A Distributed IoT System for Real-Time Sports Performance Analysis in
Physical Education
Nelson Bilber Rodrigues
a
, Rui Jorge Ramos
b
, Mafalda Castro
c
, Nuno Jesus
d
, Pedro Guedes
e
,
Miguel Soares Ferreira
f
, Rafael Silva
g
and Lino Oliveira
h
INESC TEC, Rua Dr. Roberto Frias s/n, 4200-465, Porto, Portugal
Keywords:
Internet of Things, Educational Technology, Teacher Support Technology, Information Technologies.
Abstract:
Integrating Internet of Things (IoT) technologies into physical education (PE) presents opportunities for im-
proving the methodologies for collecting, analysing, and managing student performance data. However, it also
introduces technical challenges, particularly related to the real-time handling and protection of sensitive data
in dynamic training environments. This paper presents a comprehensive solution outline based on a private
local network architecture that supports scalable sensor data processing, real-time database integration, and
mobile application interfaces. The proposed distributed system ensures data integrity, low-latency communi-
cation, and secure access while enabling educators to monitor student performance in real-time and review
historical data. The system supports more personalised, data-driven training strategies by providing actionable
insights for sports education.
1 INTRODUCTION
Integrating software-driven Internet-of-Things (IoT)
solutions into sports and education has gained signif-
icant attention, providing new ways to process, anal-
yse, and manage student performance data in physical
activities (Rajaa et al., 2024). Advances in data sys-
tem architectures and processing frameworks have en-
abled the development of scalable, high-performance
systems that support educators in delivering more ef-
fective training programs. Teachers and coaches can
access structured performance data using software in-
frastructure, offering valuable insights into student
training progress, engagement levels, and general
well-being.
Despite this potential, effectively incorporating
IoT in educational sports settings presents several
challenges from the software development perspec-
a
https://orcid.org/0000-0002-0519-7151
b
https://orcid.org/0000-0002-9635-6815
c
https://orcid.org/0009-0007-8635-3147
d
https://orcid.org/0009-0004-1026-3186
e
https://orcid.org/0009-0008-5506-434X
f
https://orcid.org/0009-0002-4075-8070
g
https://orcid.org/0009-0002-0936-206X
h
https://orcid.org/0000-0003-1036-1072
tive, such as the demands of real-time data process-
ing, ensuring the security and privacy of sensitive in-
formation, and providing scalable infrastructure ca-
pable of handling high-frequency sensor inputs in dy-
namic environments. The following research question
emerges:
”How can a software architecture baseline be
outlined to process real-time data processing effi-
ciency in IoT-based educational sports monitoring
systems?”
This paper presents a software architecture for an
IoT-enabled student training system designed to col-
lect, process, and visualise sports performance data
efficiently. The system consists of a private network
infrastructure for handling incoming sensor data and
a database for structured storage and retrieval of in-
formation in real-time with back-end and front-end
mobile applications that provide educators with ac-
tionable insights.
The proposed solution aims to optimise data in-
tegrity, improve system scalability, ensure privacy,
and enhance the accessibility of training analytics and
performance metrics, allowing teachers and coaches
to make informed decisions based on real-time and
historical data analysis.
In experimental trials, the system captured and
processed real-time data from low latency IoT sen-
230
Rodrigues, N. B., Ramos, R. J., Castro, M., Jesus, N., Guedes, P., Ferreira, M. S., Silva, R. and Oliveira, L.
A Distributed IoT System for Real-Time Sports Performance Analysis in Physical Education.
DOI: 10.5220/0013746400003988
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 13th International Conference on Sport Sciences Research and Technology Support (icSPORTS 2025), pages 230-237
ISBN: 978-989-758-771-9; ISSN: 2184-3201
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
sors, demonstrating its ability to handle sensitive data
in practical scenarios.
2 RELATED WORK
2.1 IoT in Activity Monitoring
IoT technologies have transformed activity moni-
toring across diverse domains, including healthcare,
sports, fitness, and industrial safety. IoT systems
enable continuous real-time tracking of physiologi-
cal and movement-related data by utilising wearable
sensors, smart devices, and interconnected networks.
These capabilities support a wide range of applica-
tions, such as motion analysis, fatigue detection, in-
jury prevention, and performance optimization. IoT
enhances education by collecting real-time data from
small wearable devices, enabling personalized and
adaptive learning. In addition, it supports educators in
monitoring student engagement, stress, and cognitive
states, leading to more effective and responsive teach-
ing strategies (Hern
´
andez-Mustieles et al., 2024).
Nevertheless, significant challenges remain in in-
tegrating these technologies into existing infrastruc-
tures, mainly concerning economic accessibility, pri-
vacy, and data security (Rahmani et al., 2022). IoT
improves physical activity by providing real-time
feedback, enabling self-monitoring, promoting goal
setting, and supporting data-driven improvements in
performance. Yang et al. (Yang et al., 2024) grouped
the application of IoT in sports into the following sec-
tions: activity recognition and motion tracking, injury
prevention via fatigue/stress monitoring, performance
analytics and physiological variable prediction. How-
ever, the study executed by Raj
ˇ
sp and Fister (Raj
ˇ
sp
and Fister, 2020) point out that the use cases missing
real-world validations and the scarcity of open, pub-
licly available datasets limit reproducibility and cross-
validation. Fresta et al. (Fresta et al., 2024) developed
a low-cost, end-to-end system architecture for human
activity data collection using an edge-cloud model.
The system captures data from sensors via Bluetooth
and utilizes a cloud-based, open-source framework to
collect, process, and distribute the information to end
users through stand-alone applications. Also, sup-
ports dynamic adjustment of key parameters like sen-
sor sensitivity and sampling rate, enabling adaptabil-
ity for various activity-tracking use cases.
2.2 IoT in Physical Education
In educational contexts, IoT technologies have been
shown to enhance student engagement, improve
learning outcomes, and enable instructors to design
more effective and personalized training programs
based on objective performance metrics (Verma and
and, 2018). Also, the study performed by Kassab
et al. (Kassab et al., 2019) highlights that the use
of IoT technologies enhances collaboration among
students, instructors, and staff. IoT supports vari-
ous learning principles and can provide diverse de-
livery modes, including face-to-face, online, and hy-
brid education. The common devices include smart-
phones, sensors, RFID tags, wearables, and remote
lab equipment. These are applied to attendance track-
ing, remote experimentation, personalized feedback,
and support for students with special needs. Despite
these benefits, significant challenges include security
risks, data scalability, and concerns over the dehu-
manisation of education.
In the context of sports-related education, Xu et
al. (Xu et al., 2024) report that the implementation
of IoT technologies contributes positively to the en-
hancement of physical education (PE) performance
among college students. However, their effectiveness
depends on students’ acceptance of the technology.
The study highlights that students are more inclined
to adopt and engage with IoT-enabled systems when
they perceive the devices as practical, user-friendly,
and conducive to an interactive learning experience.
Software solutions such as the IoT-IPSF frame-
work (Yang et al., 2021) integrate sensor-based mon-
itoring, web interfaces, and mathematical analysis -
it offers a scalable and accurate solution for modern-
izing PE through IoT. Li et al. (Li et al., 2022) used
artificial intelligence allied with IoT to enhance PE by
analysing real-time data from wearable devices. The
system monitors, classifies, and predicts students’
physical activities, enabling personalized training and
performance optimization. Wu et al. (Wu et al., 2024)
integrated gesture recognition using wearable sensors
and multi-source data fusion supported by machine
learning algorithms. Basketball was the chosen activ-
ity for the trials, and the students strongly preferred
video-based learning content. The study from Tier-
ney et al. (Tierney et al., 2024) applies wearable de-
vices to football training to collect sensor data about
speed, walking distance, and heart rate. Also, the
authors notice the lack of intuitive, educationally fo-
cused software limits how wearable tech is applied
in learning, reclaiming better software tools to sup-
port students’ performance monitoring and evaluate
the learning outcomes. Wang (Wang, 2023) combines
IoT with mobile edge computing to help to improve
physical education by processing data locally at the
network edge, the system reduces latency, improves
responsiveness, and allows for real-time monitoring
A Distributed IoT System for Real-Time Sports Performance Analysis in Physical Education
231
of students’ physical activities. The developed so-
lution supports scientific management through accu-
rate monitoring, performance evaluation, and defining
training plans. Also, it helps overcome infrastructure
and resource limitations in schools by decentralizing
computing and optimizing task distribution.
The integration of artificial intelligence with data
from wearable IoT devices and institutional learning
management systems has enabled the development of
systems capable of automatically generating person-
alized sports training recommendations for individual
students (Rajaa et al., 2024). The system was built
to protect sensitive personal health data. Privacy is
an important topic when sharing students’ health and
fitness data collected via wearable biosensors during
public sports activities.
These privacy considerations underscore the need
for responsible data handling in IoT-enabled educa-
tional environments. Data-driven analysis of stu-
dents’ exercise habits and health metrics (Xu and Liu,
2023) enables tailored, personalized training to boost
teaching effectiveness, though ensuring data security,
managing equipment costs, and protecting user pri-
vacy is essential for ethical, scalable implementation.
Liu et al. (Liu et al., 2024) propose an edge-cloud
computing for IoT wearable devices that scramble the
sensitivity of data to securely embed private informa-
tion within visual data formats (e.g. ECG graphs or
movement visualizations) before sharing them over
networks.
Collecting data for statistical analysis in PE
presents several technical challenges. Capturing lim-
ited data may be insufficient to accurately reflect stu-
dent performance, while delays in real-time data col-
lection can interfere with teachers’ decision-making.
In response to these limitations, Ding et al. (Ding
et al., 2023) propose a publish/subscribe model using
the Message Queuing Telemetry Protocol (MQTT)
in a client-server architecture. This architecture de-
sign overcomes data collection and transmission chal-
lenges by sending data to a cloud platform in JSON
format. The results demonstrate controlled perfor-
mance with low latency (averaging 65 milliseconds),
enabling teachers to monitor student performance
during exercises and make better real-time decisions.
Future directions recommended by the study per-
formed by Deng et al.(Deng et al., 2023), indicate
the IoT integration with AI for improving the person-
alised learning and ensuring data privacy and acces-
sibility. Also, emphasis focuses on developing cost-
effective, scalable solutions for massive adoption in
schools.
3 METHODS
A fundamental requirement of the proposed solution
is the capability to transmit substantial volumes of
data in near real-time, resulting from the simultane-
ous participation of multiple students wearing sensor-
equipped devices during physical activities. This dy-
namic environment introduces challenges that differ
from those encountered in static data collection sce-
narios. In addition to performance-related demands,
the designed solution needs to preserve the security
of sensitive data, adding another layer of complexity
to the system, which makes the task of specifying the
distributed components and their integration crucial
to the solution’s successful performance.
3.1 System Architecture
As an architectural inspiration for the solution, we use
the Lambda model (Kiran et al., 2015), a software de-
sign pattern for big data systems that unifies batch
processing and real-time (stream) processing to pro-
vide both comprehensive historical insights and low
latency updates.
As illustrated in Figure 1, the system architecture
is structured into three key layers:
The first layer is composed of IoT devices, sported
by garments equipped with sensors, which collect
data on physical activity in real-time.
The second layer is responsible for processing in-
formation, acting as the core infrastructure, host-
ing and executing various software components,
including the central database, WebSocket-based
data communication, post-session metrics pro-
cessing services, and the management Applica-
tion Programming Interface (API).
The third layer, the presentation layer, two end-
user applications are designed to manage athletes
and groups, plan and monitor sports sessions,
and facilitate other functions related to managing
sports groups.
The self-contained system runs on a private net-
work, with no internet access to external servers,
thus maintaining the confidentiality of the data and
preventing its transfer to external storage locations
within the institution.
3.2 Data Collection
The process begins by collecting data directly from
the source: athletes wearing the embedded sensors
in the textiles. The sensors transmit the collected in-
formation via WebSocket, integrated with RabbitMQ
icSPORTS 2025 - 13th International Conference on Sport Sciences Research and Technology Support
232
Figure 1: Software architecture diagram.
(RabbitMQ, 2025) queues, to a local low-end com-
puter (LLEC) responsible for communication and
managing data input. Embedded in sports apparel,
these hardware components continuously capture sen-
sor data from athletes in real time, such as ECG (Elec-
trocardiogram) voltage, acceleration, and orientation.
The data transmission process operates locally and
independently of the Internet, utilizing a private net-
work to ensure optimal performance and enhance data
security. Communication is facilitated through a lo-
cal router that is confined to the pre-configured net-
work environment. All messages exchanged within
the system are formatted using JavaScript Object No-
tation (JSON), enabling structured, lightweight, and
platform-independent data representation.
3.3 Data Processing and Availability
Once the data is received by the dedicated service, it
is sent to the server, the component responsible for all
the data processing tasks. The server handles process-
ing and service hosting, including receiving sensor
data, storing it, processing it, and distributing the data
to mobile applications. A low-end computer was used
in the system setup. All services operate continuously
and are managed using Docker (Docker, 2025), which
provides containerization for consistent deployment,
scalability, and isolation across the system environ-
ment.
All incoming data is first stored in the database
and subsequently transmitted to the front-end services
in real time, enabling educators to access and moni-
tor relevant information as activities unfold. Due to
the large amount of data received in real time, it is
crucial that the database fulfils criteria that guaran-
tee robustness, reliability, and low streaming latency.
For this reason, we chose RethinkDB (RethinkDB,
2025) as the database, an open-source solution that
can handle massive data ingestion in near real-time
while maintaining system integrity and performance.
Following its storage in the database, the information
is transmitted to the end-user services using the Web-
Socket communication protocol, in a similar way as
the data collection process from the athlete garment’s
sensors. This is achieved through a dedicated Web-
Socket server and the use of the websocket-ts library,
enabling real-time delivery to the User Interface (UI).
The participant identities are dynamically pre-
sented in real-time for educators, while the stored
dataset is encoded using anonymous numeric labels.
The mobile application, responsible for visualis-
ing the data, listens for incoming messages whenever
there is an active sports activity. In this live scenario,
the loss of data in real time is not problematic because
the metrics calculated are used by the teacher to mon-
itor the course of the session. The crucial aspect is
storage in the database, because more complex met-
rics are calculated after the session, with all the data
collected during it, resulting in post-session reports
per student.
3.4 End-User Services
The end-user interface consists of two distinct mobile
applications, developed using the IONIC Framework
(Ionic, 2025), which enable real-time activity moni-
toring and post-session data analysis. The two appli-
cations share a similar tabs layout, designed to eas-
ily navigate and group the main sections of content,
which can also be collapsed to increase the size of the
content in mobile devices.
The back-office application, AURORA Studio, as-
sists the coach in managing athletes, groups, such as
classes or teams, sports sessions, as well as handling
other contextual information within the system. Once
a set of athletes are assigned to a group, the user can
schedule a session for that group in a given date, con-
sisting of a sequence of sports activities, and a set
A Distributed IoT System for Real-Time Sports Performance Analysis in Physical Education
233
Figure 2: AURORA Studio mobile application.
of metrics to be calculated for each sport, as shown
in Figure 2. After a session, the user may also use
the app to trigger the processing of the data generated
during its time frame. Once the processing of the ses-
sion data is completed, the user can generate reports
and perform analytics over this data.
The front-office application, AURORA (Figure 3),
processes data in real time, helping to track and mon-
itor training sessions previously planned in the back-
office application. In this application, a teacher or
coach can check the state of the wearable data sources
and assign them to the athletes of a session. After be-
ginning a session with the selected group and devices,
the user is able to start, pause, or stop the activities
that were planned, as the session is ongoing. Dur-
ing the activity, the teacher/coach monitor the perfor-
mance of multiple athletes simultaneously, through a
set of simple metrics displayed on the screen, both
numerical and categorical: Heartbeat Rate, Exercise
Intensity, Cadence and Activity State.
By selecting a specific athlete, the user can also
visualize this data in different representations, such
as charts, to monitor the variation of these values
through time. These charts are updated as the data is
received through repeated calls of functions that per-
form the required calculations. In this way, the user
can monitor some athletes’ physical indices during
their sporting activity.
A Representational State Transfer (REST) API
was designed to control all system-related configura-
tions and data, including managing athletes, groups,
activities, and sessions. It serves as the primary access
point for retrieving detailed information across the
data ecosystem, and its implementation is based on
the Flask framework (Flask, 2025) for minimal web
applications. Regarding sports metrics, they are pro-
cessed in two stages, accounting for the metric type
calculated. Real-time metrics, such as the heartbeat
rate or velocity of the athlete, are processed as the
data is collected, at the front-office application. On
the other hand, post-session metrics are calculated af-
ter the sports session due to the complexity of these
processing algorithms and the data size involved, on
the server.
4 RESULTS
The proposed IoT-based monitoring system was eval-
uated in a controlled physical training environment
using a sensor-embedded garment configured to trans-
mit data over a secure private network.
The main objective of the evaluation was to assess
the system’s ability to reliably capture and process
real-time performance data with minimal latency.
Preliminary findings emerged during the trials, in-
volving a small group of students from a sports uni-
versity. The results demonstrate the system’s effec-
tiveness and reliability in capturing and analyzing
real-time student performance data. Figure 4 presents
quantitative performance metrics focusing on mes-
sage transmission latency between the IoT device and
the mobile application, over a span of 5 minutes.
The IoT device transmitted messages at fixed in-
tervals of 250 milliseconds. Latency measurements
were conducted across the system architecture, de-
icSPORTS 2025 - 13th International Conference on Sport Sciences Research and Technology Support
234
Figure 3: AURORA mobile application.
Figure 4: Message latency from IoT to Mobile Application.
fined as the time elapsed between data acquisition by
the sensor and its reception by the mobile application.
The system exhibited stable performance, with mes-
sage transmission latency consistently ranging from
1.8 to 2.2 seconds. With some spikes observed, reach-
ing up to 3.2 seconds. These findings indicate that
the system is capable of supporting near real-time
data handling requirements, providing end users with
timely access to critical performance metrics.
5 DISCUSSION
The use of message brokers to manage the queues
with massive data from sensors, produce results that
are in line with findings from Ding et al. (Ding
et al., 2023), whose MQTT-based system reported
sub-second latencies under ideal conditions.
The Lambda Architecture adopted in this work en-
abled the unification of batch and stream processing
layers, which proved beneficial for maintaining both
real-time monitoring and comprehensive post-session
analysis. This dual capability is particularly important
in educational settings, where teachers benefit from
A Distributed IoT System for Real-Time Sports Performance Analysis in Physical Education
235
both immediate feedback and detailed retrospective
insights.
Compared to prior IoT-based physical education
systems, e.g., the work from Fresta et al. (Fresta
et al., 2024), which relied on cloud processing, the
proposed architecture uses a local, private network
coupled with Docker-based containerisation, provid-
ing strong performance isolation and reduced depen-
dency on internet connectivity. This setup also con-
tributes to improved data security an increasingly
critical concern noted by Xu and Liu (Xu and Liu,
2023) and Liu et al. (Liu et al., 2024), who empha-
sis the importance of safeguarding students’ personal
health information in real-world deployments.
Nevertheless, some latency spikes were observed.
While they did not impact overall functionality, they
suggest potential areas for improvement in communi-
cation protocol optimization or network load balanc-
ing.
6 CONCLUSIONS AND FUTURE
WORK
This paper presented a distributed IoT-based software
architecture designed to enable real-time monitoring
and analysis of student performance data in physi-
cal education settings. By leveraging a private local
network, Docker-based service deployment, and the
Lambda Architecture model, the system successfully
integrated real-time data collection, processing, and
visualization within a secure environment.
Experimental trials demonstrated that the system
achieved consistent message transmission latencies
between 1.8 and 2.2 seconds, with occasional spikes
up to 3.2 seconds. These preliminary results demon-
strated that the architecture is robust and reliable,
managing considerable amounts of sensor-generated
data with low latency. The system provided near-
real-time data visualization, using a private network,
ensuring security and privacy, and addressing critical
ethical and data protection concerns in the context of
student information handling.
The proposed solution, also empowers educators
through intuitive mobile applications that facilitate
session planning, live monitoring, and post-session
analytics. Offering an educator-focused platform that
aligns with pedagogical goals and privacy standards.
Future research will focus on advancing privacy-
preserving mechanisms within edge computing
frameworks. In particular, the integration of encryp-
tion and anonymization data processing techniques to
ensures security while maintaining system scalability
and usability.
ACKNOWLEDGEMENTS
This work is co-financed by Component 5 - Capital-
ization and Business Innovation, integrated in the Re-
silience Dimension of the Recovery and Resilience
Plan within the scope of the Recovery and Resilience
Mechanism (MRR) of the European Union (EU),
framed in the Next Generation EU, for the period
2021 - 2026, within project TEXPACT, with reference
61.
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