Research on Marketing Strategies of Female-Oriented Games Based
on SWOT Analysis: Taking Paper Folding Game as an Examples
Qinying Li
a
International Digital Economy College, Minjiang University, Xiyuan Palace Road, China
Keywords: Female-Oriented Games, Marketing Strategy, Technological Innovation, Branding, User Experience.
Abstract: In recent years, the female-oriented game market has shown rapid growth and gradually developed into an
important segment of the game industry. This study takes the Paper Folding Game as a typical case and applies
case study method to explore the internal logic of its competitive advantage in the market through the
construction of immersive experience and differentiated branding strategy. The study finds that in the
dimension of an immersive experience, Paper Folding Game not only constructs highly realistic virtual scenes
through the organic fusion of 3D real-time rendering technology and first-person narrative perspective, but
also innovatively designs a full-dimensional customisation system for the character image and a life-like
physical interaction mechanism, which significantly enhances the intensity of users' emotional projection. At
the level of brand strategy, the company has successfully accumulated of users' emotional capital by building
a differentiated brand image, adopting IP matrix development and cross-media narrative strategy. At the level
of technological innovation, Folding Paper integrates cloud gaming and extended reality technology to break
through terminal limitations and enhance interaction depth. Practitioners are advised to continuously optimise
their technical architecture, deepen their insights into user needs, and improve the digital copyright protection
system.
1 INTRODUCTION
According to the estimation of Dot Data, the revenue
scale of China's mobile game market in 2024 is about
284.33 billion yuan, with a year-on-year growth rate
of 10.74%, which is a new breakthrough compared
with the high point once in 2021. In this booming
market environment, female-oriented games show
great commercial value and social influence. Since the
release of the female-oriented love and nurturing
game Mr Love: Dream Date in 2017, it has been loved
by the majority of female players and brought
considerable economic benefits. This phenomenon
has drawn the attention of game companies to the large
and long-neglected group of female players, and they
have been developing similar types of games, which
has pushed female-oriented mobile games to become
a new development direction of digital publishing (Li,
2022).
The year 2024 is known in the industry as ‘the year
of female-oriented games’. According to SevenMac
Data and Gamma Data, compared with the previous
a
https://orcid.org/0009-0004-3211-4843
year, the market size of female-oriented games has
increased by more than 124%, far exceeding the
increase of other types of games. A series of high-
quality and characteristic female-oriented games have
been launched, and have achieved remarkable results
in terms of market scale and explosive games, which
not only bring new development opportunities for the
game industry, but also provide more diversified game
experiences for female players. Among them, in
January 2024, stacked paper game preparation for
many years of Love and Deepspace officially online,
only three days after the service, global downloads
exceeded 10 million, and in the domestic many times
on top of the iOS new sales list, become the biggest
dark horse in 2024 female-oriented games, and
promote the strong circle of otome games. It can be
seen that female-oriented games occupy an
increasingly important position in China's game
market, and also provide new ideas and directions for
the development of the industry. Game companies
should pay attention to the needs of female gamers and
formulate effective marketing strategies to further
Li, Q.
Research on Mar keting Strategies of Female-Oriented Games Based on SWOT Analysis: Taking Paper Folding Game as an Examples.
DOI: 10.5220/0013847700004719
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 2nd International Conference on E-commerce and Modern Logistics (ICEML 2025), pages 477-481
ISBN: 978-989-758-775-7
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
477
expand this market. In an ultra-competitive market,
mobile games are constantly seeking to attract new
players while maintaining the activity of existing
users. To achieve this goal, developers often rely on
diverse promotional strategies, cross-platform
linkages, and data analytics to optimise the player
experience. By carefully observing player behaviour,
they are able to flexibly adjust game difficulty, set
incentives and improve features to maximise user
retention. Conversely, games that fail to sustainably
activate user engagement may be quickly eliminated
from the market (Pamungkas et al., 2025). In this
paper, we will use the disadvantages and threats
section of the SWOT matrix to analyse the conflict
between the escalating demand of female players and
the shortcomings of paper-stacking games.
The object of this paper is to study the marketing
strategies of female-oriented games in terms of
immersive experience as well as branding differences.
In recent years, with the rising demand for game
change among female players, the game industry has
gradually paid attention to this huge female consumer
group. According to the market phenomenon of Love
and Deep Space-its launch exceeded ten million
downloads in three days and peaked at the iOS charts
several times. This paper will discuss the specific
factors that have contributed to the success of Stacked
Paper Games' products through the strengths and
opportunities in the SWOT matrix.
2 MARKETING STRATEGY
ANALYSIS OF PAPER
FOLDING GAME
2.1 SWOT Matrix Analysis
2.1.1 Advantages (Strengths)
Stacked Paper Games has achieved remarkable results
in technological research and development, taking its
product Love and Deepspace as an example. These
advanced technology research and development
results not only enhance the quality and
competitiveness of Stacked Paper Games' products
but also provide unique advantages for Stacked Paper
Games in terms of technological innovation and
product differentiation.
Real-time rendering technology enhances visual
experience. Folding Paper Games' product Love and
Deepspace uses 3D real-time rendering technology
and presents the plot mostly from a first-person
perspective. In terms of aesthetics, the depth-of-field
effect dynamically adjusts the sharpness of the screen
to keep the focal object clear while the background is
naturally defocused, thus highlighting key elements
and enhancing the sense of hierarchy in the screen
(Shao, 2025). Analysed from a psychological point of
view, in virtual environments, the system presents the
spatial observation point according to the user's line of
sight is not static or dynamic and linear, but
theoretically contains infinite possible observation
angles, and this degree of freedom provides the
conditions for immersion. The system of Love and
Deepspace can instantly generate the corresponding
screen according to the player's operation, so that a
high degree of immersion can be achieved in the
process of plot advancement, which is one of the
outstanding factors that it is highly praised by
consumers.
Meanwhile, with the help of cloud computing,
real-time rendering also plays a key role in cloud game
modeling. The game screen is instantly rendered on
the server side and then transmitted to the player's
terminal, which not only relieves the pressure of local
storage and computing but also broadens the
application scenarios of the game. For example, Love
and Deepspace provides smooth experience for
mobile device players with insufficient memory
through the cloud game mode, thus expanding the user
group and market coverage.
Real-time rendering technology can seamlessly
integrate virtual elements with the real world in AR
games, allowing virtual characters to appear in the real
world and display more realistically and naturally,
bringing players a new interactive experience. In VR
games, real-time rendering requires simultaneous
processing of both eyes to ensure low latency and high
frame rate to prevent vertigo and discomfort.
Currently Love and Deepspace is working on the
development of Vision Pro version, which indicates
that in the future players are expected to experience
the immersive feeling of ‘lovers’ interaction directly
in reality.
2.1.2 Disadvantages (Weaknesses)
There are irrationalities in the design of some of the
game systems of the paper stacking game, resulting in
poor player experience. For example, in Miracle
Nikki, the numerical system is not capped, and it is
very difficult for new players to catch up with the
progress of old players' battle power, which affects the
game experience of new players. The irrationality in
the system design of paper stacking games mainly
stems from the short-sightedness of long-term
operation planning and the imbalance of player
ICEML 2025 - International Conference on E-commerce and Modern Logistics
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stratification strategy. For example, the design of the
numerical value system in Miracle Nikki, which has
no upper limit, overly relies on ‘numerical expansion’
to stimulate consumption and lacks a dynamic
balancing mechanism, which makes it difficult for
new players to catch up due to the large gap in battle
power, and old players form a solid ecology due to
monopoly of resources.
Paper Stacking Game also has some problems in
activity arrangement, such as unreasonable activity
slot setting, resulting in players needing to cope with
multiple activities within a short period of time, which
increases the burden of the game on the players. The
unreasonable activity arrangement is closely related to
the excessive pursuit of short-term revenue targets and
inefficient cross-departmental synergy. In order to
sprint water intensively launched paid activities,
ignoring the player's time and payment threshold,
superimposed on the planning, operation team
communication disconnect, resulting in activity
scheduling conflicts, rewards repeated. This kind of
problem exacerbates the pressure of players' liver and
krypton, triggering resistance and even collective
protests, and the conversion rate of payment declines
instead of rising; at the same time, homogenised
activities lead to a waste of development resources and
diminishing marginal returns, which ultimately
undermines the sustainability of the game's long-term
operation.
The peripheral products of the paper stacking
game also have certain quality problems, affecting
players' purchasing experience and trust in the brand.
Peripheral product quality problems expose the double
shortcomings of supply chain management and IP
derivatives strategy. The choice of low-priced
factories and the lack of quality control reflect the
short-sighted thinking of enterprises to compress costs
at the expense of quality, peripheral as a ‘traffic cash
tool’. Low-quality peripherals not only directly led to
the decline in the willingness of players to repurchase,
derivatives revenue growth is weak but also triggered
the ‘leek-cutting’ question, and collateral damage to
the game body trust.
2.1.3 Opportunities
With the continuous development and growth of the
global game market, especially the emerging markets
such as Southeast Asia, South America and other
regions of the video game market shows a rapid
growth trend. Folding Paper Games can take
advantage of its strengths in the field of female-
oriented games to develop new market space by
launching game products suitable for the local culture
and social background in response to the
characteristics and needs of these emerging markets.
Among them, the Philippines, as one of the fastest-
growing video game markets in Southeast Asia,
offers significant opportunities for Paper Stacking
Games' female-oriented products. The country's
young population accounts for more than 60% of the
population, with a high penetration rate of
smartphones, and the consumption power of female
gamers is rapidly increasing, especially the demand
for love and grooming and dress-up games is strong.
On the cultural level, the influence of Western pop
culture has made it more receptive to romantic
storylines, and it also has the potential to link local
festivals (e.g., the Christmas season) and celebrity
resources (the SB19 girl group), which can enhance
IP suitability.
2.1.4 Threats
Firstly, the female-oriented game market has strong
competitors. With the continuous expansion of the
female-oriented game market and the increase in
profit potential, more and more game manufacturers
have entered this field, intensifying market
competition. Domestic female games have formed a
pattern of ‘four major domestic female games’ since
Mr Love: Dream Date started the market in 2017,
with Tencent, Mihayou and other big companies
entering the market one after another, while new
works such as Love and Deepspace and Far Beyond
the World are on the rise (Yan et al., 2024). Second,
intellectual property protection is still lacking. With
the huge investment in online game development, the
current ‘skinning’ and plagiarism in the market
erodes the interests of the originals, and legal
protection is urgently needed to curb the market chaos
and maintain the healthy development of the industry.
For example, the white hair and red eyes of Sylus in
Love and Deepspace are not only considered to be a
‘clash’ with Evan, the character of Light and Night,
but the silver hair and black winged bird elements
also clash with the design of the character of Light
and Night, Charlie.
3 SUGGESTIONS FOR
MARKETING STRATEGY
BASED ON SWOT
3.1 SO Strategy
3.1.1 Build a Diversified IP Matrix
With the existing core advantages of Paper Stacking
Game in terms of immersive experience and
technological innovation, the game company should
Research on Marketing Strategies of Female-Oriented Games Based on SWOT Analysis: Taking Paper Folding Game as an Examples
479
further promote the IP matrix development strategy.
The multi-channel accumulation of users' emotional
capital can be achieved by constructing a character
universe system with cross-media narratives
(including animation, radio drama, offline script-
killing, etc.) The shift from PGC to UGC is reshaping
the gaming industry due to the development of
generative AI, especially in the field of RPGs (Zhang
et al., 2024). Game companies can introduce UGC
(user-generated content) mechanisms and fan co-
creation platforms to enhance user engagement and
brand belonging and help expand the IP ecosystem in
depth.
3.1.2 Layout of Emerging Overseas Markets
In light of the global trend of increasing demand for
female-oriented games, Jupiter should export its
superior products to emerging markets with high
cultural affinity and high mobile terminal penetration
rate, such as Southeast Asia and Latin America. The
Philippines, for example, has a user base and
consumption potential, so it can adopt the strategy of
“content localisation + cultural adaptation”, design
customised plots and activities in combination with
local language, festivals and idol culture, and pry up
the market increment through lightweight payment
and social communication.
3.2 WO Strategy
3.2.1 Innovating Core Gameplay Mechanics
The core of the game is the core mechanism and
gameplay (Slevin, 2021). In order to deal with the
structural shortcomings in the design of the paper
stacking game system, diversified gameplay such as
‘dynamic catch-up mechanism’ and ‘social
collaboration copy’ should be introduced to improve
the long-term balance of the game and the
friendliness of newcomers, and to avoid the
contradiction of stratification caused by numerical
value fixation. At the same time, the gameplay
evolution mechanism combining AI dynamic plot
generation and player behaviour analysis should be
explored to enhance the depth of interaction and
personalized experience.
3.2.2 Optimise the Structure of the Payment
System
The current revenue strategy of over-reliance on
kryptonite is likely to lead to the loss of users and
should be shifted to an ‘emotion-driven payment’
system. When players invest their time and energy in
a game, they will usually act around one or more
goals (Cai and Cortiñas, 2022). It is recommended to
adopt moderate business models such as subscription
system, chapter unlocking, and companion
interactive passes, and provide players with one or
more clearly achievable goal tasks during the output
of the game content, to reduce payment anxiety and
increase the conversion rate. Especially in overseas
markets, mild payment mechanisms that support local
payment channels should be introduced to lower the
user threshold and enhance cultural fitness.
3.3 ST Strategy
3.3.1 Differentiated Narrative Experience to
Build Brand Barriers
Against the backdrop of the increasing
homogenisation of female-oriented games in China,
Folding Paper Games should continue to take
“immersive first-person narrative + real-time
rendering technology”as the core to deepen its unique
competitive advantage of integrating technology and
narrative. Extended Reality (XR), gamification and
serious games are all ways of integrating technology
and interactive experience, of which XR is an
emerging technology that realises seamless
interaction between virtual and real environments,
covering both VR and AR (Marín et al., 2023).
Customised versions of XR (Extended Reality)
devices, such as Vision Pro-based interactive
simulation systems, can be further developed to
enhance the realism and immersion of virtual
relationship experiences.
3.3.2 Enhance Players' Emotional Stickiness
Build an emotional binding mechanism around “long-
term companionship”, for example, establish a social
retrospective system such as a “relationship profile”
and “annual review” of players and characters, so as
to enhance users' psychological projection of virtual
characters. Psychological projection of users to
virtual characters. At the same time, we carry out
ceremonial operations in conjunction with character
birthdays and anniversaries, forming a virtuous cycle
of daily user participation and content co-creation.
3.4 WT Strategy
3.4.1 Promote Compliance and Intellectual
Property Protection
The traditional copyright theory is difficult to define
the nature of game play, and the lack of a clear
framework leads to problems in legal applicability
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(Wang, 2023). Against the background of frequent
plagiarism disputes and weak quality control of
peripheral products, enterprises should strengthen
compliance management of IP assets, improve the
original setting filing mechanism and copyright early
warning system, and establish a risk control
mechanism for the whole process from character
design to market dissemination. At the same time,
improve the quality standard and quality control
process of peripheral products, reshape the brand
trust, and avoid users' perception of IP derivatives as
“cutting leeks”.
3.4.2 Precise Penetration of Multiple
Market Segments
Players invest in parallel customisation not only to
shape the experience to fit their personal preferences,
but also to reflect the shift in game design from
physical dependency to experience orientation,
prompting users to invest financially in personalised
processes (Sampedro and Valente, 2023). As female-
oriented game users have become highly diversified,
Stacked Paper Games can launch customised
products for different demographics, such as
psychological healing-oriented relationship
simulations for middle-aged women, or realistic
interactive products centred on life narratives.
Through the diversification of content themes,
interaction methods and art styles, we can broaden the
coverage of users and build a product matrix with
stronger anti-risk ability.
4 CONCLUSION
This paper analyses the marketing strategies of
female-oriented games and takes the Paper Folding
Game as an example to discuss its success experience,
advantages, challenges and market opportunities.
Technological innovation and immersive
experience are the core drivers of market competition
for female-oriented games. Paper Stacking Game
uses 3D real-time rendering, cloud gaming, VR/AR
technology and other means to significantly improve
players' immersion and interactive experience. The
success of Love and Deepspace demonstrates that the
female-oriented game market no longer relies solely
on plot and characterisation but rather moves towards
innovation at a higher technological level. In the
future, game companies will need to continue to
optimise their technology and combine it with
cutting-edge tools such as artificial intelligence to
provide players with a more personalised and realistic
emotional experience in order to remain competitive
in the market.
As market competition intensifies, brand
differentiation and intellectual property protection
have become key. To stay ahead of the competition,
game makers not only need to innovate gameplay, but
also make deep efforts in branding, IP operation and
fan economy. Meanwhile, the market is becoming
increasingly sensitive to intellectual property issues,
and game companies need to strengthen the
uniqueness of character design to avoid being caught
up in ‘plagiarism’ disputes due to similar character
settings, and to maintain brand value and player
loyalty.
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