3 RESULT
3.1 Analysis of The Influence of Otome
Game on Female College Students
Learning from conversations with interviewees, the
contact with heroes in the game has influenced them
in some aspects and they represent their unique ideas
about love as new era women.
3.1.1 Improve Self-Confidence and
Self-Identification
Players have improved self-confidence and self-
identification through Otome Game and at the same
time, the game also develops their positive attitude to
life. Each interviewee said that the hero in the game
is almost perfect, even the appearances and characters
of all heroes are consistent with players' ideal type.
The hero's personality charm and sexual tension
increase students' motivation to play the game.
Except for the hero's good looking and good shape,
what is most important is that the hero respects and
takes care of female players. They give players
unconditional love, companionship, understanding
and sufficient emotional value in various stories. All
the heroes centered around players and praised them
for making players grow up to be loved. For instance,
Xu Mo, a hero in the game Love and Deep Space,
once told a player that "You are the only colour in my
eyes". Acclaim and recognition like this are common
in Otome Game, which will improve the self-
confidence and self-identification of players
gradually. From S5's saying "This is a game that helps
me become a better and more confident person to love
this world. " Meanwhile, the positive attitude that
heroes show to players also makes female college
students feel they are valuable, cherished and
important, so they should love themselves more and
strive to become better.
3.1.2 Higher Standards in Choosing a Mate
When players usually interact with a nearly perfect
hero, those female college students may project the
hero image standard onto reality, thus increasing the
standard and requirement that they look for a mate in
real life. They may compare the image of heroes in
the game and males in reality, which can be analyzed
by the theory of network mimetic environment. The
concept of pseudo-environment is proposed by
Walter Lippmann who thinks the information
environment formed by mass media is not the mirror
reproduction of the objective environment, but a
reshaping pseudo-environment created by symbolical
events or processed information (Xu, 2023). The
image of those heroes in the Otome game is a
recreated pseudo-environment. If female college
students interact with these perfect virtual heroes,
they will put the standard of men at a higher level.
Although female college students may know that
perfect people like in the game hardly appear in real
life, their subconsciousness dominates their
behaviors. Once their standards on men reach the top
of the pyramid, they may be hardly willing to lower
standards in their minds. Just like S5 once said that:
"I have met such excellent men in the game, so it is
sure that I don't want to meet a boy who has common
abilities or even worse." Otherwise, there will be a
sense of unevenness in her mind. What is even worse
is when students find there isn't anybody who
matches their standards in their minds, they may feel
disappointed about men in real life and devote
themselves to virtual love, which will strengthen their
dependency on virtual emotion.
3.1.3 Pursuing Soulmates for Spiritual
Bonding and Equal Relationship
In the traditional world, people think that women
should choose men who have similar or even higher
incomes economically (Shu-Li & Ying, 2024).
However, findings from answers by interviewees
show that female college students long to find an
equal relationship of love with a soul mate who has a
spiritual understanding with them. After interacting
with heroes deeply in the game, what appeals to
players most is not the hero's good looks and shape
but the love and esteem that heroes give to female
players (Ni & Zhang, 2023). For example, the hero in
a game called Like a Kite once said a sentence "The
destiny ought to fall in women." Notably, the hero
doesn't oppose women's struggle for power, but they
support women to do everything that they want in the
game society. Similarly, Guang Lingwang, a role that
a female player plays, is an intelligent and
independent heroine in the game. She dares to love
and hate with stable emotions, not a traditional
woman who is mild and submissive under the
patriarchal system but dares to be herself by
challenging traditional social norms on her behaviors,
which shows people how she is undoing gender.
Guang taught each female player that soft and
obedience are never pronouns of women, females