practical fields lies in the ability for institutions to
establish a larger ecosystem of support, providing the
necessary resources and fostering an environment in
which VR usage, even with the burden of adaptation,
is convenient. Deriving from this, research should
systematically measure the time it takes students from
different backgrounds to become proficient in using
VR, such as the time it takes to complete tasks
confidently, the number of sessions required before
independent use, and drop-off rates due to frustration
or confusion. Additionally, research should examine
how the initial learning burden affects long-term
retention, ensuring that early usability barriers do not
limit the immersive promise of VR.
Another shared trait shown throughout the papers
is independence. VR, in the cases of learning
simulations, physical testing, and self-therapy,
empowers individuals to take ownership of their
learning or recovery by reducing their dependence on
institutions, tangible assets, and professionals.
However, this autonomy may conceal a deeper
dependency on the technology, prompting individuals
and researchers to seek a balanced integration.
Moving forward, VR will require a gradual, system-
level integration into existing workflows,
accompanied by simplified user experiences and
mainstream-compatible solutions, thereby inviting a
larger population into the ecosystem to promote
independence and autonomy. The field must proceed
with VR not as a standalone solution, but rather as
one tool in a broader, human-centered system of
design and understanding, promoting researchers to
explore when and how VR fosters genuine autonomy
versus when it simply shifts dependencies from
human providers to technological gatekeepers.
4 CONCLUSIONS
The past few years have seen the rapid development
of VR, accompanied by efforts in applications,
accessibility, and feasibility, which has led many
researchers to conduct experimental case studies to
explore the effectiveness and limitations of this
technology. The integration of education, healthcare,
and the workplace within VR necessitates an
examination of its limitations and future insights
based on the studies above, with a focus on
developing more user-friendly, accessible systems
that are both flexible and adaptable. The future of VR
applications will not be solely driven by
technological advancements, but also by providing
thoughtful integration and facilitation of community
resources, equitable access, and systematic
guidelines. This review highlights the complex and
nuanced challenges that VR faces in the current
integration in real world applications, summarizing
these limitations and outlining future research
directions, offering suggestions on the future
trajectory of VR, highlight the importance of driving
past technological feasibility toward sustainable
models of adoption, where VR is not just an
innovation but an ingrained part of everyday
education, healthcare, and workplace practice.
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