second case is the use of machine learning models to
fine-tune configurations with DLX to achieve better
performance for a variety of Sudoku puzzles with
different degrees of difficulty.
The other areas for enhancement would be
extending this work into real-time applications.
Putting it into an interactive Sudoku solver or an
embedded system would then enable the algorithms
to be actually tested in the real world, measuring
responsiveness and accuracy under time constraints.
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