
Figure 13: Internal circle components converging after 240
frames (4 seconds).
6 CONCLUSIONS
In this work, the authors aim to demonstrate the fea-
sibility of the new mathematical representation and
control algorithm. By avoiding the use of matrices for
computing kinematics and control, they introduce a
novel formulation based on dual quaternions as bivec-
tors. The authors do not intend to compare perfor-
mance with traditional methods, as matrix operations
are typically accelerated on GPUs, whereas Clifford
algebras are not. Although this method can reduce
MAC operations, the lack of acceleration or paral-
lelization means that results may be comparable in
terms of time, depending on the hardware used. A
separate study focusing on performance, metrics, and
hardware using both approaches will be presented in a
subsequent article. This work is limited to cylindrical
shapes that can be gripped from any position along the
circle. To ensure a unique grip pose, a parabola could
be used instead of a circle, thereby adding additional
degrees of freedom to describe it. This would necessi-
tate the use of Quaternion Geometric Algebra (QGA)
(Zamora-Esquivel, 2014) to calculate the kinematics
and control. We are considering this approach for fu-
ture work.
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