A Perspective on a New Digital Art Game: The Approach of Research and Knowledge Transfer

Ieva Gintere

2020

Abstract

This study proposes a new methodological approach for digital art game creation focused on research and knowledge transfer. The author is carrying out research into the aesthetics of contemporary games in order to transfer the results of the research to the game’s players. The trend of kitsch/camp is presented as an example of the contemporary aesthetics of art games. The author reveals the absence of knowledge transfer and educational focus in the area of art games. There are many examples of a research-based game creation, but the capacity for knowledge transfer in the art game area is underestimated at present. This article explores the project related to the new game Art Space which is based on the respective methodological approach. The new game is a research-based educational game of contemporary audio-visual aesthetics that serves as a knowledge bearer. It will teach the player to recognize the current trends in digital art, as well as the antecedents of aesthetics in art games. Art Space will be a new creative and educational platform for the general public which hopes to increase acceptance of art games as educational games.

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Paper Citation


in Harvard Style

Gintere I. (2020). A Perspective on a New Digital Art Game: The Approach of Research and Knowledge Transfer.In Proceedings of the 12th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-417-6, pages 311-318. DOI: 10.5220/0008920603110318


in Bibtex Style

@conference{csedu20,
author={Ieva Gintere},
title={A Perspective on a New Digital Art Game: The Approach of Research and Knowledge Transfer},
booktitle={Proceedings of the 12th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2020},
pages={311-318},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0008920603110318},
isbn={978-989-758-417-6},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 12th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - A Perspective on a New Digital Art Game: The Approach of Research and Knowledge Transfer
SN - 978-989-758-417-6
AU - Gintere I.
PY - 2020
SP - 311
EP - 318
DO - 10.5220/0008920603110318