-989-758-791-7
AU - Zhang X.
PY - 2025
SP - 391
EP - 395
DO - 10.5220/0014116000004942
PB - SciTePress