Ski Tip Display: Design and Implementation of an Unobtrusive Ski
Mounted Visual Feedback System for Alpine Skiing
Thomas Grah
1,2 a
1
Salzburg Research Forschungsgesellschaft mbH, Salzburg, Austria
2
Department of Artificial Intelligence and Human Interfaces, Paris-Lodron University Salzburg, Salzburg, Austria
Keywords:
Skiing, Visual Feedback, Terminal Feedback, Field Study.
Abstract:
This paper presents the design, implementation, and field evaluation of SkiTip Display, a ski-mounted LED
feedback system that provides terminal visual feedback on carving angle to support skill development in alpine
skiing. Developed through a participatory design process with domain experts, the system was deployed
in-the-wild and tested with nine recreational skiers. Results from sensor-based metrics and post-session in-
terviews suggest that ski-mounted visual feedback is perceivable, motivating, and well-suited for post-run
reflection, though not actionable during motion. We report key lessons on feedback timing, simplicity, and
trust, and discuss implications for designing embedded performance feedback in high-speed outdoor sports.
This work contributes to the field by expanding the design space for equipment-integrated feedback systems
and by articulating challenges of in-the-wild deployment in dynamic environments.
1 INTRODUCTION
In alpine skiing, developing technique requires con-
tinuous feedback often available only through in-
person instruction or self-assessment based on de-
layed, indirect information. While commercial sys-
tems such as ski-tracking smartphone apps or wrist-
worn devices offer post-run summaries, these tech-
nologies typically provide numerical feedback, rely
on limited screen interfaces, and are hard to use in
cold, fast-paced environments, especially when wear-
ing gloves (Mencarini et al., 2019b; Colley et al.,
2018). The need remains for a lightweight embedded
device that can provide timely feedback and integrate
directly into the flow of skiing without disrupting it.
We address this gap through the SkiTip Display,
a ski-mounted LED feedback system designed to
present terminal feedback (Walsh et al., 2009)
feedback provided immediately after performance -
directly on the equipment. By leveraging the ski as a
feedback surface, we explore the unique affordances
of peripheral visibility and embodied integration in
a context where traditional display surfaces are often
inaccessible or unsafe to consult during motion. Prior
work has investigated feedback displays on boards in
other snow sports, such as snowboarding (Park and
a
https://orcid.org/0000-0002-4588-1249
Lee, 2016b; Park and Lee, 2016a), and on shoes
for running and cross-country skiing (Colley et al.,
2018), but it remains unclear how such approaches
translate to alpine skiing with its specific postures,
edge control demands, and speed constraints.
We focus specifically on carving angle, the in-
clination of the ski relative to the snow surface dur-
ing a turn, as a domain-relevant performance indica-
tor. Carving angle is closely associated with advanced
ski technique and is widely used in instruction and
coaching to evaluate edge control, turn quality, and
skier progression (Sigrist et al., 2013). It is also read-
ily measurable via inertial sensing, and is intuitive
enough to be communicated through simple visual ab-
stractions on the ski itself.
This paper explores the feasibility and value of
ski-mounted visual feedback systems through the de-
sign, implementation, and field deployment of Ski-
Tip Display. The system was developed in collabora-
tion with expert skiers via participatory design work-
shops and evaluated in-the-wild with nine recreational
skiers.
We address the following research questions:
RQ1: How can skis be used as a display medium
for terminal feedback in alpine skiing?
RQ2: What are skiers’ perceptions of ski-
mounted feedback after repeated use in realistic
Grah, T.
Ski Tip Display: Design and Implementation of an Unobtrusive Ski Mounted Visual Feedback System for Alpine Skiing.
DOI: 10.5220/0013717200003988
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 13th International Conference on Sport Sciences Research and Technology Support (icSPORTS 2025), pages 191-199
ISBN: 978-989-758-771-9; ISSN: 2184-3201
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
191
Figure 1: The SkiTip Display system on snow during the user study.
slope conditions?
RQ3: How do carving angle metrics evolve with
exposure to such feedback, and what contextual
factors (e.g., fatigue, snow conditions) influence
this?
Through this work, our objective is to contribute a
situated understanding of equipment-integrated feed-
back in alpine sports and to reflect on the design chal-
lenges and opportunities of deploying such systems in
real-world outdoor environments.
2 RELATED WORK
We situate our work within the domains of
technology-enhanced alpine sports and the broader
landscape of feedback systems in sports, particularly
in relation to feedback modality, timing, and embodi-
ment.
2.1 Feedback Systems in Alpine Snow
Sports
Digital tools for skiing and snowboarding increas-
ingly support skill acquisition through motion track-
ing, performance visualization, and gamified feed-
back. Prior systems have mounted feedback displays
on snowboards (Park and Lee, 2016b) or integrated
feedback into boot or helmet accessories. However,
these systems typically offer coarse-grained informa-
tion or use displays that are not in the skier’s periph-
eral view. Our approach is most directly inspired by
snowboard-mounted displays (Park and Lee, 2016b),
but differs in several key respects: skiing posture lim-
its opportunities for direct visual attention to the skis
during movement, and carving technique places more
emphasis on sustained edge angles and turn shape.
Our system focuses on post-run feedback (terminal),
allowing skiers to reflect on performance without
compromising on-slope safety.
2.2 Wearable and Embedded Feedback
Systems
More broadly, researchers have explored wearable
and embedded systems that support bodily awareness
and training. Colley et al. (Colley et al., 2018) pro-
posed shoe-mounted displays for running, and differ-
ent feedback modalities have been applied to a variety
of sports (e.g., running (Jensen and Mueller, 2014;
Mueller and Muirhead, 2015; Van Rheden et al.,
2024), swimming (Wiesener et al., 2019; B
¨
achlin
et al., 2009), climbing (Mencarini et al., 2019a), and
dancing (El Raheb et al., 2018; El Raheb et al.,
2019)). Feedback modality has been a central con-
cern, with comparative studies of visual, auditory, and
haptic feedback showing trade-offs in terms of at-
tention, bodily integration, and timing (Sigrist et al.,
2013). Unlike wrist-worn or audio systems, our ski-
mounted display aims to provide immediate, spa-
tially grounded feedback using a surface already in
the skier’s visual field when stationary. This explores
an under-addressed modality-location pairing: visual
feedback on equipment rather than on-body or audi-
tory overlays.
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192
2.3 Timing and Modality of Feedback
The timing of feedback significantly shapes its ef-
fectiveness in motor learning. Sigrist et al. (Sigrist
et al., 2013) distinguish between concurrent feedback
(during action) and terminal feedback (after comple-
tion). While concurrent feedback may disrupt perfor-
mance in dynamic, high-risk sports like skiing, termi-
nal feedback offers a safer alternative, enabling reflec-
tion without cognitive overload or safety trade-offs.
Our design prioritizes terminal feedback, communi-
cated through a color-coded LED visualization im-
mediately after a run. This allows skiers to connect
the visualization to their just-completed performance
while stationary, without interfering with run-time at-
tention.
2.4 Summary
In contrast to prior work on wearable devices and
snow sport augmentations, our system uniquely ex-
plores ski-mounted terminal feedback for carving an-
gle awareness. We contribute an empirical evaluation
of this design in field conditions, and reflect on the
user experience of embedded feedback directly inte-
grated into sports equipment.
3 APPROACH AND
METHODOLOGY
3.1 Approach and Methodology
The development of the SkiTip Display followed a
multi-stage process involving expert consultation, it-
erative prototyping, and in-situ evaluation. The over-
all objective was to design and assess a ski-mounted
feedback system capable of supporting skill develop-
ment through terminal visual feedback.
3.2 Expert Workshop
To inform the initial design, a structured participatory
workshop was conducted with six domain experts, in-
cluding two certified ski instructors, two competitive
skiers, and two HCI researchers specializing in sports
technology. The workshop, lasting approximately 2.5
hours, was organized into three phases. First, a con-
textual inquiry was carried out, during which partic-
ipants were asked to reflect on common challenges
encountered during technique development in alpine
skiing, as well as their experiences with existing feed-
back systems such as smartphone applications and
wearable devices. Second, an ideation session was
facilitated. Participants, working in two groups, were
prompted to generate concepts for embedded feed-
back systems. Each group was provided with work-
sheets and sketching materials and was asked to con-
sider locations for feedback display, suitable infor-
mation modalities, and preferred timing of feedback.
Third, a consolidation and reflection phase was con-
ducted. Each group presented its concepts, which
were then evaluated through guided discussion based
on visibility, intuitiveness, safety, and feasibility in
outdoor skiing conditions. In total, 55 distinct de-
sign ideas were generated. These were subsequently
analyzed using open coding and affinity mapping to
identify cross-cutting themes. It was found that pe-
ripheral visual feedback was generally preferred, and
that feedback was considered most useful when pre-
sented immediately after a skiing run. The ski it-
self—particularly the tip region—was identified as
a promising location for integrating such feedback.
These findings informed the subsequent design phase.
3.3 Design Rationale
The tip of the ski was selected as the display loca-
tion based on its visibility while stationary, minimal
interference with skiing movement, and potential for
integration into existing equipment. This approach
aligns with broader trends in embodied sports tech-
nologies that emphasize minimal intrusiveness and
environmental robustness (Mencarini et al., 2019b).
Carving angle was chosen as the primary performance
metric. This parameter, defined as the inclination of
the ski relative to the snow surface during turning, is
frequently used by instructors as an indicator of edge
control and technical proficiency. Furthermore, the
carving angle can be reliably estimated using iner-
tial measurement data, and its range can be intuitively
encoded through color-based visualizations. It has
been identified as a central quality metric for carved
skiing turns by M
¨
uller and Schwameder (M
¨
uller and
Schwameder, 2003).
3.4 Visual Design
The visual design was developed to represent the
mean carving angles reached during one run in the
most simplified way (See figure 2). The green bar (a)
represents the mean carving angle of the last run. The
purple line (b) indicates the respective previous run.
Point (c) references the individual maximum carving
angle, which was derived from the baseline runs max-
imum + 10° rotation angle.
Ski Tip Display: Design and Implementation of an Unobtrusive Ski Mounted Visual Feedback System for Alpine Skiing
193
Figure 2: The visual design of the feedback on carving an-
gles with ski-mounted displays in alpine skiing.
3.5 Prototype Implementation
The prototype system consisted of the following com-
ponents (See figure 3):
a) A pair of Bluetooth-connected, six-axis Inertial
Measurement Units (IMUs; Atomic Movesense)
strapped to the shafts of standard ski boots.
b) An Android smartphone (Samsung Galaxy A52S
5G) running an application that collects and pro-
cesses the IMU data, then triggers visualization.
c) An ESP-32 microcontroller (ESP32-Wroom)
serving as a Wi-Fi access point for the smartphone
and as the data hub for the ESP-NOW network.
d) A pair of skis equipped with the SkiTip Display
ESP32 PICO-D4 microcontrollers on a custom
light-emitting diode (LED) controller printed cir-
cuit board (PCB). These receive the processed
data and handle the visualization. Each microcon-
troller is wired to an LED display and mounted on
a ski in a waterproof housing with its own battery.
Upon completion of a skiing run and subsequent
deceleration to a stationary state, the system com-
puted the mean carving angle over the run and dis-
played the result via the ski-mounted LEDs. The
feedback was presented for a brief interval before be-
ing reset. Multiple iterations were performed to im-
prove system visibility under varying lighting condi-
tions, robustness in snow environments, and synchro-
nization between motion states and feedback presen-
tation.
3.6 Smartphone-Based Skiing Quality
Assessment
An Android smartphone (Samsung Galaxy A52S 5G)
was used to a) connect to and receive data from two
shaft-mounted IMUs, b) collect GPS data (location,
speed, and elevation), and c) implement an activ-
ity recognition chain as presented by Jølstad et al.
(Jølstad et al., 2021) using the methods described by
Martinez et al. (Mart
´
ınez et al., 2019) to calculate
skiing turns in near real-time (with a maximum de-
lay of about 10s). In the next step, c) classification
features (based on speed, turn radius, edge angle, and
g-force) are calculated that are finally used to d) clas-
sify those turns [Neuwirth, 2020] into carved and non-
carved turns, assigning a quality score to carved turns
(1-10, with scores greater than two indicating parallel
turns, and scores seven to ten indicating carved turns).
Carved turns are then further analyzed, each turn split
into three phases (“initiation”, “turning” and “com-
pletion“ phase), with the edge angle calculated during
the “turning” phase where the angle is largest. Edge
angle for a run was calculated for each ski (left and
right), using the mean value of the outer skis, since
the greatest load during the turning phase is on this
ski for classic parallel turns, and still high for carved
turns (M
¨
uller and Schwameder, 2003). This informa-
tion was e) then presented to the user after each run,
once a stop was detected based on GPS data, on the
app, and on the SkiTip Display.
3.6.1 Detection of Each Run
The boot-mounted IMUs’ 3-axis rotation and 3-axis
acceleration data is constantly recorded by the An-
droid smartphone each participant carries. The start
and end of the run are detected based on the algo-
rithm presented by Jølstad et al. (Jølstad et al., 2021).
To isolate active skiing runs from periods spent on
the lift or waiting, an algorithm was applied that
identifies the beginning of a run whenever the An-
droid phone’s GNSS-derived altitude was decreasing
and the GNSS-derived speed from an Android smart-
phone exceeded 2 m/s. A run is considered finished
once the speed dropped below 1 m/s.
3.6.2 Computation of the Edge Angle
Edge Angle calculation is a two-step process. First,
the run is segmented into distinct turns based on the
algorithm presented by Mart
´
ınez et al. (Mart
´
ınez
et al., 2019). To derive the edge angle, the y-axis (roll
angle) of the gyroscope signal for both skis is filtered
and integrated over the time of a turn, representing the
edge angle. To account for a possible drift of the gy-
roscope signal, the result is further normalized based
on the assumption that each turn starts and ends at an
edge angle of 0°. The maximum edge angle of each
turn of the run is then extracted for the outer ski for
right turns and left turns. Finally, the overall mean
of all maximum edge angles is calculated. The first
and the last turns are ignored because those are usu-
ally half-turns. The mean of the remaining outer ski
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194
Figure 3: The components of the SkiTip Display prototypes, including the wireless connections: (a) pair of ski-boot mounted
ATOMIC movesense IMUs; (b) Android smartphone with a custom app; (c) ESP-NOW to WiFi Hub; (d) pair of SkiTip
Displays.
edge angles is finally presented on the respective ski
(left ski: outer ski for right turns, right ski: outer ski
for left turns).
3.7 Hardware
The SkiTip Display was designed as a standalone, wa-
terproof system with an integrated battery. It con-
tains an ESP32 PICO-D4 module (Unexpected Maker
TinyPICO NANO) on a custom PCB, ensuring a
lightweight, compact system that drives an 8 × 32 red-
green-blue (RGB) LED matrix.
3.8 Custom LED Controller Board
The custom PCB (Figure 4) was designed to fit within
a waterproof enclosure, leaving space for a LiPo bat-
tery. It integrates: (a) an Unexpected Maker TinyPico
Nano ESP-32 PICO-D4 board, (e) three logic-level
converters (3.3 V to 5 V) for segmented LED dis-
plays, (c) a connector for a 2S (7.4 V) LiPo battery
with under-voltage protection, (b) a pin header for
USB programming, (f) a backside connector for the
LED matrix, a reset button and a RGB status LED,
and an external for the voltage converter (d).
3.9 LED Matrix
Each ski-mounted display consists of 256 WS2182B
RGB LEDs on a flexible PCB. To waterproof the ma-
trix, both sides were sprayed with two layers of Plas-
tik 70 and affixed to the ski using double-sided tape.
The edges were reinforced with black liquid rubber
paint to prevent water ingress, and five layers of trans-
parent liquid rubber spray provided additional protec-
tion against moisture and mechanical stress (e.g., con-
tact between skis).
Figure 4: A photo of the custom LED controller PCB and
the step-down-converter.
4 FIELD STUDY
To evaluate the feasibility and user perception of the
SkiTip Display, a field study was conducted under
real-world skiing conditions. The study aimed to ex-
plore skiers’ experiences with ski-mounted terminal
feedback and to gather preliminary data on changes
in carving angle performance across repeated runs.
4.1 Participants and Setting
Nine recreational skiers (5 male, 4 female, aged
22–47) were recruited via convenience sampling. All
participants self-reported intermediate to advanced
skiing ability and were familiar with the use of wear-
able sports technology. Written informed consent was
obtained from all participants prior to data collec-
tion. The study was conducted on a marked, easy
(difficulty rating: blue), about 500m long slope with
120m difference in height (m= 24%/13.5° slope) at
a European ski resort over five consecutive days.
Weather conditions were generally stable, with occa-
Ski Tip Display: Design and Implementation of an Unobtrusive Ski Mounted Visual Feedback System for Alpine Skiing
195
sional variation in visibility and snow quality. Par-
ticipants were instructed to use a standardized set of
skis onto which the SkiTip Display system had been
mounted. Wearing a helmet was mandatory, and stan-
dard safety precautions were followed throughout.
4.2 Study Procedure
Each participant completed a total of 17 runs, di-
vided into four sequential phases. Participants were
instructed to ski safely within their personal limits.
1. Warm-up (2 runs): Participants skied without
feedback to familiarize themselves with the equip-
ment and environment.
2. Baseline (5 runs): Data were collected using the
embedded sensors, but no feedback was shown.
3. Intervention (M1, 5 runs): The SkiTip Display
system was activated, and color-coded feedback
was presented after each run.
4. Intervention (M2, 5 runs): The SkiTip Display
system was activated, and color-coded feedback
was presented after each run.
The sequence was kept consistent across participants
to minimize confusion and to ensure system stabil-
ity in early use. To support within-subject compari-
son, each participant used the same ski set throughout.
Environmental conditions were recorded per session
(temperature, visibility, slope crowding) to contextu-
alize potential performance variations.
4.3 Data Collection and Measures
Quantitative data were collected using the integrated
IMU and GNSS units. For each run, average carving
angles for left and right turns were computed post-run
using a fixed segmentation threshold based on turn
initiation. The resulting angles were used to derive
a per-run mean angle metric. At the end of the ses-
sion, a short semi-structured interview was conducted
with each participant to gather qualitative feedback
on the system’s usability, understandability, and per-
ceived value.
4.4 Data Analysis
Quantitative results were analyzed descriptively. Due
to the small sample size, no inferential statistics were
performed. Aggregated mean carving angles were
plotted for each participant across the three phases
(Baseline, M1, M2) to visualize trends. Qualitative
responses were coded using thematic analysis with
two rounds of open coding. Key themes related to vis-
ibility and timing, motivation and engagement, cog-
nitive load, and perceived accuracy and trust were ex-
tracted and are reported in Section 6.
5 RESULTS
The results are reported in two parts: (1) quantitative
performance data derived from sensor-based carv-
ing angle estimates, and (2) qualitative findings from
post-study interviews.
5.1 Carving Angle Metrics
A total of 135 skiing runs were recorded (15 runs per
participant across 9 participants). For each run, left
and right carving angles were computed, and a mean
value was derived. Figure 5 shows the mean carving
angles across three phases: Baseline (no feedback),
M1 (after 5 feedback runs), and M2 (after 10 feedback
runs). While some participants exhibited gradual in-
creases in average carving angle over the interven-
tion period (e.g., P1, P2, P4), others showed inconsis-
tent or plateaued performance. Minor decreases were
observed between M1 and M2 in a subset of partic-
ipants, potentially attributable to fatigue or environ-
mental changes. No statistical significance was tested
due to the small sample size and uncontrolled envi-
ronmental conditions. However, individual trajecto-
ries suggest that some participants may have adapted
their turning behavior in response to feedback.
5.2 Qualitative Findings
Thematic analysis of interview transcripts revealed
four primary themes:
Visibility and Timing: Most participants re-
ported that the display was clearly visible when sta-
tionary at the bottom of the run. Several noted that
feedback was best interpreted immediately after stop-
ping: “I liked that it lit up right away when I stopped;
I didn’t have to think back too far” (P4).
Motivation and Engagement: The visual feed-
back was seen as motivational by some participants.
P2 stated, “It made me want to see more green it
gave me something to aim for.
Cognitive Load: No participants reported distrac-
tion during skiing. Several indicated that not having
feedback mid-run was beneficial: “I could ski nor-
mally, and then reflect after. That’s better than trying
to think during turns” (P7).
Perceived Accuracy and Trust: Opinions var-
ied on whether the display reflected true performance.
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196
Figure 5: Mean carving angles per participant over three phases: Baseline (no feedback), M1 (after 5 feedback runs), and M2
(after 10 feedback runs).
While P5 remarked, “it matched how the run felt,
others were less certain, noting lack of clarity on how
the values were calculated.
6 DISCUSSION
This section reflects on key insights gained from eval-
uating ski-mounted visual feedback in realistic condi-
tions. We summarize practical lessons learned, dis-
cuss methodological challenges in field deployments,
acknowledge study limitations, and propose direc-
tions for future work.
6.1 Lessons from Embedded Visual
Feedback in Skiing
L1: Equipment-mounted terminal visual feedback
supports reflection but not real-time correction.
Participants consistently reported that the visual feed-
back was helpful for post-run interpretation but not
actionable mid-run, due to both motion dynamics and
visibility constraints. This supports prior observa-
tions that in high-speed sports, embedded displays
may serve better as terminal feedback channels rather
than concurrent guides (Sigrist et al., 2013).
L2: Simplicity in feedback encoding fosters us-
ability. Color-coded outputs were generally found
intuitive, even without prior calibration or explana-
tion. Participants valued the immediate interpretabil-
ity (“More green light on the ski felt like a reward”
P4). This reinforces earlier findings from shoe-based
systems (Colley et al., 2018) that low-complexity vi-
sual signals are sufficient for skill reflection in sports
contexts.
L3: Motivation was enhanced by goal-oriented
visual feedback. While not all participants improved
their carving angle, several explicitly described the
feedback as motivating. The act of comparing their
own runs (“was that more green than last time?” P2)
appears to support self-regulated engagement. How-
ever, this effect may be sensitive to fatigue, novelty
loss, or slope variability. All participants felt moti-
vated by the immediate visual comparison of the cur-
rent run (green area) and the previous run (purple bar).
L4: Trust and transparency must be supported
through metric design. A number of participants
questioned the source and meaning of the feedback.
Without an explanation of how carving angles were
derived, confidence in the system varied. Transparent
feedback logic and optional metric breakdowns could
enhance trust and user agency in future designs.
6.2 Methodological Considerations for
In-the-Wild Ski Studies
MC1: Run segmentation accuracy was heavily de-
pendent on reliable GNSS altitude data, as feedback
was triggered post-run. Missing or erroneous height
readings—particularly due to poor satellite reception
or local atmospheric effects—led to false run detec-
tions. These issues were exacerbated when the study
location was moved to a lower-elevation area with less
consistent satellite coverage. Atmospheric anomalies
(e.g., Sahara dust events) may have also interfered
with signal integrity. For higher reliability, we rec-
ommend combining GNSS with barometric altimeters
and validating run segmentation logic under varying
conditions on a consistent slope.
MC2: Low-temperature effects on power sys-
tems also emerged as a critical constraint. Pre-tests at
–10°C showed that battery life dropped drastically un-
Ski Tip Display: Design and Implementation of an Unobtrusive Ski Mounted Visual Feedback System for Alpine Skiing
197
less components were thermally insulated or actively
warmed. In the final deployment, batteries enclosed
in a compact housing and warmed by internal compo-
nents (e.g., voltage regulators) maintained function-
ality. Power-critical components should be housed
together and pre-warmed when operating in sub-zero
environments.
MC3: Snow and weather variability signifi-
cantly influenced both carving performance and dis-
play visibility. In warmer midday conditions, wet
snow accumulated on skis and obscured the display.
Softer snow also reduced carving force and poten-
tially increased fatigue. Conversely, colder or icy
conditions reduced grip and degraded ski edge per-
formance over time. These environmental factors
should be systematically recorded and, where possi-
ble, studies should be scheduled on groomed, low-
traffic slopes early in the day to reduce variability.
Smaller resorts may offer more stable testing condi-
tions.
6.3 Limitations
Several limitations constrain the generalizability of
our findings:
Sample size and control: The field study in-
volved nine participants without a control group.
Although small-scale deployments are common
in wearable systems research (e.g., (Van Rhe-
den et al., 2024; Niforatos et al., 2018)), espe-
cially when working with custom hardware or in
field environments, such designs typically con-
strain conclusions to preliminary or feasibility-
level claims. The absence of counterbalancing
may also have introduced learning effects.
Environmental variability: External factors
such as snow quality, lighting, and crowd density
were not controlled. Performance changes may
reflect these contextual variations rather than sys-
tem effects.
Metric scope: The system focused exclusively
on average carving angle. While this is a rele-
vant technique measure, it does not capture other
performance aspects such as turn symmetry, speed
control, or fatigue—factors which could influence
user interpretation and feedback effectiveness.
6.4 Future Work: Designing for
Embedded Feedback in Winter
Sports
This study illustrates that embedding feedback into
the sports equipment itself—rather than on-body
devices—can support reflection while respecting
the physical and attentional constraints of dynamic
sports. The tip of the ski provided a compromise
between peripheral visibility and unobtrusiveness, al-
lowing feedback to remain in the skier’s visual field
post-run without interfering during motion. To ad-
dress the limitations of this work, future studies
should endeavor to recruit larger and more represen-
tative samples, implement randomized or counterbal-
anced designs, and test across varied, controlled con-
ditions to substantiate the observed trends.
Future systems might explore:
Multi-modal feedback to support more diverse
learning strategies.
Dynamic thresholds or personalized feedback
ranges to increase relevance.
Integration with instructor tools or comparative
metrics across runs.
ACKNOWLEDGEMENTS
The author would like to thank ATOMIC for pro-
viding skis and the ATOMIC movesense IMUs, as
well as supporting with the preparation of the skiing
equipment. This work was supported by the Austrian
Federal Ministry for Climate Action, Environment,
Energy, Mobility, Innovation and Technology under
Contract No. 2021-0.641.557 and the federal state
of Salzburg under the research program COMET-
Competence Centers for Excellent Technologies-in
the project Digital Motion in Sports, Fitness and Well-
being (DiMo; Contract No. 872574).
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