environment without making compromises regarding 
scope or  scale of  the content. The  student  feedback 
gives  encouragement  to  continue  on  this  path. 
Iterative  development  will  improve  functionality, 
sound quality and user interaction.  
Within  this  educational  design  experiment  the 
task  of  providing  a  self-controlled  e-learning 
environment  to  gain  an  in-depth  understanding  in 
distance learning  environments has  been  addressed. 
The design was gamified, the layout showed a self-
explanatory  roadmap  that  students  could  follow  at 
their  own  pace,  completing  missions  and  being 
rewarded  with  badges  as  they  proceeded.  Making 
mistakes  was  possible  within  all  scenarios.  If  they 
occurred,  they  had  an  impact  on  the  processes.  
Reflection  was  necessary  to  understand  the  causes 
and to identify ways for  their correction. “Learning 
from  mistakes”  was  supported  via  corrective 
feedback. 
Within  this  design  experiment,  students  could 
give feedback via an anonymous online survey. SEM-
PLS was used for data analysis. A positive correlation 
of  self-paced  learning  with  learning  efficiency  was 
confirmed,  while  a  positive  correlation  of  learning 
from  mistakes  with  learning  efficiency  was  not 
supported. As the size of the data set is rather small, 
further  research  is  necessary.    Within  e-learning 
environments, literature on learning from mistakes is 
spare. Future studies could elaborate on this. As only 
students taking the course qualify for participation in 
the  survey,  options  for  broadening  the  survey  are 
limited.  Further  design  research  could  broaden  and 
confirm the results.  
The  invitation  to  the  survey  was  linked  into  the 
learning  environment  at  the  very  end.  As  only 
students who successfully completed the course came 
so  far,  the results  might  be biased.  But  the  positive 
attitude  of  those  students  gave  encouragement  to 
continue on the path in the aftermath of the pandemic:  
“It was a little hard for me to get into at first, but 
now I don't want to get out. It's a pity it's over, it 
was really fun.” (Participant 6) 
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