to complete the agreement with her father and save
the company that was about to close down, she
devoted herself to the company's operation and
program production after graduation. In the process
of making the program, the female protagonist has
met five male characters which can earn their
favorability, and teamed up with them to find out the
truth and resolve the crisis.
Otome Game creates story plots with female
protagonists, break female stereotypes, and show
another discourse system under the male-dominated
social system. In the process of narrative, women play
the protagonist and can choose the dialogue content
by themselves, and the choice of dialogue content
affects the direction of the plot of the game. This
realization of women's right to speak carries a certain
factor that can transcend the private sphere and the
fictional sphere and establish women's dominant
position in the emerging public circle. Female players
are given the power to choose their own words, but
also burdened with the mission of growth, "love and
dreams must be matched" fully reflected in the game
plot. The female protagonist played by the player not
only has the right to speak, but also strives to chase
dreams and love, representing the gender power
advantage of women in the game, demonstrating their
efforts to express female discourse and construct
female subject status (Zeng and Zhong, 2022). So, in
fact, one of the motivations of Otome Game is to help
players gain self-identity and the confidence to
develop social relationships.
3.2 The Help of Female Social
Relations
The experience of female game is a kind of "cloud
love" for single female players, by satisfying players'
needs for narrative aesthetics and aesthetic
audiovisual, satisfying female players' physical and
mental needs from multiple angles, and building a
new model of emotional satisfaction. The emotional
satisfaction can help individuals complete self-
construction in the virtual society and establish new
pseudo-social relations; From the perspective of
channels, the rise of Otome Game has brought new
ways for female groups to meet. At present, the
concept of "no marriage, no love" is increasingly
popular among young groups. Studying the current
situation and ways of single women's emotional
satisfaction for Otome Game can effectively reveal
the new characteristics of emotional satisfaction
brought by Otome Game. Therefore it can explore the
emotional needs of current single women, and
understand how single female players in Otome
Game are affected by internal and external factors,
build a bridge from emotional needs to emotional
fulfilment (Wang and Yang, 2023). At the same time,
the popularity of Otome Game reflects the spiritual
dilemma and unmet emotional needs of modern
independent women. However, this void is structural
and cannot simply be filled with the pleasure of a
certain type of game, but should promote the progress
of the whole society, encourage people to pay more
attention to the reality of women's situation, and
pursue the real rights and interests of women.
3.3 Analysis of Otome Game Audiences
The majority of users of female games are young,
urban women. In daily life, they experience the
pressure of study or career, also encounter difficult
problems, and become curious about the world
outside their contact scope. In this psychological
state, the player enters the game from the first
perspective, in addition to pursuing the perfect love
relationship, but also is given a new identity, can
achieve certain success in the career field different
from reality, and enrich individual life experience. At
the same time, they are also touched by the good
qualities of the characters in the game, so that they
look forward to becoming better themselves in real
life (Hu, 2022). The virtual world of Otome Game
gives players the opportunity to explore the infinite
possibilities of "another self ", which helps women to
break the old role norms, regain the possibility of
mastering their own fate in parallel space, and even
overturn all existing choices and try again, which
shows the help of Otome Game for women to build
their subjectivity. In reality, ladies may have
emotional difficulties or fail to find someone who
understands them. The characters in Otome Game
often provide psychological support, encouragement
and understanding for female players, thus becoming
the emotional support for women (Pan, 2024). This
virtual emotional relationship can bring comfort and
warmth to women.
3.4 The Emotional Impact of Otome
Game on Users
The relaxed and pleasant plot in the Otome Game,
such as dating, traveling, etc., can help female players
relax and feel happy. The plot of Otome Game often
involves interpersonal relations, such as conflicts
between friends, communication skills and so on.
Through story setting and character interaction,
female players can learn and improve their emotional