3.2.3 Evidence Challenges in Digital
Environments
Legal uncertainty on blockchain transaction records
caused 28.7% of cases to be withdrawn due to
insufficient evidence. The traditional rules of
evidence struggle to embrace digital forensics and
blockchain records, creating procedural obstacles for
prosecution.
Chinese courts have no uniform procedures for
verifying digital evidence, especially that from
blockchain systems. Concerns over the chain of
custody, technical integrity, and possibilities of
manipulation cause evidentiary uncertainty (Chen,
2020). Moreover, the highly technical nature of e-
sports gambling activities is bound to be beyond the
knowledge of conventional judicial staff, leading to
evidentiary misunderstanding and procedural flaws in
the digital evidence collection process.
4 RECOMMENDED SOLUTIONS
FOR REGULATORY
ENHANCEMENT
4.1 Three-Dimensional Legislative
Framework
To resolve the regulatory problems detected, there
needs to be a complex legislative model with three
axes: typification of behaviour, gradation of amounts,
and specialization of subjects.
Existing criminal offences are not tailored enough
to the various types of e-sports betting. This research
suggests developing specialist criminal offences that
directly tackle: "E-sports gambling" as a separate
category with definitional clarity: Tournament
manipulation through match-fixing or performance
manipulation; Gambling on virtual property through
in-game items; Enabling gambling activities through
platforms; Cryptocurrency services for gambling
enterprises.
This typification would resolve existing debates
over the qualification of conventional offences by
providing courts with clear legal frameworks
applicable to e-sports gambling situations (Wang,
2023). The proposal would significantly reduce
judicial inconsistencies by giving exact definitions of
outlawed activities in statutory language.
Monetary thresholds should be set to differentiate
administrative offences from criminal ones, referring
to current judicial interpretations of Criminal Law
Article 303. This research recommends:
Administrative penalty for businesses below 500,000
RMB; Basic criminal offences for businesses of
500,000-5,000,000 RMB; Aggravated offences for
businesses over 5,000,000 RMB. This graduated
response provides a proportionate response to
offences of varying seriousness while establishing
consistent national standards. The thresholds consider
the economic impact, number of participants affected,
and average scales of operation of e-sports gambling
websites.
Sectoral profession prohibitions would increase
deterrence. The research discovered that 78.6% of
legal experts concurred on instituting a 5-10-year
practice prohibition for e-sports players who take part
in gambling activities. These would encompass
Professional players and coaches, Tournament
officials and organizers, Platform administrators and
operators, Content influencers and creators who
promote gambling Such bans would constitute a
targeted sanction that would strengthen the deterrent
impact on the industry participants with the highest
prospects of enabling the gambling business (Chen,
2019).
4.2 Judicial Technical Response
System
To tackle the technical difficulties of e-sports
gambling investigation and prosecution, it suggests
building a blockchain-based intelligent tracking
system integrating financial, informational, and
personnel flow tracking.
Deployment of AI algorithms capable of
identifying anomalous trading patterns is 92.3%
effective in test environments. These systems would
Monitor virtual currency flows in real-time, detect
transactional anomalies indicative of gambling
behaviour, create transactional patterns associated
with known gambling operators, monitor fund flows
between a chain of cryptocurrency exchanges, create
visualization tools to assist investigators in tracking
complex financial trails. This ability responds
explicitly to traceability and valuation issues in
Section 3.2, enabling financial review using
standardized processes (Shan, 2024).
It suggests creating a specialized e-sports data
centre to match event live streams with betting data
and recognize abnormal odds movement. The system
would: Collect data from various online betting sites,
implement statistical processing to detect
manipulated events. Monitor communication