Comparison of Music Composing Software: Cubase 13, Ableton Live
and Logic Pro X
Lin Ji
Chengdu Experimental Foreign Languages School, Chengdu, China
Keywords: Personal Budget, User Experience, Software Compatibility.
Abstract: As a matter of fact, with the universal usage of computers and modern technologies development in the field
of computer science in recent years, using digital audio workstations (DAWs) to compose music is a common
thing to do. Over time, many DAWs occur on the internet. Some of them are of high quality, but some are not
as good as users concerned. With this in mind, this study talks about the definition of DAW, the origin and
development of computer music. To be specific, 3 common softwares are selected to compare, i.e., Cubase
13, Ableton Live and Logic Pro X in order to make a comparison between different DAWs. According to the
analysis, the basic functions, principle as well as features for the software are demonstrated. At the same time,
the current limitations for the state-of-art software are analysed and discussed. In the meantime, the future
prospects are proposed accordingly.
1 INTRODUCTION
Music can give human mental support and it plays
vital role in the development of human personality
(Madaminovich, 2023). With the development of the
technology, the way for us to make music changes
over time, from acoustic instruments to electronic
instruments. Nowadays, music can even be made on
the computer by touching the keyboard. In the 1960s,
after the world’s first computer is built, people try to
use computers to generate music and to make music
producing simpler. To achieve this, people developed
audio synthesizers and music programming language,
such as ALGOL and FORTRAN to generate sounds
and music pieces. During this period, people was still
exploring this new area. In the 1970s, people
developed more software for sound creating, such as
MAX. This software is unlike programming
languages, they make the programming progress
visible and easier to understand by using modules.
Also, the invention of midi sets a stage for the way
for people to create music patterns as it enables the
connection between computers and electronic
equipment. Later in the 1980s, with the wide use of
individual computers, some music producing
software like Cubase (released in 1989) and Pro Tools
(released in 1990) started to provide more complete
digital audio workstation (DAW) and make the
production addressable. As time goes by, DAWs have
become a must have tool for modern music
production, which is able to edit, record, mix and add
plug-ins to the audio pieces and help composers to
create music works of different styles and effects
(Yang, 2024). Based on DAW, more and more
software are developed. That software not only
improve efficiency to make music, but also broadens
the edge of music production as they add new
technologies or tools to create some strange sounds or
sound effects. The following part, this study will
introduce different software, Cubase, Ableton Live
and Logic Pro and this research will comment on their
drawbacks, advantages, prospectives and limitations.
2 DESCRIPTION OF MUSIC
COMPOSING AND DAW
So, how to produce music on computers by using
software not instruments, although instruments have
been used to create music for centuries. In the
prehistory time, fundfundamental percussion and
wind instruments is popular among human (Nadirova
& Aliyeva, 2024). These basic instruments are made
from natural resources like animals’ bones.Date back
to the days when tribes were formed, primitive man,
who lived in the tribe, started to use things like bones
Ji and L.
Comparison of Music Composing Software: Cubase 13, Ableton Live and Logic Pro X.
DOI: 10.5220/0013512600004619
In Proceedings of the 2nd International Conference on Data Analysis and Machine Learning (DAML 2024), pages 203-207
ISBN: 978-989-758-754-2
Copyright © 2025 by Paper published under CC license (CC BY-NC-ND 4.0)
203
and pelts of the animals, woods and stones to make
some very simple musical instruments. Research
shows that Indigenous southeastern communities
produced flutes and whistles between AD 1000–1500
(Sanger et al, 2023). Recently, fast technological
progress brought in a new age of historic invention,
from electric musical instruments to digital musical
instruments and synthetic sounds (Clester & Freeman,
2023). Currently, there are a large variety of DAWs
for consumers to choose, for example Logic Pro,
Cubase and Ableton Live.
DAWs plays an outstanding part in the creative
arts (Walzer, 2020), and is relatively expensive for
decades since it is a groundbreaking product in music
composing. Fortunately, contemporary. DAWs are
cheaper (Fagnoni & Morales, 2019) and most of them
is fit with different systems. Basically, DAWs are used
to produce and record music works, but they can also
help to process recorded audio with a high quality
(Nahmani, 2020). In DAWs, notes are visualization,
which help to do some changes like aligning to the
bars, shifting note pitches or deleting the wrong notes.
In order to make the final music sounds real, plug-ins
are essential. What’s more, automation is as crucial as
using plug-ins. Automating sounds’ volume,
frequence or plug-ins used, sounds are textured.
3 SOFTWARE
3.1 Cubase 13
Cubase is a well-known DAW developed by
Steinberg. It is widely used in music composing,
audio recording and sounds mixing. The only
downside is that it is a bit costly and difficult to learn,
but if one learns it, he or she would finds it is praticle
(Vivian et al, 2023). Cubase has three basic functions.
First, it allows audio recording and editing. For audio
recording, Cubase has a high quality of audio
recording, which allows recording several audio
samples on a track. For audio editing, it provides
functions like cutting and time-stretching the audio
samples. Second, it allows MIDI recording. Cubase
provides a comprehensive MIDI editing tool like
automating the volume or something else to the MIDI
recordings. Users can use virtual instruments,
synthesizer and sampler to compose their workings.
Third, tons of plug-ins make the sounds more real.
Cubase are mainly used in music making, audio
recording, movies’ soundtracking, video games
soundtracking. Also, Cubase can be used in live
shows to help to control audio samples and
instruments sounds. Cubase can be seen as a good
alternative for process audio samples efficiently. Also,
by using vast plug-ins and some unique sound
designing measures, a musical work with a high-
quality can be determined.
Cubase allows online collaboration platform,
which allows users share and synchronize their
project with other music composers easily. This
function is so vital that it make collaboration across
geographic boundaries come true. The interface is
presented in Fig. 1 (Moyo & Muranda, 2021).
Figure 1: User interface of Cubase 13 (Moyo & Muranda, 2021).
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3.2 Ableton Live
Ableton Live is famous for its flexibility and ease of
using. One of its strength is that it cost-free to
download and compatible with Windows and Mac
(Smith, 2023). It is widely used for electronic music
composition. The basic functions include audio and
MIDI recording, real-time playback. In this case,
users can record any audio source and MIDI
equipment. For audio recording, Ableton Live
provides non-destructive editing functions like
adjusting volume and pitches. Also, the Warping
function makes time and rhythm easier. The same as
other DAWs, Ableton Live has many built-in virtual
instruments and effects plug-ins, also it allows
external plug-ins like VST and the AU plug-ins. Its
audio processing functions contains reverb, decay,
compressor and equalizer, which satisfy all audio
processing requirements. What’s more, Ableton Live
has two different working modes, that are session
view and arrangement view, and they are the core part
of Ableton Live. Session review is mainly used for
improvisation and live shows while arrangement
review is widely used for composing a complete
music work.
For more details, the session view allows users
use non-linear ways to arrange and trig audio and
MIDI pieces. Users can create different audio and
MIDI tracks and arrange them in the session view to
play immediately. In this case, it is mainly used for
improvisation and live shows as it provides flexible
ways to experiment and adjust musical elements. The
arrangement view provides traditional linear timeline
and therefore, it is used for composing a complete
music work. In the arrangement view, users can move
audio and MIDI pieces from the session view to the
timeline to rearrange and restructure them in detail. It
allows precise control to every part of the music,
including distribution and details editing. In general,
these two views complement each other, by allowing
switching between music composing and making, the
efficiency and creativity is fully showed. The user
interface is shown in Fig. 2 (Yang, 2024).
3.3 Logic Pro X
Logic Pro X is a DAW developed by Apple and is
popular among most Apple users. Logic Pro X costs
$199 on Apple's App Store and it is a derivative
version of GarageBand, which is a standard
equipment for Apple computers. Compared with
Cubase and Ableton Live, Logic Pro X has shown
unique advantages in many aspects, making it stand
out among many DAWs. First of all, Logic Pro X
provides a unique library of virtual instruments and
effect plug-ins, with built-in powerful tools such as
EXS24 sampler, Alchemy synthesizer and Ultrabeat
analog drum, which gives a platform for users to
create music from electronic to classical. These
virtual instruments and effect plug-ins are not only
numerous, but also comprehensive in function,
supporting users to carry out high-level sound design
and sound effect processing during the creative
Figure 2: User interface of Ableton Live (Yang, 2024).
Comparison of Music Composing Software: Cubase 13, Ableton Live and Logic Pro X
205
process, reducing dependence on third-party plug-
ins. Secondly, Logic Pro X's MIDI editing function is
also particularly famous among the DAWs. Its MIDI
editor provides powerful editing tools,
including automative quantization, Midi velocity
transformation and MIDI pitch transformation, to
help users create precise and complex MIDI data. In
addition, Logic Pro X's Session Player function is a
unique innovation, which is launched in the newly
version. It offers a virtual drummer function that
includes an interactive drum set for graphically
incorporating drums for some fun playing and a
natural sound kit (Nahmani, 2020). Besides, this
feature can replicate the performance of a real
drummer, bassist, and keyboardist, offering users the
ability to customize drum grooves, bass lines, and
keyboard patterns. This not only accelerates the
creative process but also enhances the authenticity of
the music.
Logic Pro X also excels in audio recording and
editing. Its automated editing tools provide users with
precise control over various audio elements, such as
volume, panning, and effect settings. This level of
precision renders the audio production process more
adaptable, allowing for detailed audio effects and
energetic modifications. Using the touch tool for
volume randomization produces more authentic
effects compared to mere randomization found in
other DAWs. What’s more, Logic Pro X's flex tool
allows for smooth time stretching and pitch
adjustments, greatly helping in the correcting and
rearranging of recorded sound samples.
Compared with Cubase and Ableton Live, Logic
Pro X also has a significant advantage in its deep
integration with the Apple ecosystem. As Mac-only
software, Logic Pro X can take full advantage of the
performance advantages of the macOS system and
seamlessly connect with other Apple applications
such as Final Cut Pro. This integration not only
improves overall operational efficiency, but also
ensures system stability and compatibility. The user
interface is shown in Fig. 3 (Yang, 2024).
4 LIMITATIONS AND
PROSPECTS
Although DAWs provide powerful features, there are
some limitations. First of all, the systematic
requirements of DAWs would be surprisingly high.
This is because complex projects and high-quality
plug-ins will rise the frequency of using CPU and
occupy more storage, which would further influence
systematic performance. Secondly, compatibility is
another drawback. When changing project between
DAWs, as different DAWs support different forms of
plug-ins like VST, AU, AAX, problems may occur
since some plug-ins cannot be used in some particular
Figure 3: User interface of Logic Pro X (Yang, 2024).
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DAWs. Also, Logic Pro X can only be used on
macOS, if your patterner uses Windows, it may be
difficult to share your project to the patterner. Thirdly,
complex functions and user interface would confuse
the green hand. They might spend tons of time and
vigour to learn what the functions do they possess.
Fourthly, the size of a full big project could be
extremely big, for example, scoring for the film will
generate massive audio files and resources. It is a
challenge to manage and store these files. Fifthly,
stability seems to be better improved. When
composing a huge project, DAWs cannot cope with it,
and therefore it would cause data loss. Besides, third
party plug-ins or sound resource may conflict with the
DAWs’ and further lead to system crash. The last
point is about cost. DAWs and high-quality plug-ins
and sound resources are expensive. It can be a burden
for those who’s budget is limited.
The prospect of DAWs in the field of music
composing and audio recording is very bright. With
the development of technology and change in demand
of the market, DAWs have a lot to do. Here are some
prospects. Firstly, developers can combine their
software with artificial intelligence (AI). It can help
composers mix their sounds, analyse and fix corrupt
audio. Meanwhile, AI can give some inspiration to
composers when they stuck to continue finishing their
work. Secondly, DAWs should improve their
compatibility. They should allow project transferring
between different system. Thirdly, the algorithm
needs to be improved. If a better algorithm is released,
files of a huge project can be compressed, and help to
release storage. Also, DAWs can cope with huge
projects properly, therefore, it is not that easy to face
the break-down problem. Fourthly, the development
of DAW will be more integrated with other fields and
mediums, such as combining virtual reality and
augmented reality technology to provide a more
immersive and innovative environment for music
production and performance, combining social
networks and gaming platforms to provide a more
interactive and fun way to learn and entertain music
(Hallas, 2022).
5 CONCLUSIONS
To sum up, this study discusses about the
development of computer music, functions of the
current mainstream software and tells the importance
of DAWs in the modern music composing. By
analyzing Cubase 13, Ableton Live and Logic Pro X,
this passage mentions the uniqueness of each
software and their basic functions. Although DAWs
have made a great progress in their functions and
users’ experience, problems still exist. There is still a
long way to go. With the development of AI
technology and machine learning, the intelligence and
flexibility of DAWs can be better developed.
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