the Sea”. The users can participate in the scene
interaction with the plot from their first perspective,
which can greatly enhance the interactive experience
and deepen their understanding of the connotation of
“The Eight Immortals' Culture” (Zhang et al., 2022).
Although Metaverse for Cultural Heritages does
not directly mention the application of metaverse in
museums, this paper believes that museums can learn
the metaverse application mode from the cultural
heritage of “Eight Immortals Crossing the Sea”. The
reason is that both museum exhibits and “Eight
Immortals Crossing the Sea” culture belong to
cultural heritage and both can utilize metaverse based
on virtual reality technology for cultural heritage
protection and cultural dissemination. At the same
time, there are many exhibits in museums, so it is
necessary to design different virtual scenes for
different exhibits and use the metaverse to show the
stories and values of different cultural relics. Since
2020, several museums, including the British
Museum, the Dunhuang Academy, and the Henan
Museum, have had their own metaverse projects.
7.2 Application of AIGC in Building
Virtual Reality Scenes in Museums
Artificial intelligence technology has been
developing rapidly in recent years. This paper argues
that museums can also combine it with VR
technology, which may become a future development
trend.
The current cost of operating a VR system is huge
and unaffordable for many museums (Dong Yunuo &
Zhu Xiaoyi, 2022). In Prospect analysis based on the
current application of VR exhibitions, the author
Dong Hengshuo argues that the development of
Artificial Intelligence Produced Content (AIGC) can
help reduce costs and increase efficiency in the
application of VR technology in museums. Dong
mentions that AI can help generate 3D modeling,
mapping, texture generation and so on. In this way,
the scene design, which is the costliest part of VR
scene building, can take advantage of AI's assistance
and thus reduce costs. With the continuous
development and progress of AI technology in the
future, the mapping, modeling, and texture generation
will be more elaborate and realistic, and museums
will be able to pay less cost to build a virtual scene
with better content (Dong Hengshuo et al., 2024). For
example, museums can use Deep Learning Super
Sampling (DLSS) technology to increase the number
of frames played in the virtual scene and improve the
image quality at the same time, and the resolution of
the image can be improved through AI calculation. In
this way, the hardware requirements for museums to
build virtual scenes are also reduced and at the same
time can bring users a more immersive and realistic
experience (Chen & Cao, 2024).
Combining VR technology with AI technology
also holds great promise. This paper believes that
museums will be able to utilize a combination of the
two in the near future.
8 CONCLUSIONS
This study finds that the communication theory of
“museums applying VR technology to disseminate
culture” and the characteristics of VR technology
itself enable museums to utilize this technology to
better disseminate traditional culture. At the same
time, the more realistic the scene design, the more
user-oriented narrative mode they adopt, the simpler
the interaction design, the more the museum attracts
users to come to experience it so that the scope of
dissemination of traditional culture will be wider and
more deeply rooted in people's hearts. However, the
current application of VR technology in museums
still has the problems of “authenticity conflict” and
“wearing discomfort”. Therefore, this paper hopes
that museums can continue to develop their own
advantages when applying VR technology and solve
the defect of “authenticity conflict” through more
authoritative and professional supervision, solving
the problem of “wearing discomfort” by adopting
more reasonable and advanced hardware design at the
same time. This study summarizes the current
application of VR technology in museums and points
out the impact of this application on the dissemination
of traditional culture. It is hoped that this study will
be helpful for related research. In the future, when
museums apply VR technology, they can combine
“metaverse” and AIGC technology to create a more
real, more inclusive, and more attractive virtual
world. The public can experience the charm of the
traditional culture in this virtual world.
REFERENCES
Chen, J., & Cao, L. (2024). AI-enabled Rendering
Technology for the Construction and Development of
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Chen, F. & Wang, F. (2020). Research on the Application
of VR/AR Technology in Virtual Museum Tour
System--Taking the Forbidden City Museum as an
Example. Dazhongwenyi, (04), 61-62.
https://doi.org/10.20112/j.cnki.issn1007-
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