
The model also exhibited strong generalization
capabilities across object categories not seen during
training, such as tools, toys, and clothing accessories.
This confirms the strength of the object-agnostic
design. Table 3 provides runtime and deployment
efficiency details of the proposed model Additionally,
when tested on noisy, low-resolution images, the
model sustained reasonable reconstruction accuracy,
validating its robustness under real-world constraints.
6 DISCUSSION
These results emphasize the effectiveness of
combining shape and texture learning for 3D
reconstruction from single 2D images. The ability to
process occluded and noisy images, alongside the
lightweight and real-time inference capability,
positions this model as a practical solution for real-
world applications. Use cases may include AR/VR
object integration, e-commerce visualization, digital
twin modeling, and interactive robotics.
7 CONCLUSIONS
This research presents a comprehensive and unified
deep learning framework for generating high-fidelity
3D models from single 2D images by effectively
integrating shape and texture learning. Unlike
traditional approaches that are either computationally
intensive or limited to specific object categories, the
proposed method offers a scalable, real-time, and
object-agnostic solution. By leveraging advanced
deep learning modules such as shape decoders,
transformer-based diffusion models for texture
enhancement, and efficient inference optimization
techniques, the system demonstrates significant
improvements in geometric accuracy, texture realism,
and cross-category generalization.
The results show strong quantitative performance
across standard metrics like Chamfer Distance, IoU,
SSIM, and FID, along with qualitative improvements
in texture detail and surface continuity. Furthermore,
the model's lightweight architecture enables
deployment on resource-constrained edge devices
without compromising output quality or speed,
making it suitable for a wide range of real-world
applications including virtual reality, e-commerce,
mobile visualization, and digital content creation.
Through extensive experimentation, ablation
studies, and cross-domain evaluations, the research
confirms the robustness and versatility of the
proposed approach. Future work will focus on
enhancing dynamic scene reconstruction,
incorporating temporal consistency across video
frames, and expanding the framework to support
interactive 3D editing directly from 2D input images.
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