
of AI approaches. We discussed our experiments with
OpenAI’s ChatGPT-4 turbo to analyse the applicabil-
ity of generative AI for supporting Agile/Scrum ret-
rospective meetings and summarised the core lessons
learned from these experiments. We also presented
our prototype tool RetroAI++, whose aim is to au-
tomate and simplify Agile/Scrum processes for soft-
ware development projects. We especially focused on
RetroAI++ functionality to facilitate retro-meetings.
Future work: As our future work, we plan to conduct
experiments on a larger dataset and to refine/extend
our prototype.
ACKNOWLEDGEMENTS
We would like to thank Shine Solutions for
sponsoring this project under the research grant
PRJ00002505, and especially Branko Minic and
Adrian Zielonka for priding their industry-based ex-
pertise and advices. We also would like to thank stu-
dents who contributed to creation of earlier versions
of the RetroAI tool: Weimin Su, Ahilya Sinha, Hib-
baan Nawaz, Kartik Kumar, Muskan Aggarwal, Justin
John, Shalvi Tembe, Niyati Gulumkar, Vincent Tso,
and Nguyen Duc Minh Tam.
REFERENCES
Al-Saqqa, S., Sawalha, S., and AbdelNabi, H. (2020). Agile
software development: Methodologies and trends. Int.
Journal of Interactive Mobile Technologies, 14(11).
digital/ai (2023). 17th state of agile report.
Duehr, K., Efremov, P., Heimicke, J., Teitz, E. M., Ort,
F., Weissenberger-Eibl, M., and Albers, A. (2021).
The positive impact of agile retrospectives on the col-
laboration of distributed development teams–a prac-
tical approach on the example of Bosch Engineering
GMBH. Design Society, 1:3071–3080.
Erdo
˘
gan, O., Pekkaya, M. E., and G
¨
ok, H. (2018). More
effective sprint retrospective with statistical analysis.
Journal of Software: Evolution and Process, 30(5).
Fernandes, S., Dinis-Carvalho, J., and Ferreira-Oliveira,
A. T. (2021). Improving the performance of student
teams in project-based learning with Scrum. Educa-
tion sciences, 11(8):444.
Gaikwad, P. K., Jayakumar, C. T., Tilve, E., Bohra, N., Yu,
W., and Spichkova, M. (2019). Voice-activated solu-
tions for agile retrospective sessions. Procedia Com-
puter Science, 159:2414–2423.
Hakim, H., Sellami, A., and Ben-Abdallah, H. (2024).
MPED-SCRUM: An automated decision-making
framework based measurement for managing require-
ment change within the Scrum process. In ENASE,
pages 571–581.
Jovanovi
´
c, M., Mesquida, A.-L., Radakovi
´
c, N., and Mas,
A. (2016). Agile retrospective games for different
team development phases. Journal of Universal Com-
puter Science, 22(12):1489–1508.
Kadenic, M. D., Koumaditis, K., and Junker-Jensen, L.
(2023). Mastering Scrum with a focus on team ma-
turity and key components of Scrum. Information and
Software Technology, 153:107079.
Khanna, D. and Wang, X. (2022). Are your online agile ret-
rospectives psychologically safe? the usage of online
tools. In XP’22, pages 35–51. Springer.
Marsden, N., Ahmadi, M., Wulf, V., and Holtzblatt, K.
(2021). Surfacing challenges in scrum for women in
tech. IEEE Software, 39(6):80–87.
Marshburn, D. (2018). Scrum retrospectives: Measuring
and improving effectiveness. In SAIS.
Matthies, C. (2020). Playing with your project data in scrum
retrospectives. In ACM/IEEE 42nd International Con-
ference on Software Engineering, ICSE ’20, page
113–115. ACM.
Matthies, C. and Dobrigkeit, F. (2021). Experience vs data:
A case for more data-informed retrospective activities.
In XP’21, pages 130–144. Springer.
Mich, D. and Ng, Y. Y. (2020). Retrospective games in
Intel Technology Poland. In FedCSIS, pages 705–708.
IEEE.
Ng, Y. Y. and Kuduk, R. (2024). Implementing action items
over improving the format of retros. In SAC, pages
853–855.
Ng, Y. Y., Skrodzki, J., and Wawryk, M. (2020). Playing
the sprint retrospective: a replication study. In Ad-
vances in Agile and User-Centred Software Engineer-
ing, pages 133–141. Springer.
Przybyłek, A., Albecka, M., Springer, O., and Kowalski,
W. (2022). Game-based sprint retrospectives: multi-
ple action research. Empirical Software Engineering,
27(1):1.
Przybyłek, A. and Kotecka, D. (2017). Making agile ret-
rospectives more awesome. In FedCSIS, pages 1211–
1216. IEEE.
Schwaber, K. and Sutherland, J. (2011). The Scrum guide.
Scrum Alliance, 21(1):1–38.
Spichkova, M. (2019). Industry-oriented project-based
learning of software engineering. In Int. conference on
engineering of complex computer systems (ICECCS),
pages 51–60. IEEE.
Sun, C., Zhang, J., Liu, C., King, B. C. B., Zhang, Y., Galle,
M., Spichkova, M., and Simic, M. (2019). Software
development for autonomous and social robotics sys-
tems. In Intelligent Interactive Multimedia Systems
and Services, pages 151–160. Springer.
Torchiano, M., Vetr
`
o, A., and Coppola, R. (2024). Teaching
scrum with a focus on efficiency and inclusiveness. In
EASE, pages 595–599.
White, J., Fu, Q., Hays, S., Sandborn, M., Olea, C., Gilbert,
H., Elnashar, A., Spencer-Smith, J., and Schmidt,
D. C. (2023). A prompt pattern catalog to enhance
prompt engineering with ChatGPT. arXiv preprint
arXiv:2302.11382.
Agile Retrospectives: What Went Well? What Didn’t Go Well? What Should We Do?
753