to achieve results comparable to much more
expensive and complex existing methods that are
used in television broadcasts such as those of the
MLB. These results are a major step towards making
essential pitching data much more accessible to
coaches, players, and fans alike.
4 CONCLUSIONS
In this paper, various mainstream methods of
performing object detection using deep learning
models were analyzed and applications of these
methods in the sports industry were introduced.
The methods analyzed were YOLO, SSD,
RetinaNet, and R-CNN (along with Fast R-CNN and
Faster R-CNN). These methods can be placed into
two categories, one-stage and two-stage, with YOLO,
SSD, and RetinaNet falling into the one-stage
category and R-CNN and its evolutions being
categorized as two-stage. While one-stage models are
much faster, they sacrifice accuracy and precision
when compared to two-stage models that run slower
but have a separate step to generate bounding box
proposals.
With the fast nature of most sports, one-stage
methods and, in particular, YOLO, are used the most
in sports applications. These applications span a
variety sports from soccer to basketball to baseball
and fulfill many use cases. The greatest value in the
application of AI object detection in sports is the
possible reduction of cost over current methods of
either manual labour or expensive and complex
equipment and hardware. Object detection models are
much cheaper and simpler to deploy, making sports
data and analysis much more accessible and opening
up the opportunity for a much wider audience to
benefit from modern sports data.
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