AI Driven Interactive Learning Platform: A Systematic Approach to
Personalized Learning and Persona-Based Content Delivery
Niteen Dhutraj, Kalparatna Mahajan, Jayesh Bhandarkar, Dhanashri Chaudhari and Jagruti Wagh
Department of Information Technology, SVKM’s Institute of Technology,
Dhule, Maharashtra, India
Keywords: Adaptive Learning Platform, AI-Powered Learning Platform, GenAI, Interactive Learning, Large Language
Models, Persona-Based Education, Personalized Learning, Retrieval-Augmented Generation.
Abstract: Education is evolving with the integration of artificial intelligence, offering opportunities for enhanced
personalization and learner engagement. However, many learners struggle with finding tailored support that
matches their individual preferences and motivations. This paper presents an AI-powered interactive learning
platform that uses information and character models for creating effective and interactive learning scenarios
related to different real and fictional personalities. Constructed to maintain interest based on typical and
motivational modes of learning, all the personas regulate their answer choices based on learner type, mode of
learning and preferences all in real time. The system introduces adaptation based on a Large Language Model
trained in various data types, thus optimizing engagement, satisfaction and learning retention. In terms of
retrieval-augmented generation, it dynamically responds to users being capable of providing answers from
apparently diverse personality characteristics and of teaching methods for the different learning styles of the
majority of users. AI features of the system include adaptability, engagement profiles and response analytics
that makes the educational environment both engaging and continuously responsive. This work examines the
creation and deployment of persona-based AI in learning environments while also highlighting how the
technology could improve teaching and training experiences with intelligent and adaptive communication
skills.
1 INTRODUCTION
In recent years, AI has significantly influenced digital
learning enabling learners to realize the needs of the
learning process. In most representative conventional
online learning models, there is no or limited
interaction between the student and contents; as such
the content delivery is mostly static and may not be
friendly enough to suit individual learning needs.
This causes a problem as learners cannot relate to
most content they come across, their motivation,
retention and overall learning experience is
negatively affected.
This paper introduces an AI-driven learning
approach that utilizes a persona-based interaction
strategy are proposed to increase consumer
interactions and satisfaction in digital learning
environment. As with the application representing
well-known personalities and fictional characters:
Virat Kohli, Shah Rukh Khan, Doraemon and Steve
Jobs, the application adapts to the requirements of
students of different ages and knowledge levels. This
approach is interesting and realistic because each
persona has distinct attributes and ways of
communication. The system employs a LLM that has
been fine-tuned to use various datasets to make
responses for retrieval and generation that vary
depending on the user’s inputs, to give real-time,
relevant feedbacks in accordance with the learner’s
preference (Gan, Sun, et al. , 2019).
The objective of this research is to explore the
potential of persona-based AI in the contexts of
learner engagement and personalization. While
adaptive learning platforms have shown promise,
they often lack contextual personalization and
engagement, leaving learners disconnected. Our
persona-based approach addresses this gap by
tailoring not only content but also interaction styles,
creating a more relatable and immersive learning
experience. Implications from this study provide an
484
Dhutraj, N., Mahajan, K., Bhandarkar, J., Chaudhari, D. and Wagh, J.
AI Driven Interactive Learning Platform: A Systematic Approach to Personalized Learning and Persona-Based Content Delivery.
DOI: 10.5220/0013595400004664
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 3rd International Conference on Futuristic Technology (INCOFT 2025) - Volume 2, pages 484-492
ISBN: 978-989-758-763-4
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
understanding of how persona-driven AI may help
learning styles and outline the development of
subsequent, digital learning environments suggests
the possibility of change through persona-driven AI
learning.
In Section I, we introduce the AI-powered
learning platform, designed to enhance educational
engagement through persona-driven interactions.
Utilizing RAG and LLM model, the system
dynamically adapts responses based on distinct
personas, providing users with tailored learning
experiences (A. G, 2024). The rest of the paper is
organized as follows: Section II reviews related
literature on AI-driven personalized education. In
Section III, we discuss the methodology, including
the system architecture, LLM fine-tuning and
persona-specific adaptations. Section IV covers the
analysis of results and Section V concludes the
research study.
2 LITERATURE REVIEW
In research paper (Rizvi, 2023), the study focuses on
AI-enabled learning systems that investigate
alternative frameworks and models for language and
programming instruction, employing Bayesian and
neural network approaches. However, many of these
technologies are still in development and have
minimal commercial potential. One major criticism is
that it does not meet advanced learning needs, which
leaves clients struggling with the technology. The
project's purpose is to overcome these gaps by
analyzing existing AI systems and inventing novel
classroom applications, resulting in increased student
engagement and learning outcomes.
According to Baillifard et al. (Baillifard, Gabella,
et al. , 2024), AI-powered tutoring systems can
potentially improve customised learning, user
engagement and academic performance. Immediate
feedback, spaced repetition and dynamic engagement
are all effective methods for capturing student
attention. However, problems arise when AI lacks
sufficient personalisation, leading in disengagement
and poor learning outcomes. According to study,
platforms that do not deliver real-time feedback or
engaging conversational interfaces do poorly. AI-
powered celebrity lecturers, for example, provide a
way around these limits, potentially increasing
engagement and improving educational
achievements.
In(Attigeri, Agrawal, et al. , 2024), Girija Attigeri
et al. presents a chatbot for engineering college
admissions was developed to handle a high volume of
queries from students and parents throughout the
counselling process. It accurately responds to client
questions utilising pattern matching, TF-IDF
vectorisation and neural networks. This model,
known as Hercules, outperformed others because to
its sequential modelling and optimisation approaches,
which provided 24-hour support, combated
misinformation and improved user experience.
In (Eyupoglu, Korkut, et al. , 2024) researchers
evaluated the effectiveness of two AI chatbots, Bard
by ChatGPT-3.5 and by administering a 90- query
survey to 46 emergency medicine residents. While
Bard scored 55.5% with 50 correct answers,
ChatGPT-3.5 achieved 60% accuracy by answering
54 questions correctly. While both models did well in
endocrine illnesses, they struggled with digestive
problems and ECG interpretation. These results
highlight the need for additional study to improve AI
models' effectiveness in emergency medical
scenarios and cast doubt on their trustworthiness in
medical education.
McGrath C. et al. in (McGrath, Farazouli, et al. ,
2024, presents the impact of chatbots driven by
generative AI on procedures in higher education was
examined. The work adds to the theoretical body of
work to correct for tendency of prior literature to
hyperbolise the potential of these technologies. As
much as chatbots provide for the learners, some
questions arise as to how they impact equity and
learners’ engagement across learning communities.
The authors suggest using the form of qualitative
research so that the difficulties and changes
experienced by GAI chatbots and related educational
stakeholders can be better understood clearly.
The research conducted by Shahri et al. (Shahri,
Emad, et al. , 2024)focused on evaluating the
potential of GPT-4 as an AI-powered tutoring system
for delivering personalized education. Their work
aimed at exploring the possibility of applying the
concept of the advanced language model, GPT-4, to
educational practice. The researchers aimed to bridge
the gap for the effectiveness of the system in
delivering tutor-specific instruction in a student-
centered approach and in delivering feedback in real-
time. Their work was focused on trying to bring the
traditional education paradigm closer to the new age
personalized learning based on AI technology and the
main goal was to advance education through
technology (AlShaikh and Hewahi, 2021).
Frank et al. (Frank, Herth, et al. , 2024 has
discussed the effectiveness of Large Language
Models to design an Intelligent Tutoring System for
R programming education for teaching learners at
AI Driven Interactive Learning Platform: A Systematic Approach to Personalized Learning and Persona-Based Content Delivery
485
personalized level with feedback and learning path
preference. Their studies compared different
language models as a way of identifying the most
suitable strategies towards the deployment of
artificial intelligence enabled programming tutoring
system (Yesir, Rawat, et al. , 2023).
3 METHODOLOGY
The intervention of this research is to develop an AI
based interactive learning platform as illustrated
below in figure 1 which will help in making online
learning more personalized and engaging. The
platform leverages a MiniLM transformer for
vectorization and integrates LLM for content
transformation techniques. The system produces the
course modules according to the user queries and then
applies the personas to amend the modules. The
methodology is entirely based on the fusion of
technologies like Django for the backend, React for
the front end or the user interface, while LLM namely
Google’s Gemma Model as the power that steers the
AI-based conversation. This combination makes the
system highly scalable and easy for the users to
navigate while at the same time being capable of
handling highly complex learning queries (Makharia,
et al. , 2024). To have a thorough understanding of its
functionality, we will look at the system architecture,
content generation process, data embedding
strategies, LLM fine-tuning and evaluation strategy
for determining its impact on learning results. The
architecture diagram, in figure 1, illustrates the
components and flow of data within the System,
designed to create a persona-based, interactive
learning experience for users. This architecture
integrates key modules for content processing,
personality modeling and interactive user response,
aiming to deliver an AI-driven educational assistant
that is both informative and engaging (Trivedi, , et al.
, 2023). The steps in this process are outlined below.
3.1 Input Module
In the initial stage, users enter the desired topic
through a chat interface as well as audio input. This
input is processed using Natural Language Processing
algorithms, which identify the requested topic in the
system. The input is mapped to the available topics in
the database using a semantic similarity model. If the
topic exists, the system progresses to generate
relevant learning modules.
Equation 1: Semantic Similarity Score
Calculation
The similarity between the user's input and stored
topics is calculated using cosine similarity:
Similarity Score=

∑

×
∑

(1)
Where A and B are vector representations of the
user's input and stored topics, respectively. This
ensures that the topic chosen by the user matches one
of the pre-defined subjects in the system. An interface
powered by Django manages the user input, enabling
seamless topic identification.
Figure 1: System Architecture
INCOFT 2025 - International Conference on Futuristic Technology
486
3.2 Database Module
The project involves collecting large volumes of data
from podcasts, social media, speeches and movie
dialogues, among other activities, to create a strong
knowledge base. This data is employed to predict
personality and to fine-tuned the LLM for the given
types. This helps to the development of an interactive
learning platform that reacts based on the
characteristics laid down. The content database is
structured into three main layers: topic categories,
specific modules and AI tutors. As for the learning
modules of the selected topic, the listing is retrieved
from the database. Each AI tutor is pre-trained with
distinct response models, reflecting the persona of the
tutor. The database also maintains the record of the
conversation such as log, history etc to enhance user
related data over the period as shown in figure 2.
Every tutor is fine-tuned using Google’s Gemma
Model and the conversation that the user had with the
tutor will be recorded for future use.
Equation 2: Data Retrieval Query
The system queries the database to retrieve modules
based on user-selected topics:
Module Set = {M
,M
,....,M
} (2)
Where M is the i
th
learning module associated with
the chosen topic.
Figure 2: Database Structure
3.3 AI Tutor Selection Module
Users select their AI tutor from a list of available
personas, each fine-tuned to respond with a specific
style. The system utilizes a Transformer-based
architecture for generating responses in real-time.
After selecting a tutor, the fine-tuned model
associated with the tutor is loaded and the
conversation begins.
For instance, when a user selects the 'Virat Kohli'
persona and queries about 'effective leadership,' the
system uses semantic similarity (Equation 1) to
retrieve domain-relevant content, followed by the
persona-specific response generation using fine-
tuned GPT models. The response, e.g., 'As a leader,
focusing on team synergy is critical,' aligns with the
tutor’s persona traits.
Equation 3: Tutor Selection and Response
Generation
The response from the AI tutor is generated using the
fine-tuned language model LM
t
as follows:
R
= LM
(Q) (3)
Where R
t
is the tutor's response and Q is the user's
question.
Each AI tutor's response R
t
depends on their training,
which captures both the knowledge domain and
personality traits.
3.4 Fine-Tuning Process
In the system, the external data feeds include
podcasts, speeches and social media posts that help to
infer the personality traits of the AI tutor (Balart, and,
Shryock, 2024). As shown in figure 3, the LLM is
fine-tuned using large amounts of data, including the
organized personality-specific data, to ensure it
behaves as designed. The fine-tuning process adjusts
LLMs parameters, so that it can mimic human like
interactions and respond to the personality traits
defined earlier in the system. This process ensures
that the interaction between the AI tutor and the user
continues to match the user expectations. The LLM is
fine tuned to match the exact traits necessary,
ensuring that the AI tutor will always behave in the
same way based on predefined persona. The fine-
tuning process is done by training each AI tutor to
their model over dataset that is specific to their
persona, adjusting its weight with the help of
supervised learning to anticipate the correct answer,
aligned with the tutor’s personality and domain
knowledge.
Equation 4: Fine-Tuning Loss Function
The loss function used during fine-tuning is
calculated as:
AI Driven Interactive Learning Platform: A Systematic Approach to Personalized Learning and Persona-Based Content Delivery
487
L
(
θ
)
=
1
N
y
f
(
x
)

(4)
Were,
L(θ) is the loss,
y
i
is the true label for response i,
f(x
i
,θ) is the predicted response for input x
i
,
N is the number of training samples.
The process optimizes the model's parameters θ to
minimize this loss, improving the relevance and
accuracy of the AI tutor's responses.
Figure 3: Training and Fine-Tuning Pipeline
3.5 Content Generation and
Personalization
Content Generation and Topic Search: There
is an initial “PROMPT” that creates content from
the user searches and course content accordingly.
This module employs topic search to get
pertinent contents for learning modules and
further, constructs learning content adaptively
based on the needs of the learner.
Vectorization Using MiniLM Transformer:
The next step is vectorization of the generated
content, MiniLM transformer is used to obtain
the embedding (Virvou and Tsihrintzis, 2023).
These embeddings convert the textual data into
numerical signs, which make the knowledge
machine-readable. This is because it enables the
system to use the aspects of machine learning
models for personalization.
Character-Based Content Personalization:
Another interesting feature within the system is
the option to adapt the contents depending on a
certain character of the person. In the “Course
Content + Character = Modified Content” block,
learning modules are transformed in terms of the
defined personas in order to enhance the
relevancy of the content for the learners.
Embedding Initialization and Training: The
generation of embeddings is based on the use of
the MiniLM transformer. These are the facts that
are learned from the course materials and from
other data sources through which the machine
learning models are trained. This phase helps to
personalized the content as well as to ensure that
the content presented is within the familiarity
level of the user and meets the intended learning
goals.
3.6 Learning Delivery
After selecting the tutor, the learning content is
delivered in modules as shown in figure 4. Each
module is presented as a conversation between the
user and the AI tutor(Nie and Nie, 2023), with the
tutor offering detailed explanations and clarifications.
Equation 5: Module Completion Check
At the end of each module, the system checks if the
user has understood the content using feedback-based
mechanisms. The completion score is calculated as:
C =
u

m
(5)
Were,
C is the completion score,
u
i
is the user feedback for the i-th module,
m is the total number of modules in the topic.
Figure 4: Learning Interface
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3.7 Question-Answer Interaction
During learning session, users can follow up on
questions in real time. The system gives immediate
responses based on the fine-tuned model. The
interaction is dynamic, since the tutor is able to
change the way, they explain or answer questions in
order to capture the user’s attention (Gupta,
Dharamshi, et al. , 2024). The system is designed to
solve complex, context-dependent questions using
multi-turn dialogues. It also allows the conversation
to progress coherently across multiple user
interactions.
Query Responses: The AI tutor powered by
LLM, accepts user query and processes it and
responds immediately having analyzed the user-
specific content made earlier. This interactive
module provides the ability to provide instant
feedback and answers in dual language to users
queries(Mohapatra, Shukla, et al. , 2018),
creating an engaging and real-time learning
experience.
User Interaction Layer: The architecture
provides the necessary user interaction layer
where the user can search topic and ask queries.
The queries are then solved by the AI tutor,
which responds with personalized and
contextually relevant content (Kokku,
Sundararajan, et al. , 2018). It also allows for
immediate exchange which means that the
learning process and feedback is constant and
effectively makes the system very user-specific.
Real-time Personalization: One of the standout
features of the system is its ability to perform
real-time personalization. As users interact with
the system, it dynamically adapts the course
content using the pre-defined characters. This
customization ensures that the learners engage
with the material in a more relatable and
immersive manner. The system modifies the
content’s tone, complexity and delivery style to
align with the chosen persona.
Integration with External Learning
Materials: The system is designed to seamlessly
integrate external course materials in the
proposed framework. A number of materials
from different educational resources can be
input, analyze and transfer into vector form
based on the embedding model. The project
guarantees its compatibility with a wide range of
learning materials and thus remains quite flexible
and expandable where content type is concerned.
4 RESULTS AND DISCUSSION
In this section, we present the analysis of the
proposed AI-powered interactive learning platform’s
performance, in terms of accuracy, adaptability,
engagement and personalization across various AI
tutor personas. This evaluation metrics and outcomes
affirm the ability of the system to deliver an engaging
cognitive education environment.
Our system demonstrated a 30% improvement in
learner engagement compared to standard adaptive
systems, with an average session duration of 21
minutes (vs. 15 minutes in the baseline system) and a
response accuracy of 94%. These metrics highlight
the system’s potential for scalable deployment in
personalized learning environments.
4.1 Data Collection and Model Fine-
Tuning Results
Different dataset was used to train the AI tutor to
mimic particular tutor persona, such as Virat Kohli,
Doraemon, Steve Jobs and Shah Rukh Khan and so
on. Using data obtained from online resources,
conversations and user queries, it was possible to
perform further tuning of the LLM. After training, the
conformity of each AI persona to its respective
response was 94% and response generation time was
on average 1.2 seconds per query.
4.2 System Performance Analysis
The primary objective of this AI-powered system was
to deliver personalized, contextually accurate
responses that cater to user’s specific learning needs.
As shown in figure 5, the key metrics included
response accuracy, adaptability to user inputs, user
retention rates and average session duration. The
Table I, shows that Virat Kohli has the highest
Response Accuracy (96%) and Engagement Rate
(90%) with the shortest Average Response Time (1.1
seconds) and the longest Average Session Duration
(25 minutes). Doraemon follows closely in accuracy
(95%) but has a shorter session duration (18 minutes).
SRK and Steve Jobs perform moderately across these
metrics, with SRK showing a higher Engagement
Rate (88%) than Steve Jobs (83%). Overall, Virat
Kohli demonstrates the strongest performance in user
engagement and responsiveness.
AI Driven Interactive Learning Platform: A Systematic Approach to Personalized Learning and Persona-Based Content Delivery
489
Figure 5: Metrics Comparison Across Personas
Table 1: System Performance analysis Report
Metric Doraemon Virat
Kohli
SRK Steve
Jobs
Response
Accuracy
(
%
)
95 96 93 92
Avg.
Response
Time (s)
1.3 1.1 1.2 1.5
Avg.
Session
Duration
(
min
)
18 25 22 19
Engagement
Rate
(
%
)
85 90 88 83
4.3 Metrics for Accuracy Evaluation
Response Accuracy: Manually review a random
sample of responses for relevance, accuracy and
alignment with each persona. Calculate the
proportion of correct or relevant responses for
each persona.
Response Acc.=
Number of Relevant Responses
Total Responses
× 100 (6)
Session Duration: Aggregate data on session
duration and frequency of interactions. Calculate
the average session duration for each persona.
Avg.Session Duration
=
Total Session Time for Persona
Total Number of Sessions
(7)
Engagement Rate: Calculate how many users
re-engage with the same persona. Engagement
rate can be represented by the percentage of
returning users.
Engagement Rate =
Number of Returning Users
Total Unique Users
× 100 (8)
Adaptability Accuracy: Track the systems
ability to handle dynamically changing queries
by analyzing response relevance when user input
changes during a session.
Adaptability Acc.=
Relevant Dynamic Responses
Total Dynamic Queries
× 100 (9)
Figure 6: Performance Metrics Avg. Across All Personas
The chart in figure 6, illustrates the performance
metrics of an AI-powered system, averaged across
different personas, highlighting its effectiveness and
user engagement. The system achieved a high
Engagement Rate of 86.50%, reflecting its ability to
capture and sustain user interest. An Average Session
Duration of 21 minutes demonstrates prolonged user
interaction, indicating the platform's relevance and
value. With an impressive Response Accuracy of
94%, the system consistently delivers reliable and
contextually appropriate answers. Additionally, a
swift Average Response Time of 1.28 seconds ensures
a seamless and efficient user experience. These
metrics collectively validate the system's potential for
providing an engaging and accurate platform for
users.
4.4 Error Rate and Resulting Accuracy
In order to examine the efficiency and the error rate
of the system for different personas, we performed
the evaluation for which we gained different error
INCOFT 2025 - International Conference on Futuristic Technology
490
rates because of the limitations in response generation
accuracy. As shown in the Table II, Doraemon had
8% error rate when answering in sports related tone
or responding with sports related answers thus
leading to a reduction in accuracy from 95% to 92%.
The responses given by Kohli was less erroneous
compared to other personas with an error percentage
of 5% with an accuracy reduction from 96% to 94%
was depicted. Steve Jobs and Shah Rukh Khan had a
slightly higher error rate of 9% and 7% bringing their
accuracy down to 88% and 90% from 92% & 93%
respectively. These findings suggest that refining
contextual filtering and enhancing persona-specific
knowledge could further improve response precision
across the system, ensuring relevant and accurate
replies aligned with each persona’s domain as
mentioned in the given figure 7 and figure 8.
Figure 7: Error Rate and Resulting Accuracy
Table 2: Evaluation Report
Persona
Erro
r
Rate
(%)
Reductio
n in
Accuracy
(%)
Actual
Respons
e
Accurac
y (%)
Resultin
g
Accurac
y (%)
Virat
Kohli
5 2 96 94
Doraemo
n
8 3 95 92
Steve
Jobs
9 4 92 88
Shah
Rukh
Khan
7 3 93 90
Avera
g
e 7.25 3 94 92
Figure 8: Average Error Rate and Resulting Accuracy
5 CONCLUSIONS
In Conclusion, this research demonstrates that a multi-
persona AI system suitable for delivering contextually
appropriated, nonrepetitive, accurate and engaging
responses based on the user’s personas is feasible. The
system has also demonstrated flexibility in tone and
mode of communication by adopting personalities like
Virat Kohli, Doraemon, Steve Jobs and Shah Rukh
Khan to increase the user satisfaction and engagement.
The performance data of the response accuracy,
session duration and engagement rates reveal that the
system performs well across the personas basically
proving that the system is a worthwhile investment
towards the improvement of other systems through the
utilization of user-centered AI. The outcomes
emphasize the benefits of persona approach to AI to
provide more natural and familiar communication
experience, which might be most effective in fields
such as customer support, education as well as
entertainment. This strategy’s future work could
involve work on extending persona possibilities, the
accuracy of contextual response and the question of
bias in order to build the strength of this scalable
model for a diverse range of AI-human interaction
scenarios. This study underscores the potential of
persona-driven AI in transforming education by
making learning more interactive and personalized.
Future research will focus on expanding cultural
diversity in personas and integrating multimodal
learning capabilities, such as video-based interaction.
AI Driven Interactive Learning Platform: A Systematic Approach to Personalized Learning and Persona-Based Content Delivery
491
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