Gamification of an Exercise Tool of a Virtual Learning Environment

Claudia Pimentel, Rafaela Pscheidt, Brayan Rosa, Avanilde Kemczinski, Isabela Gasparini

2022

Abstract

Gamification uses game design elements in non-playful contexts, such as educational environments, to achieve motivation, interaction, and performance benefits. This paper presents the gamification of an exercise tool of a Virtual Learning Environment to induce students to increase their participation through creating new questions in the tool and answering the questions of their peers. The development of the gamification process and the experiment with students are detailed, and as result, we can find gamification can be an ally as a motivation tool for students.

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Paper Citation


in Harvard Style

Pimentel C., Pscheidt R., Rosa B., Kemczinski A. and Gasparini I. (2022). Gamification of an Exercise Tool of a Virtual Learning Environment. In Proceedings of the 14th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-562-3, pages 397-404. DOI: 10.5220/0011089300003182


in Bibtex Style

@conference{csedu22,
author={Claudia Pimentel and Rafaela Pscheidt and Brayan Rosa and Avanilde Kemczinski and Isabela Gasparini},
title={Gamification of an Exercise Tool of a Virtual Learning Environment},
booktitle={Proceedings of the 14th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2022},
pages={397-404},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011089300003182},
isbn={978-989-758-562-3},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 14th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Gamification of an Exercise Tool of a Virtual Learning Environment
SN - 978-989-758-562-3
AU - Pimentel C.
AU - Pscheidt R.
AU - Rosa B.
AU - Kemczinski A.
AU - Gasparini I.
PY - 2022
SP - 397
EP - 404
DO - 10.5220/0011089300003182