Table 1. Dominant Theoretical Perspectives.
Perspective Proportion Key content
Industrial Economics 45% Applies the Structure-Conduct-Performance (SCP)
framework to critique market oligopoly (CR₄ >80%,
HHI=3352), high profit margins (>40%), and
innovation stagnation.
Public Policy 30% Analyzes policy phases: exploratory (2000–2004),
high-growth (2005–2008), and mature (2009–
present), highlighting enforcement gaps.
Sociology and Law 25% Focuses on youth protection debates, virtual property
rights, and cultural export potential.
3.2 Methodological Approaches and
Discoveries
Qualitative studies, accounting for 60%, indicate that
policy text analyses (e.g., Li, 2018) reveal tensions
between industrial support and content control.
Quantitative studies, which account for 40%, show
that panel data models (Zhang, 2019) indicate
subsidies crowd out R&D investment (β = -0.927, p
< 0.01). Moreover, 74% of subsidies are concentrated
in Tencent and NetEase, thus exacerbating market
monopolization.
3.3 Controversies over Policy
Effectiveness
Positive outcomes are evident. Anti-addiction systems,
based on Tencent data, have reduced minors' gaming
time by 92%. Meanwhile, export policies, as noted by
Chen Dang in 2016, have successfully expanded
Chinese games to over 90 countries. Negative issues
abound. Identity fraud is a major concern, with 60% of
minors resorting to using rented accounts. Subsidies
are proving to be inefficient, as R&D spending
remains below 5%. Moreover, oversight is highly
fragmented, with as many as 7 overlapping agencies
involved in the process.
4 DISCUSSION
The dual policy framework has yielded mixed results.
Regulatory loopholes (e.g., account renting) and
market distortions (e.g., subsidy concentration)
highlight governance dilemmas. Emerging challenges,
such as virtual asset disputes and data security risks in
metaverse/AIGC contexts, require adaptive policy
frameworks.
China’s vast geographic and economic diversity
has led to significant regional disparities in gaming
policy implementation and industry growth, where
provincial governments often tailor policies to local
economic priorities, resulting in fragmented yet
adaptive governance models under the overarching
theme of Regional Policy Variations and Local
Industry Dynamics.
4.1 Case Study: Guangdong Province
As China’s gaming hub, Guangdong hosts Tencent,
NetEase, and over 3,000 small-to-medium enterprises
(SMEs), and its provincial policies emphasize reduced
corporate tax rates (15% vs. the national 25%) for
certified “high-tech gaming firms”.
Infrastructure support in Guangdong includes
state-funded gaming incubators in Shenzhen and
Guangzhou, which offer subsidized office space and
cloud computing resources.
While these measures boosted Guangdong’s
gaming revenue to 42% of the national total (2023),
SMEs face intense competition. Only 12% of local
startups survive beyond three years, citing unequal
access to subsidies (Guangdong Gaming Association,
2023).
4.2 Shanghai’s Cultural Export
Strategy
Shanghai leverages its status as a global financial
center to promote “cultural hybridity” in games.
Policies include: Up to 20% rebate for games featuring