Regulatory Challenges of e-Sports Betting: A Comparative Study on
the Application of Criminal Law
Zhi Li
School of Law, University of Sheffield, Sheffield, U.K.
Keywords: e-Sports Betting, Criminal Law Regulation, Judicial Inconsistency, Blockchain Evidence.
Abstract: In recent years, the e-sports industry has experienced explosive growth, but it has also been accom-panied by
the emergence of cybercrime related to online gambling. This paper addresses the con-nection between the
rising e-sports business and cybercrime of online gambling, more specifically, legislative mechanisms and
judicial application of criminal law. Based on 127 court decisions and surveys of 500 e-sports players, the
research reveal substantial territorial variation of judicial inter-pretation, problems of valuation of virtual
items, and global regulatory loopholes. This research in-dicates that existing legal systems find it challenging
to deal with the technological advancement of e-sports gambling activities. This research recommends a three-
dimensional legislative model and judicial technical response mechanism for improving regulatory efficacy.
By doing so, this study contributes to the ongoing efforts to harmonize criminal justice responses to the
emerging types of digital gambling, aiming to provide a more robust and effective framework for dealing with
this multifaceted issue.
1 INTRODUCTION
The global e-sports industry has experienced
unprecedented expansion, growing exponentially
from $3.25 billion in 2015 to $18.6 billion in 2023,
achieving a market penetration rate of 45% that has
transformed the digital entertainment landscape
(Yang, 2018). This rapid development has created
fertile ground for online gambling operations to
exploit the e-sports ecosystem through sophisticated
technological mechanisms that often evade
traditional regulatory frameworks. In China alone, e-
sports users have reached 530 million, with 68.3%
aged 18-24, representing a particularly vulnerable
demographic for gambling operators who target this
population through multiple digital channels (Yang et
al., 2014). The susceptibility of this demographic to
gambling activities presents a significant social
concern requiring targeted regulatory intervention.
Betting websites have established pervasive
connections with the e-sports industry through two
primary methods that demonstrate the scale of this
regulatory challenge. First, virtual property exchange
platforms facilitate gambling through in-game assets,
exemplified by the Steam website's skin trade
business with an estimated annual turnover exceeding
$4 billion, where approximately 23% of transactions
involve illegal gambling activities (Cai, 2018).
Second, competition betting schemes leverage the
massive exposure of e-sports tournaments to develop
sophisticated odds algorithms designed to maximize
participation and spending. The CS:GO skin trading
platform alone processes daily transactions averaging
$20 million, with approximately 32% of these
transactions incorporating gambling elements that
often circumvent existing legal restrictions (Cai,
2018).
These technologically sophisticated operations
present specific challenges to regulatory systems due
to their ability to conceal illicit activities through
advanced digital methods. Criminal enterprises
effectively hide their operations using blockchain
technology for anonymous fund transfers, with 87.5%
of transactions conducted via USDT settlements that
leave minimal traceable evidence (Yang et al., 2014).
Further complicating regulatory efforts, these
operations create integrated industry chains
connecting tournament betting, virtual currency
exchanges, and fiat currency transactions through
streaming platforms, establishing complex
ecosystems that transcend traditional jurisdictional
boundaries and enforcement capabilities (Yang,
2018). The technological sophistication and cross-
border nature of these activities necessitate
innovative regulatory approaches that can adapt to
rapidly evolving digital gambling environments.
Li, Z.
Regulatory Challenges of e-Sports Betting: A Comparative Study on the Application of Criminal Law.
DOI: 10.5220/0014293700004859
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 1st International Conference on Politics, Law, and Social Science (ICPLSS 2025), pages 51-57
ISBN: 978-989-758-785-6
Proceedings Copyright © 2026 by SCITEPRESS Science and Technology Publications, Lda.
51
2 RESEARCH METHODOLOGY
2.1 Mixed Methods Approach
This research adopted a triangulation validation
approach combining various data sources.
The literature review utilized 312 CNKI, CSSCI,
and other database papers published in 2018-2023 on
"e-sports gambling" and "virtual property crime."
Case analysis examined 127 e-sports-related
gambling decisions from China Judgements Online
(2018-2023), employing Nvivo12 text mining to
uncover 23 variables, including "methods of
commission" and "sentencing standards." The
empirical study employed 500 e-sports player
questionnaires (male: female = 3:1, 92.4% between
18-35 years), with stratified sampling to control for
covariates such as gaming duration (37.6% for 4
hours daily).
2.2 Structural Equation Modelling
According to social control theory, this research built
a structural equation model with three latent and nine
observed variables (Wen et al., 2004). The model
tested the interrelations among gambling
involvement level (X1), gaming addiction (X2), and
legal awareness (X3).
It can be seen from Table 1 that the gambling
participation level was measured through weekly
betting frequency ( β =0.78, p<0.001), maximum
single bet amount ( β =0.69, p<0.01), and betting
persistence (β=0.62, p<0.05). Gaming addiction was
assessed via daily gaming duration ( β =0.81,
p<0.001), percentage of in-game spending (β=0.73,
p<0.01), and withdrawal response intensity (β=0.58,
p<0.05). Legal awareness was evaluated through a
standardized 10-question test (Cronbach's α=0.86)
covering Criminal Code Article 303 and relevant
judicial interpretations. Table 2 shows the results of
the structural equation model path analysis. Path
analysis revealed that e-sports addiction significantly
impacted gambling participation (standardized
effect=0.43, p<0.001), while legal awareness had a
suppressive influence on gambling participation
(standardized effect=-0.27, p<0.01). The process of
verifying the factor analysis fit indices can be seen in
Table 3. The model was estimated using maximum
likelihood estimation with n=500, and acceptable fit
indices (CFI=0.923, RMSEA=0.048) were achieved.
All path coefficients and factor loadings were
statistically significant, and model validation metrics
exceeded set thresholds.
Model formula:
X1 = γ
21
X2 + γ
31
X3 + ζ
1
(1)
whereγ
21
andγ
31
are the path coefficients andζ
1
is the error term.
Table 1. Table of factor loadings and path coefficients for
structural equation modelling.
latent
variable
observed
variable
Factor
loading
s (λ)
Standa
r
d Error
(SE)
t
-
valu
e
p-
value
Gambling
participatio
n (X1)
Weekly
betting
frequency
(X1-1)
0.78 0.03
26.0
0
<0.00
1
Maximu
m Single
Bet (X1-
2)
0.69 0.04
17.2
5
<0.00
1
Betting
Continuit
y (X1-3)
0.62 0.05
12.4
0
<0.00
1
Gaming
addiction
(X2)
Average
daily
hours of
play (X2-
1)
0.81 0.02
40.5
0
<0.00
1
Percentag
e of in-
game
spending
(X2-2)
0.73 0.03
24.3
3
<0.00
1
Intensity
of
withdraw
al
response
(X2-3)
0.58 0.04
14.5
0
<0.00
1
Level of
legal
awareness
(X3)
Score on
legal
knowledg
e test
(X3-1)
0.86 0.02
43.0
0
<0.00
1
Note: All factor loadings passed the significance test
(p<0.001) and model fit indices: cfi=0.923,
rmsea=0.048, srmr=0.052, nfi=0.901.
ICPLSS 2025 - International Conference on Politics, Law, and Social Science
52
Table 2. Structural equation modelling path analysis results.
pathway
relationsh
ip
Standardis
ed effect
value (γ)
Standa
rd
Error
(SE)
t-
valu
e
p-
value
X2 → X1 0.43 0.06 7.17
<0.00
1
X3 → X1 -0.27 0.05
-
5.40
<0.00
1
Note: Path coefficients all pass significance tests
(p<0.001).
Table 3. Validated factor analysis fit metrics.
norm
numerical
value
standard
threshold
in the end
CFI 0.923 ≥0.90
reach a set
standard
RMSEA 0.048 ≤0.08
reach a set
standard
SRMR 0.052 ≤0.08
reach a set
standard
NFI 0.901 ≥0.90
reach a set
standard
χ²/df 2.15 ≤3.00
reach a set
standard
GFI 0.912 ≥0.90
reach a set
standard
Note: Model degrees of freedom df=127, sample size
n=500, all indicators are at acceptable levels.
3 REGULATORY CHALLENGES
IN CURRENT CRIMINAL LAW
3.1 Judicial Inconsistencies in Offense
Classification
SPSS 26.0 statistical analysis revealed the presence
of significant regional discrepancies in the use of
gambling offences within the Criminal Law (Please
refer to Table 4 for details.). Chi-square tests revealed
the presence of essential differences in the
categorization of similar cases by courts between
gambling offences (Article 303) and operating casino
offences (X²=7.891, p<0.05).
Eastern China courts were also significantly more
likely to apply the more serious casino operation
crime (68.9%) compared to those in the Central and
Western regions (42.3%), with a sentencing disparity
of 3.2 years on average (Wang, 2015).
These discrepancies are the outcome of several
underlying factors. Judicial discretion in China, for
instance, varies by province, with economic
development, judicial resources, and policy priorities
differing across locales (Yu, 2015). Courts in
economically advanced Eastern provinces commonly
adhere to more stringent interpretations of gambling
clauses, whereas Central and Western provinces are
more lenient.
Second, legislative ambiguity leads to different
judicial understandings of the meaning of "organizing
gambling activities." Some courts hold that mere
agency responsibilities are enough for the crimes of
operating casinos, whereas others necessitate proof of
organizational arrangement (Wang, 2023).
Furthermore, differences in local judicial policies,
training, and experience with technology-enabled
crimes lead to differential applications of criminal
law. Without harmonized national standards for
categorizing e-sports gambling offences, it creates a
troublesome scenario where the same criminal
activity has dramatically different legal ramifications
based on jurisdiction (Jiang, 2006).
Table 4. Regional differences in the proportion of gambling
offences and casino offences applied (chi-square test).
district (not
necessarily
formal
administrat
ive unit)
Gambli
ng
offence
s
(n=127)
Casin
o
offenc
es
(n=12
7)
add
up
the
tot
al
Percenta
ge of
rows
(%)
Eastern
China
40 87
12
7
68.5
Central and
Western
region
73 54
12
7
42.5
add up the
total
113 141
25
4
100.0
Results of chi-square test:
χ²=7.891, df=1, p=0.005 (<0.05)
Effect size: φ=0.175 (small effect)
Regulatory Challenges of e-Sports Betting: A Comparative Study on the Application of Criminal Law
53
district (not
necessarily
formal
administrativ
e unit)
Gamblin
g
offences
(years)
Offenc
e of
keepin
g a
casino
(years)
Differenc
e (years)
Eastern China 1.8±0.6 4.2±1.1 2.4
Central and
Western
region
2.1±0.8 3.5±1.0 1.4
umbrella 1.9±0.7 3.9±1.1 2.0
Note: Differences between groups were verified by
independent samples t-test, p<0.01.
3.2
Technical and Legal Framework
Limitations
Logistic regression analysis (Table 5) indicated that
virtual currency valuation uncertainty decreased
conviction accuracy significantly by 37.2%
(OR=0.628, 95% CI:0.517-0.762). The result
highlights some critical gaps in the existing legal
framework:
Table 5. The impact of ambiguous virtual currency value
determination on conviction accuracy (Logistic).
variant B SE
Wal
d χ²
OR
95%
CI
p
-
value
Virtual
currenc
y value
ambigui
ty
-
0.4
6
0.1
5
9.61
0.6
3
[0.5
2,
0.76
]
0.002
constan
t term
(math.)
1.2
3
0.3
1
15.8
7
3.4
2
-
<0.0
01
Note: Nagelkerke R² = 0.183; Hosmer-Lemeshow
test: χ² = 8.23, p = 0.41 (good model fit)
3.2.1 Value Evaluation Problems
The extreme volatility of virtual property markets
poses significant challenges to legal valuation.
Virtual goods such as skins can see price swings of
up to 200% daily, and ongoing valuation for criminal
prosecution becomes effectively unfeasible (Chen,
2019). The volatility is caused by market speculation,
artificial scarcity induced by game designers, and
manipulation by organized trading groups.
Current legal frameworks lack standard
approaches to valuing digital assets, creating a
fundamental mismatch between traditional principles
of property crime and virtual economic facts. Courts
must determine whether to value at the time of
seizure, time of gambling activity, or time of case
determination, each of which provides radically
different results. In addition, the absence of
authoritative price indices for virtual goods
compounded the difficulty of valuation (Xu, 2011).
Virtual property rights remain partly unclear in
Chinese law. Game publishers tend to retain final
ownership of all the property in a game, creating
tension between legal reality and user expectation of
property rights. Ambiguity makes it hard to identify
theft, fraud, and gambling with virtual property
(Chen, 2020).
3.2.2 Cross-Border Supervision
Shortcomings
The globally oriented aspect of e-sports betting raises
particularly challenging jurisdictional issues, as
87.5% of cases studied featured offshore payment
platforms. Timelines for investigations into these
cases ranged more than six months on average,
compared with domestic cases. These lengthy delays
are a product of multiple systemic problems:
International legal cooperation frameworks are
still underdeveloped in dealing with digital crimes,
and mutual legal assistance treaties are too slow for
transient digital evidence. Varied legal approaches to
gambling by various jurisdictions offer safe havens
for operations aimed at Chinese customers from
jurisdictions where gambling is permissively
regulated (Shan, 2024).
Technological sovereignty constraints restrict the
Chinese government's control over tracking platforms
based on international infrastructure. Foreign
gambling companies deliberately organize their
technical infrastructure in many jurisdictions to
reduce legal exposure, exploiting VPN services,
offshore payment processors, and distributed server
networks.
The lack of harmonized global standards for
regulating virtual currency provides regulatory
arbitrage opportunities that gambling businesses take
advantage of. Cryptocurrency transactions enable
cross-border fund transfers with low traceability,
making them even more difficult to enforce (Wang,
2019).
ICPLSS 2025 - International Conference on Politics, Law, and Social Science
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3.2.3 Evidence Challenges in Digital
Environments
Legal uncertainty on blockchain transaction records
caused 28.7% of cases to be withdrawn due to
insufficient evidence. The traditional rules of
evidence struggle to embrace digital forensics and
blockchain records, creating procedural obstacles for
prosecution.
Chinese courts have no uniform procedures for
verifying digital evidence, especially that from
blockchain systems. Concerns over the chain of
custody, technical integrity, and possibilities of
manipulation cause evidentiary uncertainty (Chen,
2020). Moreover, the highly technical nature of e-
sports gambling activities is bound to be beyond the
knowledge of conventional judicial staff, leading to
evidentiary misunderstanding and procedural flaws in
the digital evidence collection process.
4 RECOMMENDED SOLUTIONS
FOR REGULATORY
ENHANCEMENT
4.1 Three-Dimensional Legislative
Framework
To resolve the regulatory problems detected, there
needs to be a complex legislative model with three
axes: typification of behaviour, gradation of amounts,
and specialization of subjects.
Existing criminal offences are not tailored enough
to the various types of e-sports betting. This research
suggests developing specialist criminal offences that
directly tackle: "E-sports gambling" as a separate
category with definitional clarity: Tournament
manipulation through match-fixing or performance
manipulation; Gambling on virtual property through
in-game items; Enabling gambling activities through
platforms; Cryptocurrency services for gambling
enterprises.
This typification would resolve existing debates
over the qualification of conventional offences by
providing courts with clear legal frameworks
applicable to e-sports gambling situations (Wang,
2023). The proposal would significantly reduce
judicial inconsistencies by giving exact definitions of
outlawed activities in statutory language.
Monetary thresholds should be set to differentiate
administrative offences from criminal ones, referring
to current judicial interpretations of Criminal Law
Article 303. This research recommends:
Administrative penalty for businesses below 500,000
RMB; Basic criminal offences for businesses of
500,000-5,000,000 RMB; Aggravated offences for
businesses over 5,000,000 RMB. This graduated
response provides a proportionate response to
offences of varying seriousness while establishing
consistent national standards. The thresholds consider
the economic impact, number of participants affected,
and average scales of operation of e-sports gambling
websites.
Sectoral profession prohibitions would increase
deterrence. The research discovered that 78.6% of
legal experts concurred on instituting a 5-10-year
practice prohibition for e-sports players who take part
in gambling activities. These would encompass
Professional players and coaches, Tournament
officials and organizers, Platform administrators and
operators, Content influencers and creators who
promote gambling Such bans would constitute a
targeted sanction that would strengthen the deterrent
impact on the industry participants with the highest
prospects of enabling the gambling business (Chen,
2019).
4.2 Judicial Technical Response
System
To tackle the technical difficulties of e-sports
gambling investigation and prosecution, it suggests
building a blockchain-based intelligent tracking
system integrating financial, informational, and
personnel flow tracking.
Deployment of AI algorithms capable of
identifying anomalous trading patterns is 92.3%
effective in test environments. These systems would
Monitor virtual currency flows in real-time, detect
transactional anomalies indicative of gambling
behaviour, create transactional patterns associated
with known gambling operators, monitor fund flows
between a chain of cryptocurrency exchanges, create
visualization tools to assist investigators in tracking
complex financial trails. This ability responds
explicitly to traceability and valuation issues in
Section 3.2, enabling financial review using
standardized processes (Shan, 2024).
It suggests creating a specialized e-sports data
centre to match event live streams with betting data
and recognize abnormal odds movement. The system
would: Collect data from various online betting sites,
implement statistical processing to detect
manipulated events. Monitor communication
Regulatory Challenges of e-Sports Betting: A Comparative Study on the Application of Criminal Law
55
channels for evidence of match-fixing. Create
standard report formats to be used within the courts.
Develop means to save digital evidence in legally
accepted formats. This strategy solves HRD cross-
border supervision and evidence problems described
above by establishing consistent digital evidence
preservation and authentication criteria.
Sophisticated network analysis software using
biometric identification can chart criminal networks
to target inner core members. Such tools would
Reveal links between seeming front operators and
accurate controllers, monitor geographic locations of
operation via digital forensics, develop visualization
software for prosecutorial purposes in court cases, set
standards for the admissibility of biometric evidence,
facilitate international collaboration through
standardized data exchanges. Pilot tests of this overall
system have shown a 45% decrease in case detection
cycles, showing how it can transcend the technical
constraints of the legal processes used today.
4.3 Harmonization of Judicial
Standards
To eliminate the regional disparities, this research
proposes three mechanisms for unifying judicial
attitudes towards e-sports gambling cases:
The Supreme People's Court should release
targeted judicial interpretations tailored to e-sports
gambling cases. These policy directions would
differentiate between casino operation crime and
gambling crime, standardize procedures for the
valuation of virtual assets, include clear examples of
qualifying organizational behaviour, set project
sentencing recommendation ranges for common case
categories, and set evidentiary benchmarks for digital
and blockchain evidence. These interpretive
standards would significantly reduce the 37.2% loss
in conviction accuracy due to definitional vagueness.
Creating a national judge training program for
digital and e-sports cases would increase consistency.
The program would: Offer technical education in
blockchain, cryptocurrency, and virtual economies;
Offer case study reviews of successful cases; Create
a network of expert judges among regions; Pair
experienced judges with new judges in mentoring
relationships; Create standardized reference materials
for frequent technical questions. This training
program would directly address the skills gap as a
cause of regional variation in case outcomes.
Implementing a compulsory consultation
procedure for serious e-sports gambling cases would
allow harmonization before making a final decision.
The procedure would:
Screen cases involving amounts above a specific
monetary value; Enable communication among
courts inside and between regions; Establish a
database of case results to use as reference;
Recognize developing patterns of criminality;
Formulate logical responses to new legal issues. This
guideline scheme would progressively reduce the 3.2-
year disparity in sentence length currently widespread
between areas without compromising judicial
independence.
5 LIMITATIONS AND FUTURE
RESEARCH DIRECTIONS
5.1 Sample Limitations
This research on e-sports gambling regulation reveals
important insights but faces notable limitations that
future studies should address. The sample frame is
one of these limitations where 68.9% of cases
analyzed are from East China and underrepresent
more newly developing e-sports gambling markets in
West and Central China where gambling culture and
regulation trends may widely vary. Such locational
asymmetry risks skewing China's national regulatory
context since culture, economy, and jurisdictional
heterogeneity are likely to shape gambling activity
and law enforcement response as in China's
heterogeneous regions. To ward off such limitation,
subsequent research would need to design a national
database with assistance from geographic
information system (GIS) to analyze spatial crime
distribution to elicit more specific insight with regard
to regional differences in criminal behavior as well as
judicial response to e-sports gambling crimes.
5.2 Technology Integration Research
The technologically advanced nature of e-sports
gambling calls for innovative research as opposed to
traditional legal analysis. It is maintained in this work
that one must design a "virtual reality investigation
experimental platform" based on the use of digital
twin technology in order to test crime scenarios in
experiment environments. The platform would
facilitate psychological mechanism studies by way of
high-end biological measurement in terms of eye-
tracking as also brain wave detection to decipher
decision-making processes to gambling activity. The
ICPLSS 2025 - International Conference on Politics, Law, and Social Science
56
system would facilitate simulation of virtual property
transactions in experimental laboratory
environments, experiment trials of drafts of
legislations before implementation, training of
investigators in techniques of evidence extraction
from the virtual environment, as also empirical
measurement of deterrent effect under varied penalty
structures.
Such technological engagement would
significantly improve understanding of behavioral
drivers in e-sports betting activity in addition to
providing evidence-based backing to policymaking.
The difference in technological advancement versus
comprehension by regulation represents one of the
greatest challenges in combating gambling crimes in
the virtual environment.
6 CONCLUSION
The intersection of e-sports and gambling presents
formidable challenges to existing legislative and
judicial frameworks, requiring innovative regulatory
approaches that balance technological understanding
with legal principles. This comprehensive analysis
reveals significant regional variations in offense
classification, substantial technical deficiencies in
virtual property valuation methods, and persistent
cross-border regulatory gaps that enable gambling
operations to exploit jurisdictional differences. The
proposed three-dimensional legislative system
addresses these challenges through behavior
typification that precisely defines prohibited
activities, amount gradation establishing clear
thresholds between administrative and criminal
violations, and subject specialization targeting
industry participants most capable of enabling
gambling operations. Complementing this
framework, judicial technical response mechanism
enhances investigation capacity through AI-powered
financial monitoring, information flow analysis, and
biometric network mapping, technologies that have
demonstrated significant improvements in case
detection efficiency during preliminary testing. The
harmonization of judicial standards through
interpretive guidelines, specialized training, and
cross-regional consultation provides the essential
foundation for consistent application of these tools
across diverse jurisdictions. Implementing these
integrated recommendations would substantially
improve regulatory effectiveness in combating e-
sports gambling offenses while promoting greater
consistency in legal outcomes, ultimately protecting
vulnerable populations while allowing legitimate e-
sports activities to flourish in a well-regulated
environment.
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