Gamified Hands-on-Training in Business Information Systems: An Educational Design Experiment

Anke Schüll, Laura Brocksieper, Julian Rössel

2021

Abstract

The Covid-19-pandemic confronted lecturers worldwide with the sudden necessity to develop concepts suitable for distance education. Students’ motivation became a crucial aspect of prolonged e-learning situations. This paper reports on an educational design experiment to change a hands-on-training on SAP ERP-Systems into a gamified self-paced e-learning environment. This training accompanies a lecture on Business Information Systems for first-semester students. Allowing mistakes to happen kept the attention high and made achievements within the learning environment more rewarding. An anonymous online survey confirmed the relevance of self-paced learning for learning efficiency. Even though a positive impact of “mistakes” on learning efficiency was not confirmed, comments and statements of the participants pointed towards an effect on learning, worth further research. We contribute to the body of knowledge by providing lessons learned on gamified self-paced e-learning within university courses. It could be verified that business process-related hands-on-training within an ERP-System could be implemented in a gamified self-paced e-learning environment without compromises regarding scope or scale of the content.

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Paper Citation


in Harvard Style

Schüll A., Brocksieper L. and Rössel J. (2021). Gamified Hands-on-Training in Business Information Systems: An Educational Design Experiment. In Proceedings of the 18th International Conference on e-Business - Volume 1: ICE-B, ISBN 978-989-758-527-2, pages 165-171. DOI: 10.5220/0010618401650171


in Bibtex Style

@conference{ice-b21,
author={Anke Schüll and Laura Brocksieper and Julian Rössel},
title={Gamified Hands-on-Training in Business Information Systems: An Educational Design Experiment},
booktitle={Proceedings of the 18th International Conference on e-Business - Volume 1: ICE-B,},
year={2021},
pages={165-171},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010618401650171},
isbn={978-989-758-527-2},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 18th International Conference on e-Business - Volume 1: ICE-B,
TI - Gamified Hands-on-Training in Business Information Systems: An Educational Design Experiment
SN - 978-989-758-527-2
AU - Schüll A.
AU - Brocksieper L.
AU - Rössel J.
PY - 2021
SP - 165
EP - 171
DO - 10.5220/0010618401650171