Regulating Malicious Destruction of Online Game Accounts: Legal
Difficulties and Countermeasures
Zihan Liu
The School of International Education and Exchange, Beijing Sport University, Beijing, 100084, China
Keywords: Online Game, Malicious Destruction of Online Game Accounts, Virtual Property.
Abstract: With the vigorous development of the online gaming industry, frequent incidents of Malicious Destruction of
Game Accounts (MDGA) have emerged as a severe issue, infringing upon players' legitimate rights,
disrupting gaming ecosystems, and compromising cybersecurity. These acts, including unauthorized account
hacking, virtual asset theft, and deliberate in-game sabotage, not only cause significant financial and
emotional harm to players but also undermine the fairness and stability of online gaming environments.
Despite the growing prevalence of MDGA, current legal frameworks face substantial regulatory challenges
in defining, prosecuting, and penalizing such conduct due to the ambiguous legal status of virtual property
and jurisdictional complexities in cross-border cases. This paper employs theoretical analysis and case study
methodologies to examine the conceptual boundaries, jurisprudential controversies, and governance
challenges associated with MDGA. By clarifying the legal attributes of virtual property in online games,
improving the legal characterization of MDGA, and establishing a mechanism for assessing the value of
virtual property and evidence collection, this study aims to bridge existing regulatory gaps. Furthermore, it
explores collaborative governance models involving game developers, law enforcement, and policymakers.
1 INTRODUCTION
In recent years, the online gaming industry has
burgeoned. According to statistics, the global online
game market size has reached the trillion level, with
hundreds of millions of players taking the plunge.
Game accounts, equipment, etc., as virtual property
carrying the player's time investment, money, and
emotional support, their economic value and
emotional significance are increasingly prominent.
However, along with the prosperity of the industry
comes an increase in Malicious Destruction of Game
Accounts. This behavior mostly stems from
malicious jealousy, emotional disputes, conflicts on
behalf of the practice, or other improper motives,
seriously infringing on the legitimate rights and
interests of players, destabilizing the balance of
gaming ecosystems, thereby negatively affecting the
broader cyberspace environment.
The protection of virtual property in online games
has become a global issue, compelling many
countries to pioneer effective legal institutional
frameworks. In recent years, Chinese scholars have
actively explored the protection of virtual property in
online games, but there are still many gaps and
deficiencies in China's current legal system for the
protection of virtual property in online games. While
the Civil Code of the People's Republic of China
recognizes virtual property as objects of civil rights,
there is a lack of clear provisions on the specific
connotations, attributes of the rights, and ways of
protection. And most of the discussions on the
protection of virtual property originated from the
perspective of civil law, and there are fewer of them
in China's criminal law. Consequently, the legal
regulation of Malicious Destruction of Game
Accounts confronts many challenges, which lead to
great difficulties in the identification and handling of
Malicious Destruction of Game Accounts in judicial
practice and make it difficult to effectively curb the
occurrence of such acts.
This paper aims to analyze the deficiencies of the
existing legal regulation, develop prescriptive
methodologies for the regulation of Malicious
Destruction of Game Accounts (MDGA), and
ultimately put forward the countermeasures on the
properties of virtual property in online games, the
legal recognition of Malicious Destruction of Game
Accounts (MDGA), and the mechanism of assessing
the value of virtual property and obtaining evidence.
174
Liu, Z.
Regulating Malicious Destruction of Online Game Accounts: Legal Difficulties and Countermeasures.
DOI: 10.5220/0014299000004859
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 1st International Conference on Politics, Law, and Social Science (ICPLSS 2025), pages 174-178
ISBN: 978-989-758-785-6
Proceedings Copyright © 2026 by SCITEPRESS – Science and Technology Publications, Lda.
These proposals seek to protect the legitimate rights
and interests of game players while cultivating a
salutary cyberspace environment.
2 CONCEPT AND TYPOLOGY OF
“MALICIOUS DESTRUCTION
OF GAME ACCOUNTS
(MDGA)”IN ONLINE GAMES
2.1 Concept of Malicious Destruction
of Game Accounts (MDGA)
Malicious Destruction of Game Accounts refers to the
behavior of a perpetrator who destroys or deletes
valuable game equipment, props, or other virtual
property in another person's game account, resulting
in the inability of another person's online game
account to be used normally or the value of the
account being depreciated.
The central feature of Malicious Destruction of
Game Accounts is destructiveness. Unlike hack,
which aims to pursue economic benefits and illegally
possess other people's accounts, Malicious
Destruction of Game Accounts (MDGA) aims at the
direct deletion or obliteration of virtual property in
the account to render game accounts irremediably
valueless. Compared with the use of plug-ins to
illegally obtain game advantages and undermine the
fairness of the game, MDGA deliberately targets the
virtual property in the victimized player's account.
Consequently, MDGA exhibits distinctive behavioral
markers and legal attributes.
2.2 Principal Typological Frameworks
of Malicious Destruction of Game
Accounts (MDGA)
Depending on means and motives, Malicious
Destruction of Game Accounts can be categorized
into the following main types:
Technical MDGA refers to individuals or groups
with specialized technical abilities to take advantage
of the security loopholes of the game platform
through hacking techniques, malware, or other means
to compromise accounts and effectuate destruction.
Social MDGA manifests when the perpetrator
uses the trust established between the players through
social interaction, by means of deception, coercion,
and other means to gain account access for
destructive purposes.
Transactional MDGA occurs when players suffer
virtual property losses in the account due to malicious
acts by third-party service providers (e.g., boosters)
during commercial interactions.
3 LEGAL DIFFICULTIES IN
REGULATING MALICIOUS
DESTRUCTION OF GAME
ACCOUNTS (MDGA)
3.1 Controversies Regarding the Legal
Characterization of Virtual
Property
Defining the legal attributes of virtual property is an
important prerequisite for regulating Malicious
Destruction of Game Accounts. Although Article 127
of China's Civil Code expressly incorporates virtual
property in the scope of legal protection, it fails to
provide a specific definition of its legal attributes. In
judicial practice, it is difficult for adjudicators to
directly determine that virtual property belongs to a
certain type of right provided for in existing laws,
resulting in inconsistent standards of legal application
(Zhang Yin, 2024). Consequently, solutions to
traditional issues—including property, contractual,
and tort are difficult to apply in judicial practice. There
is also controversy in international academia that
remains divided on whether proprietary rights should
be conferred upon end-users regarding purchased
virtual items (PALKA, Przemyslaw, 2017).
One doctrinal perspective contends that virtual
property should be characterized as an object of real
rights, possessing the essential attributes of
exclusivity, dispositional control, and economic
value. Professor Mingkai Zhang has emphasized that
virtual property demonstrably exhibits the tripartite
characteristics definitive of legal assets:
controllability, transferability, and valuability (Xiao
Zhike, 2021). An alternative doctrinal position asserts
that virtual property more appropriately constitutes an
incident of obligatory rights, wherein the relationship
between players and gaming service providers is
fundamentally contractual. Virtual assets thereby
manifest as the operative embodiment of such service
agreements (Wang Huaxiu, 2024).
Within criminal law academia, there is ongoing
debate over whether virtual property should be
uniformly defined in civil and criminal law.
Disagreement centers on whether virtual property
constitutes 'property' under criminal law. The
Regulating Malicious Destruction of Online Game Accounts: Legal Difficulties and Countermeasures
175
affirmative view defines it as electronically stored
assets with economic value. The opposing view
classifies it as a financial interest distinct from
intangible property recognized in criminal law (Ren
Yuejin, 2021).
3.2 Challenges in Legal
Characterization of Malicious
Destruction of Game Accounts
(MDGA)
If virtual property is deemed 'property' under criminal
law, Malicious Destruction of Game Accounts may
constitute intentional destruction of property under
Article 275 of China's Criminal Code. For instance,
in China v. Chen [2019] for intentional property
destruction, the defendant obtained the victim's game
credentials and extensively damaged in-game assets,
including warships, gems, and similar assets. The
court convicted and sentenced the defendant under
Article 275 of the Criminal Code in August 2019
(Jiang Yunfei, Lu Lu, 2019). However, as no
consensus exists on whether virtual property should
be classified as criminal 'property', the practical
application of this offense faces significant obstacles.
If virtual property is denied proprietary status and
classified as electronic data, MDGA involving
technical deletion or alteration of account data may
satisfy elements of 'Computer Sabotage' under Article
286 of China's Criminal Code. However, the
application remains contentious since this offense
requires material impairment of computer system
functionalitya threshold not met by mere deletion of
virtual assets.
In transactional cases, courts circumvent virtual
property characterization debates by focusing on
contractual breaches by leveling service providers.
Illustratively, in a 2023 Beijing Internet Court ruling
against commercial boosters for malicious account
destruction, the victim discovered premium
characters dismantled and deleted post-service. The
court imposed breach-of-contract liability on the
service operator (Zuo Lin, 2023).
3.3 Valuation and Evidence Collection
Challenges for Virtual Property in
Online Games
Valuation and evidence collection constitute critical
components in regulating MDGA. For virtual
currency obtained through direct top-ups or items
purchased with such currency, value may be
determined by transaction prices or official game
pricing. However, assessing damage to player-
cultivated assets remains problematic. Since
gameplay generates no market value and MDGA
yields no illicit profits, quantifying losses for time-
invested equipment proves exceptionally challenging
(Zuo Lin, 2023).
The digital and intangible nature of virtual
property within online environments creates
significant evidence collection challenges. Criminals
who gain account access can delete or tamper with
virtual property in the account at will, and all
modifications recorded exclusively by the game
company, which are inaccessible to ordinary players.
This dynamism and uncertainty heighten judicial
requirements for the authenticity and completeness of
evidence in judicial practice, further exacerbating the
difficulty of evidence collection.
4 REGULATORY
COUNTERMEASURES FOR
MALICIOUS DESTRUCTION
OF GAME ACCOUNTS (MDGA)
4.1 Establishing Definitive Legal
Characterization of Virtual
Property in Online Games
From the development of China's civil law on the
determination of the attributes of virtual property, it
can be seen that the legislator's view of virtual
property as an object of property rights has a positive
tendency. Even if virtual property is regarded as data,
its attribute of “property” cannot be denied. First, in
order to obtain game equipment, characters, and other
resources, players need to pay real currency or invest
a lot of time and energy, which reflects the value of
this part of the virtual goods. Second, virtual goods
such as game equipment can provide practical
functionality within virtual environments, which
indicates that it has actual use value. Thirdly, players
are indeed able to dispose of the virtual goods in their
accounts, and even game operators cannot arbitrarily
recover virtual property when players do not violate
the rules of the game. Fourth, some virtual goods have
exchange value, and players can buy, sell, and
transfer these items according to their own wishes
(Jiang Yunfei, Lu Lu, 2019). This reflects the fact that
the substantive congruence between such virtual
items and legally recognized property rights. In
particular, the property rights of virtual property are
being recognized in many foreign legal systems
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(Susan H. Abramovitch, David L. Cummings, 2007).
Consequently, this part of the virtual property can
become the object of property crime, so as to provide
a legal basis for the criminal regulation of Malicious
Destruction of Game Accounts (MDGA).
Analyzing virtual property's legal attributes
through a criminal law lens, the legal interest theory
provides normative justification for its protection.
From an individual legal interest perspective, virtual
property embodies players' temporal, emotional, and
financial investments, possessing demonstrable
economic value. Assets acquired through equivalent
exchange--virtual equipment, game currency, etc.--
constitute property interests under criminal law.
Regarding supra-individual legal interests, China's
gaming market generated over CNY 300 billion in
2024 with >600 million users, establishing virtual
property as a novel societal public interest in the
digital economy (Game Publishing Committee,
2024).
4.2 Refining Legal Characterization of
Malicious Destruction of Game
Accounts (MDGA)
When MDGA destroys players' virtual property
acquired with fiat or virtual currency, it
unequivocally infringes upon legitimate property
interests. Such damage is legally indistinguishable
from the destruction of tangible assets, establishing
MDGA as property crime. Article 275 of China's
Criminal Code protects precisely the 'ownership of
public and private property' (gong si cai wu suo you
quan). Thus, property-rights-based protection should
be prioritized for such destructive acts.
Simultaneously, the actor's subjective state must
be scrutinized. Most MDGA constitutes intentional
offenses, where perpetrators: (1) knowingly cause
damage to virtual property, (2) with willful
acceptance or active pursuit of harmful consequences.
Such mens rea may be inferred from objective
evidence, including professional capacity (e.g.,
commercial boosters), anomalous operational
patterns (e.g., mass destruction of premium assets),
and post-facto conduct (e.g., taunting via modified
account identifiers).
4.3 Institutionalizing Valuation and
Evidence Collection Mechanisms
for Virtual Property
The persistent challenge in valuing virtual property
lies in assets acquired freely, yet through substantial
time investment, whether accumulating in-game
currency or obtaining resources via repeated
gameplay grinding. Such accessibility must not
negate their inherent worth. A value-linked threshold
for criminal liability should be established,
exemplified by setting the prosecutorial benchmark at
CNY 5,000+ for intentionally destroyed virtual
assets.
When establishing virtual property evidence
mechanisms, adherence to authenticity, relevance,
and admissibility requirements is imperative. For
authenticity concerns—given virtual property's
susceptibility to alteration and destruction—novel
solutions like blockchain-based evidence
preservation should be deployed. Illustratively,
Hangzhou Internet Court's 2018 landmark ruling in
an internet copyright infringement case pioneered
judicial recognition of blockchain-authenticated
electronic evidence (Lin Lin, 2018). Regarding
relevance, a scientific proof standard system must be
established. Technical methods should logically
connect player actions to damages, such as forensic
analysis of game operation logs. For admissibility,
evidence collection must strictly comply with legal
procedures, particularly concerning collector
qualifications and method legitimacy. User
information cannot be excessively captured in
violation of the principle of minimum necessity, and
forensics cannot be carried out in a way that destroys
the integrity of the data.
It is suggested that the investigators should be
divided into three levels: the technical level, the legal
level, and the value level. At the technical level, the
focus is on testing the integrity and authenticity of the
data; at the legal level, the focus is on the legality of
the investigators; and at the value level, the virtual
property is valued according to professional
standards.
5 CONCLUSIONS
Malicious Destruction of Game Accounts (MDGA)
has seriously violated the legitimate rights and
interests of players and constituted a threat to the
normal order of the game and the security of the
network environment. Although China's Civil Code
recognizes the civil right object status of virtual
property, there are still gaps in its specific
connotation, right attributes, protection mode, and
other key issues, so that there are substantial
difficulties plaguing judicial determinations and the
disposition of MDGA cases in practice. This paper
puts forward some proposals on the basis of analyzing
Regulating Malicious Destruction of Online Game Accounts: Legal Difficulties and Countermeasures
177
the difficulties in legal regulation of Malicious
Destruction of Game Accounts (MDGA), aiming to
effectively curb the the vicious development of this
behavior and substantively protect the legitimate
rights and interests of players. It should be noted that
the foregoing legal analysis derives exclusively from
existing legal system and theoretical perspectives,
lacking empirical judicial validation. Furthermore,
while advancing a preliminary framework for virtual
property valuation, how to operate and how to
formulate assessment standards still need to be
improved. With the continuous development of the
gaming industry, the issues related to the protection
of virtual property will grow increasingly complex.
Therefore, it is hoped that lawmakers will continue to
pay attention to the legal attributes of virtual property
and improve the relevant laws and regulations, so that
the virtual property of game players will be duly
protected. Concurrently, gaming platforms should
fulfill proactive custodial obligations by
implementing robust safeguards, providing equitable
and secure gaming environments, and deploying
preventive measures to mitigate MDGA incidents.
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