Ashes of the Kingdom: A Study of the Impact of Game Design
Innovation on Player Loyalty
Jiawei Yuan
Faculty of Humanities and Arts, Journalism and Communication, Macau University of Science and Technology,
999078 Macau, China
Keywords: Female-Oriented Games, Game Motivation, Game Behaviour, Ashes of the Kingdom, Game Loyalty.
Abstract: In the context of fierce competition in the current mobile game market, player loyalty has become a key factor
to determine the success or failure of games. "Ashes of the Kingdom" has a high level of player loyalty with
its unique theme of The Three Kingdoms and diversified gameplay. This study takes "Ashes of the Kingdom"
as the research object to explore the influence of its game design innovation on player loyalty. This research
takes "Art World Theory" and "Field Theory" as the theoretical framework, and conducts semi-structured
interviews with various players. The study found that "Ashes of the Kingdom" featured game design
innovations in gameplay mechanics, story and character development, paid design, and content updates and
operations. The results of the study show that the design elements of "Ashes of the Kingdom" have a certain
impact on player loyalty, and provide a multi-dimensional reference for the game industry at the theoretical,
practical and cultural levels.
1 INTRODUCTION
The game industry is iterating rapidly and the needs
of players are changing. Since 2023, in the process of
market development, Chinese otome romance games
have gradually shown a conservative trend, and the
homogenization phenomenon has become
increasingly prominent. A series of problems such as
rigid game mode, monotonous game experience and
the difficulty of effectively satisfying the rich
emotional needs of players have emerged one after
another (Dai, 2023). These problems have
undoubtedly sounded the alarm for the development
of the entire game industry. After the "Ashes of the
Kingdom" was officially launched on March 30,
2023, it attracted a lot of players' attention with its
unique theme setting and innovative gameplay. In
particular, it triggered a warm response among female
players, and related topics were repeatedly posted on
hot search on social platforms such as Weibo. At the
end of 2023, "Ashes of the Kingdom" won Google's
award for the best story game of the year, which fully
affirmed its excellent performance and unique charm
in the story, further enhancing the game's popularity
and market recognition. This research has important
implications for the development of the "Ashes of the
Kingdom" and the entire dating mobile game
industry. This study mainly focuses on the influence
of the game design of "Ashes of the Kingdom" on
player loyalty. The in-depth interview method was
used to conduct semi-structured interviews with
different players to deeply understand the reasons
why the game design of "Ashes of the Kingdom"
attracts players. The advantage of this method is that
it can well reveal the internal relationship between
game design and player loyalty, which is conducive
to the research. The ultimate goal of this study is to
deeply understand and carefully analyze how the
game design of "Ashes of the Kingdom" influences
player loyalty. In order to achieve this goal, a lot of
data collection and collation work have been carried
out.
2 LITERATURE REVIEW
This study focuses on "Ashes of the Kingdom" to
analyze how its game design innovations affect player
loyalty, using Howard S. Becker's "Art World
Theory" and Pierre Bourdieu's "Field Theory" to
build a theoretical framework. The research reviews
the previous relevant research results and explores the
context and shortcomings of existing research to lay
a solid foundation for subsequent research.
578
Yuan, J.
Ashes of the Kingdom: A Study of the Impact of Game Design Innovation on Player Loyalty.
DOI: 10.5220/0014146700004942
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 2nd International Conference on Applied Psychology and Marketing Management (APMM 2025), pages 578-583
ISBN: 978-989-758-791-7
Proceedings Copyright © 2026 by SCITEPRESS Science and Technology Publications, Lda.
2.1 Howard S. Becker's Art World
Theory
Becker believes that the creation of works of art is not
an isolated phenomenon, but the result of the
collaboration of many participants in the art world.
The art world encompasses creators, performers,
distributors, critics, and others who work together to
create, disseminate, and evaluate art based on a
shared set of conventions, techniques, and
understandings (Becker, 1982). This study applies
this theory to the field of games. A game is like a
work of art. Art, copywriting, planning and operation
constitute a huge world of game art. The success of
"Ashes of the Kingdom" is no accident. The artists
carefully craft the characters, the copywriters write
fresh and in-depth copy, the planners are responsible
for planning new events and game mechanics, and the
operations are responsible for regular updates,
promotion and maintenance. Players play a key role
as audiences and communicators, and each role
interacts to shape the overall ecology of the game,
which in turn affects the loyalty of players to the game.
2.2 Pierre Bourdieu's Field Theory
The field proposed by Bourdieu is a social space full
of competition and power struggle, in which different
individuals or groups compete for favorable positions
in the field according to the capital they own
(Bourdieu, 1986). Each game company has a
common set of rules to follow, but also have a niche
based on the uniqueness of each game. "Ashes of the
Kingdom" need to skillfully deploy all kinds of
capital, find a unique position in Chinese otome
romance game field, give the players a sense of value,
help them accumulate capital advantages, so as to
consolidate the player's loyalty in the game.
2.3 Existing Research Deficiencies and
Prospects
There is still a lack of in-depth analysis of such
ancient female mobile games as "Ashes of the
Kingdom". Most studies have focused on mainstream
game genres and have not fully explored the
connection between unique design innovations in
niche genres and player loyalty. Most studies on
Chinese otome romance games adopt the in-depth
interview method, which is a beneficial method to
analyze the psychology behind players and explore
the reasons (Wang & Yang, 2023, He, 2023). But
little research has been done on "Ashes of the
Kingdom". Moreover, there are few systematic
analyses combining Art World Theory and Field
Theory, which fail to fully reveal the interaction mode
of all players in the game, as well as the capital
accumulation and loyalty transformation mechanism
of players in the complex game field.
In summary, based on the two theories, it is
beneficial to accurately enter into the research topic
of the influence of the game design innovation on the
player loyalty, and explore the effective path of game
operation and player maintenance.
3 METHOD
This research adopts the semi-structured interview
method, through the official community of the game,
social media groups, player forums and other
channels. The study adopts the combination of
stratified sampling and purpose sampling to selects
different types of players as interview objects,
including active players, loyal players who have not
played for a long time, players who have recently left,
and lightly experienced players. The research ensure
that players of different genders, age levels, and
geographical distribution are involved to strive for
sample diversity.
The interview outline is designed around the core
innovation of game design, such as the gameplay
mechanics, players were asked about their opinion on
the unique setting of the spy cultivation system, such
as "How does the trust setting affect your strategic
planning when you are training spies?"; in the story
and Characters section, players were asked "What
episode stood out to you the most, and how did it
deepen your emotional engagement with the
characters?"; for paid design, players were asked
"What do you think is the price/performance ratio of
paid items in the game, and does it affect your
willingness to pay?".
In this study, one-on-one in-depth interviews were
conducted with the help of online conference
software, and the duration of each interview was
controlled within 30-60 minutes. The whole interview
process was recorded, the recording of the in-depth
interview was translated into a manuscript, and the
text was classified and sorted by using coding
technology. For example, the views on gameplay
innovation are grouped into one category, and those
related to story experience are grouped into another
category. Through continuous comparison and
induction, key themes and views are extracted, and
the advantages and key points of game design
mentioned by players more frequently are identified,
and the underlying reasons are explored
.
Ashes of the Kingdom: A Study of the Impact of Game Design Innovation on Player Loyalty
579
4 FINDINGS
4.1 Gameplay Mechanism
The innovative gameplay of "Ashes of the Kingdom",
which uses fragmented information to piece together
a story and combines love and combat, is loved by
players. In this game, players gain fragmented
information through exploration, simulating the
player's entry into the unknown, increasing the sense
of engagement and authenticity.
"Ashes of the Kingdom" defies conventional
notion and proves that female players like to think and
fight, appealing to a wider audience. Its unique spy
cultivation and combat matching system is well
received by players. Players no longer rely solely on
card values as in other otome games, but are keen to
study spy skill combinations, positions, and the
timing for skill release, and different battle scenarios
prompt players to adjust their strategies frequently.
This depth of strategy allows players to invest a lot of
time in experimenting and optimizing the lineup, and
cultivates the player's strategic dependence, which is
a key factor in maintaining long-term loyalty. Players
spend weeks figuring out their own lineup for
difficult levels, which gives them a sense of
accomplishment and increases their engagement with
the game. Compared with love games of the same
type, the gameplay of "Ashes of the Kingdom" is rich
and can provide enough game space for players.
Players said that most of the traditional otome games
focus on the story, and the unlocking of the story only
relies on the upgrade and combination of cards to
complete the game, lacking interesting gameplay.
Compared with the general card strategy games, the
unique love experience and spy plot of "Ashes of the
Kingdom" provide it with a unique competitiveness.
Players said that they can not only unlock the story
after completing the level, but also get a lot of
resources to draw cards, so as to draw new agents into
the team. These agents also have separate or
intersecting story lines that keep them exploring.
4.2 Plot and Characters
"Ashes of the Kingdom" incorporates historical
characters into the story of the game for modern
interpretation, enhancing the game's appeal and
depth. It is set in the history of The Three Kingdoms
Period, and players can learn about real historical
figures through the characters in the game. Through
the processing of art and copywriting, the game not
only gives the character a new setting and story, but
also lets the player fall in love with the historical
figure in the game experience, and transfers this
emotion to the character in the game. Players said that
the painting style of the spy and the male lead was
very attractive to them and was the key to retaining
them. This makes the game an immersive experience
that allows the player to travel through time and
experience history firsthand. As a games with a focus
on female preferences, "Ashes of the Kingdom"
complements the female perspective of historical
figures, giving players a different perspective from
the traditional narrative and making them feel fresh.
Players say that many women whose subjectivity has
been erased in history can show their side as human
beings in this game. It's a valuable perspective. Wang
Yi, for example, was famous in history for being loyal
to her husband. But in this game, she is a brave and
resourceful general. She doesn't have to be a perfect
wife, nor does she have to be a perfect mother. In
addition, players can also learn historical knowledge
in the process of playing the game, making the game
experience both interesting and educational, thus
deepening the love of the game.
Prince Guangling, as the female protagonist and
the player herself, possesses unique character charm,
which is also the key to retaining players. Unlike the
average love game, the image of Prince Guangling is
bright and deep. Her experience and personality traits
have generated strong interest in many players.
Otome romance game players usually don't want the
heroine to have too much personality, so as not to
affect their sense of immersion in the character.
However, Prince Guangling is loved by players
because of its complex and three-dimensional
backstory. She has the decisiveness and
determination to be the top and to threaten others; She
also harbors "benevolence" and can "hear the cries of
all people in the world". This depth of character
makes players feel hooked. Even if they want to give
up on the game, the new CG of Prince Guangling can
reawaken their interest.
4.3 Payment and Operation
The reasonable payment design of "Ashes of the
Kingdom" stimulates players’ willingness to
consume. Limited-time recharge packages with
exclusive rewards, as well as special plots and
clothing props meet the psychological pursuit of
unique experiences by some players. Reasonable
pricing and moderate concessions allow paying
players to gain a sense of value, willing to continue to
comsume to support the game operation and maintain
the game economic ecology. However, sometimes,
the card probability is unknown, the guarantee
APMM 2025 - International Conference on Applied Psychology and Marketing Management
580
mechanism is harsh, and the gap between paid and
free player experience is too large, which has become
the focus of player criticism. Many players who have
spent a lot of money still cannot draw the desired role,
resulting in the loss of some players. Some players
even publish bad reviews on the network, damaging
the reputation of the game.
The game operator regularly launches new plots,
levels, and activities to meet the players' psychology
of aspiring novelty and maintain the popularity of the
game. For example, the limited contents of festivals
such as the Double Ninth Festival and Qixi Festival
are integrated with traditional cultural elements,
providing novel playing methods and exquisite
rewards, so that players are enthusiastic about
participating in the game and continue to pay
attention to the game.
5 DISCUSSION
5.1 Gameplay Mechanism
Previous studies have shown that innovative
gameplay mechanisms, as game rules, constitute the
creativity required for a work (Zhang, 2024).
According to the China Game Industry Report in
2021, Chinese gamers prefer mobile games
represented by role-playing, card and strategy games
(Fang et al., 2023). Modern players, especially the
younger generation, have grown up in the Internet era
with a lot of information and are used to actively
mining information. "Ashes of the Kingdom"
provides fragmented information to match the
player's exploration instincts. Players are curious and
eager to piece together the complete story like a
jigsaw puzzle, and this self-driven exploration makes
them the master of the game process, creating a sense
of immersion (Hamari & Lehdonvirta, 2010). From
the perspective of psychology, Daniel Kahneman's
"Peak-end rule" indicates that the unexpected clues
players gain in exploration and the surprise moments
when they unlock the hidden plot constitute the
"peak" of game experience, which makes them
remember deeply, and further increases the sense of
engagement and stickiness (Kahneman, 2011).
Chinese otome games show a high degree of
consistency in gameplay design. They generally
adopt the mechanism of drawing and upgrading
cards. The game's core combat system relies on the
player's timely manipulation of cards, while
providing the option of automatic combat. From
another perspective, this design reflects an inherent
prejudice against female gamers, who prefer simpler
modes of play (Li, 2022). "Ashes of the Kingdom"
breaks the inherent mode of otome games and
strategy card games to meet the complex needs of
female players. Under the gradual change in social
attitudes, female players are not only interested in
delicate emotional lines, but also eager to
demonstrate intelligence and strategic abilities. One
study showed that highly engaged players can derive
six achievement values from playing games,
including fantasy satisfaction, adventure, victory,
social competence, self-actualization, and increased
wealth and status (Lin et al., 2015). The unique secret
agent cultivation gameplay of "Ashes of the
Kingdom" breaks through the limitations of
traditional otome game, and the strategic depth of the
game caters to players' psychology of challenging
difficult levels and pursuing a sense of
accomplishment (Ryan et al., 2006). Players need to
choose and match agents according to the battle
situation and formulate tactics. During the strategic
planning process, players will invest mental resources
to build a deep connection with the game and increase
loyalty. After completing the level, resources are
obtained for drawing cards and expanding the lineup,
forming a virtuous incentive cycle, allowing players
to invest a lot of time and energy, and maintain long-
term loyalty.
5.2 Plot and Characters
Story and characters have always been powerful tools
to keep players engaged in a game. A Study in the
field of narratology have pointed out that suspenseful
and emotionally tense stories can prolong players'
game duration (Ryan, 2001). The history and heroic
figures of the Three Kingdoms inherently carry the
love and cultural heritage of the masses. Game artists
and copywriters dig deep into a character's underlying
personality and give it a new look, in line with today's
young people's preference for contrast and
personalization. "Ashes of the Kingdom" with the
fanciful history of the end of the Han Dynasty,
weaving the story of power and emotion interwoven,
in line with the player's pursuit of cultural and
emotional depth.
At the level of role characterization, players tend
to identify with characters with distinct characters and
full backgrounds, and project emotions (Cohen,
2001). The addition of a female perspective is to fill
the gap in the market, allowing players to see a
diverse side of historical figures and stimulate their
empathy. The game uses POV narration and live2D
to present characters vividly and arouse players'
empathy.
Ashes of the Kingdom: A Study of the Impact of Game Design Innovation on Player Loyalty
581
Most dating games shape the female lead image
very flat, sacrificing their personalities to ensure a
sense of immersion for players. In many stories, male
characters are often given prominent social status and
good looks. In contrast, heroines are often portrayed
as one-dimensional and lack distinct personality
traits. Other female characters are also often weak,
acting as villains to set off the heroine or supporting
characters to promote the romance between the male
and female protagonists. This fixed character setting
and implicit male dominance seem to limit female
players to being "loved" and "taken care of", but fail
to solve their inner confusion. This oversimplified
characterization, which ignores personality, is in
sharp contrast to the complex setting of the male
protagonist, resulting in an increasing number of
players having difficulty in empathizing with the
heroine's role (Dai, 2023). In contrast to them, the
complex and three-dimensional character of King
Guangling in "Ashes of the Kingdom" stands out. The
contrast between her courage and kindness as a top
person is in line with people's expectations of good
leaders in reality, and is also close to the complex
nature of human nature.
5.3 Payment and Operation
Research shows that the in-app purchase system can
not only accommodate the play rights of non-money
users to ensure the popularity of the game, but also
allow players to pay for individual pursuit of
expansion space, thus becoming the most mainstream
game payment design at present (Qi & Chen, 2023).
The "card drawing" mode itself caters to various
game psychology of game players to a great extent,
including curiosity psychology, perfectionism
psychology and gambler psychology, constantly
stimulating players to engage in "card drawing"
behavior, making players unable to stop (Qi & Chen,
2023).
Properly paid packages successfully leverage the
player's pursuit of unique psychology. Limited time,
exclusive elements are used to create a sense of
scarcity, so that paying players feel that they are
worth it. The card chaos violates the principle of fair
trade for consumers. Players invest a lot of money but
do not get the expected return, resulting in serious
frustration. Players are far more sensitive to losses
than they are to the joy of gaining gains. The failure
to pay has caused their trust in the game to collapse,
leading to negative word-of-mouth spread
(Kahneman, 1979).
The constant updating of the game is a source of
motivation to keep players enthusiastic. "Ashes of the
Kingdom" regularly updates the level, plot, and holds
limited time activities to meet the needs of players. In
terms of operational strategy, game promotion and
community management also influence the initial
impression and long-term evaluation of players.
6 CONCLUSION
The research result of this study is that through the in-
depth analysis of "Ashes of the Kingdom", it is found
that its gameplay mechanism, story and character
development has significant innovation, while paid
design has both advantages and disadvantages, and
planning and operation have a certain degree of
influence on player loyalty. The research concluded
that the success of the game lies in its unique
gameplay mechanics and story design, but the
payment mechanics and operation strategy still need
to be improved. This study provides a lot of valuable
reference significance for future research in this
direction, which mainly affects the field of game
design and player behavior research, and reveals the
interaction mode of each participant in the game and
the transformation mechanism of player loyalty.
Future studies should focus more on the introduction
of quantitative analysis methods. They should collect
opinions of players from different regions, ages and
cultural backgrounds through large-scale online
questionnaires, conduct quantitative assessment of
player loyalty, and explore the correlation between
game design innovation elements and player loyalty,
so as to more scientifically reveal the inherent law
between game design innovation and player loyalty,
making the research results more convincing and
practical guidance.
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