not only introduced new research tools for Game AI
but also sparked the development of innovative
algorithms. These developments have attracted
greater public attention, as seen with the societal
impact following AlphaGo’s success, which
catalysed a broader interest in AI research. As the
gaming industry evolves, more complex games
suitable for AI research continue to emerge, offering
AI increasingly challenging environments to
navigate. To keep up with the dynamic demands of
human players, many games have grown in
complexity, presenting new opportunities for AI to
demonstrate its potential. Different games, and even
distinct tasks within a single game, possess unique
characteristics that demand varied AI capabilities. For
instance, the strategic decision-making required in
StarCraft is vastly different from the tactical
responses necessary for other games, illustrating the
diverse demands placed on AI. Due to the transparent
nature of game rules, AI research benefits from a
controlled, low-cost, and easily testable environment,
where various algorithmic technologies can be
rigorously evaluated. These experimental settings
allow researchers to uncover both the strengths and
limitations of AI, generating valuable insights that
drive further technological advancements.
However, Game AI currently faces several
limitations. One of the primary challenges is
versatility; many AI algorithms are tailored to
specific tasks, and their performance suffers when
applied to different games or tasks. Although DRL
has become a widely-used paradigm in Game AI, it
does not guarantee success across all games.
Additionally, AI designed for human-computer
competition often struggles to align with the central
objective of most games, which is to enhance the
player’s experience. The economic feasibility of
implementing AI in the gaming industry remains a
hurdle, as high-level AI development is costly and
inaccessible to smaller research teams, despite the
decreasing technical barriers. Looking ahead, several
trends hold promise for the future of Game AI. These
include fostering competitions to promote the
development of more versatile AI, creating new
performance evaluation metrics, and applying AI
technologies to reduce game development costs. The
creation of low-resource AI and the development of
new, challenging games will also shape the future of
this field. These trends aim to address current
limitations, pushing the boundaries of what Game AI
can achieve while ensuring it remains accessible and
practical in real-world applications.
4 CONCLUSIONS
This article offers a comprehensive introduction to
the role of AI in human-machine confrontation,
particularly within the context of game AI. It begins
by discussing the unique features of games that pose
challenges for AI development and then introduces
the fundamental concepts, core principles, and
mechanisms behind representative AI technologies,
such as RL and decision-making algorithms. The
article examines these technologies in terms of their
applications, advantages, and drawbacks, providing a
well-rounded perspective on their current
capabilities. Furthermore, the limitations of existing
game AI systems are highlighted, including issues
related to versatility, cost-effectiveness, and
applicability in real-world scenarios. The article also
outlines potential future trends for the development of
game AI, such as the creation of more generalized AI
systems, improvements in performance evaluation
criteria, and the reduction of game development costs
through AI integration. By focusing on providing
beginners with a clear overview of the field, this
article attempts to enable them to quickly grasp core
concepts and motivate them to further learn. In future
work, this article will explore more specialized
literature, conduct targeted experiments, and provide
an in-depth analysis of the implementation details of
key technologies, aiming to contribute more
comprehensively to the advancement of game AI
research.
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