paths of immersive VR museums, this study
summarizes several key findings as follows: First,
virtual museums utilize 3D modeling and digital
reconstruction technologies to transcend the spatial
and temporal limitations of traditional exhibitions,
thereby offering a more immersive audiovisual
environment for the presentation and interpretation of
artifacts. Second, case studies from the British
Museum, the Louvre, and the Palace Museum
indicate that VR not only enhances sensory
engagement, but also stimulates learning motivation
and cultural participation. Third, from the perspective
of user experience, immersion, interactivity, and
content personalization are key determinants of user
satisfaction and continued engagement. Finally,
although VR museum technologies have grown
increasingly sophisticated, challenges persist, such as
high hardware thresholds, difficulties in ensuring
historical authenticity in reconstructions, and
insufficient accessibility design. These issues call for
a balanced approach between technological
optimization and ethical regulation. To promote the
deep integration of virtual reality (VR) technology in
the field of cultural heritage, and to ensure its
sustainable development within the public cultural
service system, this paper proposes the following
recommendations based on current practices and
identified challenges: First, it is recommended to
reduce reliance on high-end hardware at the system
design level, and to promote the development of
WebVR and lightweight mobile applications, in order
to enhance accessibility for general users. This
approach will not only expand audience coverage, but
also ease the technical burden on small and medium-
sized museums. Second, on the content level, user
interaction and engagement mechanisms should be
strengthened, by introducing features such as multi-
user collaboration, real-time feedback, and task-
oriented exploration, to enhance immersion and
participation among visitors. Third, AI technologies
should be incorporated to enable intelligent content
recommendations and adaptive responses based on
user behavior, allowing users of diverse backgrounds,
ages, and interests to receive personalized
information services, and thereby enriching
individual learning experiences. Fourth, cultural
authenticity should serve as the fundamental baseline
for virtual reconstruction, and it is advisable to
establish interdisciplinary collaboration mechanisms
to ensure historical context and cultural meaning are
accurately represented during modeling and display
processes, thus avoiding “pseudo-realism” that may
distort public understanding. Finally, to address the
needs of special user groups, accessibility design
should be embedded at the early stages of system
development, including features such as simplified
interfaces, voice assistance, and anti-dizziness
modes, thereby fostering a more inclusive
environment for cultural communication.
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