
2 RELATED WORK
The related work section provides an overview of ex-
isting methods and research relevant to the decompo-
sition of 3D objects into geometric primitives. For the
given problem, the section would include the follow-
ing topics:
1.Traditional Methods for Geometric Decom-
position Traditional approaches rely on geometric
algorithms and handcrafted rules to identify primi-
tives in 3D models: RANSAC Based Plane Detec-
tion: Techniques such as Random Sample Consensus
(RANSAC) are commonly used for detecting planes
in point clouds by fitting geometric models iteratively.
While effective for simple shapes, these methods
struggle with noise and complex structures. Model
Fitting and Optimization: Optimization-based tech-
niques aim to fit geometric primitives like spheres,
cylinders, and cones by minimizing error metrics.
However, these are computationally expensive and
sensitive to parameter tuning. Region Growing Meth-
ods: Algorithms that group points into regions based
on geometric similarity have been used but often fail
with incomplete or noisy data.
2. Deep Learning for 3D Data Processing The
rise of deep learning has led to novel methods for un-
derstanding and processing 3D data: Volumetric Rep-
resentations: Early works converted point clouds into
3D voxel grids and applied 3D convolutional neu-
ral networks (e.g., VoxNet, 3DShapeNets). These
methods suffer from high memory and computational
costs due to voxelization.(Ding et al., 2023)(Liu et al.,
2019)(Ioannidou et al., 2017). Multiview CNNs:
Techniques like Multi-View CNNs render 3D shapes
into 2D projections and process them using 2D convo-
lutional networks. While effective for classification,
this approach loses detailed geometric information,
making it unsuitable for precise primitive decompo-
sition. Spectral CNNs: Applied on mesh data, these
methods process shapes using graph-based represen-
tations. However, they are limited to manifold meshes
and struggle with generalizing to point clouds.
3. PointNet and Point-Based Networks
PointNet introduced a breakthrough in processing
raw point clouds directly: It demonstrated how
symmetric functions, like max pooling, ensure
permutation invariance for unordered point sets.
Extensions of PointNet, such as PointNet++ and
PointCNN, focused on capturing local point fea-
tures and hierarchical structures, enabling finer
segmentation and part identification.(Liu and Tian,
2024) However, these methods primarily target
classification and segmentation tasks, without spe-
cific adaptations for decomposing 3D objects into
primitives.
4. Primitive Decomposition with Deep Learning
Recent works have explored the application
of deep learning for geometric decomposition:
Learning-Based Fitting: Some models directly pre-
dict primitive parameters (e.g., plane equations, cylin-
der radii) using neural networks. While promising,
these require large labeled datasets with annotated
primitives, which are scarce.(Fu et al., 2023)(Huang
et al., 2018) Hybrid Methods: Approaches combin-
ing traditional RANSAC with learned features from
deep networks have shown improvements in robust-
ness and efficiency. Self-Supervised Learning: Tech-
niques leveraging self-supervision to identify geomet-
ric primitives without labeled data are emerging but
remain experimental.
5. Limitations of Existing Methods Scalability:
Most methods struggle to handle large-scale, dense
point clouds due to computational inefficiency. Ro-
bustness: Traditional and some learning-based meth-
ods are sensitive to noise, occlusions, and incom-
plete data. Generalization: Models trained on specific
datasets or object categories often fail to generalize to
unseen shapes and environments.
3 PROBLEM STATEMENT
The framework is designed to process 3D objects rep-
resented as ordered point sets to decompose them into
geometric primitives. Each 3D object is defined as a
set of n points {P
i
| i = 1, . . . , n}, where each point P
i
is characterized by its (x, y, z) coordinates. Additional
feature channels, such as normals or colors, may also
be incorporated when available; however, the focus
remains primarily on the spatial (x, y, z) representa-
tion.
For the decomposition task, the input point cloud
is uniformly sampled from a 3D object while preserv-
ing its inherent order. The proposed deep learning
framework identifies and segments points into groups
corresponding to specific geometric primitives, in-
cluding planes, cylinders, and spheres. The network
outputs n × p scores, where n is the number of points
in the object, and p is the number of primitive cat-
egories. Each score represents the likelihood that a
point belongs to a specific primitive. By leveraging
the ordered structure of the data set and integrating
deep learning with geometric post-processing tech-
niques, the framework achieves effective decompo-
sition of 3D objects into their constituent geometric
primitives.
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