Study on the Impact of “Tomb Raider” Cultural IP on Hangzhou's
City Image and Urban Culture
Jiayu Yi
*
International College, Communication University of China, 211172 Nanjing, China
Keywords: Tomb Raider, City Image, Urban Culture, IP Effect, Cultural Radiation.
Abstract: Tomb Raider has created a new genre of fiction called ‘tomb raiding literature’, and its cultural IP has been
increasingly developed and utilised. Scholars have found that ‘Tomb Raideris very relevant to Hangzhou's
urban culture, but there is a lack of concrete research data to elucidate the underlying mechanisms and actual
impact. Therefore, this study will focus on the ways and specific effects of Tomb Raider's influence on
Hangzhou's urban image and culture. The research methods include the interview method, questionnaire
survey method, and literature research method in order to understand the public's awareness of the IP's
influence on Hangzhou's urban culture. The study found that Tomb Raider has made Hangzhou's city image
more youthful, trendy, and innovative through five important ways, including the original story background,
festivals, cultural activities, related peripheral distribution, and linkage with local brands. The cultural IP has
provided Hangzhou city culture with deep, broad, diversified cultural empowerment. This study helps to
analyse the phenomenon of innovative development of the Tomb Raider cultural IP and Hangzhou's urban
culture and provides models and experiences for other cities.
1 INTRODUCTION
Since its serialisation, Tomb Raider has been loved
and sought after by readers, with both physical book
sales and online popularity at the top of the list. Since
2015, Tomb Raider has made Hangzhou aPain City.
‘Pain city’ refers to the phenomenon that in ACGN
(animation, comics, games, novels) culture, anime
characters or cultural elements widely penetrate into
all corners of the city, in which the word “pain”
emphasises the huge size and ostentatious decoration
(Niga, 2024). In China, Hangzhou is known as the
‘Pain City’ of Tomb Raider, and fan enthusiasm for
the original novel and its spin-offs has led to the
establishment of several landmarks related to the
work, attracting many fans to visit the city (König,
2024). Current research focuses on Hangzhou's
‘August 17th Rice Festival’ under the incubation of
modern urban festivals and the impact of Tomb
Raider on the fan tourism economy (Bourdieu,
n.d.),[ 4]. However, such a research horizon is limited
and has not yet systematically explored the specific
impact of the IP of Tomb Raider on the shaping of
Hangzhou's urban culture. Therefore, it is difficult for
*
Corresponding author
the existing results to provide reference experiences
for the symbiotic development of other cities and
their cultural IPs.
This study focuses on the phenomenon of Tomb
Raider creating Hangzhou's City of Pain’ and
analyses the sustained impact of the cultural IP's
creation and promotion strategies on Hangzhou. The
study concludes that Tomb Raider not only brings
fresh blood to Hangzhou's local culture, but also
facilitates the development of a mutually beneficial
model between the two. This paper uses literature
analysis method, questionnaire survey method and
interview method to conduct research, the advantage
of these three methods is that they can be good from
multiple dimensions to analyse the Tomb Raider’ to
create its cultural IP ways and its impact on
Hangzhou's urban culture and image, which is
conducive to the research. The ultimate goal of this
study is to analyse the multilayered benefits brought
to Hangzhou by the successful creation of this IP.
Through this study, it will help to explore the cultural
dissemination and city image of Hangzhou's new IP
culture, and at the same time provide sustainable
Yi, J.
Study on the Impact of “Tomb Raider” Cultural IP on Hangzhou’s City Image and Urban Culture.
DOI: 10.5220/0014111400004942
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 2nd International Conference on Applied Psychology and Marketing Management (APMM 2025), pages 223-229
ISBN: 978-989-758-791-7
Proceedings Copyright © 2026 by SCITEPRESS Science and Technology Publications, Lda.
223
development experience for other similar symbiotic
models of ‘cultural IPs and cities for mutual benefit’.
2 LITERATURE REVIEW
In summarising and analysing the relevant research
literature at home and abroad, this study found that
Zhao Rongli is currently studying the generation of
urban festivals related to Tomb Raider in the article
Research on Modern Urban Festivals - Taking the
August 17th Rice Festival as an Example,
contributing to this study in terms of the reciprocity
between urban festivals and cultural IPs (Rongli,
2024). Grischa Bertram examines the criticality of
culture-led - and sub-culture-led urban regeneration
in Germany, discussing urban indigeneity in literature
and culture (Bertram, 2024). Nardine El-Bardis in
Urban Culture as a Challenge of Enhancing Social
Interaction in Public Spaces examines the
interrelationship between society and the city and the
role of urban culture in it (El-Bardisy, 2024). The
literature referenced above does not cover much in
terms of research on the cultural impact and shaping
of specific cultural IPs on the relevant cities, and this
study will start from the actual embodiment of
cultural IPs on the formation and development of
urban culture, and conduct a study on the causes and
effects of the impact of Tomb Raider's cultural IPs on
Hangzhou's urban image and culture.
3 RESEARCH METHODOLOGY
3.1 Questionnaire Method
The questionnaire was initially set up with seventeen
questions, divided into basic and detailed questions.
The basic questions collected information on the
gender, age, city and status of the person completing
the questionnaire, with the advantage of being able to
clearly collect data on commonalities and
characteristics that exist in the general public,
universally and as a group. Detailed questions
collected the opinions, understanding, suggestions,
etc. of the questionnaire fillers about Tomb Raider
and Hangzhou, the advantage of researching these
questions is that it can understand people's
understanding of the impact of Tomb Raider on
Hangzhou's urban culture from multiple perspectives,
which will make this study more persuasive.
3.2 Interview Method
This study collected data through the interview
method and set up seven in-depth questions aimed at
exploring the correlation between Tomb Raider fans
and Hangzhou's urban culture and its potential for
cultural integration. Based on the interviews, the
specific impact of the interaction between Tomb
Raider's cultural IP and Hangzhou on the
interviewees was derived and the data coded. Specific
questions aimed to explore respondents' purchasing
power of related cultural peripherals and their
participation in activities, their understanding of the
linkage between Tomb Raider IP and Hangzhou, their
reasons for liking the two, the impact of Tomb Raider
on the respondents, their impression of Hangzhou
now, and the ways in which Tomb Raider and
Hangzhou can develop in-depth cultural fusion and
city image shaping in the future.
Three fans of Tomb Raider were selected as
interviewees for this interview, which was biased
towards subjectivity and aimed at capturing fans'
personal feelings and opinions. The interviews had
the advantage of providing insight into the cultural
identity and emotional connection of the interviewees
to Tomb Raider and Hangzhou, and at the same time,
the content of the interviews closely matched the
theme of this study, providing valuable qualitative
data for the study. Based on the subjective responses
of the interviewees during the interviews, the results
of the analyses in the three areas of personal
experience, meaningful value and city impression
were derived respectively.
4 RESULTS
4.1 Questionnaire Results
A total of 104 people participated in this
questionnaire survey, and a total of 104 valid
questionnaires were collected. The questionnaire
survey data shows that 84 respondents believe that the
storyline of Hangzhou in the original Tomb Raider is
one of the reasons why they know and love
Hangzhou; 90 respondents believe that the special
festivals organised by the cultural IP are an important
way for them to go to, learn about, and integrate into
Hangzhou, and the most important and typical one is
the August 17th Rice Festival in Hangzhou every
year; 76 respondents believe that the various cultural
activities organised by the IP in conjunction with
Hangzhou attract them to learn about the city's
culture. 76 respondents believe that the various
APMM 2025 - International Conference on Applied Psychology and Marketing Management
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cultural activities organised by the IP in conjunction
with Hangzhou attract them to learn about
Hangzhou's urban culture.
11 percent of the respondents went to Hangzhou
every year to attend the festival, 30 per cent went to
Hangzhou to attend the festival, and 51 percent
wanted to attend but did not go to Hangzhou to attend
for personal time reasons. Seventy-six respondents
believed that the related cultural activities held by
Tomb Raider combined with Hangzhou's local culture
to make it more three-dimensional and vivid, such as
the stage play of Notes on the Rainy Village, the
author's book signing, and the character's birthday
party. 28 respondents buy peripheral products of
Tomb Raider every month, 30 respondents buy them
1-2 times per quarter, 20 respondents buy them 1-2
times a year, and individual respondents said they
would buy peripheral products as long as they came
out with their favourite ones. Of the 104
questionnaires, 100 respondents had knowledge of
the linkage between Tomb Raider and Hangzhou
culture, attractions and brands. More than 70
respondents knew about the linkage between the
Tomb Raider IP and the national key cultural relics
protection unit Xiling Yinsha, Wushanju, Louwailou,
Xiaofeng Bookstore, the West Lake, and the Hubin
Yintai, and more than 40 respondents knew about the
linkage between the Tomb Raider IP and the
centuries-old Hangzhou old shop Fang Hui Chun
Tang, Hangzhou city road Lushan Road, and
Hangzhou Joy City's linkage.
4.2 Interviews Results
This paper uses interviews to obtain research
information, the interview subjects are three rice in
different cities, the interview questions include ‘the
participation degree of the activities and the
purchasing power of the neighbourhood’, ‘the
significance and value of travelling to Hangzhou for
the Tomb Raider’, ‘the impact of the Tomb Raider on
your impression and feelings towards the city’, ‘what
other city image and culture can be integrated with
the cultural ip of Tomb Raiderand so on. The impact
of Tomb Raider's on your impression and feelings
towards the city’, What other city images and cultures
can Hangzhou integrate with Tomb Raider's? The
data were coded at the end of the interviews when the
results were collected, as shown in Table 1.
Table 1: Interview data coding.
Level 1: Open coding
Level 2: Axis coding
Genus Causality
Actively participate in Tomb Raider-
related festivals and cultural activities,
and purchase peripheral cultural products
and artefacts
Personal
experience
Event Participation
Neighbourhood Buying
Impressed and influenced by ‘Tomb
Raider’ and travelled to Hangzhou, I went
to all the places where the characters
went, saw the same scenery as the
characters in the book, felt the same
culture and characteristics of the city, and
integrated into the city.
Significance
value
Emotional resonance
Sense of belonging,
satisfaction, happiness
Role Connection
Feeling the real local customs of
Hangzhou, the city's culture and urban
characteristics show diversification and
youthfulness, Hangzhou has become the
Tomb Raider's ‘City of Pain’
City
Impressions
Real Experience
Cultural Empowerment
Tomb Raider promotes its cultural IP
through various forms and combines with
Hangzhou's non-legacy culture, linking up
and interacting with citizens in
Hangzhou's public venues or streets and
alleys, becoming a feature of Hangzhou's
re
g
ional culture.
Cultural
integration
In-depth publicity
Non-legacy Linkage
Deeply penetrate into
people's lives
Formation of cultural
symbols
Study on the Impact of “Tomb Raider” Cultural IP on Hangzhou’s City Image and Urban Culture
225
All three interviewees have participated in
activities related to Tomb Raider, but at the same
time, one of the interviewees believes that there are
still limitations to the organisation of activities: ‘The
locations of activities such as Tomb Raider 817 are
too limited, and I hope that more locations can be
developed’. Three interviewees have also purchased
related peripherals and have a large purchasing
power, the interviewee said: ‘The peripherals of
Tomb Raider Notes are updated very frequently, so I
buy them very quickly. The three interviewees made
similar comments to the question ‘What is the
significance and value of travelling to Hangzhou for
Tomb Raider?’, saying that they were influenced by
Tomb Raider and had strong emotional resonance
with Hangzhou.
Two of the three interviewees went to Hangzhou
for the first time because of travelling, and one of
them because of Tomb Raider, which empowered
her with cultural IP, as she said that she first saw
Hangzhou's customs and traditions because of ‘Tomb
Raider’. Another interviewee said, ‘The first time I
went to Hangzhou was for travelling, and later I went
to Hangzhou for Tomb Raider, and Hangzhou is very
accommodating to Tomb Raider’. All three
interviewees are aware of the offline linkages
between Tomb Raider and Hangzhou, such as the
linkages between Tomb Raider and Xiling Yinsha,
Hangzhou Binjiang Longhu Sky Street, Fang
Huichun Tang, Xiaofeng Bookstore and other large
shopping districts. Three interviewees respectively
believed that Tomb Raider could spread the cultural
history of the attraction in the form of different
activities, do more screen casts combining Tomb
Raider and Hangzhou culture in public places, or
conduct some commercial performances about Tomb
Raider and Hangzhou's non-heritage culture, etc.; one
of the interviewees pointed out that the culture of
Tomb Raider could be more deeply integrated into the
daily life of local residents and become a part of it.
They suggested that this could be done by creating
city symbols with regional characteristics or
organising public welfare activities in the name of the
characters in the book, thereby attracting the
participation of more diverse groups. This strategy
not only helps to increase the connection between
Tomb Raider and the local community, but also helps
to transform its cultural value into a unique urban
cultural symbol of Hangzhou, which in turn promotes
widespread cultural recognition and dissemination.
5 DISCUSSION
Through the results of the questionnaire survey and
interviews, this study finds that the development of
Tomb Raider in Hangzhou and the extension of its
cultural IP has a positive impact on Hangzhou in
various aspects, which is reflected in the following -
Tomb Raider's cultural IP has a positive impact on
Hangzhou's city image and culture in five ways,
namely through the fascinating background of the
original story, the organisation of related festivals, the
organisation of a wide range of cultural activities, the
release of related peripherals, and the association of
cultural attractions and brands (mainly local brands).
The Tomb Raider cultural IP has a positive impact on
Hangzhou's city image and culture in five ways:
through its fascinating original story background,
organising related festivals and celebrations,
organising various cultural activities, distributing
related peripherals, and linking cultural attractions
and brands (mainly Hangzhou's local brands). The
combination of Tomb Raider's cultural IP and
Hangzhou's culture can play a promotional role for
both parties, allowing more people to understand the
work as well as Hangzhou, expanding the influence
of Tomb Raider's IP, developing Hangzhou's tourism
industry, and boosting Hangzhou's economic
development.
Tomb Raider has culturally empowered
Hangzhou, resulting in more diversified cultural
development and increased popularity among young
people. The results of this survey directly respond to
the core question of this study - the ways in which the
IP of Tomb Raider influences Hangzhou's city
image and culture, and the specific effects. According
to Field Theory, the position of Tomb Raider IP in the
field of cultural industry is that it has a high status in
domestic literature and is the pioneer of the new novel
genre of Tomb Raider Literature’; this cultural IP has
solid capital accumulation - in November 2016, it was
ranked in the ‘Top 10 Chinese IP Value List - Online
Literature’ in the 2016 China Pan-Entertainment
Index Ceremony. In November 2016, ‘Tomb Raider
was ranked in the 2016 China Pan-Entertainment
Index Ceremony as ‘China IP Value List-Network
Literature Top 10’, and on July 12, 2017, the 2017
Cat Film Hurun Original Literature IP Value List was
released, and Tomb Raider ranked second, which
belongs to the first echelon of the domestic tomb-
robbing novels and has a deep and wide influence,
and has a high cultural capital. deep and wide, with
high cultural capital (Niga, 2024). After 2015, Tomb
Raider was adapted into a web series by Huanrui
Century Film & Media Co, Ltd, which is not only
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limited to novel publication, but also successfully
expanded into various fields such as movies, TV
dramas, games, etc., which enlarged the IP's
commercial value and realisation ability, and
provided more interaction and consumption options
for the paddy rice (Niga, 2024). As a first-tier city
with a developed domestic economy, Hangzhou has a
high degree of tolerance and absorption of diversified
cultures, and the storyline unfolding in Hangzhou in
the original novel is fascinating, so the interactive and
cooperative behaviours of Tomb Raider's cultural IP
in Hangzhou, which develops and influences its city
image and culture, are pioneering in the cultural
industry development mode of ‘Novel IP+City in the
whole country. This interactive and co-operative
behaviour of ‘Tomb Raider’ cultural IP in Hangzhou
develops and influences its city image and culture,
which is a pioneering and leading position in the
national ‘novel IP+city’ cultural industry
development model (Niga, 2024). In the commercial
field, Nanpai Pan Entertainment, the cultural
company to which the IP of Tomb Raider belongs,
deeply explores its commercial value and creates the
IP industry ecosystem of Tomb Raider in a sub-type
cooperation mode, so as to achieve the maximisation
of its value. On the basis of the original IP, Nanpai
Pan Entertainment also derives and develops related
IPs, such as Old Nine Gates, Hidden Sea Flowers and
Sea of Shahs, etc., and develops and exploits them
from multiple angles and multiple dimensions, such
as books, TVs, movies, comics, cartoons, games, etc.,
Drama and other multi-faceted and multi-
dimensional depth of its development and excavation
(Niga, 2024).
According to the questionnaire survey, the age of
the ‘rice people’ ranges from below 15 to 50 years
old, with teenagers between 15 and 25 years old being
the main group. The IP of Tomb Raider boasts a large
consumer clientele, and the ‘rice people’ contribute a
great deal of influence to it in participating in festivals
and purchasing peripherals, making it one of the
better-known groups of fans of the novel in China.
With regard to the organisation of festivals, the
Hangzhou 817 Rice Festival, for example, generates
the concept and notion of a ‘sense of place’
specifically in Hangzhou (Bourdieu, n.d.). The
success of the official organisation of such festivals
has provided the Tomb Raider fan community
(hereinafter referred to as ‘rice’) with a place where
they can be accepted, accommodated, and promote a
sense of belonging to a common identity. The
organisation of a series of cultural activities has
created a more positive interaction between the rice,
Tomb Raider and Hangzhou, which has led to a
greater interest in the combination of Tomb Raider's
IP and Hangzhou's image and culture amongst other
people, and has effectively raised their attention; the
organisation of festivals and activities has led to a
trend of tourism amongst fans of Hangzhou,
triggering a mutual resonance of emotions and
reinforcing the value of the identity of the fans,
leading to an increase in the goodwill and acceptance
of this combination of cultures among other people.
The goodwill and acceptance of other people for this
cultural combination behaviour is effectively
increased (Rongli, 2024),(Zhange, 2023). According
to Field Theory, the interaction between the Tomb
Raider cultural IP and Hangzhou's local culture in the
urban cultural field is a multi-dimensional and multi-
level process, involving the integration of literary
creation with the urban context, the combination of
the fan economy and urban tourism, the organisation
of cultural activities and the development of
peripheral products; The creation of the Tomb Raider
series of novels was inspired by the author Nanpai
Sanshu's experience of living in an old mansion along
Kirin Street in Hangzhou, where the character Wu Qi
opened an antique shop next to the Xiling Yinshe, a
setting that cleverly connects reality with the world of
the novels and also generates readers' interest in and
emotional connection with the city of Hangzhou;
Hangzhou's major shopping malls also launched
exhibitions, flash shops and other activities related to
Tomb Raider to attract a large number of tourists to
visit and experience them. and other activities,
attracting a large number of tourists to visit and
experience, such as various offline activities held by
Hangzhou Joy City and Hangzhou Hubin Yintai in
the August 17th Rice Festival. During the August
17th Rice Festival, Nanpai Pan-Entertainment will
join hands with various parties to host and set up a
wealth of thematic activities and cultural experience
projects, such as the cultural experience of the cliff
carvings in the three caves of the West Lake Yixia,
the cultural experience of the Song Rhythm of the
Wushan Store of the Xiling Yinsha, and so on, so that
the rice farmers will be able to experience the cultural
charisma of Hangzhou. cultural charm, and also
promote the exchange and integration of different
cultures; In terms of peripheral distribution, Tomb
Raider
already has a ready-made IP generation and
development, so it puts the focus on IP consumption
(Daocheng and Ziye, 2021). The creation,
development and sale of different peripheral products
attracts different hobbies of rice consumer groups to
make purchases, and subconsciously integrates
Hangzhou cultural elements into it, and consumers
potentially deepen or change their impression of
Study on the Impact of “Tomb Raider” Cultural IP on Hangzhou’s City Image and Urban Culture
227
Hangzhou (Niga, 2024). The linkage between Tomb
Raiderand Hangzhou culture reflects the association
with the level of the city's development status,
cultural characteristics and humanistic features (Chen
and Yu, 2023). Analysing the production network of
IP products of Tomb Raider from the perspective of
collective production, according to the theory of Art
World Theory, Tomb Raider takes into full
consideration the collective production and
interactive cooperation between its IP and various
cultural brand companies when choosing the linkage
objects for cultural product production (Backer, n.d.).
Nanpai Pan Entertainment, as the original company
of this IP, takes the cultural IP of Tomb Raideras
the leading body, and the selected linked brands
strictly follow its regulations as well as those of the
industry in this industrial chain, such as Hangzhou's
centuries-old Fang Huichuntang, which has been
linked with ‘Tomb Raider’ with its peripheral teabag
gift box and seal hand lanyard, stationery brand
Kinbor and its peripheral handbook gift box and
paper and pencil book, as well as Xiling Seal Society
and Xiaofeng Bookstore and Tomb Raideroffline
attractions linkage, etc., to jointly carry out the
production of cultural products; in the production
process, it will involve the selection of product
illustrators, and among the illustrators Tomb Raider
had cooperated with, ‘Flower and Wine Qingming’
and ‘A Tang Tang’, ‘Hundred Miles of Self-Rolling’
and other painters have drawn product pictures that
are loved by the rice (Yuanyuan, 2017). According to
Field Theory theory, Tomb Raidercultural IP is top-
down co-operation with other brands in product
production, in this top-down at this time the major
brands are in a benign competitive relationship, so in
the selection of linkage brands at the same time,
Tomb Raider IP's original company, Nanpai
Fanshuang Entertainment, will select the excellent
artists in the field of homoerotic painting to carry out
the creation of the product picture (Niga, 2024). Tomb
Raidercultural IP on Hangzhou city to promote the
role of Hangzhou city image of youth, trendy, for
Hangzhou city's local culture to provide better
product attachment and cultural empowerment, more
diversified, development and innovation at the same
time highlights the city's local nature, to the rice
‘home’ feeling.
6 CONCLUSION
This study finds that Tomb Raider has shaped its
cultural IP image through five ways: through the
background of its original story, by organising
festivals and celebrations, by holding cultural events,
by releasing related peripherals, and by linking up
cultural attractions and brands (mainly Hangzhou's
local brands), which further leads to the conclusion of
its study that the IP positively influences Hangzhou's
urban image and culture through the image it has
successfully shaped. This study provides a lot of
valuable references for the future research in the
direction of ‘cultural IP+city’, mainly affecting the
development mode and innovative ways of ‘literary
novel IP+city’, and digging out the dissemination
ways of Tomb Raider’ in Hangzhou, as well as
providing thoughts on whether it can be developed
and disseminated in other cities. The research mainly
affects the development mode and innovative ways of
Tomb Raider in Hangzhou, and explores the
dissemination way of Tomb Raider cultural IP in
Hangzhou, and also provides thoughts on whether it
can develop and disseminate in other cities. In the
course of the study, a clearer conclusion was drawn
on the impact of Hangzhou's city image and culture
on the Tomb Raider cultural IP, and at the same time,
we also thought about other similar symbiotic modes
of ‘mutual benefit and reciprocity between cultural
IPs and cities’, which is conducive to further in-depth
research on the specific means and strategies of the
Tomb Raider cultural IP in the marketing and
communication levels from the top to the bottom. It
is also conducive to further in-depth research on the
specific means and strategies of the Tomb Raider IP
at all levels of marketing and communication. Future
research should be more based on the degree of
integration between Tomb Raider's cultural IP and
Hangzhou's city image and culture as well as the
current situation, with an eye on the future
communication means and development trend of
‘cultural novel IP+city’ for in-depth investigation.
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