A Study on the Interaction Between Fan Community and Game
Developer in the Process of Game Development and Its Impact
in the Digital Era: A Case Study of Baldur's Gate 3
Xiao Xiao
College of Foreign Languages, Shanghai Maritime University, Shanghai, 201306, China
Keywords: Fan Community, Community Influence, Two-Way Interaction.
Abstract: With the rapid development of digital technology, the role of the fan community in game development is
becoming more and more prominent. Taking Baldur's Gate 3 as a case study, this study analyzes in depth the
two-way interaction process between Larian Studios and the player community in the feedback mechanism.
This study also uses thematic analysis to interpret the content of the interaction between Larian Studios and
players on the official forums, and further explores the challenges posed by this mode of interaction, such as
the complexity of the feedback screening, the fragmentation of the development process, and the restriction
of the developer's freedom of creativity. The findings provide new perspectives on the understanding of the
interaction mechanism between the fan community and developer, as well as important references for future
game design and development practices on how to strike a balance between satisfying players' needs and
maintaining developers' originality.
1 INTRODUCTION
In today's society where digital technology is
booming, fan communities are gradually expanding
their voice on major media platforms. They are no
longer just consumers, but have become content
creators and feedback providers. Game fan
communities are no exception. They establish an
interactive channel with developers through game
platforms. This two-way communication profoundly
impacts optimizing game content, improving player
satisfaction, and adjusting development direction.
Both domestic and international studies on the
interaction between the game fan community and
game developers have made certain progress. Most
domestic studies analyze the impact of interaction on
fan communities based on the theory of participatory
culture. For example, one researcher points out that
the domestic mobile game Onmyoji indirectly
supports and maintains community vitality by
establishing the official QQ group, namely a virtual
space, during development. This interaction
enhanced players' sense of belonging and identity,
formed a decentralized support system, and
strengthened the connection between players (Ying,
2018). This study also shows the increasing
prevalence of fan involvement in game development
through feedback, reflecting the growing influence of
fan communities in game development.
Overseas scholars have explored this issue more
systematically and theoretically, mainly focusing on
the impact of interaction on game developers. As
early as 2011, some researchers observed that
developers are provided with opportunities to gain
inspiration online by fan communities (Gidhagen et
al., 2011). In recent years, studies have shown that
game distribution platforms, like Steam, proactively
offer continuous updates to players and are willing to
encourage game owners to post commodity news to
promote interaction (Svelch, 2019). These studies
reflect the intention of game developers to improve
their games by integrating player feedback, as well as
the increased importance developers place on fan
communities.
This study takes the development process of the
video game Baldur's Gate 3 as a case study to analyze
the specific manifestations of this interaction in the
actual development process. This study also adopts a
thematic analysis to explore the theme of two-way
communication between fan community and
developer and its impact by interpreting in detail the
specific content of fan feedback in official forums and
exploring how it affects the actual outcome of game
design.
Xiao, X.
A Study on the Interaction Between Fan Community and Game Developer in the Process of Game Development and Its Impact in the Digital Era: A Case Study of Baldur’s Gate 3.
DOI: 10.5220/0013961900004912
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 1st International Conference on Innovative Education and Social Development (IESD 2025), pages 11-16
ISBN: 978-989-758-779-5
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
11
2 LITERATURE REVIEW
Existing related studies can be categorized into three
types according to different emphases. The first type
of research focuses on fan communities, which in the
early stage focused on the construction of community
identity and later shifted to the user interaction mode
within the community. An early domestic study
illustrated the construction process of fan
communities through case studies and interviews, in
which fan communities would internally regulate
members' behaviors through clear rules and
regulations to ensure that new members could quickly
integrate and identify with the community's norms,
thus expanding the scale of fan communities (Wang,
2017). In another recent foreign study, the researcher
studied topic interactions in fan communities through
Cyber-ethnography, pointing out that interactions
within the community enhance fans' sense of
belonging and loyalty to the community (Popova,
2020). It can be seen that most of the existing studies
focus on the self-organization of fan communities and
their internal culture, and fewer explore the external
connections of fan communities and their impact.
The second type of research focuses on the game
developers' focus in the game development process.
Most of the researchers have explored the two
perspectives of game development technology and
game content management. From the perspective of
game development technology, researchers test
different game engines to find the best solution to
improve the graphics performance and gameplay.
They argue that the emergence of the game engine
Unity has lowered the threshold of game
development, enabling game developers to present
games in a more creative and immersive way (Nicoll
et al., 2019). In terms of game content management,
when designing a game, developers must maintain a
balance between entertainment parts and serious parts
containing educational, health, and other purposes. A
well-presented effect is achieved by ensuring that the
serious part does not detract from the player's gaming
experience, while at the same time, the gaming
experience must not undermine the effectiveness of
realizing the serious part (Caserman et al., 2020). It
can be seen that existing research tends to focus on
exploring internal game factors, and lacks in-depth
exploration of interactive feedback from the fan
community, which is also an important external
factor.
The third type of research focuses on the
relationship between fan communities and game
development. In recent years, researchers have
argued that this interaction plays an important role in
the game development process, not only shaping the
player's gaming experience but also influencing the
direction of game design (Livingston et al., 2011). It
has also been shown that feedback from fan
communities can significantly influence game design
decisions (Burger-Helmchen & Cohendet, 2011).
However, most of the existing studies have focused
on the positive effects of community participation,
and fewer have analyzed the pressure or design
conflicts that player feedback may bring.
Existing studies have explored the interaction
between the fan community and game developers to
some extent, but obvious research gaps exist. First,
existing studies usually focus on the unilateral
motives of fan communities or game developers, and
rarely build bridges between the two. Second,
existing studies mostly rely on interview data, which
is easily influenced by personal opinions or emotional
factors, resulting in a lack of objectivity and an
inability to fully reflect the facts. This limits the
understanding of the complex interactions between
fans and developers, and leads to an incomplete study
of the positive and negative impacts.
This study focuses on the two-way
communication between the fan community and
game developers in the development process and its
impact in the digital era, mainly researching the main
question of how two-way communication affects the
design decisions in the game development process.
This study aims to fill the aforementioned gap, and
provide new perspectives on fan-developer
interactions as well as references for game
developers' future design decisions.
In summary, the interaction between the fan
community and game developers is an area that
deserves in-depth research. Although existing studies
have provided important perspectives, there is still a
need to explore the specific mechanisms by which fan
communities influence game development. This
study will examine the main question of how two-
way communication influences design decisions
during game development, laying the foundation for
further research on this topic.
3 METHODOLOGY
3.1 Theoretical Framework
The concept of game community is so broad that
some researchers have subdivided it into three
different types, namely developer type, player type
and tester type. First, there is the developer type,
IESD 2025 - International Conference on Innovative Education and Social Development
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which consists of users with high technical skills. In
some cases, developers choose to develop certain
parts of their games with the help of this type of user
community, which often allows for direct interaction
with the developers. Next is the player type. They
tend to use specific techniques or tools to enhance or
fine-tune the game, or to create additional content,
making their work available to other users in the form
of mods to enhance the game experience. At the same
time, they also offer help to other players on major
platforms. There is usually more interaction within
the communities and less direct contact with the
developers. Finally, there is the tester type, which
consists of users who test the game during the
development phase. Their main duty is to look for
bugs or inaccuracies in the game program, as well as
to make suggestions for game content (Burger-
Helmchen & Cohendet, 2011). This study is based on
this theoretical framework and uses the community of
tester type as the main object of study.
3.2 Study Design
In order to analyze the two-way communication
process between the fan community and game
developer in the process of game development in the
digital era and its specific impact, this study adopts
qualitative research, choosing Baldur's Gate 3 as a
case study and selecting the interactive content
between the game's tester community and the
developer, Larian Studios, as the main text for
analysis. The data of this study comes from the posts
in the Suggestions & Feedback section under the
classification of Baldur's Gate 3 in the Larian Forums.
The number of replies is used as a filtering criterion
to sort the posts in descending order, and the posts
with several replies higher than one hundred are
analyzed in a focused manner. Based on the themes
and trends of the interactions in the posts, this study
analyzes the impact of the feedback from the tester-
type community on the direction of the game's
development.
4 TWO-WAY COMMUNICATION
BETWEEN FAN COMMUNITY
AND GAME DEVELOPER IN
THE GAME DEVELOPMENT
PROCESS
4.1 Case Introduction
Baldur's Gate 3 is a role-playing game set in
Dungeons & Dragons created by Larian Studios. It
was released on October 6, 2020, as Early Access and
on August 3, 2023 for the full version. After the
release of Early Access, the game created a lot of
discussions within the player community, and a fan
community was formed based on the game. The fan
community provided feedback through various
platforms, including the official Larian Forums, and
Larian Studios made adjustments and changes based
on this feedback. In 2023, the game won several
awards for its great production. In 2024, the game was
also nominated for Best Community Support at the
Game Awards. This study considers it to be typical.
4.2 Interaction Mechanism
During the development of Baldur's Gate 3, the
interactions between the fan community and the
developer show the following two patterns: first, the
developer is usually the first initiator of the
interaction; Second, the fan community is usually the
first to provide feedback. Developer-directed
interactions usually take the form of news
announcements, development updates, and patch
updates, to keep in touch with players at all stages of
game development, collect feedback, and guiding
player expectations. In contrast, the feedback
provided by the fan community is usually in the form
of player reviews, community discussions and bug
reports. Players are empowered to directly influence
early game content and functionality at all stages of a
game's development, especially during the testing
phase.
From the timeline, the game developer takes the
lead in releasing a version of the game. After playing
the game, players post their suggestions and feedback
through relevant platforms, which constitutes a basic
interaction. After seeing the feedback, the developer
will adopt the reasonable content, and the adjusted
content will be sent back to the players in the form of
a patch. After the release of the patch, players will
again make suggestions on the adjusted version,
which constitutes a cycle of interaction. For example,
Larian Studios released the Early Access of Baldur's
Gate 3 at an early stage and built Suggestions and
Feedback section in the official forums to collect
feedback from players. In a post titled Focused
Feedback: Spells, the posting player offered a
detailed analysis and suggestions for spell skills in the
game. He compared the spells in the Dungeons &
Dragons worldview to those in the game, listed the
skills that were missing from the game, and suggested
that some of them - such as Cloud of Daggers - be
implemented. The forum's administrators locked and
A Study on the Interaction Between Fan Community and Game Developer in the Process of Game Development and Its Impact in the
Digital Era: A Case Study of Baldur’s Gate 3
13
topped the post after seeing it, signaling the
importance of this. In a subsequent hotfix update,
Larian did indeed add some of the skills mentioned
above. In a post titled Spell timing and other spell
issues, a player suggested that Dagger Cloud's spell
duration was too long, and gave a specific setting for
Dagger Cloud in the context of Dungeons & Dragons,
which he hoped Larian would modify. This started a
cycle of interaction and feedback.
Baldur's Gate 3 has gone through multiple
feedback loops during its development, with each
round of feedback pushing the developers to make
adjustments to the game, from rudimentary player
suggestions to the latest bug fixes. And as the
development process progressed, the content of the
interactions between developers and players changed.
Initial communication focused on adjustments to the
game's framework and basic design. As development
progressed, player feedback became more in-depth
and specific, involving all aspects of the game, such
as character design, combat mechanics, and plot
pacing. At a later stage, more technical details and
optimization directions became the focus of
discussion. Through multiple updates and fixes, the
developer further optimized the game content on the
basis of absorbing player feedback, thus ensuring the
high quality of the final game version.
Specifically, through the early test and repeated
polishing, Baldur's Gate 3’s framework and basic
settings tended to be rigorous and solid. In the months
after its official release, the main direction of game
patches 1 to 3 was the plot flow and combat gameplay
adjustment. In 2024, the game patches mainly
focused on optimization and repair, and patch 6 made
rich optimization adjustments to the interface UI and
character details. With the release of Patch 7, the
game itself was almost complete. As the timeline
went on, the content of the game patches was
gradually refined from macro to micro, implying a
steady improvement in the quality of the game, which
could not be separated from the active
communication between the fan community and
Larian Studios.
4.3 The Influence of Interaction
Admittedly, this two-way interaction model has
significant affordance between both the fan
community and the game developer. For the fan
community, players are able to express their personal
preferences, suggestions, and expectations through
interaction, prompting developers to customize the
game experience. This interaction not only allows
players to feel that they influence the direction of the
game's content and design, but also enhances their
sense of belonging to the game. For game developers,
this interaction allows them to identify problems at an
early stage, avoiding tedious post-release fixes, and
patch updates can respond more quickly to player
needs, thus improving game quality and player
satisfaction. In addition, by actively interacting with
players, developers demonstrate the importance they
place on player feedback, boosting player trust and
loyalty, promoting a word-of-mouth effect, and
attracting more new players to join. However, there
are two sides to the coin, and this model also has
certain constraints.
First, from the perspective of the interaction
model itself, the constraint is reflected in the
complexity of feedback screening and information
integration. With the development of information
technology and the increasing popularity of media
platforms, traditional tree-structure network
communication has been replaced (Choi et al., 2015).
Researchers have studied the information patterns
exhibited on popular platforms, and they have
concluded that individuals are now unable to cope
with the overwhelming amount of data that continues
to grow on such platforms (Han et al., 2014). This is
also true for developers. On social platforms, only a
small number of actively vocal fans or opinion
leaders are likely to have their suggestions taken on
board by developers, which can lead to a tendency for
developers to ignore the less active but still
importantly opinionated player base. For example, in
a post titled Early Access Feedback/Suggestions |
Spoilers, the poster made nine detailed suggestions
for the game's Early Access, most of which, such as
character appearance and spell types, fit the general
needs of players. In addition to this, he brought up a
less discussed point, namely item count balance. He
argued that the excessive number of items in the
game, such as scrolls, potions, and explosives, should
be avoided to prevent players from using them
uncontrollably, as a way to enhance the preciousness
and strategy of the items. However, this post did not
gain much discussion, with only 256 views and 0
replies, while in the actual gameplay, the supplies
were still abundant, and even often overflowed.
Second, from the perspective of the game
development model, the constraint is reflected in the
fragmentation of the development process and the
decline in development efficiency. Traditional game
development usually follows an established linear
schedule, including conceptual design, prototype
testing, formal development and final release,
emphasizing the structured and staged nature of the
development process. In today's digital era, however,
IESD 2025 - International Conference on Innovative Education and Social Development
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players instantly offer suggestions and opinions
through social media, forums, or in-game feedback
channels. This real-time feature conflicts with the
traditional game development cycle. The traditional
waterfall development is no longer adaptable, and
developers are forced to turn to fragmented agile
development. Every time they collect feedback and
make adjustments, developers need to pause the
original work plan and reallocate resources and time,
which will, to a certain extent, reduce the game's
development efficiency. As a matter of fact, the Early
Access of Baldur's Gate 3 was in operation for nearly
three years, and the release of the full version on the
PlayStation 5 platform has been postponed from
August 31st to September 6th. This shows the
magnitude of the workload.
Third, from the perspective of game design
decisions, the constraint is reflected in limited
creation. Developers' over-reliance on fan feedback
may limit their expression, leading them to make
adjustments only within the framework of players'
expectations, without daring to make big innovations
or risky attempts. Some innovative changes in-game
updates may even be abandoned because they do not
meet the needs of mainstream players. For example,
in Hotfix 21 update in early March 2024, Baldur's
Gate 3 changed the development of the romance
between Minthara and Dark Urge. If Dark Urge is
free from the control of his father god, Bhaal,
Minthara will break up with him. This upset many
fans and the forums were filled with opposition for a
while. Although some professional game executives
such as Rhiannon Bevan and James Troughton
pointed out that the change was justified in terms of
characterization, Larian subsequently claimed that it
was an unintentional change and patched it
(Bevan,2024; Troughton,2024). The question of
whether or not this change was intentional has been
under debate, but it is possible to find that the fan
community sometimes generates extreme feedback
due to strong favoritism or antipathy towards a
character or storyline. This type of feedback is
contagious but sometimes irrational, and developers
who pay too much attention to and pander to this
negative sentiment may result in increased pressure to
weigh the balance between satisfying player needs
and adhering to original design, and characterizations
that lose their original conflict and dramatic tension,
further affecting the game's artistry and narrative
depth.
5 CONCLUSION
Game development in the digital age is facing a
profound change in the interaction model between
players and developers. By analyzing the case of
Baldur's Gate 3, this study explores the mechanism of
two-way communication between the fan community
and the developer and its impact on the game
development process. The study shows that this
interaction model not only changes the traditional
development path, but also pushes the development
process in a more dynamic and open direction.
However, the challenges beneath it can not be ignored
either. As discussed in Section 4, interactions face
limitations such as underrepresentation of feedback,
development fragmentation, and limited innovation.
It is essential to understand these issues and actively
seek solutions.
The research in this paper provides empirical
support for academics in the field of user engagement
and co-design, filling the gaps in existing research on
the specific processes and limitations of two-way
interaction. It also provides food for thought for
actual game developers to find a balance between
managing player feedback and maintaining creative
freedom, namely reflecting on and improving the
management of interactions in order to avoid over-
reliance on player feedback and to ensure creative
freedom and the long-term competitiveness of their
products.
Although this study delves into the two-way
communication between the fan community and the
game developers during the development of Baldur's
Gate 3 and its impact, there are still limitations. This
study only focuses on the single case of Baldur's Gate
3. Despite being a representative game, its interaction
patterns with other game projects may differ
significantly and cannot be fully representative of all
games. Second, this study mainly relies on the
feedback posts and player interaction data in the
official forums of Larian, and fails to
comprehensively cover all feedback channels. As a
result, the results of the study may not fully
demonstrate all voices of the fan community,
especially the views of silent players who have not
expressed their opinions in public forums.
Future research can explore the interaction
patterns between fan communities and developers
and their impacts on different types of games through
comparative analysis of multiple game cases to more
fully understand the universality and specificity of fan
community-developer interactions. It can also start
from the more specific topic of the mechanism of the
role of fans' emotional expression on game design
A Study on the Interaction Between Fan Community and Game Developer in the Process of Game Development and Its Impact in the
Digital Era: A Case Study of Baldur’s Gate 3
15
decisions, and analyze the process of influence in
detail.
In the future, the collaborative relationship
between fan communities and developers will play a
more important role in the game industry. Related
developers may pay attention to the long-term impact
of the interactive model on the development process,
actively adapt to this change, and seek a new balance
between development efficiency and creative
expression. It is hoped that a better integration
between fans and developers in the near future will
create vibrant and innovative games together, and
inject sustained momentum into the development of
the game industry.
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