Analysis of the Communication Model and Consumer Behavior of
Commercial Comic Convention: A Comprehensive Study Based on
Online and Offline Channels
Jinqiang Zhou
Department of Japanese, Chengdu Jincheng College, 611731 Sichuan, China
Keywords: Integrated Communication, Customized Communication, Experiential Marketing.
Abstract: Since the recovery of the entertainment industry in 2022, the development momentum of commercial Comic
Convention has been rapid, and ACG enthusiasts have begun to participate in Comic Convention activities
frequently. As a social environment that connects ACG enthusiasts offline, Comic Convention has become
one of the most frequented activity venues for young people. This is also due to the Comic Convention's
unique promotional methods and strategies. It uses the Internet and offline activities to jointly promote online.
It uses platforms to cooperate in ticket sales and advertising and invites famous guests to cooperate with
popular game officials. Complete offline activities are held, and influencers, entertainment bloggers, and
guests who young people currently seek are invited. Feedback is continuously improved and perfected on the
Internet, and it has developed into the current situation where commercial comic conventions of various types
are flourishing. Fan Comic Convention and Only exhibitions are constantly expanding and refining details,
but there are still more parts that need to be refined.
1 INTRODUCTION
Comic Convention, as a channel for ACG enthusiasts
to directly socialize offline, brings together many
groups who like ACG. The main content of the Comic
Convention is an exhibition of animation, comics,
games, and other related cultures (Wu and Xiang,
2024). In China, there are large-scale Comic
Convention gatherings such as Bilibili World,
Comicup, Chinajoy, and carnivals organized by game
companies themselves. Game companies set up their
booths and officials invite popular guests to
participate in the on-site activities. Abroad, there is
the largest animation Comic Convention market
active in Japan and the Comic Convention NYCC in
the United States. This study focuses on
understanding the impact and feedback of publicity
methods under different channels on the public
through studying the advertising dissemination of
Comic Convention. Commercial Comic Convention
has been held all over China in recent years. It has
become a relatively mature and well-known large-
scale ACG gathering activity for young people. This
study also cannot be ignored in terms of its flow of
people and the economic value it brings. Therefore,
this paper selects large-scale domestic commercial
Comic Convention as the research object to carry out
the specific development and uses the literature
analysis method to search and read relevant materials
and literature. The advantage of this method is that it
can well analyze the inseparable feelings and core of
Comic Convention and young people, which is
conducive to the research. The ultimate research goal
of this study is to explore how commercial Comic
Conventions spread among the public and to achieve
the goal of ACG enthusiasts willing to participate in
Comic Convention consumption and high Comic
Convention consumption stickiness through a
comprehensive analysis of online and offline
marketing methods.
2 CONCEPT
ACG is a broad term for fictional culture derived from
comics and animations. Its concept also includes
creations and products such as paintings,
photography, films, publications, network art, and
performance art derived from animation or with
animation aesthetic styles. Heavy users of ACG
culture are mostly millennials and 18-25 years old
people. During their growth, TV and audiovisual
Zhou, J.
Analysis of the Communication Model and Consumer Behavior of Commercial Comic Convention: A Comprehensive Study Based on Online and Offline Channels.
DOI: 10.5220/0014113300004942
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 2nd International Conference on Applied Psychology and Marketing Management (APMM 2025), pages 323-327
ISBN: 978-989-758-791-7
Proceedings Copyright © 2026 by SCITEPRESS – Science and Technology Publications, Lda.
323
programs have become a common part of their lives,
and the relative abundance of material life has
allowed them to shift more focus to their spiritual
well-being. The copyright of Japanese anime is more
convenient to be screened on Chinese video
platforms, and domestic animation is also thriving in
China. Domestic ACG games are beginning to move
to the world stage. It can be said that this is a "golden
age" for Chinese ACG culture.
Comic Convention is a place where ACG culture
gathers in public. People will wear their favorite
cosplay clothes and put on exquisite makeup. At the
same time, people will have the opportunity to meet
the famous cosplayer influencers they admire on the
Internet and voluntarily queue up to get their favorite
autographs and take photos. Some figures and game
peripherals, including rare derivatives not easily
found on the market, will be available for purchase at
the booth. This also serves as a means of profit and
publicity.
With the advent of the new media era, the research
framework of communication theory has gradually
changed (Cheng, 2023). Interpersonal
communication and targeted communication have
become a communication method that is more easily
accepted by the audience in the new media era.
Specifically, first, it has changed from a one-way
channel for information dissemination to an
intercommunication between information
disseminators and receivers. At the same time, the
comments and opinions of the receivers can be
analyzed in real time, and relevant information can be
pushed accurately. Second, the general
communication of marketing has changed to
integrated communication of marketing, integrating
advertising information and analyzing fans'
preferences, targeted push, and fan push, so that ACG
enthusiasts can see the topics they are interested in
and increase their reading volume so that they like it.
The platform (or brand) should produce continuous
content to push ACG enthusiasts, encouraging them
to keep subscribing to and following this topic.
3 COMMUNICATION MODEL
3.1 Online Event Planning Method
Comic Convention’s promotion method is primarily
online, with offline efforts as a supplement. The main
platforms used for promotion include Bilibili (pop-up
videos), TikTok, and The Red Book, among others.
Most of the ticket sales for the convention are
conducted through Bilibili. As the largest ACG video
platform in China, Bilibili has set up a member
purchase on the work bar at the bottom of the Bilibili
app software. User groups can enter the Comic
Convention performance interface from the member
purchase at the bottom to purchase tickets for large
and small Comic Convention across the country.
Most of the well-known large-scale Comic
Conventions in various places will cooperate with the
Bilibili platform to sell tickets. For example,
Shanghai’s Bilibili World, Guangzhou Firefly Comic
Convention, Chengdu World Line Comic
Convention, etc. Secondly, it serves as the exclusive
platform for fan exhibitions on the Cpp software,
including the country's most well-known large-scale
events like the Shanghai Comicup and Guangzhou
CPGZ, where tickets are sold.
Online advertising communication mainly relies
on platform promotion (Zhao, 2024). Bilibili's splash
ads can be obtained through bidding. Large Comic
Convention with a budget will choose to put the
opening date of Comic Convention and exhibitors on
Bilibili's splash ads. The second position is the video
ad slot on Bilibili's recommendation page, as well as
the long ad slot below the progress bar when the video
is clicked. Both can be used to display Comic
Convention ads. On TikTok, the official account of
Comic Convention is stationed, and the opening date
of the next session and the greeting video of the
exhibitors are promoted by publishing pictures and
texts and previous exhibition videos. On Red Book,
exhibitors will be asked to post notes specifically to
attract fans to visit and cause discussion.
Comic Convention also has a unique event called
"free tickets". It is a free ticket event initiated by
Comic Convention officials. Exhibitors need to bring
the topic of Comic Convention, as well as their own
role-playing photos and exhibition information. If
they reach a certain number of likes,
recommendations, or reposts on the Internet, they will
be eligible for free tickets. Its scope of objects
includes cosplayers, photography, etc. If you are an
influencer with a large number of fans or a cosplayer
or photographer with a good number of likes and
reposts, you can even get a year of free tickets.
3.2 Offline Activities
Comic Convention will also promote another city's
Comic Convention at another large Comic
Convention. For example: Shanghai Comicup has a
promotional advertisement for Chengdu Comiday.
There are also large-screen advertisements at subway
stations, subway and bus handles, and large screens
in commercial streets (this is a special case, most of
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which exist in electronic large screens in offline
shopping malls where ACG enthusiasts gather and
there are many anime peripheral stores). There will be
flash event check-in points for on-site interactions at
Comic Convention, and some influencers and
cosplayers with many fans will be invited to cosplay
as the required IP characters on site, and then some
small activities will be held to receive peripherals and
tickets.
4 CASE ANALYSIS
4.1 Audience Groups
Comic Convention's bases are mostly in first-tier and
second-tier cities, and new first-tier cities (Liu, 2020;
Wang, 2023 & Komachi, 2014). These cities have
enough public places and complete facilities to hold
Comic Convention, including very convenient
transportation and a higher density of ACG
enthusiasts. The author uses the well-known 'World
Line' Comic Convention in their local area as the
research subject to analyze the primary audience of
Comic Conventions. Chengdu Comic Convention has
been held a total of 17 times by the end of 2024,
mainly through Bilibili as the ticketing platform. The
Bilibili ticketing platform shows that the number of
people who "want to go" for each session is about
10,000. Due to the additional opening of on-site
tickets, the actual number of people exceeds this data.
Most of the people who use Bilibili to buy tickets are
old users who have used Bilibili for many years. By
analyzing this group of people, it is concluded that the
audience of Comic Convention is mostly young
people under the age of 24, with a balanced ratio of
men to women. As senior users of Bilibili, most of
them are addicted to ACG culture and social circles.
4.2 Communication Effect
From the Audience Perspective Bloggers who do
Comic Convention related activities on TikTok have
found that the audience profile of Comic Convention
is as follows: the majority of people are under 23
years old, and the cities of Guangdong, Shanghai,
Jiangsu, Zhejiang, and Sichuan are the most popular,
followed by the three northeastern provinces, Hong
Kong, China, and Taiwan, China (Han, 2023). Most
of the people are students, followed by office workers
and freelancers. Comic Convention is a low-cost
place to meet like-minded friends. No matter what
background you have, you can participate as an ACG
enthusiast. It is a place for relatively equal
communication. Comic Convention has many peers,
and you don’t have to worry about too many
interpersonal relationships at Comic Convention.
People who get along in this activity venue have a
sense of identity, temporarily escape the pressure and
anxiety of real life, dress up as their favorite ACG
characters, and release their stress.
In terms of the synergy between online and offline
communication, the official account publishes videos
and promotional advertisements related to this and
previous Comic Convention, as well as exhibitors,
events, and venues, and through mutual forwarding
and likes among user groups, it gets a high feedback
and click-through rate online, thus spreading on the
Internet (Takeda, 2023 & Liang, 2024). In addition,
its unique promotional method, Comic Convention
Free Travel, can be spread on a large scale among
ACG enthusiasts, especially on social chat software
such as QQ and WeChat that are frequently used by
groups.
In terms of communication effect, due to its
particularity, Comic Convention's advertising videos
will have additional exposure and push flow on
Douyin and Bilibili. For activities such as the topic
Free Travel initiated by individuals, the basic data is
20 forwards or likes or more, plus the itinerary videos
of the exhibitors. For the Chengdu local Comic
Convention world line, according to the data in
January 2024, 30,000 people want to go to the Comic
Convention on the ticketing platform, and the actual
number of exhibitors is far greater than 30,000,
including people who travel for free and buy tickets
on-site, as well as people who come to the exhibition
on a whim. Shanghai Comicup was held in
Hangzhou, and 400,000 people wanted to go, but
because the number of tickets per day was limited,
those who were unable to buy tickets also gathered
near the venue.
5 DISCUSSION
5.1 Integrated Communication Theory
Comic Convention forms a unified and powerful
ACG culture brand communication message through
the coordinated operation of multiple communication
channels and tools. It emphasizes the integration of
different communication forms, including
advertising, public relations, and digital marketing
content to achieve a high communication effect. All
communication channels, whether online or offline,
convey consistent IP information and exhibition
themes to increase the coherence and unity of the
Analysis of the Communication Model and Consumer Behavior of Commercial Comic Convention: A Comprehensive Study Based on
Online and Offline Channels
325
impression of Comic Convention. Through social
media to publish event previews and invite well-
known bloggers or KOLs to promote, use online
advertising to push information to create online
popularity. Offline, the site through the setting of
official booths and interactive activities, distribution
of brochures and free peripherals direct contact with
the group to enhance the experience of fans on site
(Xu and Shi, 2022).
Through vigorous publicity before and after
Comic Convention, first, conduct an event marketing
warm-up online, and through warm-up activities,
attract the attention of ACG fans. At the same time,
before the holiday, through real-time content updates,
such as live broadcasts or short videos to maintain
popularity. It can also attract people's attention at the
time of ticket release. When selling tickets through
the online channel of Comic Convention, the
company set up pre-sale tickets, which will be more
preferential than offline tickets, encouraging this
group to buy pre-sale tickets or participate in some
forwarding activities to obtain more preferential
information or free admission. The company
optimizes the user experience of this group, through
the combination of online and offline. Taking
Shanghai CP Comic Convention as an example, the
company guides Comic Convention to use the App,
which can be used to purchase tickets online, view the
map of the venue, and the detailed information about
the surrounding items sold, to enhance the overall
experience of the exhibition and increase the
stickiness of this group to the exhibition.
5.2 The Role of Experiential Marketing
Experiential marketing is a consumer-centric strategy
that enhances the emotional connection between
brands and consumers by providing an immersive
experience. This marketing method is particularly
important in Comic Convention activities, which can
effectively increase the participation and loyalty of
this group.
The group of Comic Convention can enhance the
sense of participation. This is an event site that brings
together animate fans, Cosers, photographers, niche
culture enthusiasts and creators, and various projects
enhance interactivity. For example, taking photos and
checking in with favorite characters, adding contact
information, and having a sense of belonging with
like-minded friends of the favorite IP. Comic
Convention often has limited-time on-site sales of
peripherals, which are only available for purchase on
site and not sold online and are also the target of user
groups scrambling to buy. This kind of participation
not only makes the group feel fun but also deepens
their sense of identity with the culture (Zuo and
Wang, 2019).
At Comic Convention, they distribute gifts on the
podium and have close contact with their favorite
influencer (Patel and Binjola, 2020). Coser can evoke
emotional resonance within the group for the IP.
When a person receives an official gift or obtains the
qualification to participate in a special event, he will
have a sense of being recognized and valued. This
positive emotional experience will be transformed
into loyalty to the IP, prompting him to continue to
rely on and stick to the IP.
Through on-site interactive activities, the official
can directly collect feedback from participants and
understand their real thoughts and needs. For
example, by setting up special staff to interact with
them, take photos, check in, or set questions, the
official can understand the real feelings of the group
about the on-site activities. This kind of research
based on experience can help the official to
continuously optimize strategies and improve the
satisfaction of visitors to the exhibition.
5.3 Customized Communication
Customized communication is particularly important
in modern marketing, especially in Comic
Convention. The characters that this group likes to
come from different IPs, so they have different
interests and needs. Formulating a communication
strategy that suits their preferences can improve the
marketing effect (Liang, 2024).
Customize the content. At present, there is a
feasible plan, the Only Exhibition, which is a Comic
Convention that only allows people with an IP to
enter, such as the Genshin Impact Only Exhibition
and the Nintendo Only Exhibition. However, the
storekeeper is currently initiating it in the name of one
person, and the facilities are not perfect, the ticket
prices are not reasonable, and the hosting experience
is insufficient. Therefore, if a small Comic
Convention is set up under the experienced big Comic
Convention, it will be more popular and trusted. For
example: World Line-Genshin Impact Only Comic
Convention. Or set up a special IP partition at that
venue to divide different venues, but this will lead to
an insufficient number of venues and high costs.
VIP customization when users attend the guest
signing. The current Comic Convention already has
such a strategy, but it is only for the number of
signings sold. It can be refined, such as setting
different VIP customized price levels, for example,
setting the price of early entry and backstage
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meetings, so that you can interact with your favorite
teacher one-on-one.
6 CONCLUSION
This study found that in the success of commercial
Comic Convention communication, the combination
of online and offline enhances the communication
effect. The key is to preheat in advance through the
online channel of social media live broadcasts, attract
more people to pay attention and participate, thereby
expanding the influence, calling online bloggers to
publish videos and notes, and soliciting discussion
topics. At the same time, the interactive experience of
offline activities can enhance users' sense of
participation and cultural identity. Enterprises can
effectively spread Comic Convention, increase the IP
exposure rate and market influence of the Comic
Convention, and achieve greater commercial value.
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