aware of this direction. Like the machinima
technology, this educational virtual environment
combines the cognitive process with media
production, forming a virtual film school where
students acquire both practical filmmaking skills and
analytical foundations in modern aesthetics and
narrative strategies (Lowood, 2011).
The concept of a virtual film school allows
bypassing costly technologies and equipment,
enabling film creation using only a game engine and
a computer, which is particularly valuable in the
educational process. This format presupposes
mastering of various aspects of the film production:
visual mise-en-scène, lighting setup, character
development, editing, frame composition, camera
placement, shot transitions, script creation, and more.
A key distinction of CineGame from machinima
is the initial absence of a predefined storyline in the
virtual environment. Instead, the player is tasked with
creating and presenting a narrative through directorial
storyboarding, while in machinima, the story is
embedded in the game, and the player’s task is to
create a finished animated film based on it. Both
approaches aim to develop skills in audiovisual
expression and
storyboarding, yet machinima lacks
the component of training in narrative strategies.
Another key reference in the CineGame project is
the Japanese visual novel genre, with its focus on
interactive storytelling, which has become essential
for an educational game in film narration. Unlike
machinima, a visual novel encourages the players to
be actively engaged in the narrative, allowing them to
influence its course. CineGame goes further by
challenging the player to create an original story
based on the suggested narrative models and eight
characters that the player selects independently.
3.1 CineGame User Experience
In CineGame, players interact with three narrative
models (linear, non-linear, and cyclic) to construct a
visual story for a future film. Players engage with
characters, objects, textures, and landscapes to create
storyboards. They can also manipulate characters and
settings to explore different narrative possibilities,
utilizing diverse lighting schemes, camera angles,
zooming techniques, compositions, and mise-en-
scène. The game’s adaptive mechanics allow players
to work at their own pace, fostering creativity and
skill development through hands-on experimentation.
The user has the option to take a camera shot with
desired angles and add a description to it to describe
the scene. After all camera shots are taken and
descriptions are written down, one can download the
storyboard as a pdf to represent the story. The game
is made in Unity 3D and the levels are designed in a
semi realistic, abstract way to match one of the three
art concepts.
The game is planned to be integrated into the
assessment process during the studies of
cinematography. The primary output of the game is a
storyboard or visual narrative created by the students,
which can be evaluated as part of their coursework.
This approach ensures that the game contributes to
measurable learning outcomes, such as the ability to
construct coherent, expressive visual narratives and
understand the application of narrative models in
film.
3.2 Visual Novel Principles and
Narrative Strategies of CineGame
Ukraine
Using visual novels in educational methodologies is
a widespread practice. By immersing students in an
interactive story, cognitive engagement and skill
acquisition are enhanced. A visual novel is a narrative
interactive game featuring static or animated graphics
and a “branching narrative” (Oygardslia, 2020). The
storytelling is generally presented in the first person,
with the player’s task being to select dialogue options
within a branching plot. Therefore, player agency in
a visual novel is relatively limited as the story unfolds
along predetermined paths. The key characteristics of
this genre include multiple storylines with variable
endings and detailed character development, making
it appealing in contrast to other games with simplified
plots and static character portrayals.
Visual novels’ narrative density, complexities,
and non-linear structure open possibilities for
employing storytelling frameworks across genres
such as dystopia, road movies, romance, and comedy.
These features also extend to the genre’s visual
elements of screen storytelling. The mechanics of
visual novels emphasize the player’s decisions
regarding the progression of the narrative. Among the
primary narrative types used in visual novels, the
linear structure is particularly advantageous for
educational contexts, as it provides a straightforward
sequence of events with controlled pacing and
narrative clarity. In contrast, non-linear storytelling in
visual novels allows for flexible scene arrangement,
offering players a more personalized plot
progression.
CineGame is oriented around three narrative
strategies inspired by the visual novel format: the
Linear Level corresponds to the linear narrative, the
Open Space Level aligns with the non-linear