Esports Impact on School Culture and Climate in K-12 Schools: A
Literature Review
Alvaro Brito
a
EdD Educational Technology, Boise State University, U.S.A.
Keywords: Esports, K-12 Esports, Scholastics Esports, Esports in Education, Esports Student Well-Being, Esports
Psychological Development, Esports School Culture, Esports Community, Esports Strategies, Esports
Benefits, Esports Challenges.
Abstract: This literature review explores the impact of esports on school culture and climate, focusing on how it
influences student well-being, self-regulation, and psychological development of K-12 students. The literature
review examines existing research to understand the implications of esports participation within educational
contexts, specifically in elementary and high school grade levels. The review will address key dimensions
such as safety, relationships, teaching and learning, institutional environment, and the school improvement
process. Additionally, the literature review provides some background on the potential benefits and challenges
associated with esports in K-12 schools, shedding light on its effects on students’ health, mindset, and overall
school experience. These major groupings were derived from the general inquiry questions on esports school
culture and climate from specific research that is currently available.
1 INTRODUCTION
Each one of these categories drew around ten to
twelve relevant articles. The same articles were
populated with many of the search results. The
primary data sources were databases connected with
Boise State University Library and Google Scholar.
ChatGPT Artificial Intelligence (A.I.) was utilized to
search for articles and each article referenced was
traced and collected in Zotero to provide a database
of pertinent research and develop quick summaries.
2 SCHOLASTIC ESPORTS IN
K-12 SCHOOLS
Esports, short for electronic sports, refers to
organized competitive gaming where individuals or
teams compete against each other in video game
tournaments. This phenomenon has rapidly gained
popularity worldwide, evolving from a hobby into a
mainstream entertainment industry with significant
cultural and economic impacts (Taylor, 2018).
Hamari and Sjöblom (2017) defined esports as a form
a
https://orcid.org/0000-0002-3650-9517
of sport where electronic systems facilitate the
primary aspects of the sport; the input of players and
teams, and the output of the esports system, are
mediated by human-computer interfaces. Esports is
more than just playing video games as it is at times
described. Players belong in leagues, and
leaderboards, and play in tournaments. Esports is a
growing trend with a huge following and spectators,
largely due to online gaming and broadcasting
technologies accessible to anyone.
As esports grows in popularity, the International
Olympic Committee (IOC) announced that it has
partnered with the National Olympic Committee
(NOC) of Saudi Arabia to host the inaugural Olympic
Esports Games 2025 in the Kingdom of Saudi Arabia
(International Olympics Committee, 2024). Esports
are increasingly being recognized as a legitimate form
of school-based competition akin to traditional sports
with the structured nature of scholastic esports
programs parallels that of established athletic
programs in schools (Jenny et al., 2017). While
esports is growing in popularity across the globe in
California, esports is now considered a California
Interscholastic Federation sport (CIF), meaning that
esports teams can now represent their schools by
274
Brito, A.
Esports Impact on School Culture and Climate in K-12 Schools: A Literature Review.
DOI: 10.5220/0013839700003988
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 13th International Conference on Sport Sciences Research and Technology Support (icSPORTS 2025), pages 274-283
ISBN: 978-989-758-771-9; ISSN: 2184-3201
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
playing video games just like any other sport (CIF
Esports Initiative, 2024).
Esports encompasses a variety of game genres,
including first-person shooters, real-time strategy,
and multiplayer online battle arenas, attracting
diverse audiences (Wagner, 2006). The competitive
nature of esports, combined with its digital
accessibility, has enabled it to establish a 5 global
community of players and fans who participate in and
spectate online and in-person competitions (Hamari
& Sjöblom, 2017). As esports continues to grow, its
potential as a tool for education and skill development
has become a subject of academic interest,
particularly within the context of K-12 educational
settings (Funk et al., 2018).
2.1 Esports in K-12 Education
In educational contexts, esports is increasingly being
integrated into school curricula and extracurricular
programs, both as an elective and after-school
program, to engage students and develop skills. These
programs provide a platform for students who may
not be interested in traditional sports to participate in
competitive activities, thereby promoting inclusivity
and diversity within school environments (Jenny et
al., 2017). Furthermore, the structured nature of
scholastic esports can enhance student engagement
and motivation, as gaming aligns with the interests
and experiences of many students today (Squire,
2005). Wagner (2006) discusses, "For esports to
reach their full potential in educational contexts, it is
essential to develop structured programs that not only
engage students but also enhance their learning
through well-designed curriculum integration and
pedagogical strategies" (p. 5).
Esports in K-12 education is increasingly
recognized as a valuable tool for engaging students
and enhancing their educational experience. As
schools look for innovative ways to integrate
technology and cater to diverse student interests,
esports programs can offer a unique opportunity to
harness the motivational power of gaming to support
learning. These programs not only attract students
who might not participate in traditional sports but also
foster important skills such as teamwork, strategic
thinking, and digital literacy (Funk et al., 2018). By
aligning with students' interests in digital media,
esports can increase engagement and participation in
6 school activities, thereby promoting a more
inclusive school culture (Jenny et al., 2017). Seo
(2013) argues that the “experience of competitive
computer gaming goes far beyond digital play,
traversing the online and offline presence, and
involving collaborative efforts of multiple actors
within the value network of eSports experience." (p.
1549). Building on skill sets such as communication
and collaboration are key skills esports can help
unlock for students.
2.2 Scholastics Esports
Scholastic esports in K-12 education represents a
growing area of interest for educators seeking
innovative methods to enhance student engagement
and learning outcomes. By incorporating esports into
the school environment, educators can tap into
students’ existing interests in gaming. Esports
programs offer a platform for developing critical
skills such as teamwork, strategic thinking, and
digital literacy, which are increasingly important in
the 21st-century educational landscape (Funk et al.,
2018). These programs not only provide an avenue
for students who may not participate in traditional
sports but also help bridge the digital divide by
integrating technology into everyday learning
experiences (Jenny et al., 2017). Lee & Hammer
(2011) argue that elements of esports can be used to
increase motivation and participation among students
taking the competitive and social aspects of esports
effectively capture students' attention and encourage
sustained engagement.
Esports clubs can provide students with space
where they can practice the 21st-century skills of
collaboration, critical thinking, creativity, and
communication skills. Hamari and Sjöblom (2017)
argued that the video games being played in esports
are usually complex and require a considerable
amount of concentration to comprehensively follow
the game. Scholastic esports provides an opportunity
to engage students who may not participate in
traditional sports. 7 Esports in education offer a
unique platform for fostering inclusivity and
engagement among diverse student groups (Funk et
al., 20218).
2.3 Career and Technical Skills
Opportunities
Being able to communicate effectively is a skill
needed for the workforce and esports can help build
that skill. Nielsen and Hanghøj (2019) case study
found that “esports practice in an after-school
program suggests that playing Counter-Strike: Global
Offensive well is less about technical skill and
knowledge about the game and more about being able
to communicate effectively (p. 541).” Soft skills that
are needed in a 21st-century workforce can be learned
and reinforced in esports clubs in secondary schools.
The emphasis on skill-building is a driving force in
Esports Impact on School Culture and Climate in K-12 Schools: A Literature Review
275
starting esports clubs at secondary schools. Esports
build students’ critical thinking/problem-solving
skills, being able to make connections across complex
ideas, and collaboration (Career Success Built on
Esports Skills, 2018). Research also suggests that
esports players enrolled in an after-school esports
class can experience significant learning that can
transfer from digital gameplay to other social and
educational contexts with benefits for communicative
competencies (Nielsen and Hanghøj, 2019)
The integration of esports in K-12 education
provides a unique opportunity to enhance career and
technical skills among students, aligning educational
experiences with the demands of the modern
workforce. As esports involve a range of activities
beyond gameplay, such as event management,
broadcasting, and content creation, students can
develop a variety of technical and soft skills relevant
to numerous career paths (Funk et al., 2018). These
programs encourage students to engage with
technology in meaningful ways, fostering skills in
areas like video production, graphic design, and
digital storytelling, which are essential in today’s
digital economy (Jenny et al., 2017). 8 Furthermore,
esports in education can catalyze increased interest in
STEM (Science, Technology, Engineering, and
Mathematics) disciplines. As many esports-related
careers require a strong foundation in these areas,
integrating esports into the curriculum can motivate
students to pursue studies in computer science,
engineering, and mathematics (Newhouse, 2017).
This engagement is particularly beneficial for
students who might not otherwise be drawn to
traditional STEM subjects, as esports provides a
context that makes learning these skills relevant and
exciting (Rothwell & Shaffer, 2019). By offering
real-world applications and career-oriented
experiences, esports programs in schools can play a
significant role in preparing students for future
employment in a rapidly evolving job market.
2.3.1 Student Well-Being and Psychological
Development
The integration of esports into K-12 education has the
potential to significantly impact student well-being
and psychological development by providing a
platform that aligns with students' interests and
fosters a sense of belonging and achievement.
Moreover, Jenny et al. (2017) found that esports can
promote the development of important psychological
skills such as self-regulation, resilience, and stress
management, as students learn to navigate the
competitive pressures and teamwork dynamics
inherent in gaming environments. As educators
continue to explore the benefits of esports, it is
essential to design programs that maximize their
positive effects on student well-being while
addressing potential challenges such as screen time
and competitive stress (Funk et al., 2018). Trotter et
al. (2022) longitudinal study showed the impact of
student involvement in high school esports and
showed that esports participation did not have a
negative impact on any health or psychological
factors. In addition, school esports programs have the
potential to bring about positive psychological
development and/or health behavior change, if
implemented appropriately (Polman et al., 2018).
2.3.2 Self-Regulation and Discipline
Regular practice and competitive play help students
cultivate a growth mindset, as they must adapt
strategies and persist through challenges to achieve
success (Anderson & Scholz, 2023). This process of
setting objectives, tracking progress, and reflecting
on outcomes is central to building resilience and self-
discipline in students (Smith & Abrams, 2022).
Furthermore, his study explores the impact of
strategic video games, including esports, on students'
problem-solving skills and emotional regulation.
Competitive gaming environments teach players to
manage emotions, deal with setbacks, and maintain
focus, contributing to improved academic outcomes.
(Adachi & Willoughby, 2013).
Beyond individual gameplay, esports in education
also emphasizes the importance of teamwork and
collaboration, which are crucial for developing
discipline and social skills. Being part of an esports
team requires students to communicate effectively
and work together towards shared goals. Hong (2023)
emphasized the importance of “balancing eSports
participation with education,” which highlights the
importance of keeping a balanced lifestyle (p. 1444).
By integrating esports into educational settings,
schools can help students develop the self-discipline
and regulation skills necessary for both academic
success and personal growth.
2.3.3 Mental Health Impacts
The integration of esports in K-12 education has
sparked discussions about its potential mental health
impacts, offering both opportunities and challenges
for student well-being. On the positive side, esports
can provide a sense of community and belonging for
students who may feel marginalized in traditional
school settings. By participating in esports, students
can build social connections and develop
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interpersonal skills in a supportive environment,
which can alleviate feelings of loneliness and
isolation (Steinkuehler & Duncan, 2008).
Furthermore, the structured 10 nature of scholastic
esports programs can promote self-esteem and
confidence as students achieve success and
recognition in a domain they are passionate about
(Griffiths, 2017). These benefits can contribute to
improved mental health outcomes by fostering a
positive self-image and reducing stress levels through
engaging and enjoyable activities (Jones et al., 2014).
However, there are also potential challenges
associated with the mental health impacts of esports
in K-12 education that educators need to consider.
Excessive gaming can lead to issues such as increased
anxiety and decreased academic performance if not
properly managed (Anderson & Dill, 2000).
Additionally, the competitive nature of esports might
contribute to stress and burnout among students,
particularly if there is an overemphasis on winning
(Colwell & Kato, 2003). Schools must implement
balanced esports programs that emphasize healthy
gaming habits, including adequate breaks and time
management strategies, to mitigate these risks (Pontes
& Griffiths, 2014). By fostering an environment that
prioritizes mental wellness alongside competitive
success, educators can help ensure that the integration
of esports into K-12 education supports the holistic
development of students (Kowert & Oldmeadow,
2015).
2.3.4 Overall Psychological Well-Being
The integration of esports in K-12 education offers
promising avenues for enhancing students' overall
psychological well-being by fostering environments
where engagement and personal growth are
prioritized. Esports can serve as a powerful tool for
enhancing students’ sense of accomplishment and
self-esteem. When students participate in structured
esports programs, they often find opportunities to
excel in areas they are passionate about, which can
lead to increased self-confidence and a positive self-
image (Jones et al., 2014). Moreover, esports
provides a platform for students to develop resilience
and perseverance as they navigate the challenges of
competitive play, which are transferable skills that
contribute to overall 11 psychological well-being
(Ryan et al, 2006). By cultivating a sense of
competence and achievement, esports can help
students build a foundation for lifelong mental health.
Beyond individual benefits, esports can also
foster a sense of community and belonging, essential
components of psychological well-being.
Participating in esports allows students to connect
with peers who share similar interests, creating a
supportive network that can mitigate feelings of
isolation and loneliness (Kaye & Bryce, 2012). This
sense of community is crucial in school settings, as it
enhances students' social skills and encourages
positive peer interactions (Kowalski & Limber,
2007). Additionally, the collaborative nature of team-
based esports games promotes the development of
communication and teamwork skills, further
contributing to students' social-emotional
development (Steinkuehler & Duncan, 2008). By
integrating esports into the educational framework,
schools can create inclusive environments that
support students' psychological well-being, helping
them thrive both academically and personally
2.3.5 School Culture and Relationships
Coach Development and Support
The incorporation of esports into K-12 education not
only influences student engagement and learning
outcomes but also significantly impacts school
culture and relationships, particularly through the
development and support of esports coaches. As
schools integrate esports programs, coaches play a
crucial role in shaping the educational and social
experiences of students, fostering environments that
emphasize teamwork, respect, and community (Jenny
et al., 2017). Effective coach development is essential
for maximizing the educational benefits of esports, as
coaches are instrumental in guiding students to
balance competitive play with academic
responsibilities and social development (Funk et al.,
2018). By investing in coach training and support,
schools can ensure that esports programs contribute
positively to both student development and the
broader educational community.
Many up-and-coming esports athletes develop
their skills independently without coaching, strategic
planning, or target-oriented approaches. This may
work for some, but many esports players would
benefit from coaching and more explicit objectives in
the development stage (Salo, 2017). Coaching and
mentoring at secondary schools are needed to have
viable esports teams to help the teams organize,
compete, and advocate the program. The proper
creation of training models that coaches can
implement or adapt to their daily practices supports
talent development. However, before that,
understanding how esports skill acquisition and
development work is necessary. Also, educating
coaches on how to coach is crucial. Thus, establishing
esports coaching courses could be a good first step.
Esports Impact on School Culture and Climate in K-12 Schools: A Literature Review
277
Supporting and developing places where coaches
could develop themselves, such as in academy teams,
could facilitate developmental processes at the
professional level where the performance pressure is
higher. Providing more research opportunities and
applied sports psychology would help sustain the
healthy evolution of esports (Cottrell et al., 2018).
Thus, the requirement of certification for coaches and
managers should be implemented in the future.
Coaching middle school and high school students can
provide structure, guidance, and support to create a
cohesive environment in which students can thrive
with their esports teams (Pedraza et al., 2020).
Partnering with local universities that have esports
programs can help create such certification programs
2.3.6 Community and Sportsmanship
Creating a sense of community in an esports program
is critical to have students want to be part of the
program, but also excel in it. This structure provides
players with a sense of being part of a community and
facilitates mastering expertise in fine motor
coordination and perceptual-cognitive skills,
particularly but not exclusively, at higher levels of
performance (Pedraza et al., 2020). Esports players
must feel comfortable and accepted in the esports
program 13 to feel invested in the community. Setting
high expectations, setting ground rules, and
communicating are essential components of the
community each esports team will have to make.
In the community, students not only learn about
the game but can open the opportunity for STEM
Entrepreneurship. Which connects high-tech sector
jobs not only in the games industry but also in data
science, software and web development, social media
marketing, and event organizing. This body of
knowledge and skills crucially connects to the values
of high school academic (college preparatory) and
workforce development Career Technical Education
(CTE) standards (Anderson et al., 2018). Students
who see esports to grow their skills and improve the
esports program will be more invested in it.
2.3.7 Inclusive environment
Students across America are constantly engaged with
video games at home. According to the Pew Research
Center overall, 84% of teens say they have or have
access to a game console at home, and 90% say they
play video games of any kind (whether on a
computer, game console, or cellphone) (Teens, Social
Media & Technology, 2018). This implies that
students are knowledgeable about gaming and eager
to interact with video games. Our secondary schools
have the unique opportunity to harness students’
interest in video games and create clubs that are
inclusive to those who are interested. Gaming has the
potential to cross social groups and genders. The Pew
Research Center found that while a substantial
majority of girls report having access to a game
console at home (75%) or playing video games in
general (83%), those shares are even higher among
boys. Roughly nine in ten boys (92%) have access to
a game console at home, and 97% say they play video
games in some form or fashion (Teens, Social Media
& Technology, 2018). The unique opportunity to
have team rosters of both male and female students
tear down gender stereotypes and build inclusivity. 14
Esports teamwork happens in a highly
competitive, stressful, and intense virtual
environment that requires fast decision-making and
response rates associated with physical activities,
making them action oriented. Esports offers a
valuable and unique opportunity to further explore the
social and organizational processes of team formation
and team coordination (Freeman & Wohn, 2019).
This would open opportunities for students who do
not traditionally participate in after-school activities
to join an organized and competitive sport.
Additionally, students will have the opportunity to
build on their 21st-century skills (communication,
critical thinking, collaboration, and creativity) in their
esports teams. Esports teams will also have the
opportunity to interact with their peers, learn from
one another, and collaborate in a competitive
environment to challenge their gaming skills and
build camaraderie with one another.
2.3.8 Social and Emotional Learning (SEL)
Esports clubs in secondary schools can serve as
spaces for social and emotional learning. Martoncik's
(2015) study suggests that esports is not only about
the computer games and playing itself, but it can also
serve as a means of satisfying various needs, e.g. the
need to belong by forming friendly relationships
through the membership of in-game teams and
participation in LAN parties, or by satisfying the need
for power through upholding the position of a game
team leader and determining its course of action.
Students use esports in a social aspect: to create a
community of support and collaboration to be the best
and work together as a team. This goes beyond just
providing a space for students to play video games,
whereas students are learning from one another and
the teacher can serve as a coach to guide students
through the competitive atmosphere. Esports are
predominantly motivated by the desire for social
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contact, for which the party creates suitable
conditions (the opportunity to meet other players,
cooperation between them, and mutual
communication) and less by the desire for competing
and winning (Martoncik, 15 2015). This goes against
the negative belief that esports programs are just
where students play video games.
In addition to private chat or messaging
applications such as Skype or Discord, social media
was a means of ‘public’ communication that went
beyond single instances of interaction. Teammates
‘friended’ each other on Facebook and were able to
build personal relationships beyond dyadic or team
interaction, since they could access a more
comprehensive image of their teammates’ social lives
(Freeman & Wohn, 2018). Communicating and
building relationships beyond the esports club can
help students connect and allow learning networking
skills.
2.3.9 Influence on School Culture
The integration of esports in K-12 education
significantly influences school culture by fostering
inclusivity and enhancing student engagement. As
esports programs gain traction, they attract a diverse
group of students who may not typically participate
in traditional sports or extracurricular activities,
creating new opportunities for engagement and
belonging (Funk et al., 2018). Moreover, esports can
serve as a bridge between digital and physical
interactions, integrating aspects of digital literacy and
teamwork into school culture, which are essential
skills in the 21st century (Jenny et al., 2017). By
promoting a culture of collaboration and strategic
thinking, esports programs can enhance the overall
educational experience and contribute to a positive
school climate.
Additionally, the presence of esports in schools
can reshape traditional perceptions of competition
and achievement. Unlike conventional sports, esports
does not prioritize traditional physical abilities
allowing students to demonstrate their skills in
strategic thinking, problem-solving, and technology
use (Smith & Abrams, 2022). By embracing esports,
schools not only adapt to the evolving interests and
needs of students but also cultivate a culture that 16
values innovation, adaptability, and continuous
learning, ultimately preparing students for future
challenges both within and outside education.
2.3.10 Student-Student Relationships
The case for scholastic esports to be broadly adopted
in K-12 schools exists in the merits of creating
inclusive environments creating safe and intentional
social and emotional learning space and opportunity
to learn career and technical skills needed in several
industries. Building coaches at the secondary level
and creating a community atmosphere are paramount
for the success of the esports program. Secondary
schools should capitalize on this growing trend to
engage both male and female students who are
already playing video games during their own time.
Unlike traditional classroom settings, esports
provides an environment where students can engage
collaboratively in team-based activities, enhancing
their communication and teamwork skills (Jenny et
al., 2017). These interactions help build social
connections among students, breaking down barriers
between different social groups and promoting
inclusivity (Funk et al., 2018). This community
aspect of esports is particularly beneficial for students
who may feel marginalized or disconnected in
traditional school settings, offering them a platform
to express themselves and find belonging
2.3.11 Educator-Student Dynamics
Esports allows educators to connect with students
through a shared interest in gaming, creating a more
relatable and engaging learning environment
(Anderson, 2020). By stepping into roles as coaches
and mentors, educators can support students in
developing critical life skills such as teamwork,
strategic thinking, and digital literacy, which are
integral to both academic and personal success. This
collaborative approach encourages educators to
facilitate student-led 17 learning experiences,
promoting a culture of mutual respect and open
communication (Smith & Abrams, 2022). Through
esports, educators can foster a supportive
environment that emphasizes the importance of both
individual performance and collective achievement,
enhancing students’ educational experiences (Geneva
2023).
Additionally, esports in education provides a
platform for educators to promote inclusivity and
social-emotional learning. By leveraging the
engaging aspects of esports, educators can create
learning experiences that are not only educational but
also personally meaningful for students, encouraging
them to take an active role in their learning and
development (Geneva 2023). Ultimately, the
integration of esports in K-12 education enriches
educator-to-student relationships by promoting
innovative teaching practices that align with the
interests and needs of today’s students.
Esports Impact on School Culture and Climate in K-12 Schools: A Literature Review
279
2.3.12 Benefits and Challenges
The integration of esports into K-12 education
presents a unique combination of benefits and
challenges, offering innovative opportunities for
student engagement while also requiring careful
consideration of implementation strategies. On the
one hand, esports can significantly enhance student
motivation and participation by tapping into their
interests in digital gaming, promoting the
development of valuable skills such as teamwork,
strategic thinking, and digital literacy (Funk et al.,
2018). These programs provide an inclusive platform
for students who may not be involved in traditional
sports, fostering a sense of belonging and community
(Jenny et al., 2017. Schools must balance these
factors by implementing policies that prioritize
student well-being and create supportive
environments for all participants (Anderson & Dill,
2020). As esports continues to gain popularity,
understanding these benefits and challenges is crucial
for educators aiming to use this dynamic tool to
enhance educational outcomes.
2.3.13 Advantages of Esports Integration
Algorithms and Listings captions should be properly
A qualitative study of the forms of participation
characterizing collegiate and professional esports
(Steinkuehler, 2018) found that, by 2017, the esports
ecosystem was comprised of a broad collection of
coordination and production roles that went well
beyond competitive gameplay to include strategists,
content creators, entrepreneurs, and organizers. One
significant benefit is the ability of esports programs
to engage students who may not traditionally
participate in school activities. These programs
appeal to students who have interests in digital
technology and gaming, providing them with a
platform to express these passions in a constructive
and educational setting (Funk et al., 2018). Moreover,
the collaborative nature of esports encourages
students to communicate effectively and build strong
relationships with peers, enhancing their social skills
and contributing to a positive school culture (Jenny et
al., 2017).
Beyond engagement and skill development,
esports integration in K-12 education can also
positively impact students' academic performance
and motivation. The competitive aspect of esports can
motivate students to improve their academic
performance to maintain eligibility for participation,
like traditional sports (Martončik, 2015).
Additionally, esports can serve as a gateway to STEM
(Science, Technology, Engineering, and
Mathematics) disciplines, as many esports-related
skills and careers require a strong foundation in these
areas (Li & Lutz, 2018). This connection can inspire
students to pursue further studies and careers in
STEM fields, addressing the growing demand for
skilled professionals in the digital economy
(Newhouse, 2017). By integrating esports into the
curriculum, schools can leverage students' interests to
drive educational outcomes, making learning more
relevant and engaging for today's digital natives.
2.3.14 Drawbacks and Concerns
The implementation of esports in K-12 education also
presents unique challenges that educators must
address to maximize its benefits. One such challenge
is ensuring that esports programs are inclusive and
accessible to all students, regardless of
socioeconomic background or gaming experience.
Additionally, schools must balance screen time with
other educational activities and ensure that gaming
remains a positive and constructive experience for
students (Anderson & Dill, 2000). Effective
integration of esports into educational contexts
requires careful planning and the development of
policies that promote healthy gaming habits while
leveraging the educational potential of esports
(Rothwell, Shaffer, & Stevens, 2017).
However, the integration of scholastic esports
into K-12 education is not without its challenges.
Schools must navigate issues such as ensuring
equitable access to gaming resources and managing
screen time effectively (Trotter et al., 2022)
Additionally, educators must be mindful of the
potential for negative behaviors, such as aggression
or cyberbullying, which can arise in competitive
gaming environments (Anderson & Dill, 2000). To
address these challenges, schools need to implement
clear policies and provide guidance to students on
healthy gaming practices (Rothwell & Shaffer, 2019).
By thoughtfully integrating esports into the
educational framework, schools can harness its
potential to enrich the learning experience and
prepare students for future success.
3 CONCLUSION
As esports continue to gain prominence in K-12
education, understanding their impact on school
culture and climate is crucial. This prospectus
outlines the future implications, research questions,
and theoretical framework for a dissertation aimed at
exploring these impacts. With a focus on inclusivity,
engagement, and skill development, the research will
icSPORTS 2025 - 13th International Conference on Sport Sciences Research and Technology Support
280
provide valuable insights into the role of esports in
shaping the future of education. Table 1 summarizes
some of 20 the advantages/benefits along with
drawbacks/concerns discussed in this literature
review, much research and potential studies are
needed to continue to truly paint a picture on what a
truly effective scholastic esports program looks like.
My dissertation aims to shed light to the missing and
needed research on how esports impact school culture
and climate in K-12 schools.
Table 1:
Literature Review Themes Table.
Advantages/Benefits Drawbacks/Concerns
Enhanced Student
Engagement
Esports attract students
who may not participate
in traditional activities,
increasing overall
engagement (Jenny et
al., 2017).
Screen Time
Management
Excessive screen time
may lead to negative
health impacts if not
properly managed
(Anderson & Dill,
2000).
Skill Development
Students develop skills
in teamwork, strategic
thinking, and digital
literacy (Funk et al.,
2018). Esports require
effective
communication and
teamwork, enhancing
students' social skills
and ability to
collaborate (Thompson
& Ta
y
lor, 2020).
Potential for Addiction
There is a risk of
gaming addiction,
which can affect
students' academic
performance and social
life (Li & Lutz, 2018). |
Inclusivity and
Community Building
Esports foster
inclusivity by providing
opportunities for
diverse student groups
to participate and
connect (Jenny et al.,
2017). By providing
new outlets for student
involvement, esports
can boost overall school
spirit and engage-ment
(Funk et al., 2018).
Resource Allocation
Need for advanced
technology and
specialized training for
educators to support the
sustainable growth of
esports programs in
schools (Taylor, 2012).
Pathway to STEM
Careers
Esports can inspire
interest in STEM fields,
preparing students for
future careers
(Newhouse, 2017).
Cyberbullying and
Negative Behavior
Competitive
environments may
foster cyberbullying or
negative behavior if not
supervised (Johnson,
2020).
Motivation for
Academic
Improvement
Participation can
motivate students to
maintain academic
eligibility, like
traditional sports
(Martončik, 2015).
Overemphasis on
Competition
The focus on
competition may lead to
stress and burnout
among students
(Colwell & Kato,
2003).
ACKNOWLEDGEMENTS
I would like to thank my advisor Dr. Brett Shelton
along with my committee members Dr. Baek and Dr.
Uribe-Florez.
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