Authors:
Diogo Roberto Olsen
;
Flávio de Almeida e Silva
;
Lucas Murbach Pierin
;
Aramis Hornung Moraes
and
Edson José Rodrigues Justino
Affiliation:
Pontifícia Universidade Católica do Paraná - PUCPR, Brazil
Keyword(s):
Learning Objects, Stereoscopy, Immersive Environments, Virtual Reality, Multidisciplinarity.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
e-Learning
;
e-Learning Hardware and Software
;
Information Technologies Supporting Learning
;
Virtual Learning Environments
Abstract:
Learning objects are used in many knowledge areas and may be aligned with technologies such as stereoscopy and ultra-high definition, instigating interactions and arousing interest in educational environments. Generating such objects from real pieces is a challenge because it requires computational resources to maintain quality and fidelity. Another challenge is to port these objects to different devices such as immersive theater, cell phones, virtual reality glasses, and televisions/projectors. Hence, we developed a framework capable of generating learning objects from real pieces with quality and fidelity of form, color, and texture. This article focuses on the generation of learning objects for these devices.