Authors:
Jakub Kowalski
and
Andrzej Kisielewicz
Affiliation:
University of Wroclaw, Poland
Keyword(s):
General Game Playing, Knowledge Representation, Game Description Language, Real-time Games.
Related
Ontology
Subjects/Areas/Topics:
Agents
;
Artificial Intelligence
;
Artificial Intelligence and Decision Support Systems
;
Distributed and Mobile Software Systems
;
Enterprise Information Systems
;
Knowledge Engineering and Ontology Development
;
Knowledge Representation and Reasoning
;
Knowledge-Based Systems
;
Multi-Agent Systems
;
Software Engineering
;
Symbolic Systems
Abstract:
For the sake of the General Game Playing competition, the Game Description Language (GDL) has been developed as a high-level knowledge representation formalism, able to describe any finite, n-player, turnbased, deterministic, full-information game. The last two restrictions were removed by the later extension
called GDL-II. In this paper, we discuss our extension of GDL, called rtGDL, that makes it possible to describe a large variety of games involving a real-time factor. We consider its effectiveness and expressiveness, arguing that this is a promising direction of research in the field of General Game Playing.