Apriori Algorithm in Mining Common Technical Actions in
Competitions
Yong Cheng
Yunnan Engineering Vocational College, Kunming, 650000, China
Keywords: Basketball Technology, Apriori Algorithm, Basketball Games, Passing Between Marches.
Abstract: The application of basketball technology in basketball games is crucial, but there are unreasonable running
and defensive problems. Basic technique teaching does not solve the problem of passing between the marches
of basketball games, and the evaluation is not reasonable. Therefore, this paper proposes an Apriori algorithm
for technical analysis of passing between marches. Firstly, statistical theory is used to evaluate athletes, and
indicators are divided according to the requirements of basketball technical actions to reduce the interference
factors in basketball technical actions. Then, the statistical theory evaluates the passing technique between the
athletes, forms a basketball technical action mining scheme, and comprehensively analyzes the basketball
technical action mining results. MATLAB simulation shows that under certain evaluation criteria, the
technical strategy and confrontation of Apriori algorithm for
passing between athletes are better than basic
technical teaching.
1 INTRODUCTION
Passing accuracy is one of the important contents of
passing between athletes, which is of crucial
significance to athletes' competitive ability (Aksovic,
and Dobrescu, et al. 2023). However, in the process
of technical action training, the basketball technical
action mining scheme has the problem of poor
strategy, which brings a certain loss rate to the
athletes' games (Aras and Onlu,, et al. 2023). Some
scholars believe that the application of Apriori
algorithm to the teaching analysis of passing between
athletes can effectively analyze the basketball
technical action mining scheme and provide
corresponding support for technical action training
(Bowman and Harmon, et al. 2023). On this basis, this
paper proposes that the Apriori algorithm optimizes
the basketball technical action mining scheme and
verifies the effectiveness of the model (Choi and Cho,
et al. 2023). Basketball is a highly technical sport that
requires players to have a variety of skills (Chu and
Lin , et al. 2023), such as dribbling, passing, shooting,
defense, and more (Chun and Lee, et al. 2023). For
coaching coaches, it is not only necessary to
understand the basic skills of athletes, but also to
master certain guidance skills and teaching methods
(Csurilla and Boros, et al. 2023). This paper will
introduce the application of Aprionri algorithm in
basketball game action recognition and its
optimization method, and discuss the application of
common techniques in design (Pedro-Munez and
Alvarez-Yates, et al. 2023).
1.1 Application of Aprionri Algorithm
in Basketball Game Action
Recognition
Aprionri's algorithm is a commonly used machine
learning algorithm that trains on existing datasets and
identifies new samples (El-Saleh, 2023). In basketball
game action recognition, the algorithm can be trained
through previously acquired datasets to identify
different types of actions performed by players during
the game (Ferioli and Conte, et al. 2023). In the
application of Aprionri's algorithm, its optimization
methods include:
1.1.1 Data Preprocessing
Before applying the Aprionri algorithm for basketball
game action recognition, the data needs to be
preprocessed. For example, by segmenting and
labeling the game video, the start and end time of each
action is obtained for subsequent data processing and
analysis (Ferioli and Conte, et al. 2023).
418
Cheng, Y.
Apriori Algorithm in Mining Common Technical Actions in Competitions.
DOI: 10.5220/0013544700004664
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 3rd International Conference on Futuristic Technology (INCOFT 2025) - Volume 1, pages 418-424
ISBN: 978-989-758-763-4
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
1.1.2 Feature Extraction
For each action in a basketball game video, some
features need to be extracted as input to the algorithm.
These features, including the trajectory of the object,
the shape and size of the moving object, the body
posture of the player, and so on, can be used to judge
different types of actions and improve the accuracy of
the algorithm (Ferioli, and Rampinini, et al. 2023).
1.1.3 Algorithm Improvements
Improvements can be made from the Aprionri
algorithm, for example, we can adopt the fuzzy
Aprionri algorithm to further improve the accuracy of
recognition, or use sequence models to further
enhance the performance of the algorithm
(Goldschmied, and Raphaeli, et al. 2023).
1.1.4 Data Processing
The data processing of basketball game action
technology mainly includes data cleaning, data
collection, data mining, data analysis and data
visualization (Gou, and Li, 2023).
Data cleansing refers to the preliminary
processing of raw data to remove invalid and
duplicate data. Through data cleaning, the quality and
accuracy of data can be improved, and a good
foundation can be laid for subsequent data processing
and application (Horvat, and Job, et al. 2023).
Data collection refers to the collection and
collation of cleaned data. Through data collection,
more data information can be obtained, and different
types and sources of data can be uniformly formatted
and standardized for subsequent data mining and
analysis (Ibanez and Pinar, et al. 2023).
Data mining refers to the deep mining and
analysis of data to reveal hidden patterns, patterns,
and trends in the data. Data mining can help us better
understand the technical status and level of athletes,
and provide athletes with more accurate technical
guidance and training.
Data analysis refers to the analysis of the
excavated data to verify whether the results and
conclusions of the data analysis are correct (Jane and
Chen, et al. 2023). Data analysis can help us better
understand the technical status and characteristics of
basketball players, and provide coaches with more
comprehensive, in-depth and convincing technical
guidance and training advice (Jin and Ge et al. 2023).
Data visualization is a data visualization tool that
presents data in a graphical or graphical form to
facilitate more intuitive understanding and analysis of
data. Data visualization can also help coaches better
understand the technical status and characteristics of
athletes, and provide coaches with more
comprehensive and in-depth technical guidance and
training suggestions (Koba and Nagel, et al. 2023).
1.2 Application Areas
The application fields of basketball game action
technology data mining mainly include the following
aspects:
1.2.1 Technical Guidance and Training
Technical guidance and training of basketball players
is one of the main application fields of data mining.
Through data mining, you can understand the
technical performance and shortcomings of each
athlete, develop personalized training plans and
teaching programs, and improve the technical level of
athletes.
1.2.2 Team Management and Game
Strategy
The management and operation of basketball games
is also one of the important application fields of data
mining. Through data mining of team members, game
status and opponent information, more scientific and
reasonable game strategies can be formulated for the
team to improve the team's combat effectiveness and
competitiveness.
1.2.3 Scientific Research and Theoretical
Research
Basketball game action technology data mining is
also one of the important application fields of
scientific research and theoretical research. Through
in-depth excavation and analysis of the action
technology in basketball games, the laws and
characteristics of the action technology can be
explored, and more scientific and accurate theoretical
support can be provided for basketball teaching and
sports training.
1.3 Application of Common
Techniques in Basketball Design
In recent years, with the continuous development of
science and technology, various high-tech
technologies have begun to penetrate into all aspects
of basketball teaching and guidance. The following
describes the application of common techniques in
basketball design.
Apriori Algorithm in Mining Common Technical Actions in Competitions
419
1.3.1 VR Technology
VR technology can provide players with a more
realistic and immersive basketball training
experience. By simulating different scenarios and
environments, players can more intuitively
understand basketball techniques, tactics and
strategies.
1.3.2 3D Printing Technology
3D printing technology can help players better
understand and master details such as the trajectory
of the ball, the shape and size of the ball, and so on.
In addition, players can also print their arms, hands
and toes through 3D printing technology to better
practice their skills and movements.
1.3.3 Sensor Technology
Sensor technology can be used to monitor and record
the movement status of players in real time. By
monitoring athletes' posture, speed, acceleration and
other indicators, coaches can better understand the
training effect of players and analyze players'
performance in the game.
1.3.4 AI Technology
In teaching and guidance, AI technology can provide
better services for coaches. Through AI technology,
coaches can personalize the training of players,
develop training plans and teaching programs suitable
for players, and better promote the technical
improvement of players.
2 RELATED CONCEPTS
2.1 Mathematical Description of
Apriori's Algorithm
Apriori algorithm uses simulation theory to optimize
the basketball technical action mining scheme, and
finds the substandard value of basketball games
according to the indicators in technical actions, and
integrates the basketball technical action mining
scheme to finally judge the feasibility of passing
teaching between athletes. Apriori's algorithm
combines the advantages of simulation theory and
quantifies it by using the passing teaching between
athletes' marches, which can improve the passing
accuracy of basketball technical movements.
Hypothesis 1: The basketball technical action
requirements is
i
y
, the basketball technical action
mining scheme is
i
set , the satisfaction of the
basketball technical action mining scheme is
i
x
, and
the judgment function of the basketball technical
action mining scheme is
(0)
i
Dx as shown in
Equation (1).
1
() 6
n
iii i
i
Dd X x y
ξ
=
=→

(1
)
2.2 Selection of Passing Accuracy
Scheme
Hypothesis 2: The teaching function of passing
between the marches of athletes is
j
, and the weight
coefficient is
i
w , then, the teaching of passing
between the marches of athletes who do not meet the
requirements of basketball technical actions is
i
x
shown in Equation (2).
0
j( )=w ( , ) lim ( )
i
ii ii ii
d
x
Fd y d z
⋅−
(2
)
2.3 Analysis of Basketball Technical
Action Mining Scheme
Before carrying out the Apriori algorithm, a multi-
dimensional analysis of the basketball technical
action mining scheme should be carried out, and the
basketball technical action requirements should be
mapped to the athletes' passing teaching library
between marches, and the basketball technical action
mining scheme that does not meet the standard should
be eliminated. First, a comprehensive analysis of the
passing teaching between the marches of the athletes,
and the threshold and index weight of the basketball
technical action mining scheme are set to ensure the
strategic nature of the Apriori algorithm. The
teaching of passing between athletes is a systematic
test of basketball technical action mining scheme,
which needs to be standardized analysis. If the
passing teaching of athletes is in a non-normal
distribution, the mining scheme of basketball
technical actions will be affected, reducing the
strategic nature of the overall basketball technical
actions. In order to improve the strategicity of
INCOFT 2025 - International Conference on Futuristic Technology
420
Apriori's algorithm and improve the level of
basketball technical actions, it is necessary to select
the basketball technical action mining scheme, and
the specific scheme selection is shown in Figure 1.
Moving pass
Basketball
technique
Two-handed chest
pass
One handed side
pass
One-handed
shoulder pass
Figure 1: Results of selection of the passing accuracy
scheme
The investigation of basketball technical action
mining scheme shows that the passing accuracy
scheme shows a multi-dimensional distribution,
which is in line with objective facts. The teaching of
passing between athletes is not directional, indicating
that the passing accuracy scheme has strong
randomness, so it is regarded as a high analytical
study. The teaching of passing between the marches
of athletes meets the requirements of normality,
mainly because the simulation theory adjusts the
teaching of passing between the marches of athletes,
removes the repetitive and irrelevant schemes, and
supplements the default scheme, so that the dynamic
correlation of the whole basketball technical action
mining scheme is strong.
3 OPTIMIZATION STRATEGY
OF PASSING TEACHING
BETWEEN ATHLETES
Apriori algorithm adopts a random optimization
strategy for the teaching of passing between athletes,
and adjusts the parameters of athletes to optimize the
scheme of passing teaching between athletes.
Apriori's algorithm divides the passing teaching of
athletes between marches into different basketball
technical action levels, and randomly selects different
schemes. In the iterative process, the basketball
technical action mining scheme of different
basketball technical action levels was optimized and
analyzed. After the optimization analysis is
completed, the basketball technical action level of
different schemes is compared, and the best athlete
passing teaching between marches is recorded.
4 PRACTICAL EXAMPLES OF
PASSING TEACHING
BETWEEN ATHLETES
4.1 Introduction to Basketball
Technical Movements
In order to facilitate the analysis of basketball
technical movements, this paper takes the teaching of
athletes passing between marches under complex
conditions as the research object, with 12 paths and a
test time of 12h 1. shown.
Table 1: College basketball technical action requirements
Scope of
a
pp
lication
action Specification
effect
Passing
accurac
y
Class I
athlete
Ball 78.44 79.60
Shooting 79.35 78.50
Level 2
athletes
Ball 76.61 79.85
Shooting 77.84 80.42
Class III
athlete
Ball 81.66 78.41
Shooting 76.52 79.84
The basketball technique action process in Table
1. is shown in Figure 2.
Sense of balance
sensitivity
Jumping force
Reaction rate
Spatial sense
Figure 2: Analysis process of passing teaching between
athletes' marches
Apriori Algorithm in Mining Common Technical Actions in Competitions
421
Compared with basic technical teaching, the
basketball technical action mining scheme of Apriori
algorithm is closer to the actual technical action
requirements. In terms of the rationality and
fluctuation range of the teaching of passing between
athletes, the basic technique of Apriori algorithm is
taught. It can be seen from the change of basketball
technology action mining scheme in Figure II that the
stability of Apriori algorithm is better and the
judgment speed is faster. Therefore, the basketball
technical action mining scheme of Apriori algorithm
has better speed, passing accuracy scheme, basketball
technical action mining scheme, and summation
stability.
4.2 Teaching of Passing Between
Athletes' Marches
The basketball technique action mining scheme for
athletes' passing teaching between marches includes
non-structural information, semi-structural
information and structural information. After the pre-
selection of Apriori algorithm, a preliminary
basketball technical action mining scheme for
athletes' passing teaching between marches was
obtained, and the feasibility of the basketball
technical action mining scheme for athletes' passing
teaching between marches was analyzed. In order to
more accurately verify the effect of athletes' inter-
march passing teaching norms, select the teaching of
cross-marching balls between athletes with different
basketball technical action levels, and the basketball
technical action mining scheme is shown in Table 2.
Table 2: The overall picture of the passing accuracy scheme
Cate
or
Scorin
g
rate Passin
g
rate
Shootin
g
88.95 87.55
Ball 87.20 90.90
Pass 90.20 87.72
mean 87.41 85.24
X
6
76.52 79.84
P=2.078
4.3 Passing Accuracy and Stability of
Basketball Technical Movements
In order to verify the strategy of Apriori algorithm,
compared with the basketball technical action mining
scheme for basic technology teaching, the basketball
technical action mining scheme is shown in Figure 3.
Figure 3: Passing accuracy of different algorithms
It can be seen from Figure 3 that the passing
accuracy of Apriori algorithm is higher than that of
basic technical teaching, but the error rate is lower,
indicating that the basketball technical action of
Apriori algorithm is relatively stable, while the
basketball technical action of basic technical teaching
is uneven. The average basketball technique action
mining scheme of the above three algorithms is
shown in Table 3.
Table 3: Strategic comparison of basketball techniques and
actions of different methods'
Algorithm Dribble Long
b
iograph
y
Flip the ball
Apriori
al
g
orith
m
89.92 90.43 87.85
Basic
technical
teaching
90.07 90.79 93.12
P 76.73 82.29 78.60
It can be seen from Table 3 that the basic
technique teaching has deficiencies in the accuracy
and stability of passing between athletes, and the
teaching of passing between athletes has changed
significantly, and the error rate is high. The general
results of Apriori's algorithm have higher passing
accuracy and are better than basic technique teaching.
At the same time, the passing accuracy of Apriori's
algorithm is greater than 90%, and the accuracy has
not changed significantly. In order to further verify
the superiority of Apriori's algorithm. In order to
further verify the effectiveness of the proposed
method, the general analysis of Apriori algorithm is
performed with different methods, as shown in Figure
4.
INCOFT 2025 - International Conference on Futuristic Technology
422
Figure 4: Apriori algorithmic ball technique moves with
passing accuracy
It can be seen from Figure 4 that the passing
accuracy of Apriori algorithm is significantly better
than that of basic technique teaching, and the reason
is that Apriori algorithm increases the adjustment
coefficient of passing teaching between athletes, sets
the threshold of athletes, and eliminates the basketball
technical action mining scheme that does not meet the
requirements.
5 CONCLUSIONS
Aiming at the problem that the passing accuracy of
athletes' passing between marches is not satisfactory,
this paper proposes an Apriori algorithm, and
combines simulation theory to optimize the passing
teaching between athletes. At the same time, the
basketball technical action specifications and
threshold specifications are analyzed in depth to
construct a collection of athletes. The research shows
that the Apriori algorithm can improve the accuracy
and stability of the passing teaching between the
marches, and can perform general basketball
technical actions for the passing teaching between the
athletes. However, in the process of Apriori
algorithm, too much attention is paid to the analysis
of basketball technical actions, resulting in
irrationality in the selection of basketball technical
action indicators.
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