6 CONCLUSIONS
6.1 Key Findings
One of the most surprising findings of this study is
that the effectiveness of gamification in early
childhood education is not determined by how
advanced or complex the technology is, but rather by
the alignment of game elements with children’s
psychological needs and developmental stages.
Simple elements such as a strong narrative, light
challenges, and immediate feedback proved to be
more impactful than overly complicated digital
applications. In fact, in several studies, gamification
designed with a contextual approach and based on
social interaction produced far better learning
outcomes than strategies relying on high-tech
solutions. This finding challenges the common
assumption that the success of gamification always
depends on digital innovation.
6.2 Theoretica and Practical
Contributions
This research makes significant contributions to
scientific development, both theoretically and
practically. Theoretically, it expands the
understanding of the interconnection between Self-
Determination Theory, Flow Theory, and the
effectiveness of gamification in the context of early
childhood education, while strengthening the use
of meta-analysis as a relevant synthesis method for
the fields of developmental psychology and
educational technology. Practically, this study
provides evidence-based guidelines for teachers,
curriculum designers, and policymakers to
implement gamification strategies effectively in
early childhood learning. The recommendations
produced in this study can also serve as a reference
for teacher training and the development of more
effective interactive learning media.
6.3 Limitations and Diretions for
Future Research
Although this study applied a rigorous and
systematic data synthesis approach, there are
limitations in the scope of available studies,
particularly the limited access to primary data from
local contexts in developing countries. This should
not be seen as a weakness, but rather as an
opportunity for further, more contextually relevant
studies involving data from more culturally and
geographically diverse populations. Future
research may adopt a mixed-methods approach to
combine the depth of qualitative analysis with the
statistical strength of meta-analysis. Moreover, it is
essential to further explore the long-term influence
of specific gamification elements through
longitudinal studies to assess their impact on
character building and learning resilience in
children over time.
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