5 MARKETING MEDIA
SELECTION UNDER GENDER
PREFERENCE DIFFERENCES
According to a report released by Forbes in 2010,
female users often account for a larger proportion
than male users on social media platforms, especially
those focused on life sharing and emotional
communication. Another survey on the differences in
social media usage preferences between genders
shows that compared to male users who pay more
attention to independent expression and information
gathering when using social media, and have a
weaker tendency to choose text or image information,
women tend to be more concerned about finding
social identity and establishing intimate relationships,
and especially like to post pictures and photos related
to themselves. Based on this, the author analyzes the
marketing media selection strategy adopted by Paper
Games, in terms of online media selection, according
to the report on the age and gender distribution of
China’s major social apps released by the third-party
platform, the current apps dominated by young
female users mainly include Sina Weibo, Rednote,
Tiktok and LOFTER. The characteristics of these
apps are to support the publication of a large number
of image-based posts, with the main interactive
content being life experiences or emotional records.
At the same time, they support similar users to gather
together for real-time interaction or establish
communities for communication. The social media
promotion of Paper Games is also mainly aimed at
these platforms. For the short video platforms, taking
Tiktok as an example, Paper Games has made
continuous efforts in this marketing channel in recent
years, such as the release of the video creation task
for the characters’ birthday in Love and Deep Space,
watching the Shining Nikki live broadcast of the
Spring Festival and receive welfare packages. One
the one hand, the characteristic of this type of short
video platform is its proficiency in algorithm
recommendations and topic challenges. It can
mobilize more users to participate and promote
through task posting, meeting the needs of young
women who crave interaction and friendship. On the
other hand, compared to static images and text, short
videos have more memorable features in terms of
sound and animation. Nowadays, where young
people face high life pressure, fast pace, and lack of
time to focus on reading long texts, the promotion
method of subtly implanting sound and animation
into users’ minds has a powerful effect.
When selecting physical media, compared to
male-oriented game and general game companies,
Paper Games pay more attention to the placement of
mall advertisements and LED screens outside the
walls of downtown buildings. The main reasons for
selecting such media are not only the direct visual
impact and the fact that women pay more attention to
image information, but also the high activity
geographical location of the target users. Compared
to men, young women are more inclined to go
shopping with friends at the above-mentioned
locations. Advertising placement in these places can
attract the interest of target and potential target users
on a large scale, improve promotional efficiency, and
further expand influence through “Take a selfie with
these game characters and post it” activities on the
Internet. Moreover, Paper Games also focuses on the
brand collaboration of its products. Based on the
collaboration of commonly used props for women’s
social activities such as milk tea, beauty and snacks
(while men’s social activities do not tend to use these
products), it particularly emphasizes the collaboration
with well-known cultural IPs, intangible cultural
heritage skills, and historical relics
. This type of
linkage can effectively enhance the reputation and
raise the level of Paper’s products, apply traditional
elements to the game itself, improve the beauty and
connotation of the graphics, and enhance the cultural
literacy and inner superiority of its users in today’s
focus on promoting traditional culture. It enables
users to meet the emotional needs of improving their
own taste and gaining attention from others in the
process of making friends, and in turn, it affects the
brand and makes users become more loyal.
6 CONCLUSIONS
In today’s environment where consumers
increasingly value personalized needs and
psychological satisfaction, emotional marketing has
become one of the core strategies for the success of
modern brands and has attracted more and more
attention from brand owners. By summarizing the
case of Paper Games, it can be seen that the emotional
marketing of a successful brand mainly includes the
following three characteristics.
Firstly, brands should focus on segmented
markets. Brands provide tailored products and
services for specific consumer groups through precise
market positioning. For example, female players
prefer exquisite graphic design and gentle and loyal
game characters. By understanding and meeting this
demand, Paper Games creates emotionally resonant