impression of Comic Convention. Through social
media to publish event previews and invite well-
known bloggers or KOLs to promote, use online
advertising to push information to create online
popularity. Offline, the site through the setting of
official booths and interactive activities, distribution
of brochures and free peripherals direct contact with
the group to enhance the experience of fans on site
(Xu and Shi, 2022).
Through vigorous publicity before and after
Comic Convention, first, conduct an event marketing
warm-up online, and through warm-up activities,
attract the attention of ACG fans. At the same time,
before the holiday, through real-time content updates,
such as live broadcasts or short videos to maintain
popularity. It can also attract people's attention at the
time of ticket release. When selling tickets through
the online channel of Comic Convention, the
company set up pre-sale tickets, which will be more
preferential than offline tickets, encouraging this
group to buy pre-sale tickets or participate in some
forwarding activities to obtain more preferential
information or free admission. The company
optimizes the user experience of this group, through
the combination of online and offline. Taking
Shanghai CP Comic Convention as an example, the
company guides Comic Convention to use the App,
which can be used to purchase tickets online, view the
map of the venue, and the detailed information about
the surrounding items sold, to enhance the overall
experience of the exhibition and increase the
stickiness of this group to the exhibition.
5.2 The Role of Experiential Marketing
Experiential marketing is a consumer-centric strategy
that enhances the emotional connection between
brands and consumers by providing an immersive
experience. This marketing method is particularly
important in Comic Convention activities, which can
effectively increase the participation and loyalty of
this group.
The group of Comic Convention can enhance the
sense of participation. This is an event site that brings
together animate fans, Cosers, photographers, niche
culture enthusiasts and creators, and various projects
enhance interactivity. For example, taking photos and
checking in with favorite characters, adding contact
information, and having a sense of belonging with
like-minded friends of the favorite IP. Comic
Convention often has limited-time on-site sales of
peripherals, which are only available for purchase on
site and not sold online and are also the target of user
groups scrambling to buy. This kind of participation
not only makes the group feel fun but also deepens
their sense of identity with the culture (Zuo and
Wang, 2019).
At Comic Convention, they distribute gifts on the
podium and have close contact with their favorite
influencer (Patel and Binjola, 2020). Coser can evoke
emotional resonance within the group for the IP.
When a person receives an official gift or obtains the
qualification to participate in a special event, he will
have a sense of being recognized and valued. This
positive emotional experience will be transformed
into loyalty to the IP, prompting him to continue to
rely on and stick to the IP.
Through on-site interactive activities, the official
can directly collect feedback from participants and
understand their real thoughts and needs. For
example, by setting up special staff to interact with
them, take photos, check in, or set questions, the
official can understand the real feelings of the group
about the on-site activities. This kind of research
based on experience can help the official to
continuously optimize strategies and improve the
satisfaction of visitors to the exhibition.
5.3 Customized Communication
Customized communication is particularly important
in modern marketing, especially in Comic
Convention. The characters that this group likes to
come from different IPs, so they have different
interests and needs. Formulating a communication
strategy that suits their preferences can improve the
marketing effect (Liang, 2024).
Customize the content. At present, there is a
feasible plan, the Only Exhibition, which is a Comic
Convention that only allows people with an IP to
enter, such as the Genshin Impact Only Exhibition
and the Nintendo Only Exhibition. However, the
storekeeper is currently initiating it in the name of one
person, and the facilities are not perfect, the ticket
prices are not reasonable, and the hosting experience
is insufficient. Therefore, if a small Comic
Convention is set up under the experienced big Comic
Convention, it will be more popular and trusted. For
example: World Line-Genshin Impact Only Comic
Convention. Or set up a special IP partition at that
venue to divide different venues, but this will lead to
an insufficient number of venues and high costs.
VIP customization when users attend the guest
signing. The current Comic Convention already has
such a strategy, but it is only for the number of
signings sold. It can be refined, such as setting
different VIP customized price levels, for example,
setting the price of early entry and backstage
APMM 2025 - International Conference on Applied Psychology and Marketing Management