TechEdu Community Platform Development
Jagadeesan S., Sanjay Kumar K., Sanjay Kumar V. and Thangarasu P.
Department of Computer Science and Engineering, Nandha Engineering College, Erode, Tamil Nadu, India
Keywords: Online Learning, Community‑Based Education, Collaborative Learning, Gamification, Digital Portfolio,
Knowva Platform, Social Learning, Peer‑To‑Peer Interaction, Educational Technology, Student Engagement.
Abstract: The incredible growth of online learning platforms has transformed the education delivery structure, but many
of them still struggle to foster authentic engagement, collaboration and opportunities for students to showcase
their progression. To tackle these problems, traditional learning and social media style interactions are blended
together into one community driven learning platform by Knowva. By introducing gamification features and
being actively involved in learning communities, this platform increases student motivation, and promotes
peer-to-peer collaboration with real-time discussions and individualized portfolios. Besides encouraging
greater engagement, Knowva provides students a unique opportunity to showcase their efforts to be seen by
potential employers via a portfolio that they can control and share. Knowva wants to update online learning
with these features to be more transparent, interactive, and collaborative. In this essay, a reflection on
Knowva’s innovative approach to learning and the effect it will have on the future of online education, I will
share how Knowva allows students to thrive both professionally and academically while developing an active
learning community.
1 INTRODUCTION
Online education platforms such as Coursera and
LinkedIn Learning have transformed the education
industry. But amidst their success, several of such
platforms have concentrated greatly on just
displaying content rather than creating community-
based interaction for the learners. This
disengagement from their peers and mentors leaves
education feeling isolating and passive, creating a
fragmented experience that does not engage them
enough for deeper understanding or long- term
retention.
Moreover, while there is an abundance of courses
available on these platforms, they do very little in
assisting students to showcase their skills and
accomplishments to potential employers in a format
that can be presented. Knowva can solve these
problems with a community-based learning platform
that builds more than just content
Knowva reinforcement collaborative learning
through the social learning tools that allow students
to interact with mentors and peers in realtime. This
would facilitate continuous discussions, sharing of
knowledge, and peer-to-peer support, helping with
the transition from passive consumption of content to
active and engaged learning rather than just relying
on passive content consumption.
One of the key innovations in Knowva is the
personalized portfolio, which allows students to keep
track of progress, reflect on accomplishments, and
showcase an entire portfolio of learning throughout
their lives. The portfolio showcases not only
completed courses, but also skills learned, projects
undertaken, or significant achievements reached.
2 RELATED WORKS
The Last Decade of Online Learning Platforms In the
last decade, online learning platform has evolved
quite a lot with more emphasis on career readiness,
collaborative engagements and custom learning
paths. While most platforms offer lectures or courses
as the vehicle for knowledge, they rarely offer the
features that can foster authentic student engagement
and collaboration, and the ability to create a bit of a
public portfolio of the unique path each learner takes
through the materials. In this section, we look into the
gaps that Knowva aims to fill and existing platforms
that have attempted to solve these issues. 2. 1.
Platforms for Online Learning Education has been
S., J., K., S. K., V., S. K. and P., T.
TechEdu Community Platform Development.
DOI: 10.5220/0013916800004919
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 1st International Conference on Research and Development in Information, Communication, and Computing Technologies (ICRDICCT‘25 2025) - Volume 4, pages
565-568
ISBN: 978-989-758-777-1
Proceedings Copyright © 2026 by SCITEPRESS Science and Technology Publications, Lda.
565
transformed by traditional online learning platforms
like Coursera, Udemy, and edX, which give students
access to excellent content in a variety of subject
areas. Delivering courses developed by organizations
and business experts is the main goal of these
platforms. But when it comes to peer-to-peer
communication, in-the-moment teamwork, and
experiential learning, they frequently fall short. For
instance, Coursera has tried to include social elements
like peer evaluations and discussion boards. These,
however, frequently only apply to particular courses
and don't build a cohesive collaborative environment
for students in different fields. With few tools to
encourage communication between students outside
of the classroom, Udemy and edX likewise prioritize
information consumption above teamwork.2.2.
Platforms for Social Learning Social learning sites
like Khan Academy, Stack Overflow, and GitHub
have effectively established settings where
knowledge sharing and teamwork are essential
elements. Through user-generated material, these
platforms promote peer-to-peer learning and place an
emphasis on community-driven content. For instance:
By enabling users to share programming-related
queries and answers, Stack Overflow fosters a vibrant
community of experts and students. However, there is
a vacuum in other fields due to this platform's extreme
specialization and primary concentration on technical
problem- solving.
As a social platform, GitHub allows engineers to
work together on code and keep track of version
histories. Although GitHub's pull request mechanism
promotes collaborative coding projects and peer
evaluations
Although these platforms are excellent at
fostering collaborative environments, their emphasis
on specialized subjects (technical subjects, coding, or
academic learning) makes space for a more all-
encompassing, cross- disciplinary platform where
students can exchange knowledge, highlight their
accomplishments, and raise awareness of their
educational endeavors.
3 PROPOSED METHODOLOGY
The online application Know a has the following
essential features:
Community Creation: Based on their interests,
users can start or join communities that are tag- based
for convenient searchability.
Social Media-Style Feed: To increase engagement,
learners can submit their answers, queries, and
accomplishments in a feed that mimics social media
posts.
Portfolio Building: To let peers and employers see
their accomplishments, users can manually create
portfolios that highlight their shared posts, badges,
and active days.
Gamification is the process of motivating users
through positive reinforcement by integrating
achievement systems and badges.
To guarantee a smooth user experience across
devices, the platform is developed with a responsive
frontend and a Java-based backend. It incorporates a
tag-based community system that lets users look for
and select communities that are relevant to them.
Workflow:
1. Users join a community according to the subjects
they are interested in learning (e.g., data science,
coding).
2. They communicate by posting queries,
exchanging answers, or taking part in debates.
3.1 Model/Proposed Solution
The main innovation of Knowva is the integration of
community-based learning and social media like
interaction. By allowing students to communicate in
real time and share their learning experiences,
Knowva creates a collaborative environment that
increases motivation and engagement.
Special Qualities
1. Immediate engagement: When questions and
answers are posted in a community, learners
can receive instant feedback and answers,
which helps to eliminate barriers to learning
more quickly.
2. Portfolio Feature: Users can curate and display
a portfolio to visualize their educational
journey. Prospective employers and hiring
managers can see such portfolio, it becomes an
online CV.
3. Tag-Based Communities Enabling users to
discover communities and resources base on
specific areas of interest, Knowva’s search
technology helps make learning experiences
more relevant.
4. Gamification: A badge system is used to
reward active users and encourage continued
engagement.
Creating a digital education community platform
requires an approach that marries the core tenets of
agile development, user- centered design, and
continuous feedback loops. A stepwise approach
ICRDICCT‘25 2025 - INTERNATIONAL CONFERENCE ON RESEARCH AND DEVELOPMENT IN INFORMATION,
COMMUNICATION, AND COMPUTING TECHNOLOGIES
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may be recommended as follows:
Perform Market Research: Market research is a
vital part of the process, to understand the needs and
issues of your target users’ students, mentors, and
educators. During this phase, you can conduct
surveys, interviews, and competitive analysis to
understand finding gaps that existing platforms have
and opportunities for innovating on top of the that
Design the platform: Users friendly setup that
includes participatory tools for team-building such as
message boards, real-time chat, and collaborative
projects. The interface must be easy to use and
intuitive for diverse groups of users. At the same time,
achievement badges, skill tracking, and personalized
portfolios the three pillars of skill validation and
professional visibility should be fed to it.
Agile Development Consider breaking the project
into iterative sprints for feature development, testing
and refinement. This enables rapid adaptation in a
way that responds to consumer feedback and market
trends.” It is best to test early prototypes with a few
users to gain feedback and make necessary changes.
Testing and Launch Conduct extensive user
testing to ensure the stability and usability of the
platform. After any issues are resolved, open the
platform focusing on scaling it to ensure it is able to
grow with an increase in user demand.
Iterate: Post-launch, review the user feedback and
update regularly, adding new features, enhancing
existing ones and ensuring that the learning process is
a dynamic one.
4 CONCLUSIONS
This proves the importance of a community platform
for technology education and is a great step towards
addressing the changing needs of students in this
digital era. When traditional e-learning platforms
emphasize information, they only provide students
withoclicks on a browser and misses the point limited
interaction/real-time participation, collaborative
execution of tasks and verifying skills. On the
contrary, a community-driven approach has a lively
learning framework that promotes capacity building,
colleague engagement, and mentoring these are all
essential components of deeper and impactful
learning. In addition, these platforms which can track
students' progress and commonly feature tools for
saving accomplishments in a tangible format, can also
help students display their skills and achievements. It
adds value to their academic journey and provides a
more noticeable spot in the job market, thereby
closing the gap between school and work. Meeting
like-minded peers, participating in projects, receiving
mentor feedback, living in a cohort that highly values
knowledge sharing these all contribute to the
experiential nature of learning communities that takes
the education experience far beyond the consumption
of knowledge. Last but not least, Tech education
community platforms guide students and motivate
them to achieve success in their journey of learning
while giving them the sense of much-needed
community. These platforms will play a crucial role
in defining the future of education and professional
growth as the demand for flexible and interactive
learning continues to grow rapidly.
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