stratification strategy. For example, the design of the
numerical value system in Miracle Nikki, which has
no upper limit, overly relies on ‘numerical expansion’
to stimulate consumption and lacks a dynamic
balancing mechanism, which makes it difficult for
new players to catch up due to the large gap in battle
power, and old players form a solid ecology due to
monopoly of resources.
Paper Stacking Game also has some problems in
activity arrangement, such as unreasonable activity
slot setting, resulting in players needing to cope with
multiple activities within a short period of time, which
increases the burden of the game on the players. The
unreasonable activity arrangement is closely related to
the excessive pursuit of short-term revenue targets and
inefficient cross-departmental synergy. In order to
sprint water intensively launched paid activities,
ignoring the player's time and payment threshold,
superimposed on the planning, operation team
communication disconnect, resulting in activity
scheduling conflicts, rewards repeated. This kind of
problem exacerbates the pressure of players' liver and
krypton, triggering resistance and even collective
protests, and the conversion rate of payment declines
instead of rising; at the same time, homogenised
activities lead to a waste of development resources and
diminishing marginal returns, which ultimately
undermines the sustainability of the game's long-term
operation.
The peripheral products of the paper stacking
game also have certain quality problems, affecting
players' purchasing experience and trust in the brand.
Peripheral product quality problems expose the double
shortcomings of supply chain management and IP
derivatives strategy. The choice of low-priced
factories and the lack of quality control reflect the
short-sighted thinking of enterprises to compress costs
at the expense of quality, peripheral as a ‘traffic cash
tool’. Low-quality peripherals not only directly led to
the decline in the willingness of players to repurchase,
derivatives revenue growth is weak but also triggered
the ‘leek-cutting’ question, and collateral damage to
the game body trust.
2.1.3 Opportunities
With the continuous development and growth of the
global game market, especially the emerging markets
such as Southeast Asia, South America and other
regions of the video game market shows a rapid
growth trend. Folding Paper Games can take
advantage of its strengths in the field of female-
oriented games to develop new market space by
launching game products suitable for the local culture
and social background in response to the
characteristics and needs of these emerging markets.
Among them, the Philippines, as one of the fastest-
growing video game markets in Southeast Asia,
offers significant opportunities for Paper Stacking
Games' female-oriented products. The country's
young population accounts for more than 60% of the
population, with a high penetration rate of
smartphones, and the consumption power of female
gamers is rapidly increasing, especially the demand
for love and grooming and dress-up games is strong.
On the cultural level, the influence of Western pop
culture has made it more receptive to romantic
storylines, and it also has the potential to link local
festivals (e.g., the Christmas season) and celebrity
resources (the SB19 girl group), which can enhance
IP suitability.
2.1.4 Threats
Firstly, the female-oriented game market has strong
competitors. With the continuous expansion of the
female-oriented game market and the increase in
profit potential, more and more game manufacturers
have entered this field, intensifying market
competition. Domestic female games have formed a
pattern of ‘four major domestic female games’ since
Mr Love: Dream Date started the market in 2017,
with Tencent, Mihayou and other big companies
entering the market one after another, while new
works such as Love and Deepspace and Far Beyond
the World are on the rise (Yan et al., 2024). Second,
intellectual property protection is still lacking. With
the huge investment in online game development, the
current ‘skinning’ and plagiarism in the market
erodes the interests of the originals, and legal
protection is urgently needed to curb the market chaos
and maintain the healthy development of the industry.
For example, the white hair and red eyes of Sylus in
Love and Deepspace are not only considered to be a
‘clash’ with Evan, the character of Light and Night,
but the silver hair and black winged bird elements
also clash with the design of the character of Light
and Night, Charlie.
3 SUGGESTIONS FOR
MARKETING STRATEGY
BASED ON SWOT
3.1 SO Strategy
3.1.1 Build a Diversified IP Matrix
With the existing core advantages of Paper Stacking
Game in terms of immersive experience and
technological innovation, the game company should