work where students and EduBot work on case-based
assignments; EduBot providing guides and feedback.
11 CONCLUSIONS
EduBot is more of a learning helper which learns
from data with the assistance of high octane
intelligent data processing with large text, audio,
PDFs, images and YouTube links, and then it
generates summative results in forms of summaries,
Q-A pairs, mind maps and learning modules. Overall,
it takes little effort to navigate and this tempts the
students to operate it physically together with the
game aspects which State and purely encourages the
users to use the software. In its concerned user
representation, it uses EduBot to represent the proper
use of the newest Whisper model of automatic speech
recognition and LLaMA 3 for natural language
processing to answer them with the right contextual
content. In view of that, fine-tuning was directed
towards optimally addressing quality objectives for
issues relating to education content. Data storage was
flexible and also scalable using NoSQL MongoDB
while user interaction formats and data were also
diverse. Here it is possible to distinguish which aspect
would be more crucial between the performance
metrics and security measures and that is to show
reliability and capability to be GDPR compliant.
Thus, in general, with reference to connection
between content consumption and understanding,
EduBot makes consumption more effective and
relevant in all the above-mentioned different
educational situations and in regard to the
improvements that have been going on here.
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