learning the rules of the road, such as classroom
lectures and static pamphlets, have long been plagued
by a lack of interactivity and limited engagement. In
contrast, VR virtual driving games offer a dynamic
and immersive experience.
These games create highly realistic virtual driving
environments that approximate real-world scenarios.
For example, they can accurately reproduce the
layout of city streets, including traffic lights,
crosswalks, and other vehicles. Highways and
mountain roads can also be faithfully reproduced,
including the unique challenges each road condition
presents, such as high-speed traffic on freeways and
sharp turns on mountain roads. This allows learners
to experience different driving conditions first-hand,
far more effectively than simply reading about them.
In addition, VR virtual driving games incorporate
elements such as weather changes and day/night
cycles. Rain, snow, fog, and glare all affect real-life
driving conditions, and these games can simulate
these effects. The day/night cycle further adds to the
realism, as driving at night requires different skills
and awareness of traffic rules. By experiencing these
variations, participants can better understand how
traffic rules apply in different situations.
The interactivity of VR games also plays a crucial
role. Learners are not passive recipients of
information; instead, they actively participate in the
virtual environment. When they violate traffic rules,
the game can provide instant feedback, such as
warning sounds or pop-up messages. This real-time
feedback can help learners correct their behavior and
reinforce their understanding of the rules. In addition,
the ability to freely navigate the virtual world and
make driving decisions gives learners a sense of
agency, making the learning process more engaging
and memorable.
VR - based learning models for traffic rules
learning are still in the early stages of development.
Currently, most VR virtual driving games integrate
traffic rules into the gameplay in a rather basic way.
They typically present traffic rules as simple
instructions or tasks, such as "stop at the red light" or
"yield to pedestrians." However, this approach lacks
depth and fails to fully utilize the potential of VR
technology.
A more effective VR - based learning model
should be grounded in educational psychology and
cognitive science theories. For example, the
constructivist theory emphasizes that learners
construct knowledge through their experiences. In the
context of VR - based traffic rules learning, this
means creating scenarios where learners can actively
experiment with different driving behaviors within
the boundaries of safety and observe the
consequences. For instance, in a virtual intersection,
learners could be given the opportunity to test
different ways of yielding to other vehicles and
pedestrians, and then reflect on how their actions
comply with traffic rules.
Another important aspect is the use of
gamification elements. Incorporating rewards, levels,
and challenges can make the learning process more
motivating. For example, learners could earn points
for correctly following traffic rules, and these points
could be used to unlock new driving scenarios or
vehicles. Levels could be based on the complexity of
the traffic situations, starting from simple scenarios
and gradually progressing to more challenging ones.
Furthermore, the VR - based learning model
should consider the individual differences of learners.
Piaseczna et al. in Driving Reality vs. Simulator: Data
Distinctions, provide an in-depth analysis of the data
differences between driving reality and simulators
(Piaseczna et al., 2024). It was found that simulators
fall short of reality in terms of physical simulation and
driver physiological feedback for certain complex
driving scenarios. This reveals that we need to pay
attention to these differences when utilizing VR
virtual driving games for traffic rule learning in order
to better translate game learning into real-world
driving .”Some learners may be more visual, while
others may prefer auditory or kinesthetic learning.
VR technology allows for the customization of the
learning experience to meet these different needs. For
example, visual learners could benefit from more
detailed visual cues in the virtual environment, while
auditory learners could have additional voice - overs
explaining the traffic rules.
3 RESEARCH APPROACHES
AND LITERATURE INSIGHTS
Research Methodology and Literature Review: This
study synthesizes a variety of research methods to
comprehensively analyze the application of VR
virtual driving games in the learning of traffic rules.
In the case study section, several representative VR
virtual driving games on the market are carefully
selected, and analyzed in depth from multiple
dimensions, such as the architectural design of the
game, the ingenious integration of traffic rules, and
the feedback of users' actual experience during the
game. Through the detailed study of these cases, we
not only summarize the advantages of the current VR
virtual driving games in enhancing user participation