(Susan H. Abramovitch, David L. Cummings, 2007).
Consequently, this part of the virtual property can
become the object of property crime, so as to provide
a legal basis for the criminal regulation of Malicious
Destruction of Game Accounts (MDGA).
Analyzing virtual property's legal attributes
through a criminal law lens, the legal interest theory
provides normative justification for its protection.
From an individual legal interest perspective, virtual
property embodies players' temporal, emotional, and
financial investments, possessing demonstrable
economic value. Assets acquired through equivalent
exchange--virtual equipment, game currency, etc.--
constitute property interests under criminal law.
Regarding supra-individual legal interests, China's
gaming market generated over CNY 300 billion in
2024 with >600 million users, establishing virtual
property as a novel societal public interest in the
digital economy (Game Publishing Committee,
2024).
4.2 Refining Legal Characterization of
Malicious Destruction of Game
Accounts (MDGA)
When MDGA destroys players' virtual property
acquired with fiat or virtual currency, it
unequivocally infringes upon legitimate property
interests. Such damage is legally indistinguishable
from the destruction of tangible assets, establishing
MDGA as property crime. Article 275 of China's
Criminal Code protects precisely the 'ownership of
public and private property' (gong si cai wu suo you
quan). Thus, property-rights-based protection should
be prioritized for such destructive acts.
Simultaneously, the actor's subjective state must
be scrutinized. Most MDGA constitutes intentional
offenses, where perpetrators: (1) knowingly cause
damage to virtual property, (2) with willful
acceptance or active pursuit of harmful consequences.
Such mens rea may be inferred from objective
evidence, including professional capacity (e.g.,
commercial boosters), anomalous operational
patterns (e.g., mass destruction of premium assets),
and post-facto conduct (e.g., taunting via modified
account identifiers).
4.3 Institutionalizing Valuation and
Evidence Collection Mechanisms
for Virtual Property
The persistent challenge in valuing virtual property
lies in assets acquired freely, yet through substantial
time investment, whether accumulating in-game
currency or obtaining resources via repeated
gameplay grinding. Such accessibility must not
negate their inherent worth. A value-linked threshold
for criminal liability should be established,
exemplified by setting the prosecutorial benchmark at
CNY 5,000+ for intentionally destroyed virtual
assets.
When establishing virtual property evidence
mechanisms, adherence to authenticity, relevance,
and admissibility requirements is imperative. For
authenticity concerns—given virtual property's
susceptibility to alteration and destruction—novel
solutions like blockchain-based evidence
preservation should be deployed. Illustratively,
Hangzhou Internet Court's 2018 landmark ruling in
an internet copyright infringement case pioneered
judicial recognition of blockchain-authenticated
electronic evidence (Lin Lin, 2018). Regarding
relevance, a scientific proof standard system must be
established. Technical methods should logically
connect player actions to damages, such as forensic
analysis of game operation logs. For admissibility,
evidence collection must strictly comply with legal
procedures, particularly concerning collector
qualifications and method legitimacy. User
information cannot be excessively captured in
violation of the principle of minimum necessity, and
forensics cannot be carried out in a way that destroys
the integrity of the data.
It is suggested that the investigators should be
divided into three levels: the technical level, the legal
level, and the value level. At the technical level, the
focus is on testing the integrity and authenticity of the
data; at the legal level, the focus is on the legality of
the investigators; and at the value level, the virtual
property is valued according to professional
standards.
5 CONCLUSIONS
Malicious Destruction of Game Accounts (MDGA)
has seriously violated the legitimate rights and
interests of players and constituted a threat to the
normal order of the game and the security of the
network environment. Although China's Civil Code
recognizes the civil right object status of virtual
property, there are still gaps in its specific
connotation, right attributes, protection mode, and
other key issues, so that there are substantial
difficulties plaguing judicial determinations and the
disposition of MDGA cases in practice. This paper
puts forward some proposals on the basis of analyzing