increased intensity based on real-time adapted
difficulty. Also, reducing passive time by including
shorter tutorials and seamless scenario transitions to
maximize benefits should be considered.
ACKNOWLEDGEMENTS
The authors would like to thank all participants.
FUNDING
This research was funded by the Portuguese Recovery
and Resilience Program (PRR), IAPMEI/ANI/FCT
under the Agenda C645022399-00000057
(eGamesLab).
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