VR Virtual Driving Game: Reinventing the Traffic Rules Learning
Panorama
Jiaxian Li
a
Tsinghua International School, Daoxiang Lake, Beijing, China
Keywords: Virtual Reality, Driving Simulation, Traffic Rule Learning, Safety Education, Immersive Training.
Abstract: In recent years, road traffic accidents have occurred frequently in China, and the traditional driving safety
education model has been difficult to meet the actual demand due to the problems of single form and poor
training effect. To cope with these challenges, this study builds an innovative driving simulation safety
education system with the help of virtual reality (VR) technology, combined with the theory of man - made
traffic accident factors. Based on the Unity3D engine, the system builds a virtual scene based on real road
data and realizes traffic flow simulation by using SUMO, which highly reproduces the driving environment
and behavior with VR technology. Through the collision detection mechanism, the system sets up violation
triggering conditions, adopts customized screen space rendering method to simulate the driver's vision, builds
image - based 3D panorama of the accident scene, and cultivates safe driving habits from the cognitive and
perceptual perspectives. After actual testing, the system can conduct driving simulation and safety training
under different roads, weather and traffic conditions, effectively stimulating the user's enthusiasm for learning
and enhancing the awareness of driving safety, which is of high practical value and in line with the conclusion
that VR immersive training is more effective in enhancing the user's participation and knowledge memory. In
the future, with the continuous innovation of technology, this kind of system is expected to play a more critical
role in the field of traffic rules learning.
1 INTRODUCTION
In modern society, the number of automobile
ownership continues to grow rapidly, and road traffic
safety problems are becoming more and more
prominent. In China, the high incidence of traffic
accidents has become one of the social concerns.
These accidents not only cause a large number of
casualties and property losses, but also have a serious
negative impact on social harmony and stability.
According to relevant statistics, the number of
casualties caused by traffic accidents remains high
every year, and the economic losses are huge.
Traditional ways of learning traffic rules, such as
classroom theory teaching and static graphic
publicity, have obvious limitations. These methods
lack interactivity and interest, and it is difficult for
learners to transform the knowledge of traffic rules
into safe behavior in actual driving, resulting in
unsatisfactory training results.
a
https://orcid.org/0009-0003-3430-2007
With the rapid development of science and
technology, virtual reality (VR) technology has
emerged. “Song et al. state in ‘Application and
Prospect of VR Technology in Automotive Industry’
that VR technology has achieved significant results in
automotive design and production training (Song,
2023). Its application experience and development
trend in the automotive industry provides a reference
for the development of VR virtual driving game in the
field of learning traffic rules, which helps to promote
the innovation of this game in technology and
application mode .” With its unique immersive and
interactive features, VR technology opens up a new
way to learn traffic rules. VR technology can create
highly realistic virtual environments, allowing
learners to experience various traffic scenarios as if
they were there, so that they can understand and apply
traffic rules more intuitively. Taheri et al. pointed out
that VR driving simulation can effectively measure
driver behavior and characteristics (Taheri et al,
544
Li, J.
VR Virtual Driving Game: Reinventing the Traffic Rules Learning Panorama.
DOI: 10.5220/0013701700004670
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 2nd International Conference on Data Science and Engineering (ICDSE 2025), pages 544-549
ISBN: 978-989-758-765-8
Proceedings Copyright © 2025 by SCITEPRESS – Science and Technology Publications, Lda.
2017), which provides strong support for the
application of VR technology to traffic rule learning.
People can see, in previous studies, there has been
literature pointing out that traditional driver education
methods have difficulties in transforming knowledge
into actual driving skills, which makes it difficult to
meet the needs of realistic traffic scenarios. At the
same time, some studies have emphasized the
potential of VR technology in the field of education,
arguing that it can provide a more vivid and
interactive learning experience. There is also
literature that analyzes existing VR driving
simulation games and finds that although these games
have made some progress in scene simulation, they
still need to be improved in terms of the depth of
traffic rule education and the evaluation of their
effects.
Therefore, this study aims to explore how VR
virtual driving games can reshape the learning mode
of traffic rules, and ultimately achieve the goal of
reducing traffic accidents by strengthening learners'
understanding of and compliance with traffic rules.
Specifically, this study focuses on the following
key elements: exploring the unique advantages of VR
virtual driving games in traffic rule learning
compared with traditional learning methods;
exploring the methods of designing efficient VR
virtual driving games to achieve efficient traffic rule
learning; and analyzing the challenges and limitations
of this new learning method in the process of actual
promotion and application.
Based on the Unity3D engine, the system builds a
virtual scene based on real road data and realizes
traffic flow simulation by using SUMO (Hu et al,
2022). Jin et al. (2024) pointed out in ‘Research on
automobile virtual simulation training platform based
on VR technology’ that when constructing virtual
scenes based on VR technology, Unity3D engine can
effectively integrate multiple resources and optimize
scene details. This provides technical support for this
paper to utilize this engine to build virtual driving
scenes, further verifying the feasibility of this method.
Which highly reproduces the driving environment
and behavior with VR technology. Through the
collision detection mechanism, the system sets up
violation triggering conditions, adopts customized
screen space rendering method to simulate the
driver's vision, builds image - based 3D panorama of
the accident scene, and cultivates safe driving habits
from the cognitive and perceptual perspectives. “The
virtual reality-based simulation training method and
system for power plant safety driving proposed by
Southern Power Grid FM Power Generation
Company (2021) in A virtual reality-based simulation
training method and system that employs similar
collision detection and scenario simulation
techniques for power plant safety driving training.
The application of this patented technology provides
a practical reference for the functional design of the
VR virtual driving game in traffic safety education in
this paper, and verifies the effectiveness of these
technologies in training scenarios.” After actual
testing, the system can conduct driving simulation
and safety training under different roads, weather and
traffic conditions, effectively stimulating the user's
enthusiasm for learning and enhancing the awareness
of driving safety, which is of high practical value and
in line with the conclusion that VR immersive
training is more effective in enhancing the user's
participation and knowledge memory. In the future,
with the continuous innovation of technology, this
kind of system is expected to play a more critical role
in the field of traffic rules learning. “Kiran et al. (2024)
in ‘Accelerating autonomous vehicle safety through
Real-Time Immersive virtual reality gaming
simulations’. immersive virtual reality gaming
simulations to enhance autonomous vehicle safety.
The simulation techniques and ideas in this study
provide a reference direction for VR virtual driving
games to achieve more realistic and efficient
simulation in traffic rule learning, which helps to
further explore the potential of VR technology in this
field.
To explore these issues in a comprehensive and in
- depth manner, this paper first conducts a systematic
review of related literature. By sorting out the current
status and research results of VR technology in
education, especially in the learning of traffic rules,
the hotspots and shortcomings of the current research
are clarified. Then, the research methods used in this
study are elaborated in detail, including case analysis
of existing VR virtual driving games, user experience
research, and data collection and analysis methods.
After completing the data collection and analysis,
specific research results will be presented and an in -
depth discussion will be conducted with these results.
The discussion will include the conclusions,
innovations, shortcomings of the study, and the
outlook on the future research direction.
2 THE IMPACT OF VR DRIVING
GAMES ON
TRANSPORTATION
VR virtual driving games are revolutionizing the way
traffic rules are learned. Traditional methods of
VR Virtual Driving Game: Reinventing the Traffic Rules Learning Panorama
545
learning the rules of the road, such as classroom
lectures and static pamphlets, have long been plagued
by a lack of interactivity and limited engagement. In
contrast, VR virtual driving games offer a dynamic
and immersive experience.
These games create highly realistic virtual driving
environments that approximate real-world scenarios.
For example, they can accurately reproduce the
layout of city streets, including traffic lights,
crosswalks, and other vehicles. Highways and
mountain roads can also be faithfully reproduced,
including the unique challenges each road condition
presents, such as high-speed traffic on freeways and
sharp turns on mountain roads. This allows learners
to experience different driving conditions first-hand,
far more effectively than simply reading about them.
In addition, VR virtual driving games incorporate
elements such as weather changes and day/night
cycles. Rain, snow, fog, and glare all affect real-life
driving conditions, and these games can simulate
these effects. The day/night cycle further adds to the
realism, as driving at night requires different skills
and awareness of traffic rules. By experiencing these
variations, participants can better understand how
traffic rules apply in different situations.
The interactivity of VR games also plays a crucial
role. Learners are not passive recipients of
information; instead, they actively participate in the
virtual environment. When they violate traffic rules,
the game can provide instant feedback, such as
warning sounds or pop-up messages. This real-time
feedback can help learners correct their behavior and
reinforce their understanding of the rules. In addition,
the ability to freely navigate the virtual world and
make driving decisions gives learners a sense of
agency, making the learning process more engaging
and memorable.
VR - based learning models for traffic rules
learning are still in the early stages of development.
Currently, most VR virtual driving games integrate
traffic rules into the gameplay in a rather basic way.
They typically present traffic rules as simple
instructions or tasks, such as "stop at the red light" or
"yield to pedestrians." However, this approach lacks
depth and fails to fully utilize the potential of VR
technology.
A more effective VR - based learning model
should be grounded in educational psychology and
cognitive science theories. For example, the
constructivist theory emphasizes that learners
construct knowledge through their experiences. In the
context of VR - based traffic rules learning, this
means creating scenarios where learners can actively
experiment with different driving behaviors within
the boundaries of safety and observe the
consequences. For instance, in a virtual intersection,
learners could be given the opportunity to test
different ways of yielding to other vehicles and
pedestrians, and then reflect on how their actions
comply with traffic rules.
Another important aspect is the use of
gamification elements. Incorporating rewards, levels,
and challenges can make the learning process more
motivating. For example, learners could earn points
for correctly following traffic rules, and these points
could be used to unlock new driving scenarios or
vehicles. Levels could be based on the complexity of
the traffic situations, starting from simple scenarios
and gradually progressing to more challenging ones.
Furthermore, the VR - based learning model
should consider the individual differences of learners.
Piaseczna et al. in Driving Reality vs. Simulator: Data
Distinctions, provide an in-depth analysis of the data
differences between driving reality and simulators
(Piaseczna et al., 2024). It was found that simulators
fall short of reality in terms of physical simulation and
driver physiological feedback for certain complex
driving scenarios. This reveals that we need to pay
attention to these differences when utilizing VR
virtual driving games for traffic rule learning in order
to better translate game learning into real-world
driving .Some learners may be more visual, while
others may prefer auditory or kinesthetic learning.
VR technology allows for the customization of the
learning experience to meet these different needs. For
example, visual learners could benefit from more
detailed visual cues in the virtual environment, while
auditory learners could have additional voice - overs
explaining the traffic rules.
3 RESEARCH APPROACHES
AND LITERATURE INSIGHTS
Research Methodology and Literature Review: This
study synthesizes a variety of research methods to
comprehensively analyze the application of VR
virtual driving games in the learning of traffic rules.
In the case study section, several representative VR
virtual driving games on the market are carefully
selected, and analyzed in depth from multiple
dimensions, such as the architectural design of the
game, the ingenious integration of traffic rules, and
the feedback of users' actual experience during the
game. Through the detailed study of these cases, we
not only summarize the advantages of the current VR
virtual driving games in enhancing user participation
ICDSE 2025 - The International Conference on Data Science and Engineering
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and simulating real driving scenes, but also excavate
the problems in the depth of rule education and
interactivity design, etc. We corroborate the results of
these analyses with the subsequent analysis of the
literature in order to have a more comprehensive
understanding of the current situation in this field.
In terms of user experience research, a
combination of questionnaires and field interviews
was used. The questionnaire survey covered user
groups of different ages, genders, driving experiences
and other backgrounds, and extensively collected
information on their overall satisfaction with the
game, their actual gains in terms of the learning effect
of traffic rules, and their specific suggestions for the
improvement of the game. At the same time, field
interviews were conducted with some representative
users to gain a deeper understanding of their
emotional experience during the game, the
operational difficulties they encountered, and the
dynamic process of changing their understanding of
traffic rules. These findings will provide strong user
feedback support for the subsequent analysis of the
effects of VR virtual driving games in practical
applications, and complement each other with the
literature analysis and technical level research to
jointly build up a comprehensive understanding of the
application of VR virtual driving games in the
learning of traffic rules.
In the literature review section, the development
history and application status of VR technology in the
field of education are sorted out. It is found that VR
technology has achieved remarkable results in
medical education, engineering training and other
fields, but its application in the field of traffic rules
learning is still in its infancy. Existing research
mainly focuses on the technical realization of VR
driving simulation, scene construction and
preliminary exploration of educational applications.
However, no systematic theories and methods have
been developed on how to deeply integrate traffic rule
education with VR game design and how to assess the
learning effect of learners in the game.
From the technical level, VR virtual driving
games involve a variety of key technologies. Ma et
al., in ‘Design and realization of virtual driving
system based on VR technology’ (Ma et al., 2023),
also used the Unity3D engine to build a virtual
driving system, detailing the use of the engine to
implement the scene interaction and physical
simulation, and their research results provide
practical experience and technical details reference
for the technical realization of the system in this paper
.” For example, the Unity3D engine is utilized for the
construction of virtual scenes, which provides a
wealth of features and tools to quickly create realistic
road, vehicle, and environment models. As Hu
Shengming et al. point out, utilizing Unity 3D for
electricThe design of electrical fault simulation of a
moving vehicle, the technical principle of which is
similar to the construction of a VR virtual driving
scene (Hu et al, 2022). Meanwhile, the traffic flow
simulation is combined with SUMO to make the
traffic situation in the virtual scene more realistic and
dynamic. In terms of simulating the driver's vision,
the screen space rendering method with custom
coding can accurately simulate the driver's field of
vision and visual experience in different driving
scenarios. In addition, the violation triggering
mechanism established based on the collision
detection principle can monitor the driving behavior
of players in real time and give corresponding hints
and feedback when violating traffic rules.
In terms of educational models, there is a lack of
educational models of traffic rules specifically for VR
virtual driving games. Most games simply
incorporate traffic rules into the game tasks, lacking
systematic and targeted educational design. Future
research needs to combine the theories of educational
psychology and cognitive science to build a more
scientific and effective educational model to enhance
the effect of learning traffic rules.
Literature AnalysisThe in - depth analysis of
the existing related literature helps to
comprehensively understand the development trend
of VR virtual driving games in the field of traffic rules
learning, clarify its potential and limitations, and
provide a solid foundation for subsequent research. In
this part, we will discuss the application advantages,
existing problems, effect evaluation and other
aspects.
4 EXPLORING THE PROMISING
ASPECTS OF VR - DRIVEN
TRAFFIC RULE LEARNING
4.1 Application Advantages
VR virtual driving games show certain application
potential in the field of traffic rules learning. From the
application cases, some VR virtual driving games
have successfully attracted the attention of learners
and significantly increased their interest in learning.
For example, a certain game has carefully set up a rich
variety of driving scenarios, covering city streets,
highways, mountain roads, etc. This enables learners
to drive in different environments. This enables
VR Virtual Driving Game: Reinventing the Traffic Rules Learning Panorama
547
learners to practically experience and apply traffic
rules in different environments. At the same time, the
weather changes, alternating day and night and other
elements incorporated in the game further enhance
the realism and interest of the learning process,
creating an immersive learning atmosphere for
learners, which helps them to understand more deeply
the application of traffic rules in different contexts.
Moreover, the intuitive feedback in these games
about rule - following or breaking helps learners
quickly correct misunderstandings.
4.2 Existing Problems
Despite the many advantages of VR virtual driving
games, there are also obvious shortcomings. In terms
of traffic rule explanation, many games are deficient.
Learners often just passively follow the rules during
the game, and lack in-depth understanding of the
principles and importance behind the rules. Taking
traffic signals as an example, most games simply
prompt players to stop or pass without explaining in
depth the origin and significance of the signal rules.
This shallow presentation of rules is not conducive to
learners building a complete knowledge system of
traffic rules, and it is difficult to transfer the
application of rules in the game to actual driving
scenarios. For instance, learners may not understand
why a particular lane - changing rule exists, leaving
them confused when faced with real - world driving
situations.
4.3 Lack of Interactivity and
Interestingness
The interactivity and interestingness of the game also
need to be further improved. The operation interface
design of some games is complicated, which
increases the operation difficulty of learners and
affects the game experience. At the same time, the
tasks lack challenge and attraction, which cannot
fully stimulate learners' enthusiasm for participation.
For example, some game tasks are monotonous and
repetitive, lacking changes and novelty, leading to
learners' easy boredom and low participation. This
situation restricts the effect of VR virtual driving
games in the learning of traffic rules, and fails to
make full use of its technical advantages to enhance
the learning effect. Additionally, the lack of social
interaction elements in these games means learners
miss out on the opportunity to discuss and learn from
others' experiences.
4.4 Effect evaluation status and
improvement direction
In terms of the effect assessment of VR virtual driving
games, the existing literature exposes obvious
deficiencies. Currently, most studies only assess
learners' mastery of traffic rules through simple
questionnaires or tests, which is too single - minded
and lacks an in - depth analysis and evaluation of the
learning process. Almallah et al. (2021) mentioned
the relevant influencing factors in their study of
driving simulation motion sickness and sense of
presence, which provides a new perspective for us to
assess the effect of VR virtual driving games. Future
research needs to establish a more scientific and
comprehensive assessment system that integrates the
knowledge acquisition, skill enhancement, attitude
change, and other aspects of learners (Zhao, Huang,
2025). Through the all - round evaluation of the
learning process and results, we can more accurately
judge the actual effect of VR virtual driving game in
traffic rules learning, and provide a strong basis for
the optimization and improvement of the game. This
comprehensive assessment should also consider real
- world driving transferability for more practical
insights.
5 CONCLUSIONS
This study conducted a systematic research on the
status quo, challenges and innovative solutions of VR
virtual driving games in the field of traffic rules
learning. Through case analysis of existing games and
user experience research, it is found that VR virtual
driving games have great potential in traffic rules
learning, and can provide learners with a more
immersive and interactive learning experience.
However, the development of this field still faces
many challenges, including bottlenecks at the
technical level, lack of educational theories, and high
costs.
To address these challenges, this study proposes a
series of innovative solutions, including deep rule -
based educational integration, personalized learning
experience, and enhanced social interaction
functions. These innovative solutions are expected to
enhance the effectiveness and application scope of
VR virtual driving games in traffic rules learning. The
innovation of this study is that it is the first time to
systematically analyze the current situation and
challenges of VR virtual driving games in traffic rules
learning, and propose targeted innovative solutions.
In particular, the innovations of integrating in - depth
rule education into game design, using artificial
ICDSE 2025 - The International Conference on Data Science and Engineering
548
intelligence to achieve personalized learning
experience, and enhancing social interaction
functions provide new ideas and directions for further
development in this field.
However, this study also has certain
shortcomings. The main one is the lack of large - scale
empirical studies to verify the effectiveness of the
innovative programs. Future research can carry out
actual user tests to collect more data to evaluate the
effectiveness of the innovative solutions, and
optimize and improve them based on the test results.
Meanwhile, with the continuous development of VR
technology, such as the application of 5G technology
and the upgrading of hardware equipment, the
application of VR virtual driving game in the learning
of traffic rules will be more promising. The
subsequent research can further explore how to better
utilize the new technology to improve the
performance and learning effect of the game, and how
to combine the VR virtual driving game with the
actual driving training to form a more perfect learning
system of traffic rules. Additionally, exploring cross
- cultural applications of these VR driving games
could expand their reach.
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