2.1 Relationship Between Video Games
and Families
Many studies have shown that video games have a
negative impact on family relationships. First,
according to Boson, the length of adolescents' gaming
behaviour affects the quality of parent-child
relationships over time. In other words, adolescents
who are chronically addicted to video games usually
spend less time interacting with their parents or
siblings, leading to strained and distant family
relationships (Boson et al., 2024). And some
researchers explored the relationship between video
games and teenage violence against parents. The
study pointed out that if adolescents, especially
younger children, were easily influenced by in-game
values or mimic the behaviour of in-game characters
during gameplay, they may verbally or physically
attack their family members and deteriorate family
relationships (Guerrero et al., 2024). In addition, Liu's
study randomly selected 363 adolescents in Henan
Province, aged between 12 and 18 years old, and used
the adolescent game addiction questionnaire, the
family intimacy and adaptability scale and the UCLA
loneliness scale to conduct questionnaire surveys, and
to study the differences between the adolescents'
levels of online game addiction in terms of gender,
number of years of playing, and age at each level (Liu
& Zhang, 2024). Liu states that adolescent online
game addiction is significantly negatively correlated
with family closeness, with higher perceived
closeness in the family being associated with a
diminished need for online games (Liu & Zhang,
2024). Many adolescents are addicted to games
because of loneliness or weak interpersonal
interactions, but this can only provide them with
short-lived happiness, and the loneliness may be
exacerbated when they return to real life to face their
parents' criticisms and accusations, which makes
them want to be addicted to games even more, which
is a kind of vicious circle that also deteriorates their
family relationships.
However, the impact of video games on family
relationships is not entirely negative. Since video
games can accommodate multiple players, if parents
have a positive attitude toward video games and
choose to play with their children, they can
effectively promote interaction and communication
among family members, just as Zhang's research
suggests that good characters like excellent time
management skills and self-control ability are
conducive to minimizing the negative effects of video
games on intimate relationships. At the same time,
parents and children can increase the quality of time
spent together and the quality of activities by
choosing games with high binary interactivity as
common leisure activities (Zhang, 2022). Common
games not only provide parents and children with
common interests and topics but also can increase the
emotional connection between parents and children.
In addition, if parents can understand adolescents'
gaming behaviours and actively enlighten them, it can
also improve family relationships. The study by Gao
mentions in detail how parents can moderate their
children's video gaming behaviours and how this
mediation can increase trust and affection between
parents and children (Gao et al., 2023).
Overall, the quality of family relationships is
closely related to family members' attitudes towards
video games. Moderate, shared participation in games
can promote family closeness, while over-indulgence
in games may bring about family conflict and
alienation.
2.2 Relationship Between Video Games
and Adolescent Academics
There is a more complex academic discussion about
the relationship between video games and
adolescents' academic performance. Many studies
have shown that the effects of video games on
academic performance are not single or direct but are
often governed by a variety of factors such as
individual differences, game type, and time of use.
Several studies have suggested that moderate use
of video games can have some positive cognitive
effects on learning, and Zeng found in the study of
online games for college students the length of daily
play and the reasons for playing were investigated.
The college students in the sample mainly played
online games for 3 to 5 hours a day, accounting for
46.5%; followed by 1 to 3 hours, accounting for
28.1%; and there were quite a number of students
who play video games each day lasted for 5 to 8 hours,
accounting for 17.9% (Zeng, 2023).He noted that
sixty percent of middle school students played games
for more than two hours a day, but there was no
significant difference in motivation or academic
performance between these individuals and those
who were light Internet users (less than one hour of
gaming), and some of these gamers even appeared to
be better at gaming than other, even some gamers
appear to be better (Liu & Zhang, 2024). This
suggests that moderate video gaming can help
improve adolescents' attention, reaction time, and
problem-solving skills, which have a positive impact
on academic performance. According to a study by
Clear Research Group based on a Pew Research