representing the optimal selling price for the single-
player game. Upon switching to multiplayer mode,
the optimal price will shift depending on the set prices
per company (simple differential sorting and
distribution algorithm). Thirdly, seasonal effects, like
public holidays or weather conditions of different
seasons, influence the monthly demand and are also
taken into consideration. These simple curves bring
competition and make the game playable.
Surprisingly, they cover a few real-world phenomena
like dumping.
5 CONCLUSIONS AND FUTURE
WORK
ESPs provide technology, instructions, materials, and
service (training) if this is wanted. They support the
lecturers to make teaching more attractive, while the
lecturers continue to act as implementers. This aspect
underlines the big and relevant role the lecturers have
which needs to be filled with good didactics and
patience. With the help of Bloom’s taxonomy, they
can modify the learning environment by creating,
adding, or adjusting learning objectives and activities.
When using a BSG in their TLEs, e.g. Global Bike
Go, briefing and de-briefing are crucial; getting to
know the game rules and the setup, reflecting and
analyzing the played simulation. The so far
implemented mini BSGs are all mainly built
component-based. This way, further games can be
developed faster, easier, and more sustainable by
reusing components. Exchanges and adjustments
within the games can be adapted with low(er) effort.
Even though game aspects in learning
arrangements could enhance the learning itself,
gamification is not the Holy Grail for good learning
setups. There is the need e.g. to keep the initial
motivation up and to impart the knowledge, not just
seeking rewards or simply playing the game without
taking any learning success out of it.
A first beta use of Explore Sales in teaching led to
a small study delivering the first findings and
generated positive feedback (Häusler et al., 2023).
The study setup and practical guidance for educators
can be found there. The first small evaluation of the
use of the BSG will be extended with the help of the
SAP UCC community. This will allow more data to
be collected and evaluated to assess the embedding
and impact of BSGs. A comparative evaluation with
existing serious gaming solutions such as ERPsim at
different levels could also be target-oriented. Two
more games have already been implemented, which
should be presented in further work: Explore
Procurement and Explore Production. The
combination of the games should be used following
the value chain to assemble the whole picture; the
output of one game is the input for the following.
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