linkage of "game + cultural tourism". Taking game IP
as a flow incision, reshaping the image of travel
destination, opening up the popularity of the
destination, attracting young tourists, breaking the
pain point of "static tourism" and the dilemma of
"aging tourists", greatly promoting the tourism fever
of the relevant areas and promoting the local
economic development. Moreover, it also provides a
new way for cultural heritage and dissemination. It
has made China from a "big country of cultural
resources" to a "powerful country of cultural export",
and has enhanced China's international influence and
discourse power. At the same time, it also provides a
reference experience for other developing countries.
Combining video games with tourism is a
relatively new theme, and the current policy of "game
+ cultural tourism" in China is still in the exploratory
stage. Most of the existing studies focus on the cases
of Europe, America, Japan, and South Korea, such as
Japan's Monster Watch, which drives tourism growth
by 15% through local linkage. Due to the late
development of domestic 3A games, there is a lack of
well-made games with a story core and beautiful and
smooth pictures. As a result, the policy research on
the localization mechanism of domestic games is
insufficient, which leads to the lack of a theoretical
basis for the introduction of policies. For the cultural
communication mechanism of domestic games, the
government, scenic spots, and game companies have
coordinated policies, and the application potential of
tourism paths and tourism VR technology is at a blank
stage. But the emergence and rise of Black Myth:
Goku has made up for this lack, with a 9.2 rating
among overseas Steam players and a 9.0 rating on
IGN, which proves that its spread effect overseas is
extraordinary. At the same time, it provides a unique
platform for research on how to jointly promote the
development of tourism and economic growth with
scenic spots.
Based on this, this study mainly takes "Black
Myth: Wukong" as a case to explore the explosion of
online games in the era of digital culture, the
transformation of cultural symbols contained in them
into global communication and tourism, the driving
and limitations of government cross-sectoral
coordination policies, and the development of
tourism; The development and experience upgrade of
AR technology is a framework to explore the role and
impact of video games on the development of tourism
industry.
2 METHOD & RESULT
2.1 Study Design
This study uses a questionnaire survey, case study,
and literature study to analyze.
2.1.1 Questionnaire
At present, through the observation of the integration
case in 2023, Su Jing and Yang Yifan know that under
the background of the continuous progress of digital
technology, the video game and the cultural tourism
industry in the digital transformation will gradually
cooperate and develop, forming an innovative
integration path of "game + cultural tourism"; Taking
"Original God" as an example, this paper discusses
the game's role in enhancing the soft power of
Chinese culture and the development of tourism, and
finds that "Original God" not only enhances the soft
power of Chinese culture. It also makes many players
interested in Chinese culture and scenic spots,
prompting them to visit on the spot (Skora, 2023).
Based on the existing research, this paper uses the
questionnaire survey method, takes the online
platform as the channel, through the questionnaire
star, the game forum, the traveling community
collection investigation player community and the
potential tourist to the game popularity, the
participation, to the cultural element recognition
which in the game covers, because the game produces
traveling interest and so on. To analyze whether video
games and their digital derivatives can promote the
development of the tourism industry. In this study, the
linear regression, frequency, and correlation of the
common methods in the SPASS platform will be used
for data analysis. Finally, 230 questionnaires were
collected, 211 of which were valid, with an effective
rate of 91. 7%. The results of the survey will provide
an important basis for understanding how video
games promote cultural communication and tourism
development.
2.1.2 Case Study
This study chooses Xiaoxitian in Xixian County, one
of the thirty-six scenes of Black Myth: Wukong, as a
typical case to analyze the impact of Black Myth
before and after its explosion. Xixian Xiaoxitian is a
Zen Buddhist temple with a history of more than 400
years. It has great artistic value, but because it is
located in the inland mountainous area, the traffic is
relatively inconvenient, and the main source of
tourists is pilgrims and a small number of cultural