The Effect of the 'Ocean Numbers' Interactive Multimedia on
Early Numeracy in Young Children
Amalia Husna
1a
, Serli Marlina
1b
, Nur Hazizah
1
, Rismareni Pransiska
1c
, Elvira Khori Ulni
1d
,
Tisna Syafnita
1e
, Nik Nur Azizah Nik Halman
2f
and Resyarusyda Parandrengi
3
1
Universitas Negeri Padang, Padang, Indonesia
2
Universiti Sultan Zainal Abidin, 21300 Kuala Nerus, Terengganu, Malaysia
3
Universitas Jambi, Jambi, Indonesia
Keywords: Early Childhood, Early Numeracy, Interactive Multimedia, Ocean Numbers.
Abstract: Early numeracy skills are one of the fundamental foundations for children’s future mathematical development.
However, various studies show that early childhood numeracy skills in Indonesia are still relatively low, while
teachers’ instructional practices tend to be monotonous and lack the use of innovative media. This study aims
to examine the effectiveness of the interactive multimedia Ocean Numbers in improving early numeracy skills
of young children. This research employed a quantitative approach with a quasi-experimental design using a
One Group Pretest-Posttest Design. The subjects were 27 children aged 5–6 years at TK Pembina Danau
Kerinci, selected through purposive sampling. The research instrument was an early numeracy test that had
undergone expert validation, empirical validity testing, and reliability testing, and was declared feasible for
use. Data analysis included normality testing, paired sample t-test, and N-Gain analysis. The results indicated
a significant difference between pretest and posttest scores, with the mean score increasing from 43.95 to
83.95 (sig. 0.000 < 0.05). The N-Gain score of 0.71 was categorized as high, indicating that the interactive
multimedia Ocean Numbers was effective in enhancing children’s early numeracy skills. Thus, this study
strengthens the evidence that interactive multimedia can serve as an innovative and practical learning medium
for early childhood teachers in facilitating engaging and meaningful numeracy learning.
1 INTRODUCTION
Early childhood refers to individuals from birth to six
years of age. This period is often called the golden
age because children experience very rapid
development and it becomes a critical stage for their
subsequent growth. If this period passes without
appropriate stimulation, children may encounter
difficulties, and in some cases, may no longer have
the opportunity to achieve the developmental
milestones expected during this stage (Santrock,
2019). Therefore, children at this age require proper
stimulation to ensure optimal development, while
a
https://orcid.org/0009-0006-7033-4892
b
https://orcid.org/0000-0002-1336-5071
c
https://orcid.org/0000-0002-6598-4480
d
https://orcid.org/0009-0002-7359-5634
e
https://orcid.org/0009-0008-6033-9360
f
https://orcid.org/0000-0002-4631-8095
also anticipating and addressing potential problems as
early as possible.
Cognitive ability is one of the essential skills to be
enhanced in the early years of a child’s life because
this period is critical for investing in the development
of high-quality human resources (Pushparatnam et
al., 2021). Cognitive development significantly
influences the growth of other developmental
domains in the child’s life (Anida & Eliza, 2020). In
developing this aspect, children can learn various
concepts such as color, size, shape, direction,
numbers, magnitude, and so on (Rakimahwati, 2014).
Husna, A., Marlina, S., Hazizah, N., Pransiska, R., Ulni, E. K., Syafnita, T., Halman, N. N. A. N. and Parandrengi, R.
The Effect of the ’Ocean Numbers’ Interactive Multimedia on Early Numeracy in Young Children.
DOI: 10.5220/0014070000004935
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 7th International Conference on Early Childhood Education (ICECE 2025) - Meaningful, Mindful, and Joyful Learning in Early Childhood Education, pages 97-103
ISBN: 978-989-758-788-7; ISSN: 3051-7702
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
97
One of the important skills in early childhood
cognitive development is mathematical ability
(National Research Council, 2009; Utoyo et al.,
2025). Within mathematics, an area that needs to be
developed is early numeracy. Early numeracy skills
in young children are related to the ability to solve
basic problems and apply mathematics in daily life.
Early numeracy is not merely about counting
numbers, but also encompasses the foundations of
mathematical reasoning acquired from an early age
(Wardhani et al., 2021).
Numeracy is one of the cognitive skills that should
be developed (Rakimahwati, 2014). Meta-analysis
findings show that early numeracy skills are
predictors of children’s future academic achievement
(Duncan et al., 2007) These skills serve as the
foundation for later learning and are considered one
of the main goals of education (Hendrix et al., 2020).
Numeracy activities before entering elementary
school are crucial for the development of early
numeracy in preschool-aged children (Reid &
Andrews, 2016).
Early numeracy skills in preschool represent an
early form of support that helps children develop
before entering formal schooling(Reid & Andrews,
2016). Countries such as Australia, the United States,
and the United Kingdom have even prioritized
mathematics and numeracy skills development as part
of their national education agenda through systemic
initiatives(Wright et al., 2006). Considering the
importance of early numeracy, young children need
to possess adequate numeracy skills.
One of the effective ways to improve early
numeracy skills is through the use of technology-
based learning media. The rapid development of
technology affects almost all aspects of life, including
education. Technology can have positive effects on
children’s development if utilized appropriately, such
as through the provision of educational content (Emi
et al., 2024; Sulistyaningtyas et al., 2023)Today,
many children prefer to play and learn using Android-
based devices, requiring teachers and parents to
anticipate this by providing suitable educational
media. Early childhood teachers are expected to be
capable of utilizing technology to provide learning
media (Ferry Darmawan et al., 2024; Novaliendry et
al., 2022). One of the media that can be used to
enhance early numeracy skills is interactive
multimedia.
Multimedia refers to the presentation of
information using various forms such as text, sound,
images, illustrations, animations, or videos (Mayer,
2014). This media can create realistic, interactive, and
effective learning contexts, stimulate all children’s
senses, and allow learners to control their own
learning processes.
Previous studies have shown that the application
of interactive multimedia has a positive effect on
early childhood numeracy (Fathimah & Ishartiwi,
2018; Makulua et al., 2024; Norita & Hadiyanto,
2021; Syarfina et al., 2023). It has been proven to
improve numeracy skills of children aged 5–6 years.
Moreover, interactive multimedia enables teachers to
provide engaging and enjoyable numeracy learning
tailored to children’s developmental needs.
Observations conducted at TK Pembina Danau
Kerinci indicated that several children aged 5–6 years
had not yet mastered basic number concepts, the
relationship between numbers and quantities,
comparison of amounts, and simple addition and
subtraction operations. The low level of early
numeracy skills was suspected to be due to the limited
use of instructional media, such as blackboards,
worksheets, and simple tools. This situation made
mathematics learning monotonous and less engaging
for children. In fact, early childhood learning requires
attractive media so that children do not become easily
bored and are able to maintain concentration for
longer periods (Zaini & Dewi, 2017).
Based on these problems, this study offers a
solution through the use of the interactive multimedia
“Ocean Numbers,” a learning medium with an
engaging design that suits children’s characteristics.
It is packaged with a sea animal theme and contains
various numeracy activities aligned with the early
childhood curriculum. This medium integrates
animated materials, educational videos, and learning
games designed to provide joyful learning
experiences while stimulating early numeracy skills
across different aspects. This study aims to examine
the effect of the use of Ocean Numbers” Interactive
Multimedia on early numeracy skills in young
children.
2 THEORETICAL REVIEWS
2.1 Early Childhood Cognitive
Development
Cognitive development in children is the process
through which they acquire, organize, and utilize
knowledge. Piaget defines cognitive development as
the progression of mental processes in the way
children think. His theory of cognitive development
stages even became the foundation of the "cognitive
revolution," emphasizing the importance of mental
activity in child development. According to Piaget,
ICECE 2025 - The International Conference on Early Childhood Education
98
cognitive development must be stimulated from
infancy through motor activities (Papalia & Olds,
2011).
Furthermore, Piaget divides cognitive
development into four stages. First, the sensorimotor
stage (birth–2 years), where infants acquire
knowledge of themselves and their environment
through sensory experiences and motor activities.
Second, the preoperational stage (2–7 years), when
children understand the world through mental
representations and symbolic thinking using images
or signs. However, at this stage, they still face
limitations such as egocentrism and centration. Third,
the concrete operational stage (7–11 years), when
children begin to think logically about concrete
events, egocentrism decreases, and they are able to
understand concepts of conservation and
classification. Fourth, the formal operational stage
(11 years and above), when children are capable of
abstract, idealistic, and logical thinking (Santrock,
2019).
In addition to Piaget explain that cognitive
development is one of the major distinctive aspects
within the five periods of child development. First, in
the prenatal stage (conception–birth), the fetus
already demonstrates the ability to learn, remember,
and respond to sensory stimuli. Second, infancy and
toddlerhood (birth–3 years), when children begin to
learn and remember, and by the end of the second
year develop the ability to use symbols and solve
problems. Third, early childhood (3–6 years), when
children still think egocentrically, but memory and
language develop rapidly, making intelligence more
predictable. At this stage, preschool or kindergarten
experiences provide essential stimulation for
cognitive development. Fourth, middle childhood (6–
11 years), when children begin to think logically
about concrete events, egocentrism declines, and
memory and language abilities increase, thereby
supporting formal school learning. Fifth, adolescence
(1120 years), when individuals are able to think
abstractly and use scientific reasoning, although some
immature thinking may still be observed in certain
individuals (Papalia & Olds, 2011).
Based on these explanations, it can be concluded
that early childhood cognitive development falls
within the preoperational stage according to Piaget.
At this stage, children employ symbolic thinking and
learn through representations of images or concrete
objects. Therefore, stimulating cognitive
development in early childhood should involve the
use of learning media enriched with visual symbols,
images, and concrete objects as tools to facilitate their
thinking processes.
2.2 Early Numeracy Skills in Early
Childhood
Etymologically, the term early numeracy comes from
English, consisting of two words: early, meaning
“beginning” or “early,” and numeracy, meaning
“counting.” Thus, early numeracy can be interpreted
as early counting skills in children.
According to Chan & Scalise (2022)early
numeracy skills are informal abilities such as
counting and comparing numerical magnitudes that
children acquire before entering formal education.
These skills have been proven to be an important
predictor of children’s later mathematical
achievement. Early numeracy in young children is
also closely related to basic problem-solving skills
and the application of mathematical concepts in daily
life. Adedoyin & Chisiyanwa (2018)emphasize that
preschoolers’ numeracy skills include number
understanding, counting ability, solving number
problems, measuring, ordering, recognizing patterns,
as well as performing simple operations such as
addition and subtraction.
In addition, early numeracy skills are one of the
essential forms of stimulation provided in early
childhood as the foundation for cognitive
development and early learning contexts before
entering formal schooling (Reid & Andrews, 2016).
Numeracy is even considered one of the cognitive
skills that must be developed from an early age
(Rakimahwati, 2014).
A meta-analysis by Duncan et al. (2007)shows
that early numeracy skills are a strong predictor of
children’s future academic performance. Therefore, it
is crucial for children to develop a solid foundation of
numeracy skills (Elliott et al., 2021). Numeracy
activities in preschoolers are regarded as an important
concept in developing early numeracy before they
enter primary school (Reid & Andrews, 2016).
Awareness of the importance of numeracy has even
become an educational priority in many countries,
such as Australia, the United States, and the United
Kingdom, which have systematically implemented
various initiatives to enhance early math and
numeracy skills in young children (Wright et al.,
2006).
Based on the above discussion, it can be
concluded that early numeracy skills in young
children encompass basic problem-solving abilities
and the application of mathematics in everyday life.
These skills are not only limited to counting numbers
but also include the foundations of mathematical
reasoning. Since they serve as a crucial predictor of
future academic achievement, the development of
The Effect of the ’Ocean Numbers’ Interactive Multimedia on Early Numeracy in Young Children
99
early numeracy skills from an early age is highly
important.
2.3 Interactive Multimedia
Multimedia refers to the presentation of information
through various forms of media, such as text, sound,
images, illustrations, animations, and videos (Mayer,
2014) According to Liu (1996, p. 3), interactive
multimedia can create a more realistic learning
context, stimulate multiple senses, and provide
effective learning experiences for children.
The main components of interactive multimedia
include text, graphics, audio, video, and animation
(Banerjee, 2019; Savov et al., 2019)However, not all
elements must be incorporated into one program, at
least two multimedia elements should be used,
provided that their combination is complementary
and does not confuse users. In this way, the learning
message can be effectively conveyed.
Multimedia is one form of instructional media that
is effective in increasing children's learning interest,
as it can present learning materials in a more
engaging, interactive, and easily understandable way
(Miaz, Erwin, et al., 2019; Miaz, Helsa, et al., 2019).
In the context of this study, the interactive
multimedia used is Ocean Numbers, which integrates
animated learning materials, animated videos, and
educational games. Animated videos have been
proven to be enjoyable and capable of enhancing
numeracy skills, as well as supporting children’s
cognitive development (Raudha et al., 2024; Sirait et
al., 2023). Meanwhile, educational games allow
children to learn through play (Kavak, 2022). The
combination of these three elements makes Ocean
Numbers an engaging, enjoyable, and effective
learning medium for improving young children’s
early numeracy skills.
3 RESEARCH METHOD
This study employed a quantitative research approach
with a quasi-experimental design. The design used
was a One Group Pretest–Posttest Design, in which
the research subjects were given a test before the
treatment (pretest), then received treatment in the
form of using the interactive multimedia “Ocean
Numbers”, and afterward were given the same test
again (posttest). This design was intended to
determine the difference in early numeracy skills of
young children before and after the treatment.
The research subjects were 27 children aged 5–6
years in Kindergarten B at TK Pembina Danau
Kerinci. The sampling technique used was purposive
sampling, with the following considerations: (1)
children aged 5–6 years, (2) had not previously
received learning through interactive multimedia, and
(3) parents provided consent for their children to
participate in the study.
The instrument used in this study was an early
numeracy skills test for young children, codified from
numeracy indicators developed by several experts.
The instrument underwent expert validation to ensure
content appropriateness with the construct being
measured and was pilot-tested with young children to
examine its empirical validity and reliability. The
pilot test results indicated that the instrument
possessed good validity and reliability, making it
feasible to be used as a measurement tool in this
study. This instrument is also in the process of being
published in an accredited journal under the title
“Development of an Assessment Instrument for Early
Numeracy Skills in Young Children”, which has been
accepted for publication in Jurnal Pendidikan Anak
Usia Dini Undiksha, Vol. 13 No. 3 (2025), December
edition.
Data analysis was carried out in several stages:
1. Normality Test, to ensure that the pretest and
posttest data were normally distributed.
2. Hypothesis Testing, using the Paired Sample t-
Test (if the data were normally distributed) to
examine significant differences between pretest
and posttest scores. If the data were not normally
distributed, the Wilcoxon Signed Rank Test was
applied.
3. N-Gain Test, to determine the level of
improvement in children’s numeracy skills from
pretest to posttest and to measure the
effectiveness of the interactive multimedia
“Ocean Numbers.”
The results of the analysis were used to determine
whether the use of “Ocean Numbers” had a
significant effect on the early numeracy skills of
young children.
4 RESULTS AND DISCUSSION
4.1 Results
Data were analyzed using a normality test, paired
sample t-test, and N-Gain test. The normality test
aimed to ensure that the pretest and posttest data were
normally distributed. The results of the normality test
are presented in Table 1.
ICECE 2025 - The International Conference on Early Childhood Education
100
Table 1: Results of the Normality Test.
Tes
t
Kolmogorov-
Smirnov Sig.
Resul
t
Pretes
t
0,200
N
ormal
Posttes
t
0,200
N
ormal
Based on Table 4.19, the significance value for
the pretest was 0.200 > 0.05, and for the posttest was
0.200 > 0.05. Therefore, Hwas accepted, indicating
that the data were normally distributed.
Consequently, the analysis was continued using the
paired sample t-test.
Table 2: Results of the Paired Sample t-Test.
Test Pai
r
Mean
Difference
t df Sig. (2-
tailed)
Posttes
t
-
Pretes
t
40 22,638 26 ,000
As shown in Table 2. the significance value (2-
tailed) was 0.000 < 0.05, thus H was rejected. This
means that there was a significant difference between
the pretest and posttest scores of early numeracy
skills after the implementation of the interactive
multimedia Ocean Numbers.
Descriptively, the pretest results showed that 22
children were in the “Beginning to Develop” (Mulai
Berkembang/MB) category, and 5 children were in
the “Developing as Expected” (Berkembang Sesuai
Harapan/BSH) category, with an average score of
43.95. After the treatment, the posttest results
indicated an improvement, with 18 children in the
“Very Well Developed” (Berkembang Sangat
Baik/BSB) category and 9 children in the
“Developing as Expected” (BSH) category, with an
average score of 83.95.
To measure the extent of the improvement, an N-
Gain test was conducted. The calculation was as
follows:
𝑁𝑔𝑎𝑖𝑛 =
(  )(  )
(  )(  )
𝑁𝑔𝑎𝑖𝑛 =
(
,
)

(
,
)
(

)

(
,
)
𝑁𝑔𝑎𝑖𝑛 =

,
𝑁𝑔𝑎𝑖𝑛 = 0,71
Based on the results, the N-Gain score was 0.71,
which falls into the high category. This indicates that
the use of interactive multimedia Ocean Numbers was
effective in improving the early numeracy skills of
young children.
4.2 Discussion
The findings of this study demonstrate that the
interactive multimedia Ocean Numbers was effective
in improving the early numeracy skills of young
children. This result is consistent with previous
studies which have confirmed that the use of
interactive multimedia in learning has a positive
impact on children’s numeracy development
(Fathimah & Ishartiwi, 2018; Makulua et al., 2024;
Norita & Hadiyanto, 2021; Syarfina et al., 2023).
Interactive multimedia significantly improved the
numeracy skills of children aged 5–6 years. These
findings highlight that interactive-based media can
serve as an effective tool for teachers to deliver
numeracy learning in ways that are more engaging,
enjoyable, and aligned with children’s developmental
stages (Norita & Hadiyanto, 2021).
The strength of Ocean Numbers lies in its
integration of animated materials, animated videos,
and educational games into a single medium. Each
component contributes specifically to the
enhancement of numeracy skills. For instance,
animated videos have been proven to create enjoyable
learning environments while improving children’s
counting abilities and supporting cognitive
development (Raudha et al., 2024; Sirait et al., 2023).
Meanwhile, the gaming element allows children to
learn through play (Hazizah et al., 2024; KAVAK,
2022; Suparman et al., 2024), fosters logical-
mathematical intelligence (Rakimahwati et al., 2022),
and strengthens skills in number recognition and
problem-solving (Solfiah et al., 2021). The synergy
of these three components makes Ocean Numbers not
only an engaging and enjoyable learning medium but
also an effective tool for supporting the development
of children’s early numeracy skills.
The effectiveness of Ocean Numbers can also be
explained theoretically through the lens of early
childhood cognitive development. According to
Santrock (2019) young children are in the
preoperational stage, where they think symbolically
and learn through images or concrete objects.
Therefore, mathematics learning at the early
childhood level requires concrete media that utilize
visual symbols to help children understand abstract
concepts. Ocean Numbers addresses this need by
presenting numeracy concepts through interactive
visualizations grounded in children’s everyday life
contexts.
In conclusion, the results of this study strengthen
the evidence that interactive multimedia not only
significantly improves early numeracy skills in young
The Effect of the ’Ocean Numbers’ Interactive Multimedia on Early Numeracy in Young Children
101
children but also meets the developmental needs of
children in the preoperational stage.
5 CONCLUSIONS
This study concludes that the use of the interactive
multimedia Ocean Numbers is effective in improving
early numeracy skills in young children. The results
of the Paired Sample t-Test indicate a significant
difference between pretest and posttest scores, which
means that the intervention had a strong positive
effect. The average score of the children increased
from 43.95 in the pretest to 83.95 in the posttest. In
addition, the N-Gain value of 0.71 falls into the high
category, further strengthening the effectiveness of
Ocean Numbers in developing children’s numeracy
skills.
The strength of Ocean Numbers lies in its
integration of instructional animations, animated
videos, and educational games, which together
provide engaging, enjoyable, and meaningful
learning experiences. This aligns with cognitive
development theory, particularly Piaget’s pre-
operational stage, which emphasizes the importance
of concrete and symbolic media in helping children
understand abstract concepts.
Thus, this study reinforces the evidence that
interactive multimedia can serve as an innovative and
practical tool for early childhood teachers in
facilitating enjoyable and meaningful numeracy
learning.
ACKNOWLEDGEMENTS
The authors would like to thank Lembaga Penelitian
dan Pengabdian Masyarakat Universitas Negeri
Padang for funding this work with a contract number:
178/UN35.15/LT/2025.
REFERENCES
Adedoyin, O. O., & Chisiyanwa, L. A. (2018). Predictors
of numeracy skills giftedness in young children:
Perceptions of Botswana early childhood practitioners.
African Educational Research Journal, 6(4), 218–227.
https://doi.org/10.30918/AERJ.64.18.080
Anida, A., & Eliza, D. (2020). Pengembangan Model
Pembelajaran Saintifik Berbasis Kearifan Lokal untuk
Perkembangan Kognitif Anak Usia 5-6 Tahun. Jurnal
Obsesi: Jurnal Pendidikan Anak Usia Dini, 5(2),
1556–1565. https://doi.org/10.31004/obsesi. v5i2.898
Banerjee, S. (2019). Elements of Multimedia. Chapman and
Hall/CRC. https://doi.org/10.1201/9780429433207
Chan, J. Y.-C., & Scalise, N. R. (2022). Numeracy skills
mediate the relation between executive function and
mathematics achievement in early childhood. Cognitive
Development, 62, 101154. https://doi.org/10.1016
/j.cogdev.2022.101154
Duncan, G. J., Dowsett, C. J., Claessens, A., Magnuson, K.,
Huston, A. C., Klebanov, P., Pagani, L. S., Feinstein,
L., Engel, M., Brooks-Gunn, J., Sexton, H., Duckworth,
K., & Japel, C. (2007). School readiness and later
achievement. Developmental Psychology, 43(6), 1428–
1446. https://doi.org/10.1037/0012-1649.43.6.1428
Elliott, L., Zheng, P., & Libertus, M. (2021). Individual
Differences in Parental Support for Numeracy and
Literacy in Early Childhood. Education Sciences,
11(9), 541. https://doi.org/10.3390/educsci11090541
Emi, C., Sardin, S., Pramudia, J. R., Sukmana, C., &
Ferianti, F. (2024). Educational Technology in Early
Childhood Education: A Systematic Literature Review.
The Eurasia Proceedings of Educational and Social
Sciences, 38–45. https://doi.org/10.55549/epess.799
Fathimah, N. S., & Ishartiwi, I. (2018). Pengembangan
multimedia permainan interaktif pembelajaran
berhitung bagi anak diskalkulia usia prasekolah. Jurnal
Inovasi Teknologi Pendidikan, 5(2), 115–128.
https://doi.org/10.21831/jitp.v5i2.15541
Ferry Darmawan, Hakim, A., & Novita, S. (2024). Game-
Based Learning Media Training for Early Childhood
for 21st-Century Teachers. ETHOS: Jurnal Penelitian
Dan Pengabdian Kepada Masyarakat, 12(1), 31–42.
https://doi.org/10.29313/ethos.v12i1.3181
Hazizah, N., Rusdinal, R., Handrianto, C., Ismaniar, I., &
Rahman, M. A. (2024). Warrior Kids Games on
Improving the Self-Efficacy Abilities and Fine Motor
Skills of 5–6 Years-Old Children. Retos, 56, 639–647.
https://doi.org/10.47197/retos.v56.104892
Hendrix, N. M., Hojnoski, R. L., & Missall, K. N. (2020).
Promoting Numeracy Skills Through Board Game
Play. Young Exceptional Children, 23(2), 100–111.
https://doi.org/10.1177/1096250618814239
kavak, Ş. (2022). Digital game-based learning model as an
educational approach. Prizren social science journal,
6
(2), 62–70. https://doi.org/10.32936/pssj.v6i2.311
Makulua, K., Dahoklory, F. S., & Lumaupuy, C. (2024).
The Effectiveness of the Use of Number Smart Board
Learning Media to Improve Early Childhood Numeracy
Skills. International Journal of Language and
Ubiquitous Learning, 2(3). https://doi.org/10.7
0177/ijlul.v2i3.1301
Mayer, R. E. (2014). Multimedia Learning. Cambridge
University Press.
Miaz, Y., Erwin, R., Helsa, Y., Syahniar, S., & Ifdil, I.
(2019). Interactive multimedia-based map media
development. Journal of Physics: Conference Series,
1318(1), 012032. https://doi.org/10.1088/1742-
6596/1318/1/012032
Miaz, Y., Helsa, Y., Zuardi, Yunisrul, Febrianto, R., &
Erwin, R. (2019). The development of interactive
multimedia-based instructional media for elementary
ICECE 2025 - The International Conference on Early Childhood Education
102
school in learning social sciences. Journal of Physics:
Conference Series, 1321(3), 032107. https://doi.org/10.
1088/1742-6596/1321/3/032107
National Research Council. (2009). Mathematics Laerning
in Early Childhood. The National Academic Press.
Norita, E., & Hadiyanto, H. (2021). Pengembangan Media
Pembelajaran Kognitif Berbasis Multimedia di TK
Negeri Pembina Padang. Jurnal Basicedu, 5(2), 561–
570. https://doi.org/10.31004/basicedu.v5i2.783
Novaliendry, D., Septiawan Saltriadi, K., Mahyuddin, N.,
Sriwahyuni, T., & Ardi, N. (2022). Development of
Interactive Media Based on Augmented Reality for
Early Childhood Learning Around the Home.
International Journal of Interactive Mobile
Technologies (IJIM), 16(24), 4–20. https://doi.org/
10.3991/ijim.v16i24.34501
Papalia, D. E., & Olds, S. W. (2011). A Child’s World
(Infancy Through Adolescence). McGraw-Hill.
Pushparatnam, A., Luna Bazaldua, D. A., Holla, A.,
Azevedo, J. P., Clarke, M., & Devercelli, A. (2021).
Measuring Early Childhood Development Among 4–6
Year Olds: The Identification of Psychometrically
Robust Items Across Diverse Contexts. Frontiers in
Public Health, 9. https://doi.org/10.3389/fpubh.
2021.569448
Rakimahwati, Ismet, S., Zainul, R., & Desmawati. (2022).
The Development of the Educational Game to Improve
Logical/ Mathematical Intelligence. Journal of Higher
Education Theory and Practice, 22(7). https://doi.org/
10.33423/jhetp.v22i7.5266
Rakimahwati, R. (2014). The Effectiveness of a Crossword
Puzzle Game in Improving Numeracy Ability of
Kindergarten Children. Asian Social Science, 10(5).
https://doi.org/10.5539/ass.v10n5p79
Raudha, A., Alim, J. A., & Fendrik, M. (2024). Impact of
animated video media on enhancing numeracy skills
among primary school students. Al-Jabar: Jurnal
Pendidikan Matematika, 15(2), 611–621.
https://doi.org/ 10.24042/ajpm.v15i2.23992
Reid, K., & Andrews, N. (2016). Fostering Understanding
of Early Numeracy Development. Australian Council
for Educational Research (ACER).
Santrock, J. W.(2019). Children. McGraw-Hill Education.
Savov, S. A., Antonova, R., & Spassov, K. (2019).
Multimedia Applications in Education (pp. 263–271).
https://doi.org/10.1007/978-3-030-01659-3_30
Sirait, S., Syafitri, E., & Nisa, K. (2023). The Development
of Animation-Based Learning on Students’ Numeracy
Literacy Skills. AL-ISHLAH: Jurnal Pendidikan, 15(2),
1696–1705.https://doi.org/10.35445/alishlah.v15i2.2858
Solfiah, Y., Hukmi, H., & Febrialismanto, F. (2021). Games
Edukatif Berbasis Android untuk Meningkatkan
Kemampuan Mengenal Angka Anak Usia Dini. Jurnal
Obsesi: Jurnal Pendidikan Anak Usia Dini, 6(3),
2146–2158. https://doi.org/10.31004/obsesi.v6i3.910
Sulistyaningtyas, R. E., Astuti, F. P., & Yuliantoro, P.
(2023). Using Technology for Learning in Early
Childhood Education : A Review of Asian Countries.
Journal of Education and Teaching Learning (JETL),
5(1), 46–56. https://doi.org/10.51178/jetl.v5i1.1013
Suparman, S., La’ia, H. T., Parinters Makur, A., Turmudi,
T., Juandi, D., Helsa, Y., & Masniladevi, M. (2024).
Development of Ucing Sumput Digital Game to
Stabilize Students’ Achievement Emotions in
Mathematics. Qubahan Academic Journal, 4(4), 156–
177. https://doi.org/10.48161/qaj.v4n4a808
Syarfina, S., Masruroh, S., Masyitah, N., Sahpitri, Y., &
Pratiwi, A. D. (2023). Digital Game in Young
Children’s Numeracy Skill: An Innovation through
Learning Media Development. Child Education
Journal, 5(3), 155–164. https://doi.org/10.33086/cej.
v5i3.5458
Utoyo, S., Ismaniar, I., Hazizah, N., & Handrianto, C.
(2025). Validating the kinesthetic play model: A
quantitative study on enhancing early mathematical
skills in Indonesian preschoolers. International Journal
of Innovative Research and Scientific Studies, 8(1),
1440–1449. https://doi.org/10.53894/ijirss.v8i1.4668
Wardhani, B., Adi, E. S., Rengganis, N. , F. L. M., Pratiwi,
W. C., & Wulandari, R. (2021). Pengembangan
Numerasi untuk Anak Usia 5-6 Tahun. Unicef for Every
Child Kemendikbudristek. Unicef for Every Child
Kemendikbudristek.
Wright, R. J., Martland, J., & Stafford, A. K. (2006). Early
Numeracy Assessment for Teaching and Intervention,
2nd Edition. Paul Chapman Publishing.
Zaini, H., & Dewi, K. (2017). Pentingnya media
pembelajaran untuk anak usia dini. Raudhatul Athfal:
Jurnal Pendidikan Islam Anak Usia Dini, 1(1), 81–96.
https://doi.org/10.19109/ra.v1i1.1489
The Effect of the ’Ocean Numbers’ Interactive Multimedia on Early Numeracy in Young Children
103