#AzerothCreativeDance), can boost reach among
younger audiences. According to Statista (2023),
global short-video users averaged 95 minutes of daily
usage, yet traditional game promotions still prioritize
lengthy trailers. Blizzard’s TikTok content output is
only 10% of Genshin Impact’s, missing out on traffic
opportunities.
User-generated content (UGC) is not merely
supplementary but a core driver of brand loyalty.
Roblox incentivized player creativity through its
developer revenue-sharing model, paying $600
million to creators in 2022 and growing its user base
to 250 million. Minecraft’s modding community
contributes over 60% of game content, extending its
lifecycle to 12 years. Classic IPs can adopt similar
strategies: establishing creator funds to reward high-
quality mods, fan fiction, or cosplay; providing open
APIs and modding toolkits to lower creative barriers.
Social sharing mechanisms (e.g., referral rewards,
mentor systems) can activate veteran players’
potential to attract newcomers. MiHoYo’s Honkai
Impact 3rd increased new-user conversion rates by
25% through its “Invite Friends for Exclusive
Characters” campaign.
Classic IPs must balance “hardcore depth” with
“low-barrier accessibility.” Final Fantasy XIV
boosted new-user retention to 35% through its “free
trial up to Level 60” strategy, whereas WoW loses
potential players due to insufficient on boarding (30%
churn from complex controls) and steep learning
curves (50+ hours to master basics). Solutions
include: Launching lightweight mobile spin-offs
(e.g., Warcraft Arclight Rumble with simplified
controls retaining core IP elements);Adding “casual
modes” (auto-combat, quest navigation) on PC to
attract fragmented players; Utilizing AI-generated
personalized tutorials that adapt difficulty based on
player behavior. Traditional long-form promotional
videos (e.g., Blizzard’s 3-minute trailers) struggle to
capture Gen Z’s fragmented attention spans. In 2023,
TikTok hosted over 5 billion daily views of gaming-
related content, yet Blizzard’s share was below 1%.
Recommended actions include: Partnering with top
gaming KOLs (e.g., Shroud, Ninja) for live-streamed
launches to boost conversions; Launching “UGC
incentive programs” on Bilibili/Douyin, offering
traffic support and cash rewards for high-quality
creations;
Leveraging virtual streamers (e.g., Genshin
Impact’s Paimon) to enhance immersion through
cross-dimensional interactions.
AI extends beyond behavior prediction to enable
personalized content recommendations. For example,
Netflix improved user retention by 20% using AI-
driven show recommendations; the gaming industry
can similarly analyze player preferences to
dynamically adjust dungeon difficulty or story
branches. The metaverse offers novel interactive
scenarios: Epic Games transformed Fortnite into a
social platform by hosting virtual concerts (e.g.,
Travis Scott’s event drew 12 million viewers). If
Blizzard integrated VR into WoW, it could create
“immersive raid experiences” targeting premium
users.
In conclusion, gaming industry marketing
strategies must prioritize user needs, building
competitive moats through dynamic adaptation,
technological innovation, and ecosystem co-creation.
Reviving classic IPs requires not nostalgia but
breaking path dependency, seeking growth via
lightweight products, cross-platform experiences, and
UGC incentives. Only enterprises that continuously
iterate strategies and embrace change will thrive in
this rapidly evolving market.
6 CONCLUSIONS
WoW’s decline underscores the challenges faced by
classic IPs in adapting to dynamic markets. Blizzard’s
over-reliance on nostalgia, delayed mobile adoption,
and failure to engage younger audiences highlight the
need for a "User Preference–Marketing Strategy"
bidirectional model. Revival strategies must prioritize
lightweight iterations (e.g., mobile spin-offs), cross-
platform integration, and UGC incentives. For the
broader industry, survival hinges on embracing AI,
agile resource allocation, and abandoning legacy
dependencies.
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Csikszentmihalyi, M., 1990. Flow: The psychology of
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