Analysis of the Evolution and Development of China’s Game
Industry Policy Based on Literature Review
Yanzheng Gu
Jiading High School affiliated to Shanghai University, Shanghai, 201802, China
Keywords: Overview, Qualitative Analysis, Game Industry, Policy Evolution, Policy Suggestions.
Abstract: With the rapid growth of information technology, China’s game industry has become a significant part of the
global market. This article aims to analyze the evolution of China's game industry policy, explore its
development trend, and put forward corresponding policy suggestions. Through literature review and
qualitative analysis methods, this article first outlines the development process of China's game industry
policy, then analyzes the current situation of the implementation of the current policy, and finally predicts the
development trend of future policies and puts forward corresponding policy suggestions. The study found that
at present, the number of game users in China is increasing, but the independent innovation ability of the
industry has slowed down. The research results show that while promoting the healthy development of the
industry, China's game industry policy also faces many challenges, which require the joint efforts of the
government, enterprises and all sectors of society to achieve the sustainable development of the industry.
1 INTRODUCTION
China's game industry started later than the world but
developed faster. Since the reform and opening up,
through independent exploration and foreign
exchange and learning, China's game industry has
entered the commercial independent research and
development mode and entered the era of mobile
games (Team of the 2023 China Game Industry
Report, 2024). Since the 1920s, the rise of diversified
technologies such as ChatGPT and AI + has a new
pattern for the development of China's game industry.
The "Opinions on Promoting the High-quality
Development of Service Consumption" issued by the
State Council clearly mentions the development of
the field of online games. Guangdong, Shanghai,
Chengdu and other cities have all issued local policies
to reward research and development and introduce
talents through the funding of special funds and the
application of technology research and development
(Fang, 2024). The relevant policies of the game
industry are of great significance as an important part
of China's high-quality development. The game
policy involves national and local policies, including
capital support, tax rate adjustment, industrial chain
gathering, talent attraction, market vitality and other
perspectives, and the content is diverse. It also plays
an important role in standardizing market access and
promoting high-quality development guided by
technological innovation. This article has sorted out
the development history of China's game industry,
predicted the implementation status of game industry
policies and the development trend of the game
industry, and found the shortcomings of China's game
industry in terms of AIGC technology and other
applications and cross-regional collaborative
development. Correspondingly, the support of the
relevant policies is lacking. At a time when the
development of China's game industry has a profound
impact, the significance of this research is to help
policymakers better understand the game industry
environment, optimize policy orientation, and
promote the high-quality development of the industry
itself. Outline the market layout of the game industry,
improve competitiveness in the expansion of the
industrial chain, promote the innovative application
of scientific and technological games, improve the
quality and work efficiency of games, and then seek
integration and development with relevant cultural
industries. This article mainly reviews literature,
analyzes the evolution of game industry policy, the
implementation status of game industry policy
research, and the future development trend of the
game industry through the content of game industry
policy, and then puts forward relevant suggestions for
the game industry for insufficient development.
288
Gu, Y.
Analysis of the Evolution and Development of China’s Game Industry Policy based on Literature Review.
DOI: 10.5220/0013982800004912
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 1st International Conference on Innovative Education and Social Development (IESD 2025), pages 288-292
ISBN: 978-989-758-779-5
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
2 CONTENT ANALYSIS OF
CHINA'S GAME INDUSTRY
China's game industry has shown diversified
development characteristics in recent years, including
property rights protection, minor protection and
cross-media narrative. Property rights protection is
crucial to the innovation of the game industry.
Domestic games attach increasing importance to
property rights protection. Major game industries
have released a considerable number of game patents
in recent years, such as Shanghai Chengqi
Technology Information Company, which has
published 186 copyrights and 286 software
copyrights. With the increasing improvement of the
legal protection mechanism, more and more audio-
visual works have been included in the protection
scope of the copyright law of the People's Republic of
China, providing an effective legal guarantee for
game enterprises and creators. At the same time, the
increased punishment for pirated and infringing
games has defended the green development of the
industry (Hong & Xu, 2006). Notice on further strict
management and effective prevention of minors from
indulging in online games also pointed out that game
enterprises must establish a strict review system,
divide according to age-age factors, guide minors to
play games, adopt a strict age limit mechanism, and
access the anti-addiction real-name verification
system to set the game time limit for minors to protect
minors. At the same time, the society has actively
carried out anti-addiction publicity and education to
improve minors' correct understanding of online
games. The industry has formulated the Internet
Enterprise Minor Network Protection Management
System to further prevent minors from being addicted
to games. It is worth noting that the popular game
cross-media narrative in recent years, as an effective
narrative method, realizes the display and
demonstration of game pictures through different
media platforms, enhances the sense of silence of
players, and enriches the content of the game story by
building all character backgrounds, props and other
aspects. In this way, the audience can participate
more actively in the game and build a complete game
world together (Yang & Guo, 2004). Black Myth:
Wukong, which was popular in 2024, combines
simple game symbols with traditional Chinese culture
through the cross-media narrative of the story of
Journey to the West, and emerged all over the world.
In addition, the scale of China's game industry
continues to expand, the convenience of cloud games
has been fully reflected, and the actual sales growth
rate of console games has reached a higher level.
3 THE EVOLUTION OF CHINA'S
GAME INDUSTRY POLICY
China's game industry is divided into the initial
exploration stage, the slow development stage, the
stable development stage and the high-speed
development stage, and the relevant industrial policy
industry changes accordingly. From the 1980s to the
beginning of this century, China's game industry had
just started, mainly in the purchase of games from
Japan and other countries and began to open Internet
cafes to the outside world, marking the beginning of
the era of online games in China. Although the game
industry in this period was greatly influenced by
foreign game companies, agile and emerging
domestic enterprises have captured games and began
to research and explore independently with strong
development potential in the new century. In 2000,
the State Council issued Circular No. 44, which
restricted the retail of video games, causing China's
game industry to fall into a depression to a certain
extent. In the stage of slow development, China's
game industry began to develop slowly with the
universalization of Internet cafes. Domestic games
are the first to produce patents on computers, but
mainly cooperate with foreign businessmen for
delivery. In 2003, online games were officially
included in the national 863 plan, and the country
began to pay attention to industrial development.
Three years later, the 17th National Congress of the
Communist Party of China clearly put forward the
deployment decision to support the development of
the game industry for many industrial adjustments.
After 2010, the domestic game industry began to
develop rapidly, and the listing boom began to
appear. The popularity and performance
improvement of smartphones have promoted the
large-scale growth of the domestic mobile game
market and the development of the entire game
market. In 2013, Shanghai allowed foreign investors
to engage in the production of game equipment. In
2014, the revenue of China's game market reached
114.8 billion yuan, and the number of users exceeded
500 million. This huge market potential has attracted
many domestic game manufacturers to participate in
the competition. In the 13th Five-Year Plan, the state
deployed the game industry for the first time in the
plan, emphasizing the acceleration of the
development of emerging industries such as mobile,
multimedia and animation games to promote cultural
innovation. The following 14th Five-Year Plan and
the Outline of the Long-term Objectives for 2035
point out that it is necessary to further implement the
development strategy of the cultural digital industry
Analysis of the Evolution and Development of China’s Game Industry Policy based on Literature Review
289
to develop the cultural liquid cultural consumption
model, promote the application of cloud
communication in the digital publishing and digital
entertainment industry, create influential and
representative cultural brands, and encourage the
game industry to go abroad, strengthen the national
digital culture publicity and build an industrial export
base. In 2020, due to epidemic prevention and control
measures, games have become an important
supplement to offline social networking, and the
demand for online entertainment has surged, further
promoting the development of the mobile game
market. In the past two years, the game industry has
made attempts to innovate and diversify from PC to
mobile terminal, which has been carried out on AI
games to achieve better market benefits and global
development. Ding Siyuan (2023) also explained in
the Policy Text Analysis and Optimization Research
of China's Online Game Industry from the
Perspective of Policy Tools. In recent years, the State
Press and Publication Administration and the
Publicity Department of the Central Committee of the
Communist Party of China have jointly issued a
number of policies and measures. In order to improve
game supervision and promote the healthy and
sustainable development of the online game industry,
it has played an important role in promoting the
development of the cultural industry and the external
promotion of Chinese culture.
4 THE CURRENT SITUATION OF
THE IMPLEMENTATION OF
CHINA'S GAME INDUSTRY
POLICY
At present, China does not attach importance to the
research of games, and there are few relevant
academic achievements. Most of the only a few
related studies focus on qualitative analysis, analyze
specific areas of the game industry, and lack macro-
control (Zhong & Yi, 2023). Shen Mingwei believes
that the formation of several causal rings of positive
and negative feedback rings coexist in the enterprise
organizational system. This shows that the game
industry has development risks. Zou Shirong believes
that under the background of globalization,
governments and enterprises must carry out
commercial scientific and technological innovation,
inherit traditional sales methods while actively
expand e-commerce, which represents high
technology, and establish e-commerce networks and
commodity distribution systems. Based on this
situation, the government must issue policies to
promote enterprises to innovate in game features. Cai
Runfang believes that the "platformization" of the
game industry may develop into a monopoly
situation, causing serious consequences for
exploitation. Ding Yuanzhu believes that the
government should immediately understand and
evaluate the social benefits of enterprises, ensure data
security, market fairness, and maintain social order.
Policy makers should encourage and support projects
containing the excellent cultural elements of the
Chinese nation to go to the world and strengthen the
country's soft power. The recently popular Black
Myth: Wukong has used the combination of game
features and text narrative to rise in the world game
market. Relevant articles start from the perspective of
cause motivation, impact efficiency, and specific
perspective. Some articles compare data through
certain quantitative analysis to obtain the
development status and prospect description of a
certain field of the game industry from this
perspective. At the national level, the State Council
issued the Opinions on Promoting the High-quality
Development of Service Consumption. Online games
appear in relevant documents of great significance. At
the same time, the number review at the national level
has increased, which can stimulate enterprises to
innovate. Guangzhou issued the Measures for the
Management of Funds for the Development of
Guangzhou's Cultural Tourism Industry, and e-sports
cultural industry projects can reach 50 million yuan.
Shanghai will further expand its support for
enterprises and create a development subsidy and
comprehensive support service for newly launched
game enterprises and up to 10 million yuan in the core
area of the global game industry. In 2024, a document
released by Xuhui District, Shanghai included the
development of e-sports in an important plan.
Through observation of relevant research, it can be
found that the agglomeration effect of the game
industry has increased since 2000. For example, game
companies such as Mihayou have created the collapse
of Chinese original domestic animation, which is
publicized through the linkage between animation
and the development of the surroundings, which is
loved by the general public. Great progress has been
made in the incubation, R&D and operation of
original games, and business sectors such as
investment and intelligence have developed well. At
the same time, the policy support of national
provinces and cities, such as the formulation and
promulgation of quarantine policies for tax game
listing and talent information, especially special
talents, the introduction of house purchase places, and
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the reduction and exemption of office funds and taxes
obtained after listing, have guaranteed the one-stop
development of enterprises (Zhu & Wang, 2022).
5 FUTURE TRENDS AND
SUGGESTIONS OF CHINA'S
GAME INDUSTRY
The government's support for the game industry has
been increasing in recent years. With the continuous
deepening of the globalization process, the game
industry will pay attention to international
development. The government will provide a good
external environment for the game industry to realize
the R&D and innovation of the game industry with
policy efforts. The game industry is expected to
continue to grow in the next few years. At present, the
biggest advantage is still the game performance of
different media platforms brought about by cross-
media narratives. As consumers' demand for
entertainment increases, the game market will use
emerging platforms such as VR games other than
traditional video games and mobile games to attract
more young users, and gradually promote them to all
age groups. With the rise of new technologies such as
ChatGPT, China's game industry continues to
diversify and empower the development of the
industry (Zhao, 2022).
There are relevant problems and suggestions in
the game industry. In China's game industry, the head
companies have solidified their control of the market,
resulting in great pressure on small and medium-sized
enterprises. At the same time, the lack of innovative
vitality in the homogenization of content, the low
degree of cultural recognition, and the uncertainty of
policies have also led to relevant problems. Among
them, the game industry has poor risk resistance,
relies more on the support of relevant policies, cannot
fully realize independent output, and the foundation
is unstable (Chen, 2020; Zhang, 2019). The
aggregation effect of the game park is not strong, and
the physical operation capacity is insufficient. It is
limited by the geographical location and the office
area of the park and the insufficient level of related
supporting industries, which cannot meet the
operation needs of the game. High-end talents are still
scarce, there is a large gap for professionals in
important projects such as servers, and the demand
for talents engaged in graphic design is still
insufficient. There are loopholes in policy support,
which does not really help relevant enterprises
implement bottleneck coverage. In the future,
Chinese government should formulate relevant
industrial plans to improve energy efficiency,
improve the spatial layout, and attract game
enterprises to settle in lots with good geographical
location and strong spatial carrying capacity. Maybe
create a development pattern similar to “bridgehead”.
The Chinese government should also pay attention to
tax problems (Chen, Hou & Chen, 2019). In terms of
policy: the conflict between social policy and actual
implementation is difficult to avoid, but it should still
be reduced through policy means (Hu & Tai, 2017).
This should target the current vacancy in overseas
markets, actively support China's game industry to
enter the overseas market, and update the original
policy in a timely manner, so that the game industry
can get rid of politics (Chen & Feng, 2016; Chen,
2014). Policy restrictions, further high-quality
development.
6 CONCLUSION
At present, China's game industry pays attention to
independent research and development and
innovation, and has launched original games with
independent intellectual property rights. China's
game industry has also begun to actively expand
overseas markets to promote the global development
of games, which has improved the international
influence of China's game industry. China's game
industry should give full play to the advantages of
game industry agglomeration and gradual maturity,
supply more favorable policies with a more
reasonable spatial layout, improve the industrial chain
and optimize the business environment, help promote
the formation and policies of industrial highlands,
implement the accuracy of enhanced docking services
and highlight policy advantages to attract enterprises,
and give full play to the spirit active use to cultivate
the development and growth of game enterprises and
expand their scale. In terms of policies, Chinese
government will continue to increase support for the
game industry, introduce more measures to promote
the development of the game industry, provide a
better market environment and excellent
opportunities for the development of the game
industry, continue to maintain the capital and talent
policies in recent years, increase investment in
research and development, promote the integration
and development of industry and culture, and achieve
Product operation. By sorting out the development
history of China's game industry, this article puts
forward analysis and suggestions on the game
industry and related policies, hoping that relevant
Analysis of the Evolution and Development of China’s Game Industry Policy based on Literature Review
291
practitioners will grasp the cutting-edge trend and
continue to promote the modernization and
globalization of the game industry. In the future, with
the increasing number of data, researchers can use
quantitative analysis to make adjustments in the
horizontal comparison of industrial policies to replace
the original policy tracing.
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