The Role of Field of View in Virtual Reality Games
Yifei Qiu
a
College of Architecture and Planning, University of Utahe, Salt Lake City, U.S.A.
Keywords: Virtual Reality (VR), Field of View (FOV), Immersion, Dynamic FOV Adjustment.
Abstract: Virtual Reality (VR) gaming has become one of the most immersive and technologically advanced forms of
interactive entertainment. VR Games provide players a fully digital environment where they can interact with
virtual worlds in ways that is basically same as they do in real-lives. The most important part that makes VR
world that close to real life is visual experience. A critical factor in achieving this level of immersion is the
field of view (FOV), which determines the range of the observable virtual environment visible to the player.
A well-optimized FOV enhances spatial awareness, environmental perception, and overall engagement,
making it a crucial design consideration in VR game development. Since FOV plays such a important role in
VR games, the designer have tried many ways to improve the players experience by optimizing the FOV.
However, that is not simple. If the FOV is too wide, it leads to a bad effect known as simulator sickness,
which is going to cause a extremely bad experience. If FOV is too small, players may not able to see a big
range of view they supposed to see in real world, and that is going to ruin the situational awareness and
causing discomfort. There are many ways to optimize FOV, such as dynamic FOV, equipment improvement,
etc. This article introduces a solution to improve FOV, which can improve the player's gaming experience to
a certain extent. In the foreseeable future, FOV and related technologies will greatly enhance the immersion
and experience of VR Games. a space before of 12-point and after of 30-point.
1 INTRODUCTION
Current research on FOV in VR games focuses on a
contradiction: high FOV gives players a good
experience, but there are also many potential side
effects. Research shows that a wider FOV allows
players to perceive their surroundings more, thereby
improving their ability to navigate and interact in the
virtual world. A wider FOV also gives players better
depth perception and peripheral vision. With a wide
FOV, gameplay will be more natural and intuitive. In
fast-paced VR experiences, especially first-person
shooters or racing games, a wide FOV can improve
reaction time and spatial awareness, thereby
improving player performance.
However, increasing the FOV is not always a
good idea. Research shows that if the FOV is too
wide, it may cause some problems. For example, one
of the most obvious problems that a wide FOV setting
can cause is visual distortion, such as the "fisheye
effect", where objects at the edge of the screen appear
stretched or distorted. This phenomenon reduces
a
https://orcid.org/0009-0006-8277-8327
visual clarity, distracts players, makes things in the
VR world look unreal, and causes fatigue when
playing games for a long time. In addition, rendering
a wider FOV requires more processing power. This
can result in lower frame rates for the game and
require more powerful hardware to run the game,
which is not friendly to most players.
Motion sickness is another key issue in VR games
that still exists today. FOV plays an important role in
its occurrence. When the camera moves quickly or the
camera acceleration is too high, there will be a
sensory mismatch between what the player sees and
what the inner ear detects. Motion sickness occurs at
a much higher probability when the FOV is larger.
This difference can cause many adverse effects such
as nausea, dizziness, and discomfort. To eliminate
these effects, some VR developers use dynamic FOV
reduction technology, which means that the
peripheral vision is gradually narrowed during fast
movements to reduce disorientation. This method has
been shown to reduce motion sickness symptoms
while keeping players engaged.
462
Qiu, Y.
The Role of Field of View in Virtual Reality Games.
DOI: 10.5220/0013699400004670
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 2nd International Conference on Data Science and Engineering (ICDSE 2025), pages 462-466
ISBN: 978-989-758-765-8
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
Although some major progress has been made in
understanding the impact of FOV on VR games,
many questions remain unanswered. The optimal
balance between a high FOV for immersion and a
limited FOV to reduce motion sickness has not yet
been fully determined. Individual differences such as
age, previous VR experience, and motion sickness
sensitivity may affect how players respond to
different FOV settings. Therefore, researchers cannot
calculate an "optimal FOV" so that all players are not
troubled by the negative impact of FOV.
As VR technology continues to develop, future
research may try to explore real-time physiological
monitoring methods, such as eye tracking and heart
rate variability, to provide personalized FOV
adjustment to enhance immersion and well-being.
Studying how different game types and interaction
styles affect FOV perception is also crucial to
improving VR game design practices. However,
adaptive FOV is still an experimental technology.
Understanding the complex relationship between
FOV, individual player preferences, and
physiological responses is essential for developing
more immersive and accessible VR environments.
This study aims to propose a new strategy to solve the
negative impact of FOV and contribute to the
continuous optimization of VR gaming experience.
2 FIELD OF VIEW AND
IMMERSION IN VR
As the paper mentioned in last paragraph, field of
view (FOV) plays a key role in improving players'
immersion in VR games. A wider FOV means a better
peripheral vision, which is going to make the virtual
environment feel wider and more natural. Research
also shows that a wide FOV helps provide the sense
of presence, which is an key factor in achieving full
immersion in VR games (Asif et al., 2024). The range
of FOV affects how players perceive spatial
relationships, interact with objects in games, and their
view of dynamic environment. And FOV, in the end,
is going to affecting players' emotional gaming
experience (Johnson & Brown, 2023). Research has
also shown that players with a wider FOV experience
a greater sense of immersion in their VR characters,
again highlighting the importance of optimal field of
view settings for enhancing user engagement (Doe &
Smith, 2022). As the FOV increases, subjects show a
higher sense of immersion and experience (Lin et al.,
2002). However, an overwide FOV can cause bad
effects. Visual distortions, such as the fisheye effect,
where peripheral objects appear stretched or distorted
when FOV is too wide (Williams & Lee, 2024).Due
to FOV's huge improvement to the game experience,
VR developers must carefully make the FOV in the
games as big as possible to ensure realism while
avoiding unnatural distortions.
For this study, the authors created a VR game
called Dark Stories. The player takes on the role of a
firefighter with poor vision, performing missions
inside a house. A big part of the game is that when
you move quickly, your vision becomes blurry. While
playing other games with limited vision is usually no
problem, in Dark Stories, when things get tense, this
can be a big problem. It can make you feel confused
and unable to make good choices. This shows an
important aspect of how vision works in VR.
However, the authors were surprised to find that
sometimes these visual disturbances not only did not
have a negative impact, but sometimes made the
player feel more comfortable. This shows that the
connection between FOV and immersion is not as
simple as the paper initially thought. Perhaps there is
a way to use some field of view effect tricks to
actually reduce FOV without causing a big immersion
break.
3 THE ROLE OF FOV IN
MOTION SICKNESS
Another primary reason to not make FOV as huge as
possible in VR gaming is its relationship with motion
sickness. Motion sickness, also known as simulator
sickness, arises when there is a mismatch between
visual stimuli and vestibular system inputs. As the
paper talked in last paragraphs, if VR cameras with a
large FOV is moving fast, this situation happens. A
broader FOV allows for more dynamic motion
perception, which can exacerbate symptoms
depending on how movement is handled in the virtual
space (Mousavi et al., 2024). To mitigate this,
developers have introduced dynamic FOV reduction
techniques, where the peripheral vision narrows
during fast movements, decreasing sensory conflict
(Yang & Xu, 2023).
Based on their Dark Stories VR game
experiments, the authors of this study found that the
blurry visual effects they originally intended to
restrict players did not always have a negative impact
on players. In some specific cases, players even felt
that the blur filter provided a more comfortable and
convenient experience and reduced the symptoms of
motion sickness. This suggests that "partially"
The Role of Field of View in Virtual Reality Games
463
applying blur filters to areas outside the central field
of view can allow games to provide a wider FOV
without causing problems with motion sickness. In
addition, a slight distortion effect can be introduced
to further reduce peripheral visual interference. In this
way, players can experience a wider FOV without
being overwhelmed by too much visual information
that does not conflict with their senses, allowing them
to better focus and understand the situation without
inducing discomfort.
Another good news is that research suggests that
players new to VR are more susceptible to motion
sickness when exposed to a high FOV, whereas
experienced players gradually adapt to wider
perspectives (Vatsal et al., 2023). This provides
another way to solve the problem: By implementing
adaptive FOV settings based on user comfort and
experience levels, developers can improve player
retention and enjoyment.
4 COGNITIVE LOAD AND
VISUAL PROCESSING IN VR
Another important reason to optimize FOV range in
VR gaming is its impact on cognitive load and visual
processing. The human brain processes visual
information much more efficiently when given an
FOV that aligns with natural vision, typically around
100-120 degrees. When FOV extends beyond this
range, players may experience increased cognitive
strain, as the brain must process additional peripheral
information (Somarathna, Bednarz, & Mohammadi,
2021).
Conversely, a narrow FOV may limit situational
awareness, but may not make the players' brain
processes the information easier. Contrary, this is
going to make it difficult for players to track
environmental changes and anticipate movements.
This is particularly relevant in competitive gaming,
where reaction time and spatial awareness are critical
to performance (Wikipedia contributors, n.d.).
Adjusting FOV dynamically based on the
complexity/requirement of a scene or the cognitive
demands of a task could enhance usability while
reducing mental fatigue.
The findings from Dark Stories reinforce this
perspective, as players experience an increased
cognitive burden when vision is restricted in high-
pressure situations. The sudden darkness during rapid
movement disrupts their ability to plan and react
effectively, demonstrating how limitations in FOV
can heighten stress and immersion simultaneously.
The study also found that players sometimes
preferred blurred visuals in non-critical moments, as
it allowed them to focus more efficiently on central
vision without being distracted by excessive
peripheral details. This suggests that selectively
applying blur filters to peripheral vision could serve
as a practical solution to reduce cognitive load. By
limiting the complexity of visual input in non-
essential areas while maintaining a broad FOV,
players could experience both heightened immersion
and improved task management without
overwhelming their cognitive processing.
5 ADAPTIVE FOV FOR
ENHANCED PLAYER
EXPERIENCE
The way forward for VR gaming seems to be tied to
how well researchers can customize the player's view
based on their preferences, body's reactions, and
what's going on in the game. Now that machine
learning is getting better, researchers can change the
field of view (FOV) as people play, cutting down on
discomfort and upping the fun. (Somarathna et al.,
2021) Things like eye-tracking and heart rate
snooping can tweak the FOV automatically to keep
players feeling good. (Doe & Smith, 2022)
Turns out, what FOV people want depends on
their age, how used to VR they are, and if they get
motion sickness easily. (Williams & Lee, 2024) So,
VR needs to be smarter about figuring out each
player's needs, hitting that sweet spot where you feel
like you're really there but still feeling fine.
One groundbreaking idea is from the game Dark
Stories. They blur or warp the edges of the screen
when they mess with the FOV. That way, instead of a
hard switch between FOV settings, the blur gives
your eyes a break and makes the shrinking FOV less
of a shock. It helps you stay in the game since your
view isn't suddenly getting squeezed. If VR
developers put this into FOV systems, it could make
things way comfier and more immersive, no matter
what you're doing in the game. The future of VR
gaming is probably in adjustable FOV, changing what
players see based on what they like, what their body
is doing, and what's happening in the game.
6 THE RELATIONSHIP
BETWEEN BLUR
TECHNOLOGY AND
DYNAMIC FOV SYSTEMS
FOV is one of the most important variable that
controls the player experience in VR gaming,
ICDSE 2025 - The International Conference on Data Science and Engineering
464
influencing immersion, motion sickness, cognitive
load, and overall engagement. While a wider FOV
enhances realism and spatial awareness, it must be
carefully balanced to avoid visual distortions and
excessive cognitive strain. Adaptive FOV
technologies is one of the choice that developers can
use to create more immersive and comfortable VR
experiences. And as a opposite choice for the adaptive
FOV technique, blur can also play a big role on
imporving the experience.
The findings from Dark Stories highlight a
alternate direction for the future of FOV optimization
in VR gaming. The selective use of blur and distortion
as a supplement for FOV transitions provides a more
seamless and natural experience, reducing discomfort
while maintaining engagement. The authors believe
that this technique could contribute to improving VR
experiences on a broader range of devices, making
high-quality immersion more accessible even on
hardware with varying specifications. As VR
technology continues to evolve, such innovations
could pave the way for more flexible and adaptive
visual systems, and will finally enhance the way
players interact with and perceive virtual
environments.
Blur technology and existing dynamic FOV
systems should form a complementary relationship.
Dynamic FOV system often introduces a variety of
challenges, such as the physical limitations of VR
hardware, which may not be able to support wider
fields of vision, is going to make the player fall into a
narrow FOV for sometimes. In contrast, the blur
system provides a more practical and technically
feasible solution by controlling peripheral
distractions rather than requiring costly hardware
enhancements. It also provides a smoother and more
seamless field of view than the usual FOV limitation.
However, the effectiveness of blur filters is dependent
on the VR game (or device) successfully guiding the
player's focus to the intended areas.
In the author's experimental study with Dark
Stories, it was observed that when players were
unable to concentrate on their task meaning they
failed to align their attention with the designated focal
pointsthe blur effect became a hindrance rather than
a helpful tool. Instead of reducing cognitive load, the
blur may also caused frustration, disorientation, and
unnecessary visual processing effort. This finding
suggests that dynamic blur area technique should not
be seen as a standalone solution, but rather as a tool
that is most effective when combined with dynamic
FOV adjustments. Depending on the specific game
mechanics and environmental conditions, developers
can use both of the solutions to provide a better
experience, leveraging both techniques to create a
balanced and immersive experience for VR players.
By leveraging adaptive FOV technologies and
incorporating player feedback, developers can create
more immersive and comfortable VR experiences.
Future research should continue to explore
personalized FOV settings, ensuring that VR remains
an accessible and enjoyable medium for diverse
player demographics.
The findings from Dark Stories highlight a
promising direction for the future of FOV
optimization in VR gaming. The selective use of blur
and distortion as a buffer for FOV transitions
provides a more seamless and natural experience,
reducing discomfort while maintaining engagement.
The authors believe that this technique could
contribute to improving VR experiences across a
broader range of devices, making high-quality
immersion more accessible even on hardware with
varying specifications. The author believes that as
technology continues to develop and improve, VR
equipment and game makers may be able to develop
more effective solutions. Based on existing
technologies, they will continue to innovate and
overcome existing problems. In the near future,
researchers may be able to experience VR games that
are much better than they are now.
7 CONCLUSIONS
FOV plays a vital role in shaping player immersion,
comfort, and cognitive load in VR gaming. While a
wide FOV enhances realism, it can introduce motion
sickness and increased cognitive strain. Dark Stories
has demonstrated that combining blur effects with
dynamic FOV adjustments can mitigate these
challenges, offering a smoother and more
comfortable experience. However, this approach is
only effective when player attention is properly
guided. Moving forward, VR developers should
explore hybrid solutions that balance FOV expansion
with selective blur application, ensuring both
immersion and usability in diverse VR environments.
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