Integration of Augmented Reality (AR) Technology in Early
Childhood Literacy Learning: A Joyful, Meaningful, and Mindful
Learning Approach
Lili Mulyani
1a
, Surya Tri Atmaja Ramadhani
2b
, Yulsyofriend
1c
and Tisna Syafnita
1d
1
Department of Early Childhood Teacher Education, Faculty of Education, Universitas Negeri Padang, Indonesia
2
Department of Informatics Engineering, Universitas Amikom Yogyakarta, Indonesia
Keywords: Augmented Reality, Educational Technology, Early Childhood Education, Literacy Learning, Joyful
Learning, Meaningful Learning, Mindful Learning.
Abstract: The rapid advancement of digital technology has opened new opportunities in early childhood education,
particularly in enhancing literacy skills. This study explores the integration of Augmented Reality (AR)
technology into early childhood literacy learning through the lens of the Joyful, Meaningful, and Mindful
Learning Approach. AR offers interactive, immersive, and engaging experiences that can stimulate children’s
curiosity, support their understanding of abstract concepts, and improve motivation to learn. The literature
review highlights how AR applications can create joyful learning environments, promote meaningful
connections between digital content and real-world experiences, and foster mindful engagement through
focused attention and cognitive involvement. This paper also identifies pedagogical strategies and practical
implications for educators in implementing AR-based literacy instruction. The findings suggest that AR, when
used appropriately, can become a powerful educational tool to support holistic literacy development in young
children while maintaining a balance between play and structured learning.
1 INTRODUCTION
Early literacy is a crucial aspect of early childhood
development. It encompasses children's skills in
listening, speaking, emergent reading, and emergent
writing, which form the foundation for their future
academic abilities. Early literacy begins to develop
during the preschool years and is significantly
influenced by the environment, media, and teaching
approaches experienced by the child (Whitehurst &
Lonigan, 2001; Lonigan et al., 2008). The
introduction of digital literacy in early childhood can
further support children's social-emotional and
cognitive development through the use of technology.
Moreover, digital literacy serves as a fundamental
competence for navigating the Society 5.0 era and
preparing for Indonesia Emas 2045 (Mauluddia &
Yulindrasari, 2024; Widya & Munisa, 2025).
a
https://orcid.org/0009-0000-7820-2647
b
https://orcid.org/0009-0001-7794-8444
c
https://orcid.org/0009-0007-6743-2173
d
https://orcid.org/0009-0008-6033-9360
With the advancement of digital technology,
children are becoming increasingly familiar with
digital devices from an early age. This condition
creates opportunities to integrate technology into the
learning process. One technological innovation that
has begun to be utilized in Early Childhood Education
(ECE) is Augmented Reality (AR). AR technology
enables children to interact with digital content
projected into the real world, thereby creating more
interactive and engaging learning experiences for
young learners (Billinghurst & Duenser, 2012). In the
context of literacy learning, AR can present
interactive picture stories, animated letter characters,
and more immersive reading activities. AR functions
not only as a visual aid but also as a medium that
supports children in constructing knowledge through
meaningful, hands-on experiences. This aligns with
Vygotsky’s constructivist theory (1978), which
emphasizes the importance of social interaction,
Mulyani, L., Ramadhani, S. T. A., Yulsyofriend, and Syafnita, T.
Integration of Augmented Reality (AR) Technology in Early Childhood Literacy Learning: A Joyful, Meaningful, and Mindful Learning Approach.
DOI: 10.5220/0014069400004935
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 7th International Conference on Early Childhood Education (ICECE 2025) - Meaningful, Mindful, and Joyful Learning in Early Childhood Education, pages 245-251
ISBN: 978-989-758-788-7; ISSN: 3051-7702
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
245
environment, and media in the child’s learning
process.
To ensure the effectiveness of AR implementation
in early childhood education, it is essential to apply
appropriate pedagogical approaches. One such
approach involves incorporating joyful, meaningful,
and mindful learning into early literacy instruction.
The joyful learning approach encourages children to
engage in literacy activities with enthusiasm and
happiness. Learning takes place in a fun and pressure-
free environment, filled with enjoyable exploration
activities that excite and motivate young learners.
Meaningful learning emphasizes the connection
between learning content and children's real-life
experiences, making the learning process more
relevant and engaging for them. Meanwhile, mindful
learning supports children in becoming more focused
and aware during the learning process, fostering
deeper understanding and reflection (Ausubel, 2000;
Kemendikbudristek, 2022; Napitupulu et al., 2022).
Although numerous previous studies have
examined the use of digital technology in early
childhood education, many have yet to specifically
reveal how the integration of Augmented Reality
(AR) can be optimized in literacy learning that
considers emotional engagement (joyful), relevance
(meaningful), and cognitive awareness (mindful).
Most earlier studies have primarily focused on
academic outcomes or the technical aspects of media
development, without deeply connecting these with a
holistic pedagogical approach aligned with the
developmental characteristics of young children.
Therefore, this study aims to address the issue of how
AR applications can create joyful learning
environments, foster meaningful connections
between digital content and real-world experiences,
and cultivate mindful engagement through focused
attention and cognitive involvement. This research
also identifies pedagogical strategies and practical
implications for educators in implementing AR-based
literacy learning. Ultimately, the study is expected to
contribute not only to the development of
instructional media but also to a strategic
understanding of learning approaches that are
developmentally appropriate for young children and
responsive to the demands of the digital age.
2 METHOD
This study employs a descriptive qualitative approach
using the literature review method. Data sources were
obtained from national and international journal
articles indexed in SINTA, DOAJ, and Scopus, as
well as relevant books published between 2015 and
2025. The keywords used in the search included:
augmented reality, early childhood education,
literacy learning, joyful learning, meaningful
learning, mindful learning, and educational
technology.
Inclusion criteria include: 1) Studies that examine
the use of AR technology in early childhood learning;
2) Articles focusing on the development of children’s
literacy or language skills; 3) Literature that links the
joyful, meaningful, and mindful learning approaches
in early childhood education; and 4) Sources written
in either Indonesian or English related to early
childhood literacy learning. Exclusion criteria
include: 1) Studies that focus solely on the use of AR
at the primary, secondary, or higher education levels;
2) Articles discussing digital technology in general
without explicitly addressing AR technology; 3)
Research that centers on the technical aspects of AR
programming without a direct connection to
pedagogical or early childhood literacy aspects; and
4) Literature that is incomplete (abstract only),
unverified, or not peer-reviewed.
Data analysis was conducted through the stages of
data reduction, data presentation, and conclusion
drawing. Each reviewed literature source was
analyzed based on the thematic relevance,
pedagogical approach, type of AR technology used,
and its impact on children's literacy development.
3 RESULTS
3.1 Early Childhood Education in the
Digital Technology Era
The impact of the digital technology era has
influenced all aspects of life, including Early
Childhood Education (ECE). ECE must undergo
significant transformation in its curriculum, teaching
methods, and the role of educators. This
transformation is necessary to produce graduates with
competencies that align with the demands of a rapidly
evolving world. In the past, early childhood teachers
introduced literacy to children through traditional
methods, such as reading storybooks or folktales
aloud. In today's digital era, teachers need to integrate
digital technology into their instructional practices to
capture children's interest and enhance learning. For
example, using digital storytelling or interactive
videos can be more engaging for young learners. This
shift is especially important considering that today’s
early childhood learners are part of Generation Alpha,
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246
who are digital natives and highly familiar with
technology from an early age.
The use of educational technologies such as
digital storytelling, interactive videos, and learning
applications can enhance the cognitive, language,
artistic, and learning motivation aspects of early
childhood development. However, the integration of
technology must be adapted to the age and
developmental stage of the child to avoid diminishing
important social skills, such as face-to-face
interaction and peer play. The use of digital
technology in early childhood learning also requires
strong collaboration between teachers and parents.
Such synergy ensures that when children are at home,
parents are willing to accompany and supervise their
use of digital technology so that it remains
developmentally appropriate and safe. Ultimately, the
use of digital tools introduced by teachers at school
and supported by parents at home will be aligned,
creating a consistent and supportive learning
environment for the child (Hidayat et al., 2023;
Atmojo & Wulandari, 2024; Sumarni, 2022;
Mustakimah et al., 2023).
In the context of technology-based learning
innovations, Augmented Reality (AR) has emerged as
one of the technologies increasingly applied in early
childhood education (ECE) across various regions in
Indonesia. AR is a technology that integrates virtual
objects with the real environment in an engaging,
interactive, and real-time manner. AR can stimulate
children’s imagination and provide an immersive
learning experience. Ultimately, the use of AR in
ECE can enhance children’s engagement in learning
activities and enrich their overall learning
experiences (Billinghurst & Duenser, 2012; Arisanti,
Habiby, & Muttaqin, 2024).
In addition to the role of technology, the readiness
of teachers and parents is also a critical factor in early
childhood education. A study by Mauluddia &
Yulindrasari (2024) emphasizes that teachers' digital
literacy plays a significant role in maximizing the use
of technology in ECE settings. However, teachers’
technological competencies vary, which can affect
the effectiveness of the learning process (Ningsih &
Rahmawati, 2023). Meanwhile, research by
Rahmawati (2024) highlights the importance of
parental digital literacy in establishing healthy digital
mediation practices at home. From a digital pedagogy
perspective, the SAMR framework (Substitution,
Augmentation, Modification, and Redefinition) is
increasingly being adopted in early childhood
education. Within this framework, AR holds
significant potential to reach the Modification and
Redefinition levels, meaning it can create learning
experiences that would not be possible without the
technology (Korhonen et al., 2024).
Thus, early childhood education in the digital era
holds great potential to enrich children's learning
experiences, provided that technologies like AR are
used wisely, educators and parents possess adequate
digital literacy, and pedagogical approaches are
tailored to the developmental stages of young
children.
3.2 AR Technology in Supporting
Joyful, Meaningful, and Mindful
Literacy Learning in Early
Childhood Education
Augmented Reality (AR) is a form of technology that
superimposes 3D virtual objects or content onto the
real-world environment to create a mixed reality
experience, enabling natural and physical interaction
(Law & Heintz, 2021; Li et al., 2024). The use of AR
technology in early childhood education aligns with
Vygotsky’s constructivist theory and Kolb’s
experiential learning theory, which state that
knowledge construction in young children is
influenced by direct experience, social interaction,
and environmental context.
In the context of early literacy learning, AR plays
a significant role in presenting letters, words, and
stories through visual, auditory, and kinesthetic
modalities, making them easier for children to
understand. For example, when children are learning
to recognize letters and vocabulary, AR can display
animated letters and three-dimensional objects that
can be rotated and zoomed in by the child. This makes
the process of letter and vocabulary recognition more
engaging and meaningful. A study by Wulandari et
al. (2020) found that: “AR flashcard media had a
greater influence on children's early literacy than 2D
animated video media... children could see its shape,
imitate it, and listen to its name from the displayed
object.” Therefore, the use of AR can enhance
children's attention, retention, and understanding of
basic literacy concepts in a joyful and meaningful
way.
The use of AR technology in early childhood
literacy learning has demonstrated a variety of
significant benefits. Ramos et al. (2025) state that:
“AR-based pop-up book media can enhance
children's engagement and meaningful
understanding of early literacy.” Such media provide
a multisensory experience that strengthens children’s
absorption of reading materials. Similarly, Putri et al.
(2024) found that: “AR-based reading applications
contribute to the simultaneous development of
Integration of Augmented Reality (AR) Technology in Early Childhood Literacy Learning: A Joyful, Meaningful, and Mindful Learning
Approach
247
cognitive and early literacy skills.” This indicates
that AR is not only visually appealing, but also
supports the development of children's thinking
abilities. Inayah et al. (2024) also note that:
“Symbolic AR learning media are effective in
enhancing early childhood symbolic thinking skills,
which are directly related to emergent reading
abilities.” Arisanti et al. (2024) emphasize that: “AR
technology can improve motivation and
comprehension of abstract concepts, such as letters
and phonemes, which are difficult to teach through
conventional methods.” Similar findings are
presented by Artawan et al. (2022), who show that
AR-based digital games such as maze games and e-
books are effective in improving the literacy skills of
children aged 5-6 years through visual stimulation
and active interaction.
The integration of AR in joyful early literacy
learning is supported by the findings of Pan et al.
(2021), who discovered that the use of AR
applications led to a 6.28% increase in rapid letter
naming skills among children using AR media,
compared to only 3.35% in the group using 2D video.
Moreover, children's learning motivation also
increased by +11.5%, slightly higher than the control
group (+10.9%), indicating that the 3D visuals and in-
app interactions created an enjoyable and exploratory
learning environment for preschoolers. The
integration of AR into meaningful literacy learning is
supported by Citariani et al. (2024), who assert that
AR strengthens the meaning of learning by presenting
contextual and relevant content. For example, AR can
visualize topics such as financial literacy or
environmental literacy, which are closely related to
children’s everyday lives. As a result, children
perceive learning as more meaningful because it is
directly linked to familiar, real-life experiences.
Furthermore, the use of AR to promote mindful
literacy learning is supported by Rinakit Adhe et al.
(2025), who implemented an AR-AI model
(SMARP) featuring interactive storytelling, real-time
feedback, and 3D simulations. The study showed a
significant improvement in critical thinking skills (N
gain = 0.845) compared to the control group. AR
effectively facilitated focused attention and
reflection, fostering mindfulness throughout the
learning process.
The effectiveness of integrating AR technology in
early literacy learning is further supported by research
from Novianti & Pratiwi (2024), which demonstrated
that children’s emergent reading skills increased from
43% to 78% after the use of story- and sound-based
AR media. This underscores how interactive AR
media can significantly enhance children’s memory
retention and engagement in foundational literacy
activities. Additionally, findings from Sari et al.
(2024) revealed that 3D AR learning media not only
improved literacy skills, but also significantly
boosted children's motivation and emotional
engagement in reading and storytelling activities.
The above findings indicate that the integration of
AR technology can significantly expand the
pedagogical scope of early childhood education,
particularly in conveying symbolic and abstract
literacy concepts. As such, early childhood educators
can utilize AR as an innovative tool to create joyful,
meaningful, and mindful learning experiences. AR
can enhance joyful learning by incorporating visual,
auditory, and interactive elements that naturally spark
children's curiosity. It supports meaningful learning
by delivering contextual and relevant content that
bridges the gap between children's real-world
experiences and digital learning environments.
Furthermore, AR promotes mindful learning, as its
interactive and visually stimulating features require
children’s focused attention, analysis, and reflection,
making the learning process more conscious and
profound. The combination of AR technology with
appropriate pedagogical approaches, teacher training,
and active parental involvement is essential to ensure
that this technology is not merely a source of
entertainment, but an effective and holistic medium
for literacy learning in early childhood education.
3.3 Pedagogical Strategies and Practical
Implications for Early Childhood
Educators in Implementing AR-Based
Literacy Learning
In introducing Augmented Reality (AR) as a literacy
medium in early childhood education, teachers need
to apply appropriate pedagogical strategies to ensure
that the technology is used effectively and
meaningfully. At least five key aspects need to be
considered, as follows:
3.3.1 Integrating Digital Pedagogy Based on
Learning Theories
A systematic review has shown that the effectiveness
of AR largely depends on the quality of the
accompanying pedagogy. Many AR applications fail
because their design does not consider proper
pedagogical principles, such as teacher–child
interaction frameworks, scaffolding, and content
relevance. Therefore, early childhood educators need
to implement adaptive scaffolding strategies. For
example, a teacher may provide verbal support when
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248
a child tries to spell letters using AR technology, and
gradually reduce assistance as the child’s skills
improve, this aligns with the concept of
Developmentally Appropriate Practice (Bruner in
Vygotsky, 1978).
3.3.3 Teacher as Facilitator and Observer
Literature on early childhood pedagogy emphasizes
that teachers are not merely content deliverers, but
should serve as facilitators who recognize children's
interests, guide exploration, and actively participate
in AR-based literacy learning activities. Therefore,
teachers must be actively involved in selecting and
adapting AR materials to align with children's
interests, not just presenting pre-made literacy
content. This approach ensures that AR integration
becomes child-centered, meaningful, and responsive
to individual learning needs.
3.3.4 Designing Learning Activities that Are
Playful, Meaningful, and Reflective
AR technology should ideally be designed to provide
learning experiences that are playful (joyful learning),
meaningful (meaningful learning), and stimulate
reflection (mindful learning) in children. For
example, teachers can use interactive 3D AR
flashcards, engage children in question-and-answer
sessions, allow them to manipulate virtual objects,
and connect letters or words to real-life objects in the
child’s environment. This helps bridge digital
experiences with tangible, everyday contexts that
children understand and relate to.
3.3.5 Teacher Training and Collaboration
with Developers
Several studies have shown that many educational
AR applications are developed without collaboration
with educators, resulting in high technical quality but
low pedagogical value. Therefore, teacher training is
essential so that educators can understand how to
select, adapt, and utilize AR applications according to
the learning needs of young children in early
childhood classrooms. Collaboration between
teachers and developers ensures that AR tools are
both technologically effective and pedagogically
meaningful.
3.3.6 Context and Impact-Based Evaluation
Teachers need to evaluate the use of AR not only
based on academic outcomes (e.g., letter recognition
or early reading skills) but also on children’s
motivation, emotional engagement, and attention
during learning activities. Formative assessments
such as classroom observations, interviews with
children, and teacher reflections can help enhance the
effectiveness of AR integration in early childhood
literacy learning. This approach ensures that the
technology supports not just cognitive development,
but also social-emotional aspects of learning.
The practical implications for early childhood
teachers in implementing AR-based literacy learning
can be carried out through the following strategies:
1. Teachers design AR-based literacy learning by
dividing children into small groups. They
initiate the activity by asking stimulating
questions to spark children's curiosity, guide
them to explore AR elements, engage in
dialogue, and encourage reflection. For
example, after a child scans an AR letter, the
teacher might ask, “What do you see?”
2. Teachers provide adaptive scaffolding
according to the child’s ZPD (Zone of Proximal
Development). For instance, at the beginning,
the teacher demonstrates how to use the AR
tool, then gradually transfers control to the child
as their competence increases.
3. Early childhood institutions should provide
technical and pedagogical training for teachers
so that they can effectively use AR with a
constructivist approach.
4. Collaboration between teachers and parents is
also essential in applying AR-based literacy
learning. Teachers can guide parents on how to
use AR applications at home, ensuring that
educational content is used safely and
appropriately.
5. Holistic evaluation is crucial to assess the
effectiveness of AR-based literacy learning in
early childhood. Implementation should be
evaluated not only based on literacy outcomes
but also on changes in children's motivation,
engagement, and learning reflection.
4 CONCLUSIONS
The integration of Augmented Reality (AR)
technology in early childhood literacy learning has
been shown to have a positive impact in creating
joyful, meaningful, and mindful learning experiences.
R offers interactive and contextual learning
opportunities that align with the developmental
characteristics of young children. However, the
success of AR implementation in education largely
depends on the pedagogical strategies employed by
Integration of Augmented Reality (AR) Technology in Early Childhood Literacy Learning: A Joyful, Meaningful, and Mindful Learning
Approach
249
teachers. Therefore, a holistic approach to learning,
grounded in child development principles, must serve
as the foundation for the development and use of AR
technology in early childhood education settings.
This study recommends that the development of
Augmented Reality (AR) media for early childhood
education should go beyond mere technological
sophistication and deliberately integrate pedagogical
principles that holistically support early literacy
development. Furthermore, it is essential that early
childhood educators receive comprehensive training
on how to effectively facilitate AR-based learning
experiences, ensuring alignment with the
developmental goals and literacy objectives of early
childhood education. The limitation of this study lies
in the limited number of articles reviewed, which
restricts the depth of the results and discussion. For
future literature review research, it is recommended
to include a greater number of articles to enable a
more comprehensive analysis and discussion.
ACKNOWLEDGEMENTS
Thank you to LPPM (Lembaga Penelitian dan
Pengabdian Masyarakat) Universitas Negeri Padang
and Department of Early Childhood Teacher
Education, Faculty of Education, Universitas Negeri
Padang.
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