Immersive VR Museums: The Experience Pathways and Future
Prospects in the Digital Dissemination of Cultural Heritage
Xinyan Han
Faculty of Information Science and Technology Management, National University of Malaysia, Kuala Lumpur, Malaysia
Keywords: Virtual Museums, Immersive Experience, Future Prospects.
Abstract: With the continuous advancement of digital technology, Virtual Reality (VR) is gradually becoming an
essential tool for the presentation and dissemination of cultural heritage. This paper focuses on the application
of immersive VR in museum settings, exploring its practical value in digital reconstruction, interactive
experience, and intelligent navigation. Through case studies and user experience research, it reveals how
immersion, personalized recommendation, and social interaction contribute to enhancing communication
effectiveness. It also identifies several challenges, including hardware barriers, limited interactivity, and
difficulties in maintaining authenticity. Finally, the paper proposes future-oriented strategies such as
lightweight technology development, AI integration, and accessibility optimization, aiming to offer practical
pathways and theoretical guidance for the digital transformation of cultural heritage.
1 INTRODUCTION
Nowadays, tangible cultural heritage such as historic
buildings, artifacts, and artworks faces multiple
threats, including aging, war, natural disasters, and
human-caused damage. For example, the fire at Notre-
Dame Cathedral on April 15, 2019 caused severe
structural damage. Without proper attention to digital
preservation, more physical heritage may be
permanently lost. Traditional preservation methods
are often insufficient when dealing with large-scale
and diverse cultural assets. As a result, digital
technologies have emerged as crucial tools for the
preservation and dissemination of cultural heritage.
Virtual Reality (VR) focuses on constructing entirely
virtual environments, enabling users to feel as though
they are transported into another world. VR breaks
traditional spatial limitations, placing greater
emphasis on using interaction to enhance users’
understanding and perception of their surroundings.
This leads to a more deeply immersive experience
(Malraux,1974). This study aims to examine the
experiential value and communication potential of
immersive VR museums in the digital transformation
of cultural heritage. It begins with an exploration of
the definition and development of immersive VR
museums, followed by case analyses of VR museum
practices worldwide. The study also explores their
technical features and user experience, as well as the
challenges currently faced by VR technology, and
discusses its potential future directions. These
questions will be addressed through case studies, user
experience research, and literature review. Finally, the
study proposes future development directions and
optimization strategies based on existing findings. On
one hand, the research involves reviewing relevant
domestic and international studies, policy documents,
and projects, to summarize the current state of
technology and implementation approaches; on the
other hand, it draws on feedback and user data from
representative VR museum projects, to analyze user
perception and behavior within virtual cultural spaces.
2 DEFINITION AND CURRENT
DEVELOPMENT STATUS OF
IMMERSIVE VR MUSEUMS
2.1 Concept and Types of VR
Museums
With the rapid advancement of technology especially
Virtual Reality (VR)many traditional museums have
begun offering digital tours, creating their own
“virtual museums.” Visitors can use VR headsets and
648
Han, X.
Immersive VR Museums: The Experience Pathways and Future Prospects in the Digital Dissemination of Cultural Heritage.
DOI: 10.5220/0013998100004916
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 2nd International Conference on Public Relations and Media Communication (PRMC 2025), pages 648-655
ISBN: 978-989-758-778-8
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
similar devices to explore and experience museums.
Museums vary in type and house diverse collections,
serving as significant symbols of human cultural
achievements. However, no single museum in the
world can encompass the entirety of global culture
and history. Many artifacts and artworks are difficult
to transport or preserve due to their fragile materials
or structural complexity—such as stained glass or
wall frescoes. Others have changed hands over time
due to historical transitions or power shifts, such as
art collections formed during colonial periods. These
factors have led major museums around the world to
develop unique collections and cultural identities,
shaped by their specific historical and regional
contexts (Shitao,2015). It is evident that museums
worldwide each possess distinct characteristics. For
ordinary individuals, visiting museums in different
countries poses challenges not only in terms of time
but also financially. The adoption of VR and similar
technologies in museums, brings exciting
opportunities for the public. Those who enjoy visiting
museums can now experience them from home,
without the need to travel across the globe. Digital
media refers to forms of media that record, process,
distribute, and receive information in digital formats.
It includes digitized forms of text, images, graphics,
audio, video, animations, and other media types,
collectively referred to as “logical media.” It also
encompasses the physical media used to store,
transmit, and display such digital content. Digital
media relies on several core technologies, such as
information acquisition and output, content
processing and generation, network transmission, as
well as information retrieval and security
mechanisms. These technologies transform abstract
information into formats that are perceptible,
operable, and interactive for users, thereby enabling
more efficient communication and application
(Zhang,2020).
2.2 The Main Form of VR Museum
2.2.1 Virtual Navigation
Within the overall positioning of a museum, guided
tours are not only a key component of professional
service, but also serve as tools for image-building and
cultural branding. An appealing institutional image
can effectively attract the general public to visit.
Detailed and thoughtful guided explanations help
establish the museum’s authority in educational
communication, thereby fulfilling the goal of
combining education with entertainment. To ensure a
smooth tour experience, the explanatory features
embedded in the guidance process are especially
important, as they enable visitors to efficiently grasp
the cultural and historical meanings of exhibits within
a limited time frame (Dai,2010). The emergence of
virtual tours not only helps reduce the cost of human
staffing, but also ensures that every visitor receives
equally professional and standardized service. With
virtual tour systems in place, the guidance process
becomes smoother, allowing visitors to efficiently
comprehend the cultural and historical narratives
conveyed by the exhibits.
2.2.2 Interactive Experience
It is evident that the core technologies of digital
museums—such as information acquisition and
output, network communication, and content
generation—transform data into systems that are easy
for users to operate. These systems enable seamless
human-computer interaction. Interactive media
facilitate multisensory communication, supporting
the contextualized presentation of cultural artifacts,
and enabling the visualization of dynamic historical
or cultural processes, thereby enhancing the vitality
of exhibitions and enriching the overall museum
experience (Yu,1999). The emergence of digital
cultural heritage allows extracted information to be
re-presented in forms more readily accepted by users,
and its capacity for multisensory interaction marks a
significant milestone, allowing heritage to be
experienced in new and engaging digital forms.
2.3 Technical Support of VR Museum
2.3.1 3D Modeling
There are generally two main approaches to
constructing digital models: The first involves using
3D scanning devices to capture physical objects with
high precision, directly producing digital 3D models.
This method excels at reproducing fine physical
details, but it requires costly equipment and demands
a high level of technical expertise for post-processing,
and is therefore more commonly used in professional
fields such as visual effects. The second approach is
to manually construct models using 3D modeling
software. While this method requires relatively
minimal hardware and software investment, it places
greater demands on the spatial awareness and
modeling skills of the designer. It is commonly
employed in architecture, exhibition planning, and
film production. For digital museum applications,
combining 3D scanning with software-based
modeling techniques provides a balance between
Immersive VR Museums: The Experience Pathways and Future Prospects in the Digital Dissemination of Cultural Heritage
649
model quality, cost, and efficiency, and is currently
considered one of the most practical modeling
strategies (Wang,2015). Although 3D scanners are
convenient and capable of high-fidelity reproduction,
they require substantial financial investment and
present challenges in data processing. Therefore, for
most 3D museums, the most feasible modeling
approach is manual creation using modeling software.
2.3.2 Panoramic Image
Panoramic imaging is a technique that captures real-
world scenes from multiple angles and stitches them
together to create immersive visual content.
Compared with traditional static images, this
technology offers a full 360-degree field of view, and
comprehensively presents authentic details of the
physical environment. As a result, viewers experience
an enhanced sense of space and presence. Owing to
its ability to reproduce every corner of a scene with
high fidelity, it is widely applied in tourist attractions,
cultural exhibitions, and display environments.
Viewers feel as though they are standing at the center
of the exhibition, surrounded by artifacts and spatial
structures. This creates a powerful immersive
experience (Lin & Fang,2022). It can thus be
concluded that this technology significantly enriches
the visitor experience, enabling a compelling
presentation of cultural heritage. It not only
overcomes the limitations of static imagery,but also
offers a practical and cost-effective solution for
immersive digital exhibition.
2.3.3 AI Guide
As VR museums continue to evolve, Artificial
Intelligence (AI)-powered guide systems have
emerged as a key component of smart services,
gradually reshaping how visitors engage with
exhibitions. For instance, the “Elegant Gathering AR
Experience” project at the National Palace Museum in
Taiwan illustrates this trend. This service integrates
5G high-speed connectivity with AI-based spatial
recognition, using Microsoft HoloLens smart glasses
to deliver a wearable Augmented Reality (AR) tour
experience. By incorporating machine learning
features supported by Google TensorFlow, the system
can identify exhibit spaces and artifacts, accurately
detecting the user’s location and object of interest. It
then transmits relevant audio explanations and visual
content back to the wearable device via the 5G
network, enabling a responsive and immersive
storytelling experience around the artifacts
(Kennedy,2015). This reflects a shift from traditional
museum tours that rely on human guides or fixed
audio devices, toward intelligent systems featuring
“automatic recognition + real-time response.” AI-
guided systems are becoming essential in enhancing
visitor interaction within digital museum
environments. Compared to conventional methods
dependent on staff or pre-recorded audio, AI systems
demonstrate superior environmental awareness and
real-time responsiveness. They can automatically
determine a visitor’s location and focus based on their
movement and gaze direction, and actively deliver
corresponding audio, image, or animated content for
interpretation.
3 CASE STUDY: THE PRACTICE
OF VR MUSEUMS
WORLDWIDE
3.1 VR at the British Museum: Remote
Access and Digital Interaction
In August 2015, the British Museum hosted its first
Virtual Reality (VR) themed weekend event,
allowing visitors to immerse themselves in a
reconstructed Bronze Age roundhouse from
approximately 4,000 years ago. The event aimed to
integrate authentic artifacts with advanced 3D
modeling technology in order to enhance visitors’
engagement with and understanding of the museum’s
collections. This initiative was also part of the
museum’s broader efforts to explore the educational
potential of VR environments for children, teenagers,
and families (Edwards & Wajid,2016). This
demonstrates that the integration of 3D modeling with
physical artifacts yields impressive results, enabling
the British Museum to go beyond the constraints of
traditional exhibitions, offering visitors an immersive
experience of historical scene reconstruction, which
perfectly illustrates the value of immersive
technology in cultural institutions.
3.2 The Louvre VR Experience:
Innovation in the Immersive
Exhibition of the Mona Lisa
To commemorate the 500th anniversary of Leonardo
da Vinci’s death, the Louvre Museum partnered with
HTC VIVE Arts to launch its first virtual reality art
project, Mona Lisa: Beyond the Glass. Utilizing VR
technology, the project allows visitors to engage with
the world-famous painting in an immersive manner,
enabling close-up observation of the canvas texture,
pigment layers, and the three-dimensional
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650
reconstruction of the background. By constructing a
virtual environment, the experience removes the
physical barriers of the display case, and provides
access to the painting’s historical context,
compositional structure, and the artist’s creative
intentions, resulting in a deeper visual and cognitive
interaction with the artwork (Bakre &
Doulatramani,2017). It is evident that this VR
initiative marks a significant innovation in traditional
modes of art presentation. The involvement of virtual
reality liberates artworks from the constraints of
display cases, shifting toward more interactive and
immersive forms of digital communication. This
empowers visitors to gain deeper insights into the
painting, free from spatial limitations, and to
appreciate it in a fully immersive manner.
3.3 VR Experience in the Palace
Museum: Digital Restoration
Exploration of Traditional Culture
In recent years, the Palace Museum has actively
explored the application of digital technologies in the
preservation and dissemination of cultural heritage. In
2019, the museum partnered with Tencent to launch a
project based on artificial intelligence and cloud
computing, aiming to advance the digital acquisition
and virtual reconstruction of artifacts. According to
official data, more than 100,000 cultural relics in the
museum’s collection have been digitally modeled with
high precision, and visualized in three dimensions on
virtual reality platforms. With the aid of VR devices,
users can take immersive tours through iconic
architectural complexes such as the Hall of Supreme
Harmony (Taihe Dian). This enables a more intuitive
understanding of the artifacts’ structural
characteristics and their underlying historical and
cultural significance. This initiative not only broadens
the digital dissemination channels for traditional
culture, but also strengthens public engagement and
cultural identity (Pine & Gilmore, 1998).
4 TECHNICAL
CHARACTERISTICS AND
USER EXPERIENCE OF
IMMERSIVE VR MUSEUM
4.1 Interaction Modes
Virtual tours are a form of digital presentation that
recreates real-world spaces using 360-degree
panoramic images or videos. These visuals are either
captured using 360-degree cameras or composed by
stitching together multiple real-world photographs
from various angles. This approach enables users to
gain an immersive perception of a physical site
without leaving their home (Sparacino,2002). This
interactive mode allows users to virtually visit
museums from home, and the emergence of 360-
degree navigation has effectively removed temporal
and geographical constraints. It also offers more
flexible ways for audiences to engage with
exhibitions. By reconstructing realistic scenes, this
technology provides an immersive and contactless
remote access experience for users, thereby extending
the methods of cultural space presentation and
dissemination.
4.2 Immersion and Engagement: How
to Improve User Experience
Immersion is a critical factor that bridges aesthetic
experience and escapism, and it often forms an
inseparable part of the overall experience in both real
and virtual environments (Cheng & Pan,2024).
Therefore, enhancing immersion is essential for
improving user experience, allowing users to feel
fully present within the environment. When users
perceive a VR art exhibition as closely resembling a
real-life visit, their perceived usefulness and
immersive quality of the experience—particularly in
terms of aesthetic enjoyment and escapism—are
significantly heightened (Sparacino,2002). The most
effective way to enhance user experience is to
simulate reality as closely as possible. By maximizing
realism, users can achieve a fully immersive museum
exploration experience.
4.3 The Educational Function of VR
Museum: How to Enhance
Learning Effect
This wearable museum device consists of a
lightweight processor housed in a portable shoulder-
mounted backpack, and is equipped with a
monocular, VGA-resolution color display attached to
a pair of headphones. After a brief period of
adaptation, the user’s brain naturally merges the real-
world image seen by the uncovered eye with the
virtual image projected to the other eye, resulting in a
fused augmented reality (AR) overlay. Additionally,
the device includes a custom-designed long-range
infrared positioning sensor system which tracks the
visitor’s location and duration of stay within the
exhibition space. To overcome limitations of
Immersive VR Museums: The Experience Pathways and Future Prospects in the Digital Dissemination of Cultural Heritage
651
commercial infrared systems such as short range and
narrow angle the research team developed a dedicated
tracking solution tailored to museum spatial
environments (Li & Lv,2024). Using sensor-enabled
wearable devices, museums can monitor visitors’
movement paths and dwell times in real time,
enabling the delivery of more personalized and
context-aware tour content. This technological
approach not only enhances the immersive
experience, but also facilitates a higher degree of
interactivity and precision in cultural communication.
In the context of virtual museums, visitors shift from
passive recipients to active explorers. Through
interactive operations and immersive visual
environments, they engage more deeply in the
learning process, thereby stimulating their curiosity
and desire for knowledge.
4.4 User Acceptance: Factors Affecting
the Long-Term Use of VR
Museums
Studies have shown that users’ acceptance of virtual
reality (VR) museum technologies is primarily
influenced by experiential factors such as
interactivity, immersion, and presence. These
experiences not only strengthen users’ understanding
and trust in the technology, but also positively affect
perceived ease of use, enjoyment, and usefulness,
thereby increasing users’ willingness to use the
technology and their intention to revisit. Immersion,
in particular, has been empirically shown to have a
significant positive correlation with the perceived
usefulness of the technology. Meanwhile, smooth
system navigation and operational stability are also
considered critical conditions, as they directly affect
the reduction of cognitive load and the optimization
of the overall experience (Hazarika & Rahmati,2023).
Whether users are willing to engage with VR
museums in the long term often depends on their
overall perception of immersion, interactivity, and
system fluidity. These key factors jointly influence
users’ enthusiasm and their intention for continued
use. From the perspective of technology acceptance
models, experiential factors such as immersion and
interactivity, are central variables affecting users’
willingness to engage with VR museums. These
factors typically work by enhancing users’
perceptions of system usefulness and enjoyment, thus
indirectly promoting their adoption and continued use
of the technology.
5 CURRENT CHALLENGES:
LIMITATIONS OF VR
MUSEUMS AND DIRECTIONS
FOR IMPROVEMENT
5.1 Technology and Hardware
Threshold
These issues are exacerbated by the limitations of
current hardware devices, such as VR headsets, which
are often bulky and uncomfortable to wear, and
prolonged use can cause fatigue (Kumar &
Devi,2023). The limitations of hardware are unlikely
to be resolved in the short overcoming them remains
a significant challenge. To address fatigue and
discomfort from extended wear, miniaturization of
hardware is essential. The high cost of VR equipment
also impacts user participation, as many potential
visitors may not be able to afford such devices,
thereby limiting the audience reach of VR
experiences. Therefore, reducing hardware costs and
improving accessibility, as well as developing VR
content suitable for low-end devices, have become
urgent issues for the VR museum sector (Kim,2023).
The relatively high price of VR devices and the lack
of widespread technological adoption are major
obstacles to the implementation of VR technologies
in museums, and they significantly hinder deeper user
engagement. In response to the current challenges of
high cost and technical barriers, lowering hardware
costs and creating VR content compatible with mid-
to-low-end systems have become critical strategies
for promoting the broader adoption of virtual
museums.
5.2 Lack of Interactivity
Although online museum tours offer a high degree of
visual realism,they still lack behavioral authenticity.
Researchers have emphasized the need to enhance
interactivity, which is likely tied to qualitative
improvements in the sense of presence. Enhancing
interactivity in VR exhibitions can significantly
increase users’ sense of presence and satisfaction,
thereby boosting their overall engagement
(Brusaporci,2021). In the experience of visiting
virtual museums, interactive features serve as a
crucial link between visual presentation and user
behavioral response. They play a central role in
constructing a sense of realism and enhancing
participation. Although current visual simulation
technologies have reached a high level, the lack of
sufficient interactive design remains a major barrier
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to immersive experiences. Therefore, improving the
quality of interaction between users and virtual
systems has become a critical direction for optimizing
the overall user experience. Relevant studies also
indicate that user engagement often depends on the
richness of interactive content and the flexibility of
response mechanisms, both of which directly affect
user satisfaction and intention for continued use.
5.3 Cultural Authenticity and the
Ethical Issues of Digital Restoration
In the process of digitally reconstructing cultural
heritage, overreliance on technological means to
create a “pseudo-reality” should be avoided. Without
sufficient historical evidence, reconstructed content
may mislead audiences regarding historical facts,
thereby affecting the public’s accurate understanding
of cultural memory (Ciolfi & Petrelli,2023). During
the digital restoration of cultural heritage, finding a
balance between technological presentation and
historical authenticity has become a major ethical
challenge for virtual museum exhibitions. The
widespread application of virtual technologies in
artifact restoration has indeed improved visual
presentation, but without rigorous historical
documentation, such presentations risk deviating
from the original cultural context, potentially
misleading viewers and contributing to the spread of
inaccurate historical impressions.
6 FUTURE TRENDS
6.1 Integration of AI and VR:
Intelligent Navigation and
Personalized Recommendation
In the context of virtual reality (VR) museums,
personalized visit experiences have emerged as a key
strategy to enhance user engagement and satisfaction.
Relevant studies suggest that combining artificial
intelligence (AI) with Internet of Things (IoT)
technologies, such as implementing voice-based
navigation systems like “Vocal Museum” in
conjunction with indoor positioning features, can
provide location-based, personalized commentary for
visitors, while also better responding to individual
user needs and preferences. At the content design
level, voice interaction systems should balance the
richness of information with alignment to user
expectations, thereby creating a more immersive
cultural experience. Overall, the integration of AI and
VR is driving a structural transformation in museum
guide systems, offering new pathways for intelligent
cultural heritage dissemination (Fernandez-Palacios
& Remondino,2021). In the construction of future
digital museums, AI-driven personalized tour
systems will play a critical role in enhancing
immersion and engagement, and serve as a vital
technological approach for the precise dissemination
of cultural heritage.
6.2 Web VR and Lightweight
Applications: Improving
Accessibility and Popularity
Many virtual reality (VR) cultural heritage projects
still heavily rely on high-performance hardware, such
as head-mounted displays and motion tracking
systems, which limits widespread use among the
general public, especially among institutions with
limited educational resources, older adults, and users
with physical disabilities. To expand audience reach,
system design should support compatibility with
multiple device types, including smartphones, tablets,
and standard personal computers. Research also
highlights the importance of integrating accessibility
features at the early stages of system development,
such as voice navigation, screen readers, simplified
interfaces, adjustable fonts, and low-motion or anti-
dizziness modes, to improve overall accessibility and
user-friendliness, thereby making virtual cultural
experiences more inclusive and sustainable. To
expand the application of VR in cultural heritage
dissemination, the primary task is to reduce reliance
on high-end equipment and simplify operational
procedures, while ensuring compatibility across
various devices. At present, for such technology to
function on a broader societal level, it must be
tailored to different user groups such as students and
teachers, elderly users, and people with physical
disabilities, by providing lightweight, cross-platform,
and inclusive experience solutions. Only in this way
can VR evolve from a specialized tool into a public-
oriented cultural medium, achieving comprehensive
progress in both accessibility and dissemination.
7 CONCLUSIONS
Virtual reality (VR) technology, as a vital form of
contemporary digital media, has demonstrated
significant value in the dissemination and exhibition
of cultural heritage. Through a systematic review of
the development, typologies, and core technological
Immersive VR Museums: The Experience Pathways and Future Prospects in the Digital Dissemination of Cultural Heritage
653
paths of immersive VR museums, this study
summarizes several key findings as follows: First,
virtual museums utilize 3D modeling and digital
reconstruction technologies to transcend the spatial
and temporal limitations of traditional exhibitions,
thereby offering a more immersive audiovisual
environment for the presentation and interpretation of
artifacts. Second, case studies from the British
Museum, the Louvre, and the Palace Museum
indicate that VR not only enhances sensory
engagement, but also stimulates learning motivation
and cultural participation. Third, from the perspective
of user experience, immersion, interactivity, and
content personalization are key determinants of user
satisfaction and continued engagement. Finally,
although VR museum technologies have grown
increasingly sophisticated, challenges persist, such as
high hardware thresholds, difficulties in ensuring
historical authenticity in reconstructions, and
insufficient accessibility design. These issues call for
a balanced approach between technological
optimization and ethical regulation. To promote the
deep integration of virtual reality (VR) technology in
the field of cultural heritage, and to ensure its
sustainable development within the public cultural
service system, this paper proposes the following
recommendations based on current practices and
identified challenges: First, it is recommended to
reduce reliance on high-end hardware at the system
design level, and to promote the development of
WebVR and lightweight mobile applications, in order
to enhance accessibility for general users. This
approach will not only expand audience coverage, but
also ease the technical burden on small and medium-
sized museums. Second, on the content level, user
interaction and engagement mechanisms should be
strengthened, by introducing features such as multi-
user collaboration, real-time feedback, and task-
oriented exploration, to enhance immersion and
participation among visitors. Third, AI technologies
should be incorporated to enable intelligent content
recommendations and adaptive responses based on
user behavior, allowing users of diverse backgrounds,
ages, and interests to receive personalized
information services, and thereby enriching
individual learning experiences. Fourth, cultural
authenticity should serve as the fundamental baseline
for virtual reconstruction, and it is advisable to
establish interdisciplinary collaboration mechanisms
to ensure historical context and cultural meaning are
accurately represented during modeling and display
processes, thus avoiding “pseudo-realism” that may
distort public understanding. Finally, to address the
needs of special user groups, accessibility design
should be embedded at the early stages of system
development, including features such as simplified
interfaces, voice assistance, and anti-dizziness
modes, thereby fostering a more inclusive
environment for cultural communication.
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